[THK] Sir_Primus Players 26 posts 11,857 battles Report post #1 Posted May 29, 2019 The Tier VIII Edinburgh should be buffed to a real tier VIII, this is because its not even a match vs lower tiers cruisers and destroyers. Several things are not balanced to its tier: Armour looks like paper, even angled almost every shell penetrate and does damage AP penetration should increase, even lower tiers destroyers with less caliber have more penetration Firering range should increase, +15km sux, in RL it has 23km, but a 18km should do the time to stop from full speed to stop takes to long, should be reduced rudder handles like a battleship, it should be increased,even tier 9 battleschip Mushashi even handles better general when concealed in smoke not detectable by any ships, the secendary guns of enemy ships are able to find you and fire? please fix this 1 7 Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,379 battles Report post #2 Posted May 29, 2019 No it doesn’t. It’s a great ship with many strengths. Only Neptune needs some tweaks in the RN cruiser line. 4 Share this post Link to post Share on other sites
[THK] Sir_Primus Players 26 posts 11,857 battles Report post #3 Posted May 29, 2019 yup it does, it sux bigtime, espacialy when its stock, besides the stats are not even accurate in RL. 3 Share this post Link to post Share on other sites
[THESO] SV_Kompresor Beta Tester, Players, In AlfaTesters 5,868 posts Report post #4 Posted May 29, 2019 1 minute ago, Sir_Primus said: besides the stats are not even accurate in RL And this is somehow relevant because.....? Share this post Link to post Share on other sites
[-OOF-] VeryHonarbrah Players 386 posts 15,533 battles Report post #5 Posted May 29, 2019 'stats not accurate' - this isn't a simulator or the battles would last hours...… . The edin is a fantastic ship, it handles like a god, you cant really judge a ship stock, extra range will not change anything with its shell travel time. The point of the RU CL ap is not to cit so it doesn't need the pen, its short fuse so it can get full pens on ships and not overpen at many angles with its improved angle pens ect ect. Looking at how many games you have played in it (only 6) you cant make a fair judgement. 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #6 Posted May 29, 2019 If you cannot deal with lower Tier ships in her, you are doing it wrong. 26 minutes ago, Sir_Primus said: AP penetration should increase, even lower tiers destroyers with less caliber have more penetration Which magic ship is that supposed to be? The Flying Dutchman? 27 minutes ago, Sir_Primus said: rudder handles like a battleship, it should be increased,even tier 9 battleschip Mushashi even handles better Maybe it is something with your fingers? Pressing the wrong buttons? 28 minutes ago, Sir_Primus said: when concealed in smoke not detectable by any ships, the secendary guns of enemy ships are able to find you and fire? No, they do not. But one should know what flight times are... 1 Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #7 Posted May 29, 2019 34 minutes ago, Sir_Primus said: the time to stop from full speed to stop takes to long, should be reduced Upgrades? 34 minutes ago, Sir_Primus said: rudder handles like a battleship, it should be increased,even tier 9 battleschip Mushashi even handles better You have upgraded it, right? Because I have an Edinburgh, in which I have played 1 co-op game, and even then I thought "this handles quite nicely". Admittedly, that one game had come straight after playing my Hipper, which is awful, but even so... Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #8 Posted May 29, 2019 36 minutes ago, Sir_Primus said: The Tier VIII Edinburgh should be buffed to a real tier VIII, this is because its not even a match vs lower tiers cruisers and destroyers. Several things are not balanced to its tier: Armour looks like paper, even angled almost every shell penetrate and does damage AP penetration should increase, even lower tiers destroyers with less caliber have more penetration Firering range should increase, +15km sux, in RL it has 23km, but a 18km should do the time to stop from full speed to stop takes to long, should be reduced rudder handles like a battleship, it should be increased,even tier 9 battleschip Mushashi even handles better general when concealed in smoke not detectable by any ships, the secendary guns of enemy ships are able to find you and fire? 1. Most Cruisers get overmatched by BBs - Edinburgh is no different there. Only thing, it gets overmatched by BCs, compared to other Cruisers which dont. 2. Eh... why tho? Hightier BBs have thin armor everywhere. Dont go for citadels, go for reliable pen damage. 