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Sirion_

Buff Co-Op or make Singleplayer mode with same XP gain as random.

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As the title says. Me and a few of my clanmates are trying to "make a living" out of playing Co-Op 90% of the time, but this is now obsolete / impossible to do due to the crap involving around the eternal nerfs.

We all have premium account, and sometimes even with good games and tier X camo, we make losses. Un-fricking-believable how you guys can nerf Co-Op while a lot of your players like half of my clan are old farts that cannot afford to game all-day thus waste our time and energy to play with kids that don't even know what "in it to win it", or let alone "TEAM play" means in an always-online TEAM game....

If I play this game, I want to see progress to my economics; and while Random still gives me more profit than Co-Op per match, with these noobteams nowadays, it is more profitable in the end to simply play 3-4 Co-Ops over 1 Random as it's roughly the same time it takes for the battles to end. After the Co-Op nerf somewhat recently I and my clanmates are seriously considering quitting World of Warships as Co-Op now literally makes zero decimal zero sense.

So what about you step up and listen to your people just once?
Gaijin from WarThunder also never listens to their players. That's what I hate about today's developing studio's: money money money money money money money money money money money money money money money money money money money money money money money money money money money money money money 

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Sort of agree, playing CO-OP is meant for learning or for those not comfortable in random matches, but shouldn't ever result in making a loss and the XP does need a small buff.

 

I enjoy a CO-OP now and again, as you don't have to rely on team play and just want a bit of fun.

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[-SBG-]
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Play Scenarios with your like minded friends....

 

Rewards are based on the risks. Solo player mode would have to be quite hard to get the same rewards als multiplayer mode.

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I did play Coop for a long time but was completely turned away from that by the appallingly low rewards. I replaced it by playing Operations, that are bot games too but pay decent (but only if you win)

 

Right now i turned back to PvP mode because the credits are so much better. Even losing. But i would like more Operations, or improved Coop. But with improved credits as well....still need to climb through 2 tiers with all nations and classes. Just coughed up 30 million credits for a CV......would take month with Coop....not even a week with PvP.

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14 minutes ago, Sirion_ said:

As the title says. Me and a few of my clanmates are trying to "make a living" out of playing Co-Op 90% of the time, but this is now obsolete / impossible to do due to the crap involving around the eternal nerfs.

We all have premium account, and sometimes even with good games and tier X camo, we make losses. Un-fricking-believable how you guys can nerf Co-Op while a lot of your players like half of my clan are old farts that cannot afford to game all-day thus waste our time and energy to play with kids that don't even know what "in it to win it", or let alone "TEAM play" means in an always-online TEAM game....

If I play this game, I want to see progress to my economics; and while Random still gives me more profit than Co-Op per match, with these noobteams nowadays, it is more profitable in the end to simply play 3-4 Co-Ops over 1 Random as it's roughly the same time it takes for the battles to end. After the Co-Op nerf somewhat recently I and my clanmates are seriously considering quitting World of Warships as Co-Op now literally makes zero decimal zero sense.

So what about you step up and listen to your people just once?
Gaijin from WarThunder also never listens to their players. That's what I hate about today's developing studio's: money money money money money money money money money money money money money money money money money money money money money money money money money money money money money money 

You get rewarded for what you do.

 

Randoms require waaaay much more skill than coop, so you get waaay much more rewards. Coop is mindless busywork, so you get rewarded thereafter. Scenarios is like coop but actually require teamwork and skill, so its rewarded really well.

 

Makes perfect sense to me.

 

 

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As a co-op player I'll agree that it's a challenge to make T9/10 games profitable.  But I'm happy with that. I don't expect to make money or even break even if I don't put the effort in and have a good game.

 

Like you, I have premium time and premium camos, but turn a profit in probably 80% T9/10 games.  You just have to be aggressive without being suicidal. But it's not all about just getting kills.  Make sure you cap/decap on a regular basis and shoot planes down. (Though that's hard without cv's in co-op at the moment.) All these extra bits add up.

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Difficulty level increases. Rewards increase. What’s difficult to understand about it? It’s a free to play online multiplayer game. Want solo? Go buy a a solo game. WG have to make money, it’s a business. 

