[DAVY] Silvamord Players 34 posts 10,900 battles Report post #1 Posted May 28, 2019 Hello forum, players, and WG employees! Since there’s a lot going around World of Warships these days, and I’m not a fan of a lot of things, and happened to play the game for quite a while, I decided that at first of my years as a player, I’m gonna log in here, and leave detailed feedback for the CCs, devs, or anyone that reads it and interested in it. I’m playing this game with smaller-bigger breaks from a few months after it’s left beta period. I’ve been here when Midway has jets. Been here when a high tier CV could dev strike most BBs, or any ship basically. Been here when no symmetrical MM was in place, and often one team got a CV (or two), while one had 0. Been here with 4-5 Shimakazes per team with pre-nerf 20 km torpedoes.. in Ocean. Been here as a player trying out BBs wondering of where the hell are torps coming from when I saw no ship? :D Yes, the lack of tutorials, and not knowing about streams. Fun times, the learning curve was.. interesting. Now for a good while, I’m either Unicum or Super Unicum with most of my ships, which means I’m not really a random red potato giving voice to his experiences of not understanding basic concepts of the game. First of all, I’d like to state one thing. I did like this game very much, and I still like some things about it. I met a load of good people through it, had memorable moments, insane amounts of fun that I’ll never forget. I don’t intend this post to be a flame post towards WG, the playerbase, or the devs, but I’m gonna touch – in my opinion – sensitive material, and some people might get triggered because of those. :D Below I’m gonna state the things in the game that in my opinion degrading it’s value, and the amount of fun and experience that a player can achieve by playing currently. 1. Lack of battle types and maps The game is out and accessible for the public for a few very long years now, yet, we only have a few permanent type of battles in the game. Experimental battle types like Arms Race and Ranked Sprints are only seasonal, which is an extreme bad decision, since randoms are repetitive and boring after the years on a level that I don’t really want to play them anymore (there’s another reason as well, which I will talk about later). Ranked Sprint is a fun, fast game mode, I think it proved it’s worth already, and it should be perma in some way. For example, vary the tier in every 2 weeks, vary the rewards, and make a competition from it. The possibilities are infinite. Same with Arms Race, it should be perma, and accessible if not all the time, at least in weekends, when it can’t hurt random battles waiting times. The lack of maps.. I consider this one a very serious issue. Again, the game got released for how long now? 3 years, of even more? Yet the variety of maps, and the quality of the existing ones are lacking. High tier maps are especially badly designed unneccesarily huge, and there are some meme ones that WG reworked multiple times only to make them worse (Islands of Ice, Tears of the Desert for example). Also, the possibility of having the same terrible map multiple times in a row… (I’m constantly getting Island of Ice, the one that I hate the most), that’s just.. ugh. 2. Extremely primitive Clan Battles and clan interactions after several seasons This, I think doesn’t require any explanation. Rewards are uninteresting (everyone who wanted Stalingrad, have it already, I for one, am not interested in it, neither in any of the options), so I’m sitting on 30k steel, and Clan Battles became just as repetitive and boring as randoms. The mode imo needs a complete rework from ground up, implementing several aspects of clan interactions, the option to decide who to attack, the option to join forces, take ports, etc. because being in the same pool and having an enemy randomly from a bunch of similarly skilled clans.. yea. Boring af. 3. Matchmaking issues It’s pretty frustrating actually. The number of roflstomps are increasing. It constantly increases for at least a year, and no one really knows why. If someone has Matchmaker Monitor installed, it’s easy to see that most of the times, the game puts most unicums in one team, and most reds to the other. This of course results in fast stomp games, in which neither team has fun, one demolishes the other one, no one gets enough damage, xp, or credits, or fun. This needs to go, because at this point, even Wows Blitz are better in mid tiers. What also needs to go, is the uptiering of T6 ships to T8, and the uptiering of T8s to T10. Not even with a soft, but with a hardcap. This issue being as old as dinosaurs, yet still not fixed, and there’s no Moon in the sky that I believe there’s not enough players for it. Just do a poll… WG.. most people would happily wait 30-60s in queue to be able to play their ships in their own tier, or in a single tier difference, and a chance for fun in those games. Yeah-yeah I’m sure that being bottom tier and having 8 ships that can overmatch us in every angle is fun as well, also not having the range for big T8 maps, but.. let’s just try, okay? 4. And now, the elephant in the room. About the CV rework. When the rework got released, and I saw the extinction level event that basically killed enjoyable game from T4 to 10 for every class except CVs, I just left it to boil for weeks without even attempting to play. I was watching the game on streams, and I saw I made a good choice. I was following micropatches, so I kept attention to everything that happened meanwhile. Then I tried randoms with some of my clanmates, and get rekt by a lower tier CV in our first game in a T10 blob composed by 2 AA cruisers, an AA DD, and my Montana. And then we thought okay this is not gonna stay as it is, WGs gonna buff at least blob AA, or make sectors and AA specs, or def AA relevant again… Next day, not even joking, the exact next day I read the patch notes about nerfing blob AA. The mind boggling thing is the fact that