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Mastadans

Change things

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Some issues should be changed in my opinion:

 

- Whoever camping and shooting in a smoke should suffer from a accuracy penalty. This way, some ships like the Minotaur, for instance, would be less OP.

- Some torpedos should fail.

- CAs should have removed the Incoming Fire Alert. Now that there are a lot of ricochets, overpens, and crap the like, if you can't see it coming, bad luck.

- BBs could be slower maybe, to nerf something of this kind.

 

 

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6 minutes ago, Mastadans said:

Some torpedos should fail.

Guess Shima players will have great fun, if they once a year hit something, and this torpedo fails xD

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14 minutes ago, Mastadans said:

 

Some issues should be changed in my opinion:

 

- Whoever camping and shooting in a smoke should suffer from a accuracy penalty. This way, some ships like the Minotaur, for instance, would be less OP.

- Some torpedos should fail.

- CAs should have removed the Incoming Fire Alert. Now that there are a lot of ricochets, overpens, and crap the like, if you can't see it coming, bad luck.

- BBs could be slower maybe, to nerf something of this kind.

 

 

Someones been murdered by a Minotaur in smoke  recently by the looks :Smile_veryhappy:

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29 minutes ago, Mastadans said:

 

Some issues should be changed in my opinion:

 

- Whoever camping and shooting in a smoke should suffer from a accuracy penalty. This way, some ships like the Minotaur, for instance, would be less OP.

- Some torpedos should fail.

- CAs should have removed the Incoming Fire Alert. Now that there are a lot of ricochets, overpens, and crap the like, if you can't see it coming, bad luck.

- BBs could be slower maybe, to nerf something of this kind.

 

 

  1. Nope and Mino is far from OP. Looks like someone wants BB buffs
  2. Nope, another BB buff.... :fish_palm:
  3. Nope, CA are ALREADY easy targets and they have to invest points for that skill, another useless BB buff
  4. Nope, making the game even less dynamic... :Smile_sad:

When you have trouble with BB, try another class. Other people do fine with them....

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1 hour ago, Mastadans said:

Minotaur, for instance, would be less OP

:Smile_veryhappy:

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1 hour ago, bushwacker001 said:

Someones been murdered by a Minotaur in smoke  recently by the looks :Smile_veryhappy:

 

I don't have problems with Minotaurs, it's just AP. Your 6th sense sux :)

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1 hour ago, Mastadans said:

Minotaur, for instance, would be less OP

27 minutes ago, Mastadans said:

I don't have problems with Minotaurs

Please decide.

 

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Vor 10 Stunden, Mastadans sagte:

 

Some issues should be changed in my opinion:

 

- Whoever camping and shooting in a smoke should suffer from a accuracy penalty. This way, some ships like the Minotaur, for instance, would be less OP.

- Some torpedos should fail.

- CAs should have removed the Incoming Fire Alert. Now that there are a lot of ricochets, overpens, and crap the like, if you can't see it coming, bad luck.

- BBs could be slower maybe, to nerf something of this kind.

 

 

Nope to all of the above.

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11 hours ago, Pikkozoikum said:

Guess Shima players will have great fun, if they once a year hit something, and this torpedo fails xD

Thinking about that again - it's technically not that bad idea, if this would be used for balancing. Like: Russian torpedos fail 20%, german 5%, US 10% and then IJN 0%, because of IJN superior torpedo technology, blessed by the emperor.

 

But would still suck for the others, because of RNG, thus it would be better to add antoher mechanic - they could fail only, if they hit in a bad angle? No idea if this makes senses xD

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13 minutes ago, Pikkozoikum said:

Thinking about that again - it's technically not that bad idea, if this would be used for balancing. Like: Russian torpedos fail 20%, german 5%, US 10% and then IJN 0%, because of IJN superior torpedo technology, blessed by the emperor.