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I like co op as it fine for me to learn or try out new ships, however I have also been told that in co op technically you learn nothing, randoms is the true learning arena so it seems.

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10 minutes ago, NoobySkooby said:

I like co op as it fine for me to learn or try out new ships, however I have also been told that in co op technically you learn nothing, randoms is the true learning arena so it seems.

Well, it's not "nothing" - you can learn to be better at coop. But this won't increase your performance in Randoms (or even scenarios) because

 - you never learn to anticipate the actions living players take.

 - the coop mode is not demanding enough to create a learning pressure. At best you'll learn how to race with your teammates in racking up kills.

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3 minutes ago, eliastion said:

Well, it's not "nothing" - you can learn to be better at coop. But this won't increase your performance in Randoms (or even scenarios) because

 - you never learn to anticipate the actions living players take.

 - the coop mode is not demanding enough to create a learning pressure. At best you'll learn how to race with your teammates in racking up kills.

What would you suggestion  then as a good learning situation?

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20 minutes ago, NoobySkooby said:

I like co op as it fine for me to learn or try out new ships, however I have also been told that in co op technically you learn nothing, randoms is the true learning arena so it seems.

 

I considered when i moved my 15-17 point captains to higher tier ships and filled the gap with fresh 1 point captains to use Coop again, in fear they would underperform problematicly in PvP. Especially for CV missing the armour and HP skills seemed problematic.

 

But the Kaga - weakest low HP aircraft of all - did not perform worse at all in PvP.....got 600k credits and 9K XP that 1st match with that barely an officer "captain" ...lol

 

I may not need Coop for "training" again.....i do use T6 Operations for that purpose now.

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2 minutes ago, NoobySkooby said:

What would you suggestion  then as a good learning situation?

If you want to play PvP, then you need to learn in PvP. Watching some good stremaers/youtubers can help as well - so that the training isn't wasted on making the same mistakes without the slightest idea why they're mistakes (not everyone has the aptitude and commitment to objectively analyze their own battles and figure out what they did wrong).

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1 minute ago, Beastofwar said:

 

I considered when i moved my 15-17 point captains to higher tier ships and filled the gap with fresh 1 point captains to use Coop again, in fear they would underperform problematicly in PvP. Especially for CV missing the armour and HP skills seemed problematic.

 

But the Kaga - weakest low HP aircraft of all - did not perform worse at all in PvP.....got 600k credits and 9K XP that 1st match with that barely an officer "captain" ...lol

 

I may not need Coop again.....

To me Kaga and Enterprise are surprisingly easy ships to play, although I have yet to do any in game miracles with any of them, would Love the Saipan t put back down to tier 7 so I could play her in Narai.

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While WG should have already fixed the existing ops and added more for different classes on T8, T9 and TX, they are busy trying to outshekel the 20 IQs with even more lootboxes.

PvP maps are the easiest and cheapest to make, just place random islands, so of course they'll just throw up one or two maps per year and call it a day year.

Creating an operation takes actual effort and a few thoughts about the objectives. Are we really still expecting this from WG? I have hope, but I'm afraid the people who did actual work at WG HQ already left the company.

 

The option to make an account PvE-only is dearly needed, as well as more operations.

But as long as WG has 200 people working in sales and PR and only two Indian exchange students actually programming things, this won't change, unfortunately.

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Just now, eliastion said:

If you want to play PvP, then you need to learn in PvP. Watching some good stremaers/youtubers can help as well - so that the training isn't wasted on making the same mistakes without the slightest idea why they're mistakes (not everyone has the aptitude and commitment to objectively analyze their own battles and figure out what they did wrong).

Fair point, i do watch a lot of CC's vids but also bear in mind that they only show you their good games, many is the time I have tied what I have seen in a vid, and all goes tits up:Smile_teethhappy:

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If anything, tier 9/10 random economy should be made harsher so it's not possible to play badly in tier X 24/7 without any repercussion. This would reduce the strain on tier8 MM and keep lower tiers populated in later stages of the game's life.

 

If you think about it, coop economy is kinda what randoms should be: from tier 8 onwards you have to play progressively better to not to end in the red.