it seems that WG wants CV players to be able to engage any target effectively at any distance from the CV itself, in basically seconds, from any class, against any AA capabilities, and to have a tool against everything. Fighter planes are not sufficient, def AA most of the times refuses to work, even it it works, the cooldown is insane in the light of the fact that a CV can reach us again in a bunch of seconds, somehow WG forgot to tweak the consumable to the rework… Why is it extremely destructive to the meta? Because as I heard, WG wanted to implement surface ships vs CVs interactions differently, more intense, and less broken (be honest, RTS never worked, it was game-breaking even if we had one unicum CV in the battle), but this approach is… not working either. I don’t want my words to be called just as a “boohoo another hater”, so let’s see it why. With the rework, WG managed to nerf multiple roles of surface ships. We can’t hold positions (no, holding positions and tanking huge amounts are not camping, dear potatoes), since we’re just gonna get torped by a CV from 3 angles with the same squad, and if we want a slight chance to dodge at least some, we need to move out of cover, out of the ideal flanking positions, out of radar position, out of smoke, etc. We can’t set an ambush. We can’t get to optimal positions safely. It's impossible to plan a play, and do it, when a CV can piss it to half any time he pleases. Let me give an ordinary example. When a hard pushing force, or even a single DD, zones out my BB, forcing me to keep an above ideal distance from the enemy flank that I want to attack, and get a flank on, and the enemy pushing flank in the distance are all angled and / or dodging too much for me to be able to consistently cause damage to them with my 15-20 s shell travel time and 30s reload.. what happens then? Easy, I get barely any damage, maybe I’ll switch to HE to at least get some fires, I start to dodge potential torps, and trying to relocate until I find an ideal target. I don’t, and I can’t get damage on targets at any distance, at any situation, on any range, or by any angle effectively. And this is normal. It is a key element in the game that’s called positioning. Without doing it good, we can’t get consistent damage, only situational good salvos, or in the case if the enemy misplays heavily. Every surface ship has a role. Some good at some things while being terrible in others. Every ship must be played for it’s strengths, and knowing it’s weaknesses, working around them. When you make it impossible to play those roles, frustration comes in, since we can’t use our knowledge of the game anymore to avoid damage, and we have to play a reactive role with every ship instead of a proactive role. CVs has no such weaknesses. They can screw anything, maybe some squads are not as effective against certain targets as others, but if a CV wants me dead, I’m dead. No questions asked, bye, see me in port. While I can tank multiple ships, staying alive, using my heals smartly to maximize their effect, engaging and disengaging when need to heal, carrying the team, suddenly some planes, some torps from some angles, and rekt. No counterplay, no options, just the pure frustration. Not fun. With this rework WG, you’re nerfing plays, options, nerfing roles, nerfing smart players to NPC levels. With this, nerfing gameplay diversity as well, and not only smart players, but potatoes as well. There is another huge issue. No matter how many planes a ship’s AA shoots down before drop, if the squad refuses to die entirely, the dropped stuff’s quantity and it’s spread will remain the same. Even def AA can’t cause the spread to change. When I first saw this, I also thought it’s either a bug or a joke, but my smile froze to my face fast. This is extremely bad, since this, and the practically infinite hangars renders AA irrelevant, and the CV – non CV interaction basically made every surface ship an NPC. A free frag. Even in blobs, even in def AA, in my experience. It’s basically PvE from the CVs point of view (I heard it from a CV unicum and I find it entertaining, so I mentioned it here, since it’s pretty accurate). Unfair approach towards the playerbase on the rework’s implementation. Let me state that no one seriously doubted the fact that a rework was needed, and necessary for the CVs. We also knew that this is an extreme delicate matter since WG wanted to keep some of the RTS CV players (they obviously couldn’t keep everyone), but wanted to encourage other players as well to start playing CVs. The winning design as we see is a fast, action-paced, sky-fps thingy, that has it’s charm in the first few battles because of the interesting point of view, but quickly gets repetitive and boring, while maintaining it’s brokenly OP nature. The unfair part started with the testing of the class, and it’s rushed release. There was no attempt to make CV testing in the live server optional. That could have been achieved by some matchmaker tweaks, a clickbox in port, and a good enough reward system, so players would want to play the frag (I mean test target) for CVs. Not the implementation, not the balancing (not even close), not even the animations were finished when the rework got unleashed on live. (Animations are still lul, one second you have landing gears, next second you have none :D Where are we, pre-alpha?) This exhausts the concept of WG being unfair towards it’s players on this entirely game-changing scale, and it was unprecedented before. I consider the design itself flawed because of the following: if they want to keep the single squad, sky-wasd style, AA on some (now almost all) ships must not work. At all. Maybe after 2 drops, but even that’s questionable since 2 drops can happen very fast and that’s not enough time for the CV player to enjoy the dropping process and the Michael Bay experience of AA (looks good, means nothing). The squad needs to be able to drop, and hopefully turn back and drop another load from the