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The_EURL_Guy

Update 0.8.4: Soviet Battleships!

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There seem to be two ways that you could potentially get ships from containers in Patch 0.8.4.

 

#1 via "In the service of the Motherland" containers that have a chance to dropping
        V Okhotnik, VI Molotov, VII Leningrad and VIII Lenin;
and
#2 via a supercontainer, which may have
VII Z-39, VIII Cossack,
V Marblehead Lima, V Exeter, VII Lazo, VIII Wichita, VIII Irian, IX Azuma, IX Alaska,
VI Prinz Eitel Friedrich, VI W. Virginia 1941, VIII Vanguard, VII Nelson, VIII Lenin, IX Jean Bart,
VIII Kaga, VIII Graf Zeppelin, VIII Saipan, and VIII Enterprise.

 

My question: If you already have the ship dropped in the container what happens? do you;
A) Get no ship,
B) Get gold equivalent to Wargaming's estimate of the value of the ship,  
C) Get a ship which YOU DO NOT ALREADY HAVE as substitute for the duplicate ship in the container?

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6 minutes ago, Admiral_H_Nelson said:

There seem to be two ways that you could potentially get ships from containers in Patch 0.8.4.

 

#1 via "In the service of the Motherland" containers that have a chance to dropping
        V Okhotnik, VI Molotov, VII Leningrad and VIII Lenin;
and
#2 via a supercontainer, which may have
VII Z-39, VIII Cossack,
V Marblehead Lima, V Exeter, VII Lazo, VIII Wichita, VIII Irian, IX Azuma, IX Alaska,
VI Prinz Eitel Friedrich, VI W. Virginia 1941, VIII Vanguard, VII Nelson, VIII Lenin, IX Jean Bart,
VIII Kaga, VIII Graf Zeppelin, VIII Saipan, and VIII Enterprise.

 

My question: If you already have the ship dropped in the container what happens? do you;
A) Get no ship,
B) Get gold equivalent to Wargaming's estimate of the value of the ship,  
C) Get a ship which YOU DO NOT ALREADY HAVE as substitute for the duplicate ship in the container?

Supercontainers already check your ships for duplicates (at the time you get the container). So you shouldn't get duplicates out of supercontainer drops unless you've gotten multiple supercontainers making the check under the same circumstances (i.e.: same ships in your possession) in which case they can still determine to drop a ship you didn't have yet multiple times (same as with the Santa crates).

 

The SotM crates might be different if they drop missions to unlock ships again rather than drop the ship itself. Since even if you have a ship from the available drop list, technically you don't have the unlock missions so you can still get a mission drop for the Murmansk, even if you already own the Murmansk. The game checks for duplicate unlock missions, not the resulting ships.

 

You should get doubloon value compensation for duplicate premiums, unless WG pulls another stunt and only compensates with credits.

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WG Staff
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2 hours ago, BlackFish__ said:

"In the service of the Motherland" containers that have a chance to dropping flag_Russia_6ce701e1c2f2ac3909a68a0a7b23premium_dac9e09cf46059e1432206f07fdb2eab V Okhotnik, flag_Russia_6ce701e1c2f2ac3909a68a0a7b23premium_7ca1d32231aa1e03cc8c292ae268c631 VI Molotov, flag_Russia_6ce701e1c2f2ac3909a68a0a7b23premium_dac9e09cf46059e1432206f07fdb2eab VII Leningradand flag_Russia_6ce701e1c2f2ac3909a68a0a7b23premium_65cf64bd7296cfa9dcf38bf869d5cfc9 VIII Lenin; and the new unique historical Commander, Nikolay Kuznetsov.

 

From that quote to me it seems the Admiral drops from containers. 

Thanks for pointing this out, separated into bullet points to be clearer. 

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2 hours ago, SirAmra said:

The long-awaited russian BBs?

How about the long-awaited Italian lines?

"Wargaming Premium Account is no longer available in exchange for doubloons in the Premium Account purchase menu. However, you can still get it via the Premium Shop."

Why?

Don't be silly, the Italians never had ships, or a navy - whereas the mighty Russian boats have been ruling the seas for countless years and were technically superior.

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Let me see if I got this right:

Everybody hates playing against carriers; it has been pointed out repeatedly why exactly they destroy the core concept of the very game and just suck the fun out of it for all other players; yet WG feels compelled to give aircraft speeds a hefty buff at this point?

And you seriously think more speed will make it harder for planes to dodge flak?

Does anybody at WG actually, you know, ever play the game?