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I would probably buff Co-op rewards for Premium ships, so that it is (just) profitable to play the higher Tier ones. That might make people a little more reluctant to take their Tier VII+ premiums out in Random games above their skill level and game knowledge. I know what would happen if I took my Musashi into a random game - and it would be neither fun, nor engaging for me or my team - so I only play in Co-op occasionally, but there's very little point to it. Other people do not make the same choices, and we all enjoy the results.

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Ill never understand why people like the op who i assume is 40+ assume kids (anyone below 35 years im guessing for the ops logic) doesn't care about teamwork or winning.

 

I mean there is reason why the overwhelming majority of pro players are under 30 and above 16 but whatever.

 

also it's like that to stop morons from bypassing randoms and simply failing to tier then just jumping into randoms and being useless (not that it does sod all but im trying to think from wargamings average design point of view).

 

mind you nothing will prevent the above but oh well.

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46 minutes ago, CptBarney said:

Ill never understand why people like the op who i assume is 40+ assume kids (anyone below 35 years im guessing for the ops logic) doesn't care about teamwork or winning.

 

I mean there is reason why the overwhelming majority of pro players are under 30 and above 16 but whatever.

 

also it's like that to stop morons from bypassing randoms and simply failing to tier then just jumping into randoms and being useless (not that it does sod all but im trying to think from wargamings average design point of view).

 

mind you nothing will prevent the above but oh well.

Aside that It's not even about the physical age: you don't seem to have played Narai this week. When 5 ships go for transports, you question what the target group of the game is. And it's not even a singular event.

Also, you just put a reason for splitting accounts in PvP and PvE. Coops can be easily carried in any tier by a good player. An operation needs at least 4 people with a working brain. Some ops need 5 when objectives are physically apart like TPs and CV in Narai. If you get matched with six 20 IQ weekend blobs, you know your camo and flags are wasted. Even when you get 320K damage. I'd be glad if they were limited to PvP derping and not ruining ops.

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Just now, Yanayuki said:

Aside that It's not even about the physical age: you don't seem to have played Narai this week. When 5 ships go for transports, you question what the target group of the game is. And it's not even a singular event.

Also, you just put a reason for splitting accounts in PvP and PvE. Coops can be easily carried in any tier by a good player. An operation needs at least 4 people with a working brain. Some ops need 5 when objectives are physically apart like TPs and CV in Narai. If you get matched with six 20 IQ weekend blobs, you know your camo and flags are wasted. Even when you get 320K damage. I'd be glad if they were limited to PvP derping and not ruining ops.

I dont touch co-op, any form of singleplayer mode where i have to be forced to play with others unless i know them, usually is pointless especially when it can be adapted for singleplayer, but obviously the game isn't singleplayer so yeah.

 

Bad players are bad regardless of age or type.

 

Also your last statement can be reversed i'd rather not have those types of players in randoms and put them into co-op mode but thats just selfish thinking.

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1 hour ago, Yanayuki said:

Aside that It's not even about the physical age: you don't seem to have played Narai this week. When 5 ships go for transports, you question what the target group of the game is. And it's not even a singular event.

Also, you just put a reason for splitting accounts in PvP and PvE. Coops can be easily carried in any tier by a good player. An operation needs at least 4 people with a working brain. Some ops need 5 when objectives are physically apart like TPs and CV in Narai. If you get matched with six 20 IQ weekend blobs, you know your camo and flags are wasted. Even when you get 320K damage. I'd be glad if they were limited to PvP derping and not ruining ops.

Play ops with your clan and friends. Ops with randoms is just self inflicting torture

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Scenarios give really good economic rewards, in most matches where you win, you'll actually do better than if you're playing a Random or Ranked match. I play all modes, each for its own reason. I play Co-op to relax and mindlessly murder poor bot seals; I play Ranked because like everyone who plays Ranked, I'm a closet masochist; I play CBs because like everyone, I think my clan is simply the best(Cue Tina Turner), in spite of the evidence to the contrary, and maybe this season we'll finally fail our way up to where we used to be in Season 2; I play Randoms because Devstriking real players is the sweet ambrosia of the gods; And I play Operations when I want to quickly grind out XP, grind a ship I don't like, or grind out elite captains XP.

 

Each mode has its place, and I don't think anyone should stick to just one mode, you'll miss out on a lot if you do that.

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