other side (or to another target) to be entertaining to play. If you pick your target badly, or you collect the flak clouds, and your only squad in the air dies (which in those moments you feel like it’s your main avatar, so it’s gonna give you a bad feeling, like when a salvo to your turret knocks it out for half a minute) instantly in heavy AA fire, that’s not really fun, isn’t it? And we already found the problem. You can’t have everything. You can’t have surface players and carriers both satisfied. At the moment, as it seems, WG wants CVs to be able to farm most targets with not that much effort to make CVs appealing, since they want to increase the CV playerbase, mainly because they have lots of goodies prepared for them, and some planned for, that can be, and will be monetized throughout this year. Best scenario is, that in a few months, maybe even a year later, AA will suddenly start to work again, wrong target picking will not allow CVs to strike at all, and randoms become consistently playable again. Worst case, CV menace is here to stay as it is, only slight tweaks will happen, and the premium and TT ships we have in port, will stay worthless to play in random games. I don’t think WG is dumb enough the let this happen, but who knows at this point, it’s going like this for months now. It is sad to see, that my clan got deserted because of this entire CV fiesta, some people sold their acc, some uninstalled and never looked back, some are endlessly entertained by others suffering while they keep their distance from the game. And some having the easiest 150-180k averages of their life with the new class, and started to pad their stats with them. Last year, the game had an ideal state in my opinion. CVs weren’t popular, and were pretty rare in randoms. Ofc when they appeared, they were annoying, but most of the games, there was no CVs. Meanwhile DD numbers luckily got limited, many radars got released, basically, it was the golden age of wows. A direct feedback to WG at the end: At this point, I have 53 premium ships in my port, and most of them (except Kidd maybe) are currently barely playable, or frustrating to play, or even completely unplayable because of the heavy CV presence in their battle tiers, and because of their lack of ability to defend themselves. I as a good player, playing your game to win. I can influence my games enough to make them work most of the times. I have a potential to carry because of my knowledge about the mechanics behind your game. If you remove my ability to counterplay, I’m not gonna stay, it's as easy as it sounds. I, as a customer, who once paid a good money for your ingame products, not being happy with them (not even being able to use most of them really), means one very logical thing: I’m not gonna buy more. And since grinding ships from mid tier to high tier are not fun anymore, I’m not gonna grind any more ships either. And if I’m not grinding anymore, I don’t need premium anymore. So the game that you started to play, WG... it doesn’t make much sense. Must be a pretty good amount of people are as logical as myself. I never got any WG polls asking me if I like this rework. What would I change? What keeps me in the game, what do I find game-breaking? I hope you asked someone… and I hope that someone is having fun right now. I’m not gonna buy anything until you’re not even showing any will to fix the damage the rework caused, just shooting lines like “the game is alive and kicking” through your community advocates instead of fixing your stuff. 49 3 2 Share this post Link to post Share on other sites
[BHSFL] Beastofwar [BHSFL] Players 4,596 posts Report post #2 Posted May 28, 2019 Come back when most CV players get bored with their CV's and you only now and then see one in a match.....as it was in the RTS days......this will happen quick enough once WG stops releasing new CV and keeps up releasing wild and new tech trees and premiums. Russian BB, French DD, Italian Cruisers.....CV use will water down eventually. If they ever release uneven tier CV, this situation will return though. But up to now everything has had a temporary (dominance) effect that dissipated again. But right now CV do not out dps or out score other ships per definition. So they are not an unbalanced force in the match statistics wise. And CV regularly get sunk if the line collapses and enemies manage to steamroll through. The next victims besides the local defenders are usually the CV sinking, not able to get away in time. They are pretty large targets with large detection ranges. Also long range BB fire (21+ km ) can sink CV once something is spotting them. They are far from untouchable. Yet not everyone can touch them all the time, while in return they can. Welcome to WW1+ reality.... 2 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #3 Posted May 28, 2019 Vor 8 Minuten, Beastofwar sagte: Come back when most CV players get bored with their CV's and you only now and then see one in a match.....as it was in the RTS days......this will happen quick enough once WG stops releasing new CV and keeps up releasing wild and new tech trees and premiums. Russian BB, French DD, Italian Cruisers.....CV use will water down eventually. If they ever release uneven tier CV, this situation will return though. But up to now everything has had a temporary (dominance) effect that dissipated again. But right now CV do not out dps or out score other ships per definition. So they are not an unbalanced force in the match statistics wise. And CV regularly get sunk if the line collapses and enemies manage to steamroll through. The next victims besides the local defenders are usually the CV sinking, not able to get away in time. They are pretty large targets with large detection ranges. Also long range BB fire (21+ km ) can sink CV ince something is spotting them. They are far from untouchable. New CVs are in the cooker already. Wait 2 more years or so before anyone gets bored. 2 Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #4 Posted May 28, 2019 22 minutes ago, Foxiest said: Ranked Sprint is a fun, fast game mode, I think it proved it’s worth already, and it should be perma in some way. I think they announced a Tier VII ranked sprint coming soon... 1 Share this post Link to post Share on other sites
