[BUSHI] pogotorte Beta Tester 12 posts 8,930 battles Report post #1 Posted June 8, 2019 First of all: I'm just a casual guy (gnihihi), and I didn't play much lately (for a reason). But I know how things work, and if I'm not derping like a braindead monkey, I usually get decent results. So don't say "Yeah, ur fault, n00b, get bett0r" thx I just played a ranked game in a Worchester. Misplayed a bit and got chunked by a BB. Ok so far for me. But seconds after that I got finished by a CV. meh Remember, I'm in a WOOOOster... what makes it special to me is, that a friendly Minotaur was ~1km away from me and a Salem another 2.5km. There should have been NO WAY for a CV to get this strike of. Point. How is this supossed to make any sense? Since the rebuild this game feels more and more like WoT: a game that for some unknown reason evolves into a thing that doesn't make any sense anymore - gameplaywise. 1 1 1 2 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #2 Posted June 8, 2019 4 minutes ago, pogotorte said: Point. How is this supossed to make any sense? Point of the rework was to let CV get at least one strike through, even if at expense of entire squadron. Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #3 Posted June 8, 2019 Slingshot drop? Share this post Link to post Share on other sites
[BUSHI] pogotorte Beta Tester 12 posts 8,930 battles Report post #4 Posted June 8, 2019 That point doesn't make any sense: He did it against 3 of the stronkest AA-Cruisers. As I said, that should not be possible. But maybe I'm just old and like the things like they were (certain Cruisers which created no-go-zones) And if he is supposed to always get a strike through, how do you counterplay it?! you can't... that's (sorry) [edited] balancewise -edit- See, It did take a while for me to rage in the forums: I didn't even know there is some auto-edit going on :D goodness And for the slingshot: I'd call that thing an exploit. And therefor it shouldn't be possible. Not sure though if it was the case here 1 1 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #5 Posted June 8, 2019 No real defence against a well executed slingshot apart from agressive manouvering in the last moments to try dodge as many bombs you can Share this post Link to post Share on other sites
Egoleter ∞ Players 4,046 posts Report post #6 Posted June 8, 2019 17 minutes ago, pogotorte said: Remember, I'm in a WOOOOster... what makes it special to me is, that a friendly Minotaur was ~1km away from me and a Salem another 2.5km. There should have been NO WAY for a CV to get this strike of. So you want complete immunity in such a situation? 3 Share this post Link to post Share on other sites
[BHSFL] Beastofwar [BHSFL] Players 4,596 posts Report post #7 Posted June 8, 2019 My Tier IX Alaska just dropped an enemy squadron before it could lauch torpedo's, and whipped another squadron from the air just as they were climbing ( whoever programmed that lol ) to do their diving attack. Staggered them right in their climb....dead. Lots of burning trails to the sea surface and splashes all around. And the thing you won't believe is : i did not activate the AA defence boost ! This was infinite sustainable AA fire, although i did set the AA zone in their direction. Maybe the difference is i actually took deep points and modules to boost AA as i wanted this ship to able to escort other ships and be their AA screen. Have you - and the others you mentioned - done so too ? Or do you expect stock AA to drop 'em ? Share this post Link to post Share on other sites
[BUSHI] pogotorte Beta Tester 12 posts 8,930 battles Report post #8 Posted June 8, 2019 I want the good ol' days back ;) No, Sir. It's fine if a CV attacks an AA-CA. But he should suffer and not get the attack through no matter what. Let alone that we were a bubble of 3 (THREE) AA-Cruisers. It just makes no sense. 1 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #9 Posted June 8, 2019 1 minute ago, pogotorte said: I want the good ol' days back ;) No, Sir. It's fine if a CV attacks an AA-CA. But he should suffer and not get the attack through no matter what. Let alone that we were a bubble of 3 (THREE) AA-Cruisers. It just makes no sense. So you want immunity and no CV whatsoever. Which I'm afraid isn't going to happen, CV REEEEwork is going to stay Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,379 battles Report post #10 Posted June 8, 2019 28 minutes ago, pogotorte said: First of all: I'm just a casual guy (gnihihi), and I didn't play much lately (for a reason). But I know how things work, and if I'm not derping like a braindead monkey, I usually get decent results. So don't say "Yeah, ur fault, n00b, get bett0r" thx I just played a ranked game in a Worchester. Misplayed a bit and got chunked by a BB. Ok so far for me. But seconds after that I got finished by a CV. meh Remember, I'm in a WOOOOster... what makes it special to me is, that a friendly Minotaur was ~1km away from me and a Salem another 2.5km. There should have been NO WAY for a CV to get this strike of. Point. How is this supossed to make any sense? Since the rebuild this game feels more and more like WoT: a game that for some unknown reason evolves into a thing that doesn't make any sense anymore - gameplaywise. No ship or class deserves immunity. #anotherwhinethread 1 Share this post Link to post Share on other sites