 

But would still suck for the others, because of RNG, thus it would be better to add antoher mechanic - they could fail only, if they hit in a bad angle? No idea if this makes senses xD

Even more RNG to the game? Nah thanks. :)

 

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32 minutes ago, Pikkozoikum said:

Thinking about that again - it's technically not that bad idea, if this would be used for balancing. Like: Russian torpedos fail 20%, german 5%, US 10% and then IJN 0%, because of IJN superior torpedo technology, blessed by the emperor.

 

But would still suck for the others, because of RNG, thus it would be better to add antoher mechanic - they could fail only, if they hit in a bad angle? No idea if this makes senses xD

 

Highest failure rate for Russians? You go to Gulag now :Smile_trollface:

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12 hours ago, Mastadans said:

- BBs could be slower maybe, to nerf something of this kind.

Buy a low tier USA BB, do not upgrade the engine. Play it. Play it again and again.

 

Then please tell me how you like that experience...

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I would like an april fools event where WG implements stuff like this for a week and see if the playerbase can make the game better:Smile_trollface:

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50 minutes ago, Zigiran said:

Buy a low tier USA BB, do not upgrade the engine. Play it. Play it again and again.

 

Then please tell me how you like that experience...

or just play any bb with half speed :D

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I did regret changing Target Aquisition Module 1 for Concealment Modificaton module 1 when i was running through a Minotaur hiding in smoke with a Massachussets....damn i would have lifted that thing out of the water with the salvo's ready to go had i been able to see it.....which i would have with Target Aquisition given the 50 % better assured aquisition range.

 

Now it torpedoed me when in normal aquisition range, where we both saw each other simultaniously.

 

Damn this game for making you choose Concealment module because of the 5 % dispersion that saves you a lot of damage all the time, but not able to run through smoke hiding cowards and get the 1st shot.

 

Specialsation into hunting smoke concealers cost you too much, yet if no one does kill them in smoke they can continue to grief.

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The smoke thing is very odd, not just because it is the height of stupidity to sit like a duck in open water (I have actually torpedoed a few DD's like that :Smile_trollface:) but one thing about it is very strange. Sometimes they can see you from their own smoke with perfect clarity. It's not because I am spotted by another of their ships or a plane, I've checked that there are none in range (IMO not even hidden DD's as they were elsewhere or sunk). :Smile_sceptic:

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12 minutes ago, Beastofwar said:

I did regret changing Target Aquisition Module 1 for Concealment Modificaton module 1 when i was running through a Minotaur hiding in smoke with a Massachussets....damn i would have lifted that thing out of the water with the salvo's ready to go had i been able to see it.....which i would have with Target Aquisition given the 50 % better assured aquisition range. 

 

Now it torpedoed me when in normal aquisition range, where we both saw each other simultaniously.

 

Damn this game for making you choose Concealment module because of the 5 % dispersion that saves you a lot of damage all the time, but not able to run through smoke hiding cowards and get the 1st shot.

 

Specialsation into hunting smoke concealers cost you too much, yet if no one does kill them in smoke they can continue to grief.

 

:cap_fainting::cap_fainting::cap_fainting:

 

You are rushing a ship, which has 16 torps sitting in smoke with a BB, which doesnt have Hydro. And the Cruiser even has Hydro, so he was even a bad player by having hydro not active or on CD while sitting in his smoke.

I cant stop facepalming :fish_palm:

 

5 minutes ago, Karasu_Hidesuke said:

. Sometimes they can see you from their own smoke with perfect clarity. It's not because I am spotted by another of their ships or a plane,

 

If you shoot, the ship in smoke can see you if your smoke firing detection is within his range.

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34 minutes ago, DFens_666 said:

 

:cap_fainting::cap_fainting::cap_fainting:

 

You are rushing a ship, which has 16 torps sitting in smoke with a BB, which doesnt have Hydro. And the Cruiser even has Hydro, so he was even a bad player by having hydro not active or on CD while sitting in his smoke.

I cant stop facepalming :fish_palm:

 

 

If you shoot, the ship in smoke can see you if your smoke firing detection is within his range.

 

I haven't consciously paid attention to this. Though to me it seems that at least sometimes this happens as I am heading away from his smoke and long after I've stopped firing. I no longer generally even try to fire at a ship in smoke unless I am really within like 1 km or something.

