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GarrusBrutus

The Revenue Management Levers: Pricing

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Who did actually buy the Neustrashimy? Would you buy it if it was cheaper or sold for another currency?

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19 minutes ago, GarrusBrutus said:

Would you buy it if it was cheaper or sold for another currency?

Maybe if it was for credits.

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Had a Neustra on the enemy team today... the amount of firepower you need to bring that sucker down is insane :cap_wander:

I can see people buying it, because its hard to kill, unless you really go full retard.

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4 minutes ago, El2aZeR said:

*laughs in CV*

 

That's the point, it is the hardest DD to kill for the CV, which makes it interesting. 

 

Still too expensive for a T9. 

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I really liked the Ognevoi while grinding it. So if a) Neu was a coal ship and b) the meta radically different from what it is, I would have been interested.

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If it was for anything other than steel, i might have gotten it.

 

Also if it wasnt for this stuff:

 

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27 minutes ago, __Helmut_Kohl__ said:

That's the point, it is the hardest DD to kill for the CV, which makes it interesting. 

 

How so?

Her AA even with DFAA is nothing to write home about (as with all DD AA).

Her heal is rather meaningless considering the damage she takes due to her size.

And no skilled CV captain cares about stealth.

 

I've actually met a few Neustrashimys in my Enterprise. Reducing them to scrap with a single RF squad isn't exactly challenging and I can't imagine it being any more difficult with HE DBs.

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4 hours ago, El2aZeR said:

 

How so?

Her AA even with DFAA is nothing to write home about (as with all DD AA).

Her heal is rather meaningless considering the damage she takes due to her size.

And no skilled CV captain cares about stealth.

 

I've actually met a few Neustrashimys in my Enterprise. Reducing them to scrap with a single RF squad isn't exactly challenging and I can't imagine it being any more difficult with HE DBs.

 

Because a skilled player will not show broadside to your Enterprise rockets. Instead he will steer into your planes and - if needed - smoke up before you can come back. Should take you forever to wear it down. Sure you can kill it eventually, but how long does it occupy you? 

 

I don't think it is bigger than a Grozovoi, is it? But the heal is significantly better. And I don't see how Grozo AA is different enough to make that one harder to kill. 

 

Well, but my steel wallet is closed at that price, so I can only speculate. 

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9 hours ago, GarrusBrutus said:

Who did actually buy the Neustrashimy? Would you buy it if it was cheaper or sold for another currency?

It doesn't seem to be very popular anywhere - presumably because of the Steel cost - but it looks like a great ship in the hands of a skilled player; has the highest damage of all IX DDs on the EU/NA and RU servers. And as for the AA - average plane kills appear to be 5-10 times higher than any other Tier IX DD. 

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10 hours ago, DFens_666 said:

I can see people buying it, because its hard to kill, unless you really go full retard.

Hhehehe! You had me a bit worried there for a moment but... Phew it's a good thing no-one ever does that in WoWs right? :Smile_veryhappy:

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Sorry dude, I just couldn't resist the temptation - I am weak... :Smile_hiding:

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4 hours ago, __Helmut_Kohl__ said:

Sure you can kill it eventually, but how long does it occupy you? 

 

Like two or three strikes total? Same as a well played Grozo really, it's only your first heal that matters since after that if you don't pull back (which would be a victory for me regardless) you will die before your heal goes off cd again.

As for maneuvering, it's not like you have a choice as I have much better maneuverability than you. :Smile_trollface:

 

4 hours ago, __Helmut_Kohl__ said:

I don't think it is bigger than a Grozovoi, is it? But the heal is significantly better. And I don't see how Grozo AA is different enough to make that one harder to kill. 

 

Grozo actually causes losses mostly with her mid range AA which gets pretty decent with DFAA against T8 CVs. Neustra gets Grozo base AA with her mid range with DFAA, everything else is largely the same so her AA is actually a lot worse.

She also suffers from the same issue as Grozo, she has few AA mounts which are all highly exposed, meaning after a rocket salvo or two your AA can get cut in half easily.

 

As for size, Grozo regularly takes 8-10k hits, same applies to Neustra. ¯\_(ツ)_/¯

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14 minutes ago, El2aZeR said:

As for size, Grozo regularly takes 8-10k hits, same applies to Neustra. ¯\_(ツ)_/¯

 

You don't get consistent 8-10k hits with Enterprise if the DD angles into it, do you? 