[BUSHI] pogotorte Beta Tester 12 posts 8,930 battles Report post #11 Posted June 8, 2019 @Panocek I would gnargnar a lot if he did it against me alone, but I could live whit it. Here I was "protected (lel)" by 2 otherr AA-cruisers. Does it make sense to you? So yeah, gimmi back the old CVs (that little to noone played, od delete them at all. As I sais earlier: It reminds me at WoT. Fency rework of things, and everything gets arcadier and arcadier und thrashier and... @Beastofwar Dunno what the others specced into. I did not build a total AA-thingy. For what reason? Even than I could only prevent him from dropping me, if I have the consumable running. That's the thing inho: He has the control. If I don't use the consumable, he get's the damage no matter what. No counterplay possible - as a formerly known AA-Cruiser... Yeah, maybe this is just a rant here. A sort of letting loose and preparing to leave. dunno Share this post Link to post Share on other sites
[BUSHI] pogotorte Beta Tester 12 posts 8,930 battles Report post #12 Posted June 8, 2019 3 minutes ago, Bear_Necessities said: No ship or class deserves immunity. #anotherwhinethread THREE AA-Cruisers within 2,5km, and the CV get's the strike done no matter what? Does that really make sense to you? Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #13 Posted June 8, 2019 3 minutes ago, pogotorte said: @Panocek I would gnargnar a lot if he did it against me alone, but I was "protected (lel)" by 2 otherr AA-cruisers. Does it make sense to you? So yeah, gimmi back the old CVs (that little to noone played, od delete them at all. As I sais earlier: It reminds me at WoT. Fency rework of things, and everything gets arcadier and arcadier und thrashier and... And I said earlier: one of principles of REEEwork is to let CV get at least one strike through. 1 minute ago, pogotorte said: THREE AA-Cruisers within 2,5km, and the CV get's the strike done no matter what? Does that really make sense to you? Just like DD landing nice torp spread against three cruisers in pursuit? There are no hard counters in this game, even ancient "rock paper scissors" weren't hard counters. Share this post Link to post Share on other sites
[FBC] Logan_MountStuart Players 416 posts 10,715 battles Report post #14 Posted June 8, 2019 The change in 8.5 should help, when individual planes are killed rather than the squadron being treated as a single entity and the damage collated. Yes, some attacks may still get through against AA ships but they should be much more limited in scope and reduce the impact to a more reasonable level. Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #15 Posted June 8, 2019 4 minutes ago, Panocek said: And I said earlier: one of principles of REEEwork is to let CV get at least one strike through. Just like DD landing nice torp spread against three cruisers in pursuit? There are no hard counters in this game, even ancient "rock paper scissors" weren't hard counters. It is more like a dd yoloing into 3 radar cruisers, but whatever, my Wooster is ok AA wise, not totally immune, but keeps the flies away most of the time. Share this post Link to post Share on other sites
[BHSFL] Beastofwar [BHSFL] Players 4,596 posts Report post #16 Posted June 8, 2019 12 minutes ago, Panocek said: And I said earlier: one of principles of REEEwork is to let CV get at least one strike through. And even that is not guaranteed. As CV my squadrons have have been ripped to pieces before launching any weapon many times, and certainly by single tier X AA cruisers. And as higher tier BB and Cruisers i have been able to drop enemy squadrons in the same fashion. I have seen Tier X AA cruisers that i could deliver 2 attacks per squadron on, and the exact same class killing me before any weapon was dropped. The key is build here...if you don't want to spec into AA ( or even set the AA zone i suspect ! ) you get mediocre stock AA that won't stop anything but merely damage it severely......is it that hard to understand ? Share this post Link to post Share on other sites
[BUSHI] pogotorte Beta Tester 12 posts 8,930 battles Report post #17 Posted June 8, 2019 4 minutes ago, Panocek said: And I said earlier: one of principles of REEEwork is to let CV get at least one strike through. Just like DD landing nice torp spread against three cruisers in pursuit? There are no hard counters in this game, even ancient "rock paper scissors" weren't hard counters. One strike no matter what is *I edited it for you*. For what reason do we have AA more or less depending an classes? DDs torps aren't the same because we got ourselfs in the position to be torped => nice dmg for the DD, but our fault. The CV otherwise doesn't have to care about our position, he attacks no matter what... But as I said earlier: I'm old and I like the things like they were (in games ;)). Maybe these changes just have gone too far for me Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #18 Posted June 8, 2019 2 minutes ago, pogotorte said: One strike no matter what is *I edited it for you*. For what reason do we have AA more or less depending an classes? DDs torps aren't the same because we got ourselfs in the position to be torped => nice dmg