Mastadans Players 119 posts 9,707 battles Report post #1 Posted June 7, 2019 Some issues should be changed in my opinion: - Whoever camping and shooting in a smoke should suffer from a accuracy penalty. This way, some ships like the Minotaur, for instance, would be less OP. - Some torpedos should fail. - CAs should have removed the Incoming Fire Alert. Now that there are a lot of ricochets, overpens, and crap the like, if you can't see it coming, bad luck. - BBs could be slower maybe, to nerf something of this kind. 1 4 7 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #2 Posted June 7, 2019 6 minutes ago, Mastadans said: Some torpedos should fail. Guess Shima players will have great fun, if they once a year hit something, and this torpedo fails xD 3 Share this post Link to post Share on other sites
[KLUNJ] bushwacker001 [KLUNJ] Players 2,870 posts Report post #3 Posted June 7, 2019 14 minutes ago, Mastadans said: Some issues should be changed in my opinion: - Whoever camping and shooting in a smoke should suffer from a accuracy penalty. This way, some ships like the Minotaur, for instance, would be less OP. - Some torpedos should fail. - CAs should have removed the Incoming Fire Alert. Now that there are a lot of ricochets, overpens, and crap the like, if you can't see it coming, bad luck. - BBs could be slower maybe, to nerf something of this kind. Someones been murdered by a Minotaur in smoke recently by the looks 6 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #4 Posted June 7, 2019 29 minutes ago, Mastadans said: Some issues should be changed in my opinion: - Whoever camping and shooting in a smoke should suffer from a accuracy penalty. This way, some ships like the Minotaur, for instance, would be less OP. - Some torpedos should fail. - CAs should have removed the Incoming Fire Alert. Now that there are a lot of ricochets, overpens, and crap the like, if you can't see it coming, bad luck. - BBs could be slower maybe, to nerf something of this kind. Nope and Mino is far from OP. Looks like someone wants BB buffs Nope, another BB buff.... Nope, CA are ALREADY easy targets and they have to invest points for that skill, another useless BB buff Nope, making the game even less dynamic... When you have trouble with BB, try another class. Other people do fine with them.... 3 1 Share this post Link to post Share on other sites
[BLITZ] WeGreedy Players 3,005 posts 15,010 battles Report post #5 Posted June 7, 2019 1 hour ago, Mastadans said: Minotaur, for instance, would be less OP 1 Share this post Link to post Share on other sites
Mastadans Players 119 posts 9,707 battles Report post #6 Posted June 7, 2019 1 hour ago, bushwacker001 said: Someones been murdered by a Minotaur in smoke recently by the looks I don't have problems with Minotaurs, it's just AP. Your 6th sense sux :) Share this post Link to post Share on other sites
[BLITZ] WeGreedy Players 3,005 posts 15,010 battles Report post #7 Posted June 7, 2019 1 hour ago, Mastadans said: Minotaur, for instance, would be less OP 27 minutes ago, Mastadans said: I don't have problems with Minotaurs Please decide. 1 3 Share this post Link to post Share on other sites
[MORIA] Johnny_Moneto Beta Tester 2,903 posts 22,225 battles Report post #8 Posted June 8, 2019 Vor 10 Stunden, Mastadans sagte: Some issues should be changed in my opinion: - Whoever camping and shooting in a smoke should suffer from a accuracy penalty. This way, some ships like the Minotaur, for instance, would be less OP. - Some torpedos should fail. - CAs should have removed the Incoming Fire Alert. Now that there are a lot of ricochets, overpens, and crap the like, if you can't see it coming, bad luck. - BBs could be slower maybe, to nerf something of this kind. Nope to all of the above. 1 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #9 Posted June 8, 2019 11 hours ago, Pikkozoikum said: Guess Shima players will have great fun, if they once a year hit something, and this torpedo fails xD Thinking about that again - it's technically not that bad idea, if this would be used for balancing. Like: Russian torpedos fail 20%, german 5%, US 10% and then IJN 0%, because of IJN superior torpedo technology, blessed by the emperor. But would still suck for the others, because of RNG, thus it would be better to add antoher mechanic - they could fail only, if they hit in a bad angle? No idea if this makes senses xD 1 Share this post Link to post Share on other sites
[RAIN] GarrusBrutus Players 3,711 posts 12,557 battles Report post #10 Posted June 8, 2019 13 minutes ago, Pikkozoikum said: Thinking about that again - it's technically not that bad idea, if this would be used for balancing. Like: Russian torpedos fail 20%, german 5%, US 10% and then IJN 0%, because of IJN superior torpedo technology, blessed by the emperor. But would still suck for the others, because of RNG, thus it would be better to add antoher mechanic - they could fail only, if they hit in a bad angle? No idea if this makes senses xD Even more RNG to the game? Nah thanks. :) 1 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #11 Posted June 8, 2019 32 minutes ago, Pikkozoikum said: Thinking about that again - it's technically not that bad idea, if this would be used for balancing. Like: Russian torpedos fail 20%, german 5%, US 10% and then IJN 0%, because of IJN superior torpedo technology, blessed by the emperor. But would still suck for the others, because of RNG, thus it would be better to add antoher mechanic - they could fail only, if they hit in a bad angle? No idea if this makes senses xD Highest failure rate for Russians? You go to Gulag now Share this post Link to post Share on other sites