[BHSFL] Beastofwar [BHSFL] Players 4,596 posts Report post #5 Posted May 28, 2019 10 minutes ago, L0V3_and_PE4CE said: New CVs are in the cooker already. I know :-) Quote Wait 2 more years or so before anyone gets bored. I was already switching back to playing other classes but rumours of ranked allowing tier X Cv changed all that. Now i need 2x 30 million credits for the US and IJN CV ( UK one is not XP unlocked enough else i would want it too ) and the best credit printing ships i have are premium CV ( also require no credit costing premium consumbales to perform ) so i guess i must terrorize some more. But i get sunk a lot with CV, often there is no place to run when your side collapses which you cannot prevent even in a CV. I do not agree CV are God like untouchable, not do i outscore everything. Other ships are just as deadly, or even deadlier. If CV were to be removed, the very nansecond after there will be mass complaining about radar removal. Hydro removal. Cruiser removal. DD killer type DD removal.....untill no game is left. 3 2 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #6 Posted May 28, 2019 Vor 11 Minuten, Beastofwar sagte: I know :-) I was already switching back to playing other classes but rumours of ranked allowing tier X Cv changed all that. Now i need 2x 30 million credits for the US and IJN CV ( UK one is not XP unlocked enough else i would want it too ) and the best credit printing ships i have are premium CV ( also require no credit costing premium consumbales to perform ) so i guess i must terrorize some more. But i get sunk a lot with CV, often there is no place to run when your side collapses which you cannot prevent even in a CV. I do not agree CV are God like untouchable, not do i outscore everything. Other ships are just as deadly, or even deadlier. If CV were to be removed, the very nansecond after there will be mass complaining about radar removal. Hydro removal. Cruiser removal. DD killer type DD removal.....untill no game is left. They will complain until they get 16x16 player chess with each player in control of one piece. 1 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #7 Posted May 28, 2019 1 minute ago, L0V3_and_PE4CE said: They will complain until they get 16x16 player chess with each player in control of one piece. Humans will always complain, until we kill ourselves or simply evolve into a higher consciousness and form of life. 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #8 Posted May 28, 2019 3 minutes ago, L0V3_and_PE4CE said: They will complain until they get 16x16 player chess with each player in control of one piece. Yes they will. I agree WG needs to make certain changes though. I hope they do, it will make the game more enjoyable for all. Share this post Link to post Share on other sites
[TEAM_] HansiSolo Players 46 posts 6,213 battles Report post #9 Posted May 28, 2019 I fully agree, espacially on the lack of new maps, bad match making and - of course: the horrible CV rework 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #10 Posted May 28, 2019 7 minutes ago, HansiSolo said: I fully agree, espacially on the lack of new maps, bad match making and - of course: the horrible CV rework The maps, there should be LOTS more. If you want a newby-friendly game, then make sure at least not every 'oldtimer' knows the maps. Also, why is there still only cap circles. R There could be harbours, airfields (usable for CVs? or containing bot-fighters?), forts (once captured they shoot the reds, too)... and you'd have to protect them to get more points. So, if the enemy isn't chased out quickly then they'll wreck that base - might not even want to take it anymore.... And bring on those convoys. one side controls it and has to protect, the other side has to kill all protectors... or shoot the convoy. But then there will be nothing to take and it will be a meagre win. Man there's so much stuff WG could do. Including improving the MM. If some stupid 3rd party mod can show up red/orange/green, how hard can it be. I quite enjoy the CVs... but must be said, yes there could be a lot of things more 'active and fair play'. Share this post Link to post Share on other sites
[X-10] ___V_E_N_O_M___ Players 2,129 posts 14,292 battles Report post #11 Posted May 28, 2019 1 hour ago, Foxiest said: TL;DR I am not buying your song, too many choruses... Share this post Link to post Share on other sites
[OCTO] Zen71_sniper [OCTO] Players 1,268 posts 36,636 battles Report post #12 Posted May 29, 2019 I think that the forum is truly reflecting the playerbase. How many of you have actually read and considered what OP wrote? @Foxiest 4 Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #13 Posted May 29, 2019 9 hours ago, Beastofwar said: Come back when most CV players get bored with their CV's and you only now and then see one in a match.....as it was in the RTS days......this will happen quick enough once WG stops releasing new CV and keeps up releasing wild and new tech trees and premiums. Russian BB, French DD, Italian Cruisers.....CV use will water down eventually. If they ever release uneven tier CV, this situation will return though. But up to now everything has had a temporary (dominance) effect that dissipated again. But right now CV do not out dps or out score other ships per definition. So they are not an unbalanced force in the match statistics wise. And CV regularly get sunk if the line collapses and enemies manage to steamroll through. The next victims besides the local defenders are usually the CV sinking, not able to get away in time. They are pretty large targets with large detection ranges. Also long range BB fire (21+ km ) can sink CV once something is spotting them. They are far from