3. Totaly useless... You will hardly hit anything anyway 4. Take it into account when smoking up? 5. Riiight... 6. No they cant. Ofc secondary shells need longer to arrive at your location, so it might feel that way. But they dont shoot if you are undetected, and there is no way to make them shoot you. Everyone is free to shoot you with mainguns in smoke tho. Share this post Link to post Share on other sites
Munchboii Players 102 posts 3,037 battles Report post #9 Posted May 29, 2019 I found the Edinburgh really hard to play, that was the ship that made me want to quit the game! Bear in mind the British cruiser line was the first line in which I climbed the ranks, when generally the British CL are not for beginners... I actually gave up with the Edinburgh. I sold it and just grinded the Fiji until I could buy the Neptune. I have not played it since so I agree with the OP tbh as the Edinburgh was such an awful experience to me as a new player. So I'd like to ask, how is the Edinburgh supposed to be played? Big citadel - easy to die Only 3 torpedoes on each side - lacking! Smoke screen - more players nowadays know exactly where to shoot into smoke, it isnt exactly meta. I guess it has good concealment? Under 10K if I remember correctly... The guns were decent if i remember.... But these two pros are not worth all the cons of this ship! Reduce the citadel size... Share this post Link to post Share on other sites
gustywinds Players 444 posts 5,582 battles Report post #10 Posted May 29, 2019 MOAR TORPS!!!! Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,379 battles Report post #11 Posted May 29, 2019 2 minutes ago, Munchboii said: I found the Edinburgh really hard to play, that was the ship that made me want to quit the game! Bear in mind the British cruiser line was the first line in which I climbed the ranks, when generally the British CL are not for beginners... I actually gave up with the Edinburgh. I sold it and just grinded the Fiji until I could buy the Neptune. I have not played it since so I agree with the OP tbh as the Edinburgh was such an awful experience to me as a new player. So I'd like to ask, how is the Edinburgh supposed to be played? Big citadel - easy to die Only 3 torpedoes on each side - lacking! Smoke screen - more players nowadays know exactly where to shoot into smoke, it isnt exactly meta. I guess it has good concealment? Under 10K if I remember correctly... The guns were decent if i remember.... But these two pros are not worth all the cons of this ship! Reduce the citadel size... It's a very high skill ceiling ship. In fact all the RN cruisers are but as Edin goes up against T10's you really have to be on the ball. Islands are your friend as much as smoke is. Always look before you pop smoke. Where is the nearest enemy radar? Where is the nearest enemy DD? As both can push you out of smoke. Also if you smoke, who will be spotting? Is there a CV focusing your side of the map to keep stuff spotted. Always look to re-position after smoke, don't be in a predictable place. Wait to open fire, don't be the first thing spotted coz ALL guns will target the easy squishy cruiser. Allies are your friend. Use the Big BB's to tank while you rain shells from range. Lastly, don't be afraid to rush DD's if the odds are in your favour. You can murder a DD in seconds. 1 Share this post Link to post Share on other sites
Munchboii Players 102 posts 3,037 battles Report post #12 Posted May 29, 2019 (edited) 22 minutes ago, Bear_Necessities said: It's a very high skill ceiling ship. In fact all the RN cruisers are but as Edin goes up against T10's you really have to be on the ball. Islands are your friend as much as smoke is. Always look before you pop smoke. Where is the nearest enemy radar? Where is the nearest enemy DD? As both can push you out of smoke. Also if you smoke, who will be spotting? Is there a CV focusing your side of the map to keep stuff spotted. Always look to re-position after smoke, don't be in a predictable place. Wait to open fire, don't be the first thing spotted coz