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Tanatoy

ST - Changes to test ships

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ST, changes to test ships

 

Japanese cruiser Yoshino, tier X:

  • Main battery guns reload time lowered from 20 to 18.5s;
  • "Fighter" consumable is added to the slot with the Spotting Aircraft consumable:
  • Number of charges: 2(3);
  • Reload time: 135 (90)s;
  • Action time: 60s;
  • Number of fighters: 4
  • Added an alternative torpedo module. Now cruiser has choice of two torpedo types, which were tested earlier.

 

Despite having a good salvo, Yoshino was suffering in terms of damage per minute compared to her classmates. The change will balance this damage output.

Fighter consumable will increase the ship's protection against aircraft.

 

French cruiser Colbert, Soviet cruiser Smolensk, tier X:

  • Stern and bow plating thickness increased from 13 to 16 mm.

 

Increased plating will add the potential to ricochet the shells of 203 mm caliber guns.

 

Soviet battleship Slava, tier X:

  • Main battery 180 degree turn time increased from 30 to 60 s;
  • Main battery reload time increased from 30 to 33 s;
  • The restoration of the casemate (non-citadel) damage by Repair party is lowered from 50% to 40%;
  • Number of charges from the Repair party consumable is lowered from 3(4) to 1(2);
  • Dispersion ellipse settings changed.

 

The battleship's focus on the long-range battles will be emphasized by reduced survivability and changed time in the turrets traverse. This will also make the ship less effective in close combat. Despite good accuracy, the moment for unleashing accurate salvos will have to be chosen more carefully due to the increased reload time. In addition, the size of the dispersion ellipse will now vary less as the distance increases. That is to say, the ship will be more accurate at close ranges and less accurate at long ranges than before.

 

Soviet battleship Kremlin, tier X:

  • Sigma value increased from 1.8 to 1.9

 

New sigma value will make the battleship a bit more accurate at close ranges. 

 

British aircraft carrier Indomitable, tier VIII:

  • Time between attacks increased for attack aircraft from 0 to 1.5 s.

 

The introduction of the delay is intended to solve the issue of starting a new attack only before the squadron changed its formation after the expired attack. Due to this, rear planes received less damage from AA bursts. This change won't affect the usual attack since it can only be executed after the camera returns to the squadron.

 

French destroyer Kleber, tier X:

  • Detectability range by air is increased from 4.4 to 4.8 km

 

Detectability range by air is aligned following the recent change to detectability range by sea. 

 

French destroyer Mogador, tier IX:

  • Top hull has 4x3 550 mm torpedoes removed. Now it will feature the same 2x3 and 2x2 550 mm torpedo launchers as the stock hull;
  • Main guns basic firing range reduced from 11.9 to 11.6 km;
  • Main guns reload time increased from 7 to 7.5 s;
  • Detectability ranges increased:
  • By sea from 8.1 to 9 km;
  • By air from 3.9 to 4.3 km;
  • After firing main guns in smoke from 3.3 to 3.7 km

 

Mogador was very similar to the X tier destroyer Kleber in parameters. The changes will balance the ship with classmates and make the tech branch more consistent and will highlight the features of the branch as the tier increases.

 

French destroyer Le Fantasque, tier VIII:

  • Main guns reload time increased from 5 to 6 s;
  • Main guns basic firing range increased from 11.6 to 11.9 km;

 

These changes make the concept of Le Fantasque stand out from Le Terrible. When comparing these two ships, you will need to take into account, that when installing the researchable Gun Fire Control System, the firing range of Le Fantasque will be 13 km - 700 meters further than Le Terrible. High speed will allow the new destroyer to use the increased range of fire more effectively.

 

French destroyers Vauquelin, tier VII and Guepard, tier VI:

  • Main battery 180 degree traverse time lowered from 27.7 to 22.5 s;
  • HE shell damage increased from 1400 to 2000

 

The turrets of the destroyers without Smoke Generator were rotating too slowly when fighting and maneuvering in battles at close range.