untouchable. Yet not everyone can touch them all the time, while in return they can. Welcome to WW1+ reality.... DPS doesnt matter at all. The Big Problem and the Reason why everyone Hates CVs and Turns Toxic against them. Is because they can Freely Kill Pretty much anyone they want in the Map and there is absolutely nothing that Person can do about it. I am Playing CV lately. Just to see how things are. And its Devastating how easily I can Ruin the Game for someone when I want to. Half of the Time when I Focus someone. I think to myself. "If that happened to me. I would Instantly Press Alt+F4 and tell WG to go F*** themselves with their **** Game. There is nothing that Players hate more than being Helpless against another Players Actions. And Unfortunately that is exactly what the curretn CV Rework is doing. Which is why I can Guarantee you that People in Chat Denouncing CV Players and calling them [edited] while Flooding the Forums with Complaint Topic at such an Fast Rate that the Mods barely manage to close them all before they reach a Second Page. Is by far not the end of this. The longer the current Situation Lasts. The more Toxic and Aggressive People will get over it. And the more you will see CV Players being Denounced and Hated by the Community. 9 hours ago, CptBarney said: Humans will always complain, until we kill ourselves or simply evolve into a higher consciousness and form of life. Wise Words. But entirely Irrelevant. Because Humans Complaining about things doesnt mean that all their Complains are just Hot Air or Unfounded. Be Happy that People Complained in the Past. Otherwise you might have ended up being someone Slave or Defacto Slave. Working 14-16 Hours a Day while barely getting enough out of it to Feed yourself. If people dont Complain about Problems nobody has any Reason to Fix them. 8 minutes ago, Zen71_sniper said: I think that the forum is truly reflecting the playerbase. How many of you have actually read and considered what OP wrote? @Foxiest I doubt half of the People even understand what a Swan Song is. Leave alone bother seriously considering the Effort People make when they Write such an extensive Explanation to their Issues with the Game. Albeit maybe its good they dont. Otherwise the Mods might have already closed it as a CV Rework Complaint... 4 Share this post Link to post Share on other sites
[TOXIC] eliastion Players 4,795 posts 12,260 battles Report post #14 Posted May 29, 2019 10 hours ago, Foxiest said: CVs weren’t popular, and were pretty rare in randoms. Ofc when they appeared, they were annoying, but most of the games, there was no CVs. Meanwhile DD numbers luckily got limited, many radars got released, basically, it was the golden age of wows. Why do I get a distinct feeling that we're listening to a dedicated BB player... 3 2 Share this post Link to post Share on other sites
[BHSFL] Beastofwar [BHSFL] Players 4,596 posts Report post #15 Posted May 29, 2019 22 minutes ago, Sunleader said: The longer the current Situation Lasts. The more Toxic and Aggressive People will get over it. And the more you will see CV Players being Denounced and Hated by the Community. Well CV aren't going to be removed and if they are not overperforming score wise in server stats they are not getting nerfed. Meaning whoever gets so frustrated by them they can not play anymore : Goodbye 1 Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #16 Posted May 29, 2019 23 minutes ago, Beastofwar said: Well CV aren't going to be removed and if they are not overperforming score wise in server stats they are not getting nerfed. Meaning whoever gets so frustrated by them they can not play anymore : Goodbye I doubt that People will go that easily. Most People are Invested in such Games. And so while of course People will leave after some Time. Most will first turn Toxic and Hating towards the Game and the Players Advantaged by this. In the Simpler case Breaking Rules and getting Banned. In worse cases starting to Review Bomb the Game. Badmouth it on other Places. Behave Toxic in the Game. And on Purpose Ruining the Game for others by abusing things to harass Players instead of Playing to Win. One Example. Currently what alot of CVs do. Is to basicly just Harass a Single Player the Entire Match instead of actually being Useful to the Team. Ruining the Game for this Player entirely. And possibly having him Ragequit. Meanwhile their own Team. (Which thanks to the Rework making CVs so Overpowered is completely Dependent on them) are not getting any Support or use out of him because he is Busy making someones Life Miserable. 3 Share this post Link to post Share on other sites
anonym_2hneAFaIyP4T Players 606 posts Report post #17 Posted May 29, 2019 In the main, I concur with your post @Foxiest - although imho your slightly more 'ranty' review of the CV's strikes a somewhat discordant note in an otherwise pleasantly harmonious stanza 1) Yes... maps seem to be 'flavour of the day' and going from game-to-game playing Islands of Ice>Tears of Desert>Islands of Ice>Haven>Haven>Tears of Desert....!!!!! Nice idea on the mixing and matchng on ranked sprints (different tier/player count cycles on a fortnightly basis, a bit like the Operation cycle). 2) No experience so can't comment but sounds like your saying 'can there be a(nother) point to playing a clan battle other than just trying to climb the ladder'? Fair enough. 3) MM issues - it comes and goes a bit. Although tbh, lots of roflstomps mean you doubly enjoy the close games when they do come. I wouldn't be adverse to some improved team balancing but this has been discussed to the death many times on the forum and I don't think it's as simple as expected, or would work the way people anticipate! A bit like the 're-work CV's, re-work CV's.... [cv's got reworked]... 