[NLD] Zigiran Players 408 posts 13,396 battles Report post #12 Posted June 8, 2019 12 hours ago, Mastadans said: - BBs could be slower maybe, to nerf something of this kind. Buy a low tier USA BB, do not upgrade the engine. Play it. Play it again and again. Then please tell me how you like that experience... 1 Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,194 battles Report post #13 Posted June 8, 2019 BBrian spotted Share this post Link to post Share on other sites
[MOYAI] KielYourself Players 350 posts 16,998 battles Report post #14 Posted June 8, 2019 I would like an april fools event where WG implements stuff like this for a week and see if the playerbase can make the game better 1 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #15 Posted June 8, 2019 50 minutes ago, Zigiran said: Buy a low tier USA BB, do not upgrade the engine. Play it. Play it again and again. Then please tell me how you like that experience... or just play any bb with half speed :D Share this post Link to post Share on other sites
[OGHF] Cyclops_ Players 2,108 posts 36,213 battles Report post #16 Posted June 8, 2019 I guess this is applicable. 1 1 Share this post Link to post Share on other sites
[BHSFL] Beastofwar [BHSFL] Players 4,596 posts Report post #17 Posted June 8, 2019 I did regret changing Target Aquisition Module 1 for Concealment Modificaton module 1 when i was running through a Minotaur hiding in smoke with a Massachussets....damn i would have lifted that thing out of the water with the salvo's ready to go had i been able to see it.....which i would have with Target Aquisition given the 50 % better assured aquisition range. Now it torpedoed me when in normal aquisition range, where we both saw each other simultaniously. Damn this game for making you choose Concealment module because of the 5 % dispersion that saves you a lot of damage all the time, but not able to run through smoke hiding cowards and get the 1st shot. Specialsation into hunting smoke concealers cost you too much, yet if no one does kill them in smoke they can continue to grief. Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #18 Posted June 8, 2019 The smoke thing is very odd, not just because it is the height of stupidity to sit like a duck in open water (I have actually torpedoed a few DD's like that ) but one thing about it is very strange. Sometimes they can see you from their own smoke with perfect clarity. It's not because I am spotted by another of their ships or a plane, I've checked that there are none in range (IMO not even hidden DD's as they were elsewhere or sunk). Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #19 Posted June 8, 2019 12 minutes ago, Beastofwar said: I did regret changing Target Aquisition Module 1 for Concealment Modificaton module 1 when i was running through a Minotaur hiding in smoke with a Massachussets....damn i would have lifted that thing out of the water with the salvo's ready to go had i been able to see it.....which i would have with Target Aquisition given the 50 % better assured aquisition range. Now it torpedoed me when in normal aquisition range, where we both saw each other simultaniously. Damn this game for making you choose Concealment module because of the 5 % dispersion that saves you a lot of damage all the time, but not able to run through smoke hiding cowards and get the 1st shot. Specialsation into hunting smoke concealers cost you too much, yet if no one does kill them in smoke they can continue to grief. You are rushing a ship, which has 16 torps sitting in smoke with a BB, which doesnt have Hydro. And the Cruiser even has Hydro, so he was even a bad player by having hydro not active or on CD while sitting in his smoke. I cant stop facepalming 5 minutes ago, Karasu_Hidesuke said: . Sometimes they can see you from their own smoke with perfect clarity. It's not because I am spotted by another of their ships or a plane, If you shoot, the ship in smoke can see you if your smoke firing detection is within his range. 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #20 Posted June 8, 2019 34 minutes ago, DFens_666 said: You are rushing a ship, which has 16 torps sitting in smoke with a BB, which doesnt have Hydro. And the Cruiser even has Hydro, so he was even a bad player by having hydro not active or on CD while sitting in his smoke. I cant stop facepalming If you shoot, the ship in smoke can see you if your smoke firing detection is within his range. I haven't consciously paid attention to this. Though to me it seems that at least sometimes this happens as I am heading away from his smoke and long after I've stopped firing. I no longer generally even try to fire at a ship in smoke unless I am really within like 1 km or something. Share this post Link to post Share on other sites