ALL guns will target the easy squishy cruiser. Allies are your friend. Use the Big BB's to tank while you rain shells from range. Lastly, don't be afraid to rush DD's if the odds are in your favour. You can murder a DD in seconds. Yeah.... no thanks! Why would I play like this? Spending all the game looking for radar ships, hiding behind islands ect. This is exhausting gameplay honestly, I think it is probably 75% luck and 25% skill playing the Edinburgh. Even if you have the slightest wrong angle for a short amount maybe less than 5-10 seconds that is enough to get deleted by anything bigger than a CL. At least in the Neptune and minotaur it feels like a high risk high reward ship due to the 8 torps on each side and extremely fast reload. The Edinburgh is too underpowered for me to risk all this high skill gameplay. Sorry Why would I want to play a ship which is this high risk when I could just play a BB and bow tank + heal from 17km away.... Edited May 29, 2019 by Munchboii More info 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #13 Posted May 29, 2019 5 minutes ago, Munchboii said: that is enough to get deleted by anything bigger than a CL. Bigger? You can be deleted by a DD in 30 seconds. Here's what you do: Usually I crash it into an island (how is that for brakes) right after using smoke. You do that when you have plenty targets, then go ---> \ Escape when still undetected, and onto the next. During that smoke you can shoot a whole BB to the bottom with it. It has plenty plenty dakka. 2 Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #14 Posted May 29, 2019 4 minutes ago, BLUB__BLUB said: Bigger? You can be deleted by a DD in 30 seconds. Here's what you do: Usually I crash it into an island (how is that for brakes) right after using smoke. You do that when you have plenty targets, then go ---> \ Escape when still undetected, and onto the next. During that smoke you can shoot a whole BB to the bottom with it. It has plenty plenty dakka. Works pretty well for the Fiji too. 2 Share this post Link to post Share on other sites
[NWP] The_Shungite_Wizard Players 386 posts 17,506 battles Report post #15 Posted May 29, 2019 WUT Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #16 Posted May 29, 2019 34 minutes ago, Munchboii said: At least in the Neptune and minotaur it feels like a high risk high reward ship due to the 8 torps on each side and extremely fast reload. The Edinburgh is too underpowered for me to risk all this high skill gameplay. Sorr Edinburgh suffers from being T8. Its a better Fiji, but Fiji is raping T5 most of the time, while Edinburgh has to fight T10. Thats the problem of the ship. If you would play against T6 often, then it would feel much stronger. Thats kinda the issue, when some people advocate for buffing T8 ships (f.e. heal for all Cruisers). T8 already shits on T6. If you buff T8, so that they are better against T10, they inevitably become even stronger against T6 ships (which they dont need to be). I didnt like Edinburgh either, and i dont really see a reason to play it after the grind (like 99% of T8 ships?). Alltho i would have liked to try Radar edinburgh, but with CVs all over the place I can forget about that 3 Share this post Link to post Share on other sites
[I401] That_Other_Nid Players 969 posts 11,943 battles Report post #17 Posted May 30, 2019 It's a Brit cruiser line which means it gets heal and smoke rather than 25 mm plating everywhere. It has quite passable guns and zombie heal, so your issues are entirely L2P issues. T6 and T7 Brit cruisers are excellent, T8 is a solid ship within the constraints of Brit CL play and T9 I think gave me a brain tumor. That said I have about 400,000 XP in T9 and have unlocked T10. I've never played minotaur but I suppose with CVs in Ranked it might be time to try it out. I do have a 19 point Brit captain laying about somewhere. 1 Share this post Link to post Share on other sites
[N_R_A] Hopeless_Guppy Players 3,753 posts Report post #18 Posted May 30, 2019 Just out of interest, what is the best upgrade for the Edinburgh, Steering gears mod 3 or concealment system? Share this post Link to post Share on other sites