'bring back old CV's', 're-work fail'!!!! Don't forget a condition of the human nature is to remember the BAD 'effects' more than the 'good' ones - so some of this may be perception bias. 4) There is no doubt about it, CV's are game-changing. But then, so are DD's, and BB's and (to varying extents) cruisers. I mean, we all feel a sigh of relief when put in a 'no cv' match? Why? Because we're more comfortable, can try different (read 'ones I am used to doing. Ones I WANT to do') 'plays' and can move a bit more independently. But a lot of it is just adapting. Get a 0-DD game and that's another bucket load of possibilities opened (and comes with negatives!). Likewise it would if there ever was a 0-BB game. There are not massively higher numbers of CV's than there used to be - I recon 1 in every 3 high-tier (T8/9/10) games don't have CV's, and only 1 in 10 if even that are double CV's. They are not omni-present. They can only focus in one area of the map at a time, and whilst yes, a CV focusing a ship to death is game changing FOR THAT SHIP, is it really massively different from, say, a Yueyang stalking your Yamma all game... or a Worcester running your Shima into the corner or holding you hostage on the other side of an island? Yes, frustrating for the ship, but it takes that player away from the other 11 players on the map! And in all these cases, the answer is in 'team mates'. Challenging for flanking, and different ships/classes have to make different compromises, but it can be adapted to! Should CV's be changed? Yes, and I'm sure they will continue to be 'balanced'... but I don't think it needs to be as much as your (excuse me) slightly-rantish post about them But kudos, and welcome to the forums btw 1 Share this post Link to post Share on other sites
[BHSFL] Beastofwar [BHSFL] Players 4,596 posts Report post #18 Posted May 29, 2019 14 minutes ago, Sunleader said: I doubt that People will go that easily. Most People are Invested in such Games. And so while of course People will leave after some Time. Most will first turn Toxic and Hating towards the Game and the Players Advantaged by this. In the Simpler case Breaking Rules and getting Banned. In worse cases starting to Review Bomb the Game. Badmouth it on other Places. Behave Toxic in the Game. And on Purpose Ruining the Game for others by abusing things to harass Players instead of Playing to Win. One Example. Currently what alot of CVs do. Is to basicly just Harass a Single Player the Entire Match instead of actually being Useful to the Team. Ruining the Game for this Player entirely. And possibly having him Ragequit. Meanwhile their own Team. (Which thanks to the Rework making CVs so Overpowered is completely Dependent on them) are not getting any Support or use out of him because he is Busy making someones Life Miserable. Only players that isolate themselves from others are marked for death, and rightfully so. Were there no CV at all they mark themselves for death too, but then it would be an invisible DD getting them and that is ok ? If it isn't a DD isolated targets get focussed down by regular gunfire upon being spotted. Isolating yourself is just a stipid idea, CV are just the ones that fall upon such a player 1st because they are the fastest. CV cannot strike anyone at all times at all......Minotaurs and their ilk, ship launched fighters and friendly CV fighter consumables make sure of that. But then again many team fail completely lacking to effectively utilize such protective mechanics and then it is free butchery. That is not WG's falt, the tools are there but many players are too stupid to use them. You accuse CV, but in reality if butchery occurs it is team failure. CV players are just good recognising this and make full use of it. But there are very hard matches too, where almost no oppertunity is given. That is an example of how it can be, in the very same game with players that are not clueless. 1 Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #19 Posted May 29, 2019 12 minutes ago, Beastofwar said: Only players that isolate themselves from others are marked for death, and rightfully so. Were there no CV at all they mark themselves for death too, but then it would be an invisible DD getting them and that is ok ? If it isn't a DD isolated targets get focussed down by regular gunfire upon being spotted. Isolating yourself is just a stipid idea, CV are just the ones that fall upon such a player 1st because they are the fastest. CV cannot strike anyone at all times at all......Minotaurs and their ilk, ship launched fighters and friendly CV fighter consumables make sure of that. But then again many team fail completely lacking to effectively utilize such protective mechanics and then it is free butchery. That is not WG's falt, the tools are there but many players are too stupid to use them. You accuse CV, but in reality if butchery occurs it is team failure. 1. Thats Bullcrab. I am Playing CV alot lately. And I constantly Bomb whoever I want. Regardless of them being together with other Ships or not. But thanks for coming with the usual Bullcrab Excuse of CV Players. I almost missed it after not hearing it for a while. Moreover. The only Ships useful in Groups is BBs. Everyone else is either Useless or easy to Kill when he Stays in a Blob. DDs can Survive CVs easily in a Blob. Thats True. But they are entirely Useless in that Match because they have neither the Range nor the Firepower to Fight in a Fleet Battle. They could just as well Quit the Game at the Start of the Match and it would make no Difference. Cruisers driving in a Blob is Suicide. If they are Spotted they are the first to Die. Because they get Citadelled easily and thus can simply not Survive in a Fleet Formation. I noticed that when one of you CV Apologists claimed I could not Bomb T10 Blobs with my Kaga or I could not kill a Minotaur or Worcester. And Yeah. Killing a Minotaur or Worcester Proved rather Hard. Unfortunately not because I could not Bomb it. But because when I kept the Blob Scouted the Worcesters and Minotaurs were the First to be Deleted by my Team... Only BBs can Stay in Blob. But their AA is too weak to matter. 