 

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so there will still be nothing done about the laggy/temporarily freezing port, still no lock-down of radar, after one has been used by any teammate, attack aircraft are faster by default, which finally makes it impossible to hit DDs with rockets at all, coz of their detection range from air, mino, desmemes and wooster AA remains untouched and rediculously OP in comparison to everything else (instadeath of 9-12 planes) AA interaction is a one-sided trick for CVs only, as surface ships need even less skill than in RTS...

but they fixed the really important gamebreaking stuff, like ship models and midway's horn...

oh, and they pushed out a "highly anticipated" ship line, almost completely made up, that only the bloody CIS server wished for, instead of getting something done with the italians, instead...

don't get me wrong, i appreciate a new ship line, only i wish, they would dig in and get some "regia marina" stuff done, finally... but midway's horn and russian paper designs are far more important. i understand that...

non of the gamebreaking, meta-poisoning stuff even mentioned... neither anything about the in game message system swallowing stuff or the port being buggy as [edited]...

this promises to be so much more fun and engaging now, well done

 

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#FixCVs_Nautical_Metaphor

but they also implement a "loading time" for planes at the beginning of a battle, so CVs can't spot the entire enemy team after less than 2 minutes into the battle.

DDs are now, with the increased speed, impossible to hit with rockets or most torps, coz they pop up late for the CV player and the attack-preparation time will lead you way past the ship, even if you slow down immediately... DDs might have a slightly easier life now... until they fire their guns outside of cover...

 

 

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Some of the changes to the "Trap" map look promising on paper. But did you test those in the Public Test? Because I took part in the Public Test and can't remember coming across this.

Regarding the reworked Epicenter mode, I doubt it will bring more dynamic gameplay in Random battles. The reason it did that in Space Battles was not the changes in the capturing mechanics but the absence of aircraft carriers. As soon as you add carriers, gameplay will of course be exactly as static and campy as in all other modes because carriers will just shut down everyone who tries to exploit even a small positional risk.

 

 

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Vor 2 Stunden, Lord_of_the_Noobies sagte:

#FixCVs_Nautical_Metaphor

but they also implement a "loading time" for planes at the beginning of a battle, so CVs can't spot the entire enemy team after less than 2 minutes into the battle.

 

As has been discussed at length, that will at best do nothing, but probably make things worse because either DDs remain passive longer at the start of this game (no point taking risks before you spot the rocket planes) or will be caught out even closer to enemy surface combattants.

 

Zitat

DDs are now, with the increased speed, impossible to hit with rockets or most torps, coz they pop up late for the CV player and the attack-preparation time will lead you way past the ship, even if you slow down immediately...

Yeah keep telling yourself that.

They have already been hard to hit at the first pass but all that's gonna happen now is that planes will swing back so much faster.

 

Zitat

DDs might have a slightly easier life now...

 

I'll believe it when I see it.

 

Zitat

until they fire their guns outside of cover...

 

<slow clap>

 

And I hadn't even read about the hefty buff to the GZ dive bombers.

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well, they might swing around faster, but according to physics, that should also require a wider circle. i play CVs, as i play any other ship. i find the rework is a piece of crap. period. BUT i love my DDs more than any other class... and the meta has changed so drastically after the split of the US cruiser line, that it was tough most times... after 8.0 the skill gap became so incredibly huge, it made the RTS CV gap look rediculously small in comparison... so many things would have been able to have been done, to NOT [edited]up the rework this bad, to balance it a little more... rockets dmg related to the total HP of a ship... so that a DD does get hit for a certain % of total HP per rocket hit, instead of nuking them for a quarter of their HP or more... could easily apply to all the other ship classes, too... radar lock down after one teammember has used it... make the gap between radars roughly depending on the duration the consumable was in use before... (longer lock-down for desmemes, than chapayev)... only to name a few things... but they would never even try certain stuff...

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2 hours ago, CroPanzer said:

Wait, tier 9 ships from supercontainers?

I thought t8 was best you can get?

they make it more atractive , so number of monkeys and pinguins who will open their wallets will be higher, but they will receive Tier 5, 6, maybe 7....

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Vor 8 Minuten, Un_Dac_Liber sagte:

they make it more atractive , so number of monkeys and pinguins who will open their wallets will be higher, but they will receive Tier 5, 6, maybe 7....

please tell me how opening my wallet will give me supercontainers :cap_money:...

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"Based on your feedback, we’ve added the following two new Clan roles to diversify the existing Clan structure: Midshipman and Commissioned Officer. The new roles don’t have decision-making permissions. "
Finally!

What seperates them form the existing ones,in more detail?
When can we get an inactivity based role changing mechanism, where we, Commanders can set up a value of days when if we do not log in/ play a battle, the commander role jumps down to a selected member? To ensure, the clan 100% operatable, if something serius happens and we are unable to acces to the clan menu?
 