[I401] That_Other_Nid Players 969 posts 11,943 battles Report post #19 Posted May 30, 2019 20 minutes ago, NoobySkooby said: Just out of interest, what is the best upgrade for the Edinburgh, Steering gears mod 3 or concealment system? I go CE on practically everything. It's rudder is terrible but I never really felt it was a factor playing it. As long as you slow before you use smoke you will manage. Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,379 battles Report post #20 Posted May 30, 2019 6 hours ago, Munchboii said: Yeah.... no thanks! Why would I play like this? Spending all the game looking for radar ships, hiding behind islands ect. This is exhausting gameplay honestly, I think it is probably 75% luck and 25% skill playing the Edinburgh. Even if you have the slightest wrong angle for a short amount maybe less than 5-10 seconds that is enough to get deleted by anything bigger than a CL. At least in the Neptune and minotaur it feels like a high risk high reward ship due to the 8 torps on each side and extremely fast reload. The Edinburgh is too underpowered for me to risk all this high skill gameplay. Sorry Why would I want to play a ship which is this high risk when I could just play a BB and bow tank + heal from 17km away.... Your loss. She’s a great ship. That doesn’t need buffs. And for the record, all the above is how you play a lot of Cruisers, especially RN cruisers. If your not playing like that, that’s probably why your struggling. 2 Share this post Link to post Share on other sites
[KG_CZ] Kpt_Silas [KG_CZ] Beta Tester 137 posts 13,974 battles Report post #21 Posted May 30, 2019 Not sure if you are joking or serious... Share this post Link to post Share on other sites
[CR33D] fumtu [CR33D] Players 3,842 posts 38,982 battles Report post #22 Posted May 30, 2019 6 hours ago, NoobySkooby said: Just out of interest, what is the best upgrade for the Edinburgh, Steering gears mod 3 or concealment system? You use Steering Gear Mod 3 only on ships which you expect to use in the open, like kitting away and shoot, like Mogami. Edinburgh doesn't fair well in shooting in open watter so you go for Concealment. Edinburgh can get around 8.9km concealment which is nice and give you more chances to move to good position for shooting. 1 Share this post Link to post Share on other sites
gustywinds Players 444 posts 5,582 battles Report post #23 Posted May 30, 2019 9 hours ago, Bear_Necessities said: Only Neptune needs some tweaks in the RN cruiser line. Neptune found its niche with the CV update. Its AA is fearsome. 1 Share this post Link to post Share on other sites
[4S] BigBritishCrumpet Players 18 posts Report post #24 Posted May 30, 2019 See I loved the Edinburgh and used it so much in ranked battles. I thought it was a bit of a beast, honestly. It's not an easy ship to get right and there are times you curse it for its lack of plating and so on, but really, what ship do you not do that with? 1 Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #25 Posted May 30, 2019 11 hours ago, Sir_Primus said: The Tier VIII Edinburgh should be buffed to a real tier VIII, this is because its not even a match vs lower tiers cruisers and destroyers. Several things are not balanced to its tier: Armour looks like paper, even angled almost every shell penetrate and does damage AP penetration should increase, even lower tiers destroyers with less caliber have more penetration Firering range should increase, +15km sux, in RL it has 23km, but a 18km should do the time to stop from full speed to stop takes to long, should be reduced rudder handles like a battleship, it should be increased,even tier 9 battleschip Mushashi even handles better general when concealed in smoke not detectable by any ships, the secendary guns of enemy ships are able to find you and fire? please fix this Evidently LTP issue. Please do not bother with high tier brit CLs and especially Neptune for now. You will thank me later ;) These are very hard ships to play good and you need a lot of experience and situational awareness. Edin is much quicker, tankier, stealthier than Neptune. Neptun ha olnls better range, AA, dakka and that's it. It is really one big citadel with just enough armour to arm every AP shell passing nearby. Zombie heal helps, but often the first salvo will kill you before you will use it. It is really much worse than with Fiji or Edin. I am not saying it is a bad ship, just hard to play close to the first line (where you should be if you want to be useful) with 6.6 detection range when firing from the smoke. Share this post Link to post Share on other sites