for the DD, but our fault. The CV otherwise doesn't have to care about our position, he attacks no matter what... But as I said earlier: I'm old and I like the things like they were (in games ;)). Maybe these changes just have gone too far for me In case you haven't noticed, DFAA is borderline useless, while Catapult Fighters are much better deterrent simply because they are guaranteed kill. Couple that with fact BBs have often top notch AA, especially short range, which excels at making sure no plane returns For memes check AA on supposedly crappy Yamato, any CV attacks that aren't long range torp runs are going to be expensive. And even if you sink that one BB at expense of almost entire air power... there are 11 more peasants to deal with. And you've run out of dakka and sure as hell you can't rely on team to do their part, unless you expect them to cosplay Death Korps of Krieg And IIRC S_O post on reddit, if 0.8.5 PTS AA change goes live and should prove "too effective", first thing for axing will be AA effectiveness from multiple ships Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,379 battles Report post #19 Posted June 8, 2019 41 minutes ago, pogotorte said: THREE AA-Cruisers within 2,5km, and the CV get's the strike done no matter what? Does that really make sense to you? And in RTS a Worcester could suffer no strikes and down every plane. Everyone seems to forget how broken AA was when RTS CV’s were a thing. I in a game was able to control and entire half the map in a Worcester as negate their CV fully especially when combined with a competent CV. 1 Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,114 battles Report post #20 Posted June 8, 2019 1 hour ago, pogotorte said: But seconds after that I got finished by a CV. meh Remember, I'm in a WOOOOster... what makes it special to me is, that a friendly Minotaur was ~1km away from me and a Salem another 2.5km. There should have been NO WAY for a CV to get this strike of. Speaking from a Hakuruy perspective, my planes usually get ripped to pieces by a blob containing the ships you describe. If they all misplay or had their AA knocked out, it is possible, but only if CV is willing to sac planes or willing to settle for a longrange TB drop. Which CV and planes? Haku can invisi-torp but i'm guessing that wasn't the case as you saw planes? Rocket fighters can use island heights to launch from extremely far away too. Were you moving or near-stationary? Were you near an island? AA cant see or shoot through islands Did you have DFAA on? Did you have aa reinforced on the correct side? Share this post Link to post Share on other sites
[-AP-] Lord_WC [-AP-] Weekend Tester 1,000 posts 8,199 battles Report post #21 Posted June 8, 2019 1 hour ago, Egoleter said: So you want complete immunity in such a situation? Honestly, yes. It's perfectly possible for the CV to lose nothing and do 3 strikes. It has to be just as common to do zero strikes and lose everything. Share this post Link to post Share on other sites
[SPUDS] Comrad_StaIin Beta Tester 4,594 posts 20,080 battles Report post #22 Posted June 8, 2019 just dodge lol Share this post Link to post Share on other sites
[NSAF] LowSpeedHighDrag Players 484 posts 16,909 battles Report post #23 Posted June 8, 2019 Surely you can't expect a DD to have predictive aim assist, yet other ships do not. Just as you can't expect a CV to deny any attack run/s towards AA cruisers. This is a game. Not some simulation. Players who expect a total no fly zone with their Cruisers & wishing for "I want old CV's back". Forgets that the "older CV's" had alpha strikes, and if CV player was any good. You were done just as fast as that player wanted you sunk, and faster than now the Reworked mechanism. The Damage done to the surface ships, were more per attack then it is now. As a crude example attack of one squadron would be 20k (older CV) vs 10k (new CV) citadel/torpedo hits. Share this post Link to post Share on other sites
[SPUDS] Comrad_StaIin Beta Tester 4,594 posts 20,080 battles Report post #24 Posted June 8, 2019 2 minutes ago, LowSpeedHighDrag said: Surely you can't expect a DD to have predictive aim assist, yet other ships do not. Just as you can't expect a CV to deny any attack run/s towards AA cruisers. This is a game. Not some simulation. Players who expect a total no fly zone with their Cruisers & wishing for "I want old CV's back". Forgets that the "older CV's" had alpha strikes, and if CV player was any good. You were done just as fast as that player wanted you sunk, and faster than now the Reworked mechanism. The Damage done to the surface ships, were more per attack then it is now. As a crude example attack of one squadron would be 20k (older CV) vs 10k (new CV) citadel/torpedo hits. I found the new CVs to be way more annoying than the old ones sure the old CVs had ridicoules alpha strikes and such however, the would attack you only every 2 minutes, withe the new CVs you are getting spammed by attacks non stop 1 Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #25 Posted June 8, 2019 You can compare the rework with how buildings with stairs nowadays also mostly have ramps. WG wants to make the game playable for anyone and the ultimate solution is CVs. Share this post Link to post Share on other sites