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WG in patch 8.4.0 - 
“At high tiers, the power of the engine boost has been reduced, decreasing the maximum speed of aircraft but also increasing their minimum speed. **This way, we’re slightly downgrading the reconnaissance and attack potential of aircraft carriers.**”

 

dafuq??

 

Why not just make air spotted targets visible to CV only, or appear on the minimap but not render at sea (like during the first few seconds of radar activation). IRL air reconnaissance just gave the general position of ships (like task force consisting of two capital ships and five DDs spotted in quadrant XYZ). Enemy ships can still take potshots using the minimap circle (like during cyclone) but won’t instantly dev strike a target at max range. 

 

This would still allow for air recon to be used to spot any lemming trains and adjust your tactics wrt to caps, but would solve so many problems. And you wouldn’t have to make silly tweaks like cool down on first takeoff which enrages a large portion of CV player community. 

 

Or just use a cyclone mechanic for plane spotting. Period. You can see targets within 15km but everything beyond is not being rendered for ships outside 15km, only on the minimap. 

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I hope the freeze problem in port and friend list has fixed, sometimes it becomes really really annoying and even leads to the game crash.:cap_viking::cap_viking::cap_viking:

All my friend complained about this issue since 0.8.0, but it still not being solved after 3 big updates.

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Based on your feedback (...) Carriers are now ready to enter Ranked Battles in the new season.

what feedback was that??

the majority of post i see is agaisnt cvs...

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2 hours ago, FireWildfox said:

No more premium for my doubloons, ok lads. Then no more € for your doubloons 😅

 

The way I read that is that you can still buy the World of Warships Premium time, but they are removing the option to buy the Premium time that applies to all three games.

 

2 hours ago, FixCVs_Nautical_Metaphor said:

Let me see if I got this right:

Everybody hates playing against carriers; it has been pointed out repeatedly why exactly they destroy the core concept of the very game and just suck the fun out of it for all other players; yet WG feels compelled to give aircraft speeds a hefty buff at this point?

And you seriously think more speed will make it harder for planes to dodge flak?

Does anybody at WG actually, you know, ever play the game?

 

That is how it sounds on the update post, but if the previous information on these forums is accurate that is because the update post is badly worded. What I think they actually meant was that rather than it varying between tier and nation that Japanese aircraft, VIII Graf Zeppelin's aircraft, and the attack aircraft of all nations will now be sped up by a maximum of 40 knots and slowed by a maximum of 20 knots and all other aircraft will now be sped up by a maximum of 35 knots and slowed by a maximum of 17.5 knots.

 

So they are not buffing aircraft speeds, and as they are reducing how much difference the engine boost makes at higher tiers that makes it less useful for dodging flak. If the speed of the aircraft is within a narrower band then so will the flak clouds be, a shot aimed at the plane at full speed won't be as far ahead of the plane if it slows and vice versa.

 

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Vor 3 Minuten, Johmie sagte:

That is how it sounds on the update post, but if the previous information on these forums is accurate that is because the update post is badly worded.

If that is true, then it's nmot bad wording, it is blatant incompetence.

 

But hey, why get someone to write your news bulletins who actually speaks English? Needless expense.

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11 minutes ago, FixCVs_Nautical_Metaphor said:

If that is true, then it's nmot bad wording, it is blatant incompetence.

 

Funny thing is that if the plans haven't changed they could have saved some work if they'd just quoted the forum post. Come to think of it so could I. :Smile-_tongue:

 

Quote

 

2. The Engine Cooling consumable has been standardized for all aircraft. Now the consumable will give the same increase in speed at all tiers - 35 knots (40 for Japanese aircraft and attack aircraft of all nations) and equally slow down the aircraft by 17.5 knots (20 for Japanese aircraft and attack aircraft of all nations). The change will reduce the effectiveness of squadrons as scouts and also the strike potential at the highest tiers.

 

 

 

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37 minutes ago, powerverde said:

what feedback was that??

the majority of post i see is agaisnt cvs...

That is only a tiny part of the feedback....

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Vor 8 Minuten, CallicoJackRackham sagte:

So just to be sure, today (29th of May) is the last day we can earn Allowance Tokens and starting tomorrow we will be earning Provision Tokens. Have i got that right?

should be (although the ingame rules mention Allowance tokens):

vic2_1.thumb.jpg.348368c1499dc2f584e5810764af28dc.jpg

 

vic2_2.thumb.jpg.c5956a5fbca45bf1e06e58176e45a257.jpg

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