2. Fighters are Useless. I mostly Ignore them by Now. They dont even Prevent the Second Drop most of the Time. And Minotaurs can be Bombed just as well. Its neither Hard nor a Problem. It costs some Planes. But with the Unlimited Plane Stockpile thats Irrelevant. Moreover the MM does not Guarantee you to have several AA Cruisers in the Team in the First Place. There is Currently No Tools here to Deal with CVs. And that Typical Excuse that its just a Skill matter is the Biggest Bullcrab I ever heard. If a Single Player in a 12 vs 12 Match. Cannot even be Defended against. (Not even Talking about Defeating him) unless you have a whole Team working Together against that Single Player. Then Sorry but that is the Epitomy of Overpowerdness. Imgine Battleships got Realistic Armor in the Game. Thus being nearly Immune to anything except the Heavy Deep Water Torpedoes and other BBs Guns. (The Normal Torpedos would in Reality not really do much to a BB) Sure. You can Still beat them. You just have to Rely on getting certain Units and Playing Together right. But I bet you would be the First to Cry here. Because CVs would then be entirely Useless against BBs. Sorry Mate. But you calling it a Teamfailure. Is Simply you Admitting that CVs are Overpowered. Because it means that you Admit that an entire Team of Coordinated Players is Required to Defeat a Single CV in the Enemy Team... 6 Share this post Link to post Share on other sites
[AMOK] Donar79 Players 1,968 posts 9,010 battles Report post #20 Posted May 29, 2019 11 hours ago, Beastofwar said: Also long range BB fire (21+ km ) can sink CV once something is spotting them. If u find a way around the armored deck (at least in higher tears)...yeah maybe but good luck since its everything but reliant. 1 Share this post Link to post Share on other sites
[AMOK] Donar79 Players 1,968 posts 9,010 battles Report post #21 Posted May 29, 2019 1 hour ago, eliastion said: Why do I get a distinct feeling that we're listening to a dedicated BB player... Is this of any relevance or just a determination? 1 Share this post Link to post Share on other sites
[CROTZ] AirSupremacy Beta Tester 1,209 posts 12,485 battles Report post #22 Posted May 29, 2019 A possible visual aid of the thread used word "Bullcrab" ? 35 minutes ago, Sunleader said: 57 minutes ago, Beastofwar said: Only players that isolate themselves from others are marked for death, and rightfully so. Were there no CV at all they mark themselves for death too, but then it would be an invisible DD getting them and that is ok ? If it isn't a DD isolated targets get focussed down by regular gunfire upon being spotted. Isolating yourself is just a stipid idea, CV are just the ones that fall upon such a player 1st because they are the fastest. CV cannot strike anyone at all times at all......Minotaurs and their ilk, ship launched fighters and friendly CV fighter consumables make sure of that. But then again many team fail completely lacking to effectively utilize such protective mechanics and then it is free butchery. That is not WG's falt, the tools are there but many players are too stupid to use them. You accuse CV, but in reality if butchery occurs it is team failure. 1. Thats Bullcrab. I am Playing CV alot lately. And I constantly Bomb whoever I want. Regardless of them being together with other Ships or not. But thanks for coming with the usual Bullcrab Excuse of CV Players. I almost missed it after not hearing it for a while. Moreover. The only Ships useful in Groups is BBs. Everyone else is either Useless or easy to Kill when he Stays in a Blob. DDs can Survive CVs easily in a Blob. Thats True. But they are entirely Useless in that Match because they have neither the Range nor the Firepower to Fight in a Fleet Battle. They could just as well Quit the Game at the Start of the Match and it would make no Difference. Cruisers driving in a Blob is Suicide. If they are Spotted they are the first to Die. Because they get Citadelled easily and thus can simply not Survive in a Fleet Formation. I noticed that when one of you CV Apologists claimed I could not Bomb T10 Blobs with my Kaga or I could not kill a Minotaur or Worcester. And Yeah. Killing a Minotaur or Worcester Proved rather Hard. Unfortunately not because I could not Bomb it. But because when I kept the Blob Scouted the Worcesters and Minotaurs were the First to be Deleted by my Team... Only BBs can Stay in Blob. But their AA is too weak to matter. 2. Fighters are Useless. I mostly Ignore them by Now. They dont even Prevent the Second Drop most of the Time. And Minotaurs can be Bombed just as well. Its neither Hard nor a Problem. It costs some Planes. But with the Unlimited Plane Stockpile thats Irrelevant. Moreover the MM does not Guarantee you to have several AA Cruisers in the Team in the First Place. There is Currently No Tools here to Deal with CVs. And that Typical Excuse that its just a Skill matter is the Biggest Bullcrab I ever heard. If a Single Player in a 12 vs 12 Match. Cannot even be Defended against. (Not even Talking about Defeating him) unless you have a whole Team working Together against that Single Player. Then Sorry but that is the Epitomy of Overpowerdness. Imgine Battleships got Realistic Armor in the Game. Thus being nearly Immune to anything except the Heavy Deep Water Torpedoes and other BBs Guns. (The Normal Torpedos would in Reality not really do much to a BB) Sure. You can Still beat them. You just have to Rely on getting certain Units and Playing Together right. But I bet you would be the First to Cry here. Because CVs would then be entirely Useless against BBs. Sorry Mate. But you calling it a Teamfailure. Is Simply you Admitting that CVs are Overpowered. Because it means that you Admit that an entire Team of Coordinated Players is Required to Defeat a Single CV in the Enemy Team... 2 1 Share this post Link to post Share on other sites
