[GWR] illy Players 913 posts 18,828 battles Report post #1 Posted June 2, 2019 sounds kind of hilarious if you ask me 1 3 2 2 Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #2 Posted June 2, 2019 1 minute ago, illy said: sounds kind of hilarious if you ask me Well you know that WG wants to recycle the deleted CVs as a “support CV” line ... Share this post Link to post Share on other sites
[OGHF] Cyclops_ Players 2,108 posts 36,216 battles Report post #3 Posted June 2, 2019 A simple NO! 2 Share this post Link to post Share on other sites
[TNDF] KratosTheUnforgiving Players 1,010 posts Report post #4 Posted June 2, 2019 CVs should be used as decorations in the game, sinking on fire ! 1 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #5 Posted June 2, 2019 It's coming. We all know it will at least get tested. Because WG's incompetency knows no bounds. 2 Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #6 Posted June 2, 2019 There should rather be some Aircraft radar for AA ships enhancing the hit rate against planes and the AA range ^^ 1 Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,379 battles Report post #7 Posted June 2, 2019 Please God no! Stop giving them ideas! Next they be implementing a system where someone with less than 200 battles can rent a T10 ship they have no idea how to play and let them loose on the masses during the already highly miserable mode we call ranked!!! ohhh.... hold on a sec.... 2 7 Share this post Link to post Share on other sites
anonym_RGvUdEcxWWvD Players 315 posts Report post #8 Posted June 2, 2019 How about giving our planes the ability to cap? 2 1 Share this post Link to post Share on other sites
[PST] Erik_Aukan Players 185 posts 18,680 battles Report post #9 Posted June 2, 2019 2 minutes ago, Zlaraki said: How about giving our planes the ability to cap? That would be awesome. DDs can cap, why not aircraft? I also think that we should have the abilty to hit AA ships back. How about an AOE effect damaging everything in an area, just like AA? Does not consider smoke or obstacles. Share this post Link to post Share on other sites
anonym_RGvUdEcxWWvD Players 315 posts Report post #10 Posted June 2, 2019 4 minutes ago, Erik_Aukan said: That would be awesome. DDs can cap, why not aircraft? I also think that we should have the abilty to hit AA ships back. How about an AOE effect damaging everything in an area, just like AA? Does not consider smoke or obstacles. While theyr at it, they should give CV wings as well. Should be easier to relocate when those damn DD do get through. 1 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #11 Posted June 2, 2019 8 minutes ago, Zlaraki said: How about giving our planes the ability to cap? That too is coming. Seriously. Read it all here: https://worldofwarships.com/en/news/public-test/carrier-underwood/ Quote Obviously we haven't spent months modelling these odd-tier carriers just to scrap them. At the moment we intend to transition them into second carrier branches of aircraft carriers with alternate gameplay styles - another way to influence the battle, a different approach to claiming victory for you and your team, as well as different interactions with allies and enemies. There are a lot of different options here: they could do a little less damage and assist their allies more instead in different ways like spotting enemies or through other advanced capabilities which were abundant with aircraft. It's possible that some types of aircraft in such alternative branches would be able to set smoke screens, saving heavily damaged ships from destruction. They might also be able to help allied battleships with putting out fires, or even land on water and capture objectives. Aircraft might even have something in their arsenal to help combat submarines should that ever become necessary. These are just some of the options and you should understand that they are meant as auxiliary interactions that can be done together with directly causing damage to the enemy team, not instead of that. Certainly not all of these ideas will make it into the game, but those most promising ones have a good chance of seeing it through. Most likely such carriers and their squadrons would be slightly more difficult to play than simple strike setups, which would make them a good choice for those players who will have mastered the initial post-rework carrier gameplay. Share this post Link to post Share on other sites
RedBertti Players 8 posts 4,928 battles Report post #12 Posted June 2, 2019 Radar planes are unnecessary. But Cap planes are GAME RUINERS! 5 Share this post Link to post Share on other sites
anonym_RGvUdEcxWWvD Players 315 posts Report post #13 Posted June 2, 2019 2 minutes ago, El2aZeR said: That too is coming. Seriously. Read it all here: https://worldofwarships.com/en/news/public-test/carrier-underwood/ For gods sake, please dont lower my dmg. I said it once, take verything I have... just not my dmg. I dont need to spot for my allies, Im more than capable of killing thos units myself. No seriously, I would be mad upset if they lower my dmg. I dont play CV to support my teammates. The size of my ship should be translated in dmg, not by the amount of consumables I can provide. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #14 Posted June 2, 2019 1 minute ago, Zlaraki said: No seriously, I would be mad upset if they lower my dmg. I dont play CV to support my teammates. The size of my ship should be translated in dmg, not by the amount of consumables I can provide. What if I told you that it could result in higher damage for you? Just imagine the trolling possibilities. Like - extinguishing fire on enemy BB only to set your own - smoke off your teammates so they can't spot, raking in higher spotting damage - radar + AP bombs on smoke cruisers etc. Griefing surface ship gameplay with alt CVs could be so much more hilarious than it already is with current CVs. 4 Share this post Link to post Share on other sites