[BHSFL] Beastofwar [BHSFL] Players 4,596 posts Report post #21 Posted June 8, 2019 44 minutes ago, DFens_666 said: You are rushing a ship, which has 16 torps sitting in smoke with a BB, which doesnt have Hydro. And the Cruiser even has Hydro, so he was even a bad player by having hydro not active or on CD while sitting in his smoke. I cant stop facepalming I killed many smoke hiding enemies that blind themselves in smoke as with Target Aquisition Module 1 you need no hydro in a BB or cruiser, and killed even more trying to hide in smoke not being able to stop my secondaries fire on them removing their last HP. It even alerts you to torpedo's 20 % earlier. And you overrate hydro consumable as that may well have been depleted at that point. Or if applicable - can't see that yet - have switched it for another consumable as most of them are pathetic campers and not active DD/Cruiser hunter-killers. Or as the PvP campers they are they forgot to use torpedo's on me.....have seen that a lot from PvP cruisers and battlecruisers. Won't happen to Coop and Operations players that often as they are used to close quarters combat. Share this post Link to post Share on other sites
[SEN] SEN_SEN_Channel_Portugue Players 795 posts Report post #22 Posted June 8, 2019 Man, please let the little Mino-Mouse alone, sh.s so small and vulnerable, any bb who look at here get a granted 2-3-4 cits, the Mino NEED something to compensate her fragility, is the kind of ship who loose 99% of HP at first AP salvo decent aimed, so no , no nerfs to Mino ! Share this post Link to post Share on other sites
[ST-EU] Kysmet Supertest Coordinator 381 posts 19,372 battles Report post #23 Posted June 8, 2019 Smoke doesn't make you invulnerable. A trigger-happy Neptune or Minotaur in smoke is not hard to kill with some well-aimed AP rounds into the smoke. People actually use Incoming Fire? Share this post Link to post Share on other sites
Cambera_1 Players 1,018 posts 23,940 battles Report post #24 Posted June 8, 2019 15 hours ago, Mastadans said: Some issues should be changed in my opinion: - Whoever camping and shooting in a smoke should suffer from a accuracy penalty. This way, some ships like the Minotaur, for instance, would be less OP. - Some torpedos should fail. - CAs should have removed the Incoming Fire Alert. Now that there are a lot of ricochets, overpens, and crap the like, if you can't see it coming, bad luck. - BBs could be slower maybe, to nerf something of this kind. Sorry - nice ideas... but I don't thinks so. Ships that have smoke need it because they have little armour and this provides some extra protection. They can only shoot from smoke if the target is spotted by another player. It's hard enough hitting targets with torpedoes anyway. It is dispiriting enough to see a ship evade 4 out of your 5 torpedo spread then to make it a dud? Better to have a misfire that circles until it runs out of fuel - that would liven the game up CAs are "Targets" maybe targets with teeth, but they need as much help as they can get and if the player wants to put a point into incoming fire alert then great. BBs should be made with a minimum speed! We don't need slower BBs Share this post Link to post Share on other sites
[BHSFL] Beastofwar [BHSFL] Players 4,596 posts Report post #25 Posted June 8, 2019 27 minutes ago, Cambera_1 said: Sorry - nice ideas... but I don't thinks so. Ships that have smoke need it because they have little armour and this provides some extra protection. They can only shoot from smoke if the target is spotted by another player. It's hard enough hitting targets with torpedoes anyway. It is dispiriting enough to see a ship evade 4 out of your 5 torpedo spread then to make it a dud? Better to have a misfire that circles until it runs out of fuel - that would liven the game up CAs are "Targets" maybe targets with teeth, but they need as much help as they can get and if the player wants to put a point into incoming fire alert then great. BBs should be made with a minimum speed! We don't need slower BBs And there are counterplay options no one seems to consider. Such as mounting target Aquisition Module 1 instead of the "madatory" Concealment Module 1. Smoke is a whole lot less concealing with 50 % better assured aquisition range......and 20 % better torpedo aquistion range. It is this that i find a pity : with certain captain skills and modules you can hunt down/run down any smoke concealer and evade their torpedo's or avoid being sunk by them without neededing hydro or making that more effective still. But it cost you too much as most of the PvP combat is long-medium range and not taking the ''mandatory' skills and modules you suffer damage too much. Specialisation is not a PvP option it seems......that alone makes Coop and Operations more enjoyable. Share this post Link to post Share on other sites