Thunderer continues to develop the concept of the Vanguard battleship: a fragile ship with good maneuverability and fine accuracy of the main battery.
The battleship’s relatively weak armor is compensated by a short turn time of the main battery, unique Repair Party and Defensive AA fire, which also allows her to repel air attacks.
Hit points — 82900. Plating — 32 mm.
Main battery — 4x2 457 mm. Firing range — 24.2 km. Maximum HE shell damage — 8200. Chance to cause fire — 63%. Maximum AP shell damage — 14900. Reload time — 30.0 s. 180 degree turn time — 36.0 s. Maximum dispersion — 301 м. HE initial velocity — 757 m/s. AP initial velocity — 762 m/s. Sigma — 2.00.
Secondary Armament: 8x2 133.0 mm, range — 6.0 km. Maximum HE shell damage — 1900. Chance to cause fire — 8%. HE initial velocity — 792 m/s.
AA defense: 7x6 40.0 mm. 8x1 40.0 mm. 4x2 20.0 mm. 8x2 133.0 mm. 12x2 40.0 mm.
AA defense short-range: continuous damage per second — 138, hit probability — 70 %, action zone 0.1–1.5 km;
AA defense mid-range: number of explosions in a salvo — 14, damage within an explosion — 980, continuous damage per second — 815, hit probability — 75 %, action zone 1.5–3.5 km;
AA defense long-range: number of explosions in a salvo — 4, damage within an explosion — 1610, continuous damage per second — 121, hit probability — 75 %, action zone 3.5–6.0 km;
AA sector reinforcement — 25 %, sector reinforcement time — 12 s, sector reinforcement shift time — 12 s.
Maximum speed — 29.5 kt. Turning circle radius — 820 m. Rudder shift time — 10.4 s. Surface detectability — 15.7 km. Air detectability — 12.5 km. Detectability after firing main guns in smoke — 16.7 km.
Available consumables:
1 slot — Damage Control Party;
2 slot — Repair Party (Healing: 0.6% of maximum hit points per second, citadel repair: 33%, reload time: 90 (60) s);
3 slot — Defensive AA fire.
All stats are listed without crew and upgrade modifiers. The stats are subject to change during testing.