[BHSFL] Beastofwar [BHSFL] Players 4,596 posts Report post #23 Posted May 29, 2019 43 minutes ago, Sunleader said: 1. Thats Bullcrab. I am Playing CV alot lately. And I constantly Bomb whoever I want. Regardless of them being together with other Ships or not. But thanks for coming with the usual Bullcrab Excuse of CV Players. I almost missed it after not hearing it for a while. Moreover. The only Ships useful in Groups is BBs. Everyone else is either Useless or easy to Kill when he Stays in a Blob. DDs can Survive CVs easily in a Blob. Thats True. But they are entirely Useless in that Match because they have neither the Range nor the Firepower to Fight in a Fleet Battle. They could just as well Quit the Game at the Start of the Match and it would make no Difference. Cruisers driving in a Blob is Suicide. If they are Spotted they are the first to Die. Because they get Citadelled easily and thus can simply not Survive in a Fleet Formation. I noticed that when one of you CV Apologists claimed I could not Bomb T10 Blobs with my Kaga or I could not kill a Minotaur or Worcester. And Yeah. Killing a Minotaur or Worcester Proved rather Hard. Unfortunately not because I could not Bomb it. But because when I kept the Blob Scouted the Worcesters and Minotaurs were the First to be Deleted by my Team... Only BBs can Stay in Blob. But their AA is too weak to matter. 2. Fighters are Useless. I mostly Ignore them by Now. They dont even Prevent the Second Drop most of the Time. And Minotaurs can be Bombed just as well. Its neither Hard nor a Problem. It costs some Planes. But with the Unlimited Plane Stockpile thats Irrelevant. Moreover the MM does not Guarantee you to have several AA Cruisers in the Team in the First Place. There is Currently No Tools here to Deal with CVs. And that Typical Excuse that its just a Skill matter is the Biggest Bullcrab I ever heard. If a Single Player in a 12 vs 12 Match. Cannot even be Defended against. (Not even Talking about Defeating him) unless you have a whole Team working Together against that Single Player. Then Sorry but that is the Epitomy of Overpowerdness. Imgine Battleships got Realistic Armor in the Game. Thus being nearly Immune to anything except the Heavy Deep Water Torpedoes and other BBs Guns. (The Normal Torpedos would in Reality not really do much to a BB) Sure. You can Still beat them. You just have to Rely on getting certain Units and Playing Together right. But I bet you would be the First to Cry here. Because CVs would then be entirely Useless against BBs. Sorry Mate. But you calling it a Teamfailure. Is Simply you Admitting that CVs are Overpowered. Because it means that you Admit that an entire Team of Coordinated Players is Required to Defeat a Single CV in the Enemy Team... Players got all the tools to combat CV.....but the reality of it is no one WANTS to use them as that requires captain skill builds and module upgrades that force them to leave other skills, module upgrades and consumables unused. Players simply want to be not interupted by aircraft and NOT choose other builds. Because they mass do this, CV can reign free......so yeah, teams do screw up. I bet Yamato's crew did not like to see bomber waves too.....or all the other warships sunk by aircraft, and that were many. Just like in the game progressing to almost exclusively instead of surface-to-surface battles. In this game at least you have a chance against aircraft if you use the tools and your team does too......This game isn't bathtub-mode.....if you wish that, go play tier 1-2 3 4 Share this post Link to post Share on other sites
[MA-GE] T3ddyBear Beta Tester 298 posts 12,792 battles Report post #24 Posted May 29, 2019 1 hour ago, Sunleader said: Most will first turn Toxic and Hating towards the Game and the Players Advantaged by this. In the Simpler case Breaking Rules and getting Banned. In worse cases starting to Review Bomb the Game. Badmouth it on other Places. Behave Toxic in the Game. And on Purpose Ruining the Game for others by abusing things to harass Players instead of Playing to Win. I would hope that the majority of the player base are better than this and to be fair what you have described here is the reaction of a child; "I am not having fun so I'll ruin everyone's fun", rather than just move on and find something else to do. The meta has changed, WG have stated that CV's are here to stay so we have to either adapt and get on with it (which I think the vasty majority of the player base have) or if you are not having fun then just stop, there are plenty of other games, why spend your leisure time doing something you don't enjoy? As Ray says "when the fun stops, STOP". So the OP is doing the right thing, they are stopping, it sounds like a good decision, the OP sees many problems with the game, not just CV's, and it is not being changed to his liking, unfortunately that is the way the world works, he is being grown up about it and moving on. We do not see the thousands of people who are still playing, very few ever read these forums let alone post on them, we have a vocal minority on these forums and yes we can all be "toxic" from time to time, happens to the best of us, but... As others have said, WG will always take their "stats" as their primary information source, if the stats are saying CV's are OK then there is not much chance of them being heavily nerfed, small tweeks here and there, yes, but as to anything major, I seriously doubt it. TB. 3 Share this post Link to post Share on other sites
[ATUM] _HMS_RICHY Players 310 posts 27,211 battles Report post #25 Posted May 29, 2019 The biggest problem isn't cv's or radar or gun dds. The biggest problem is bad low skilled players rushing to tier 10. the ones with the 30 to 40ish win rates. Who have played a few hundred battles. The kind who use no cammo no 19 point commanders and don't even use premium consumables. This is why we get crazy quick games. Had a tier 10 game over in 8 mins yesterday. We had 3 caps and killed about 5 of there team. They managed to kill one dd that's all then they all ran away .this isn't a cv problem this is bad players against good. 5 Share this post Link to post Share on other sites