 

French destroyer Sirocco, tier V:

  • Torpedo launcher reload time lowered from 90 to 75 s;
  • Main Battery Reload Booster consumable is added:
  • Number of charges: 3(4);
  • Reload time: 180(120) s;
  • Action time: 15s;
  • Main battery reload time: -50%;
  • HP increased from 11 700 to 11 900.

 

These changes will make the ship more similar to the French destroyers of tier VI and higher. Damage per minute will be lower than Jaguar, but this will be compensated by higher damage during the action time of the Main Battery Reload Booster.

 

French destroyers Fusilier, tier III and Enseigne Gabolde, tier II:

 

  • Changed parameters of AP and HE shells:
  • Air resistance coefficient lowered from 0.557 to 0.3143;
  • Shell mass lowered from 14 to 13.5;
  • Initial velocity increased from 740 to 780 m/s;
  • Damage of the HE shells is lowered from 1450 to 1400;
  • Chance of HE shells causing the fire is increased from 4% to 6%.

 

Shells of the ships were replaced by newer versions with better ballistics.

 

Please note that the information in the Development Blog is preliminary

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[WGP2W]
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1 hour ago, Tanatoy said:

French cruiser Colbert, Soviet cruiser Smolensk, tier X:

  • Stern and bow plating thickness increased from 13 to 16 mm.

 

Increased plating will add the potential to ricochet the shells of 203 mm caliber guns.

 

:fish_palm:

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52 minutes ago, LemonadeWarrior said:

:fish_palm:

What's the issue? 203mm AP cannot overmatch 16mm armor.

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13 minutes ago, Astolfo_Is_My_Waifu said:

What's the issue? 203mm AP cannot overmatch 16mm armor.

I wanted to play the ship with 13mm :(

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2 hours ago, Astolfo_Is_My_Waifu said:

What's the issue? 203mm AP cannot overmatch 16mm armor.

 

Whats the issue? Another CL countering the CAs with HE DPM.

With IFHE they can even pen HE if I'm not calculating wrong

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1 hour ago, Zemeritt said:

Whats the issue? Another CL countering the CAs with HE DPM.

With IFHE they can even pen HE if I'm not calculating wrong

They can pen 25mm cruiser plating commonly found on the bow/stern of many CAs if they take IFHE, yes.

Colbert can pen 26mm.

Smolensk can pen 28mm, so it can pen the 27mm plating on US cruisers like baltimore, buffalo and DM or hipper, roon and hinden.

Neither can pen the 30mm deck and casemate armor of IJN CAs, worcester or Henri or the 36mm deck of alaska or the 50mm plating found on moskva and stalin.

 

Having more pen than 25 but less than 30 does enable some damaging capability but it certainly doesnt work against all CAs as a rule, infact, none of the CAs are particularly vulnerable to this level of penetration and even Worcester has a 30mm deck to offer some protection.

 

But regards the armor change, theres quite a significant difference in terms of survival for ships with citadels when even 203mm guns can overmatch their bows/sterns. 16mm brings them in line with Minotaur, so Henri can still overmatch the 16mm armor and are likely to remain extremely vulnerable.

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Another Kremlin buff? Lower the bloody deck armor to 50mm and where are tirpitz, bismarck and german battleships buffs? They need better secondary dispersion and give them AFT already build in or manual secondaries so they can invest some points in the survivability parameter!

Also thank you for buffing Yoshino rate of fire))) do you thing azuma could use it as well maybe like 1 sec less reload?

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On 5/27/2019 at 11:16 PM, Astolfo_Is_My_Waifu said:

But regards the armor change, theres quite a significant difference in terms of survival for ships with citadels when even 203mm guns can overmatch their bows/sterns. 16mm brings them in line with Minotaur, so Henri can still overmatch the 16mm armor and are likely to remain extremely vulnerable.

^

This makes a serious difference, I used this to my advantage in the lower tiers that allowed my under half HP Exeter to demolish a full HP Belfast cause the 203mm guns just over match the bow giving you easy citadels, it's fine to have the 13mm armour zone in the lower tiers and on ships which are designed to be in smoke but in the higher tiers it basicly means 70% of cruisers can citadel you though the bow and stern which doesn't reward good positioning when you get an ambush on a heavy cruiser as they can just blap you with 13mm armour.

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