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44 minutes ago, DFens_666 said:

 

:cap_fainting::cap_fainting::cap_fainting:

 

You are rushing a ship, which has 16 torps sitting in smoke with a BB, which doesnt have Hydro. And the Cruiser even has Hydro, so he was even a bad player by having hydro not active or on CD while sitting in his smoke.

I cant stop facepalming :fish_palm:

 

I killed many smoke hiding enemies that blind themselves in smoke as with Target Aquisition Module 1 you need no hydro in a BB or cruiser, and killed even more trying to hide in smoke not being able to stop my secondaries fire on them removing their last HP.  It even alerts you to torpedo's 20 % earlier.

 

And you overrate hydro consumable as that may well have been depleted at that point. Or if applicable - can't see that yet - have switched it for another consumable as most of them are pathetic campers and not active DD/Cruiser hunter-killers.

 

Or as the PvP campers they are they forgot to use torpedo's on me.....have seen that a lot from PvP cruisers and battlecruisers. Won't happen to Coop and Operations players that often as they are used to close quarters combat.

 

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Man, please let the little Mino-Mouse alone, sh.s so small and vulnerable, any bb who look at here get a granted 2-3-4 cits,  the Mino NEED something to compensate her fragility, is the kind of ship who loose 99%  of HP at first AP  salvo decent aimed, so no , no nerfs to Mino !

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Smoke doesn't make you invulnerable. A trigger-happy Neptune or Minotaur in smoke is not hard to kill with some well-aimed AP rounds into the smoke.

People actually use Incoming Fire?

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15 hours ago, Mastadans said:

 

Some issues should be changed in my opinion:

 

- Whoever camping and shooting in a smoke should suffer from a accuracy penalty. This way, some ships like the Minotaur, for instance, would be less OP.

- Some torpedos should fail.

- CAs should have removed the Incoming Fire Alert. Now that there are a lot of ricochets, overpens, and crap the like, if you can't see it coming, bad luck.

- BBs could be slower maybe, to nerf something of this kind.

 

 

Sorry - nice ideas... but I don't thinks so.

  • Ships that have smoke need it because they have little armour and this provides some extra protection. They can only shoot from smoke if the target is spotted by another player.
  • It's hard enough hitting targets with torpedoes anyway. It is dispiriting enough to see a ship evade 4 out of your 5 torpedo spread then to make it a dud? Better to have a misfire that circles until it runs out of fuel - that would liven the game up
  • CAs are "Targets" maybe targets with teeth, but they need as much help as they can get and if the player wants to put a point into incoming fire alert then great.
  • BBs should be made with a minimum speed! We don't need slower BBs

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27 minutes ago, Cambera_1 said:

Sorry - nice ideas... but I don't thinks so.

  • Ships that have smoke need it because they have little armour and this provides some extra protection. They can only shoot from smoke if the target is spotted by another player.
  • It's hard enough hitting targets with torpedoes anyway. It is dispiriting enough to see a ship evade 4 out of your 5 torpedo spread then to make it a dud? Better to have a misfire that circles until it runs out of fuel - that would liven the game up
  • CAs are "Targets" maybe targets with teeth, but they need as much help as they can get and if the player wants to put a point into incoming fire alert then great.
  • BBs should be made with a minimum speed! We don't need slower BBs

 

And there are counterplay options no one seems to consider.  Such as mounting target Aquisition Module 1 instead of the "madatory" Concealment Module 1.

 

Smoke is a whole lot less concealing with 50 % better assured aquisition range......and 20 % better torpedo aquistion range.

 

It is this that i find a pity : with certain captain skills and modules you can hunt down/run down  any smoke concealer and evade their torpedo's or avoid being sunk by them without neededing hydro or making that more effective still. But it cost you too much as most of the PvP combat is long-medium range and not taking the ''mandatory' skills and modules you suffer damage too much.

 

Specialisation is not a PvP option it seems......that alone makes Coop and Operations more enjoyable.

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