anonym_RGvUdEcxWWvD Players 315 posts Report post #15 Posted June 2, 2019 2 minutes ago, El2aZeR said: What if I told you that it could result in higher damage for you? Just imagine the trolling possibilities. Like - extinguishing fire on enemy BB only to set your own - smoke off your teammates so they can't spot, raking in higher spotting damage - radar + AP bombs on smoke cruisers etc. Griefing surface ship gameplay with alt CVs could be so much more hilarious than it already is with current CVs. Ill be honest here and say this is exactly my playstyle. The amount of times I refused to give air support because my teammates death would result in a extended match which ofcourse provides me more dmg. Im talking about random battles, ranked I go full try hard ofcourse, but in normals I just wanna deal dmg, not win a game within 6 minutes leaving the game disatsifed with less than 100k. I guess we will always be able to exploit the good will of WG. 1 1 1 Share this post Link to post Share on other sites
DukeH4mm3r Beta Tester 104 posts 3,006 battles Report post #16 Posted June 2, 2019 Lol No. But when they introduce Russian CV's, they'll probably have radar and smoke and nuclear bomb dropping aircraft. 3 Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,114 battles Report post #17 Posted June 2, 2019 13 minutes ago, DukeH4mm3r said: Lol No. But when they introduce Russian CV's, they'll probably have CV and smoke and nuclear bomb dropping aircraft. Not to mention flying so surface ships can't hit them with puny capitalist guns 7 Share this post Link to post Share on other sites
250swb Players 628 posts 2,129 battles Report post #18 Posted June 2, 2019 How about having all the DD's and some CA's in the team tethered to the CV as it's 'battle group' and not able to sail far away from it? Not only realistic but also a nice big target for the other team, and a good reason to tk the CV. 1 1 Share this post Link to post Share on other sites
[N_R_A] Hopeless_Guppy Players 3,753 posts Report post #19 Posted June 2, 2019 9 minutes ago, 250swb said: How about having all the DD's and some CA's in the team tethered to the CV as it's 'battle group' and not able to sail far away from it? Not only realistic but also a nice big target for the other team, and a good reason to tk the CV. Now that sounds like fun, imagine trying to get through the flak blobs, it is hard enough now, lol Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,228 battles Report post #20 Posted June 2, 2019 It will certainly be suggested for the support CVs, radar is always WG's go to first idea for any new line we saw it suggested for the British tier 9 and 10 BBs and again on the Russian BBs (albeit slightly modified). Now whether it will be implemented only time will tell, but a better question is why would a CV even need radar planes? Share this post Link to post Share on other sites
[GWR] illy Players 913 posts 18,828 battles Report post #21 Posted June 2, 2019 46 minutes ago, lovelacebeer said: Now whether it will be implemented only time will tell, but a better question is why would a CV even need radar planes? for when those pesky ships try and hide in smoke of course 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #22 Posted June 2, 2019 4 hours ago, illy said: sounds kind of hilarious if you ask me Sure. Why not Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,856 battles Report post #23 Posted June 2, 2019 48 minutes ago, lovelacebeer said: Now whether it will be implemented only time will tell, but a better question is why would a CV even need radar planes? Actually? They used it to detect U-boats on the surface. Swordfish flying off Attacker (Bogue) class carriers in the Atlantic. The problem with airborne radar was that the weight of the sets was such that it would knacker the performance/bomb load of any carrier-borne plane which had it, except the Swordfish, which was a) bloody slow anyway (but faster than a U-boat) and b) designed to carry a torpedo. Rockets (used for attacking subs on the surface) were lighter, the radar made up the difference in weight, effect on performance... zero. Normally, it had to be carried on twin-engined, land-based planes. So sure, you can have planes with radar in WoWs, but you'll have to accept that they will be slow, vulnerable to fighters and carry a very light attack load. 1 Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,228 battles Report post #24 Posted June 2, 2019 20 minutes ago, invicta2012 said: Actually? They used it to detect U-boats on the surface. Swordfish flying off Attacker (Bogue) class carriers in the Atlantic. The problem with airborne radar was that the weight of the sets was such that it would knacker the performance/bomb load of any carrier-borne plane which had it, except the Swordfish, which was a) bloody slow anyway (but faster than a U-boat) and b) designed to carry a torpedo. Rockets (used for attacking subs on the surface) were lighter, the radar made up the difference in weight, effect on performance... zero. Normally, it had to be carried on twin-engined, land-based planes. So sure, you can have planes with radar in WoWs, but you'll have to accept that they will be slow, vulnerable to fighters and carry a very light attack load. Very true they made a big difference to costal command, and sadly no way would WG make them slow or vulnerable. However I was speaking more in reference to game as any half way competent CV player can strike someone in smoke already and we don't have subs. Still if if we ever get subs then radar or hydro planes might be needed, or even mine clearance planes with the huge electromagnetic loops. Share this post Link to post Share on other sites
Atankean Players 203 posts 3,270 battles Report post #25 Posted June 2, 2019 I can top that easily. One word "Smoke"! But not your run of the mill smoke, no, I mean Smoke for your Squadrons. How that would work? Easy, the planes have smoke launchers equipped on their noses and they can then shoot it out, lets say a couple kilometers ahead, generating a "Cloud" basically where they cannot be shot at by AA and voila....Death from above..the clouds hehe. And I can even top myself. Another One word "Reload Booster" Yeeees, now things get freaky, the Aircraft get a new consumable. The "Reload Booster". How does it work? simple, lets take rocket planes for example. The way it is now, you aim, you shoot your load and pull out...boring. With the Reload Boost, you will aim and unleash up to three volleys of your juicy load into the enemy until your planes reach the climax and return home satisfied :). The dive bombers would drop a load, then drop another on the same run and another because why not and torp planes would just impale their enemy with multiple thrusts of .....ok it is getting weird :) Both ideas totally balanced comrade! Share this post Link to post Share on other sites