 

That reticle is super wide. 

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Just now, __Helmut_Kohl__ said:

You don't get 8-10k hits with Enterprise if the DD angles into it, do you?

 

Depends. If you're sitting diagonally in it it's still well in the realms of possibility.

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I bought Neustra recently but she is still waiting in port for some rounds in divis.

I don't like her solo, because you don't make much damage and team often doesn't use the advantages (spotting, screening) I offer.

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4 minutes ago, El2aZeR said:

Depends. If you're sitting diagonally in it it's still well in the realms of possibility.

 

If the Neustrashimy is smart enough to angle right into your Enterprise rockets, you will have a hard time finishing it off. 

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Just now, __Helmut_Kohl__ said:

If the Neustrashimy is smart enough to angle right into your Enterprise rockets, you will have a hard time finishing it off. 

 

- implying I won't have your broadside at least two times since I turn and reengage faster than you do :P

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i personaly do not like t9 premiums, so fre exp i will take, but steal/coal combo is big no no for me.

 

i am keeping my steel for tX ships.....waiting for coupon to buy Bourgogne, or something else if they release by that time.

 

 

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3 minutes ago, El2aZeR said:

- implying I won't have your broadside at least two times since I turn and reengage faster than you do :P

 

-implying that you can pull that off before the DD is spotted the first time, because after that it will smoke up. 

 

-implying that Neustrashimy with proper AA build doesn't shredd BigE T7 stuff. 

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Just now, __Helmut_Kohl__ said:

-implying that you can pull that off before the DD is spotted the first time, because after that it will smoke up.

 

Here's the funny thing about reworked CVs: Smoke doesn't do :etc_swear:.

If you smoke I'm free to pursue other targets. If you leave your smoke I can be back on station within a very short time and you die regardless. So in reality smoke does nothing but prolong your life during which you'll be entirely useless.

 

1 minute ago, __Helmut_Kohl__ said:

-implying that Neustrashimy with proper AA build doesn't shredd BigE T7 stuff. 

 

Thanks to having 12 aircraft in her squadron E RFs actually have almost the same survivability as Midway RFs. Your AA is also far weaker than both Grozo's and Kidd's, both of which die to E RFs pretty hard even with DFAA and full AA build. Been there, done that.

And again, after a salvo or two most of your AA is gonna die. You have a total of 6 AA mounts (not counting main guns), 4 mid range, 2 close range. All of which are on extremely exposed positions. Every single one lost is gonna hurt pretty hard.

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10 minutes ago, El2aZeR said:

 

Here's the funny thing about reworked CVs: Smoke doesn't do :etc_swear:.

If you smoke I'm free to pursue other targets. If you leave your smoke I can be back on station within a very short time and you die regardless. So in reality smoke does nothing but prolong your life during which you'll be entirely useless.

 

 

Thanks to having 12 aircraft in her squadron E RFs actually have almost the same survivability as Midway RFs. Your AA is also far weaker than both Grozo's and Kidd's, both of which die to E RFs pretty hard even with DFAA and full AA build. Been there, done that.

And again, after a salvo or two most of your AA is gonna die. You have a total of 6 AA mounts (not counting main guns), 4 mid range, 2 close range. All of which are on extremely exposed positions. Every single one lost is gonna hurt pretty hard.

 

Why are you always talking about me - I already said I don't spend my steel on this.

 

Still I think you are used to easy targets in Random battles.

A good DD will not be exposed enough for you to do what you want.

 

And if you think any other T9 DD (Fletcher?!) is better suited for this meta than Neustrashimy, I don't understand you.

 

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17 minutes ago, __Helmut_Kohl__ said:

Why are you always talking about me - I already said I don't spend my steel on this.

 

Hypothetically speaking ofc.

 

17 minutes ago, __Helmut_Kohl__ said:

Still I think you are used to easy targets in Random battles.

A good DD will not be exposed enough for you to do what you want.

 

And if you think any other T9 DD (Fletcher?!) is better suited for this meta than Neustrashimy, I don't understand you.

 

I have and still see my fair share of unicum AA divs. This includes plenty of DDs. They all have one thing in common: They died. Hard.

Funny thing about that in the rework too, those no longer work since AA no longer works as a tool of denial. ¯\_(ツ)_/¯

 

And no, I don't think ANY DD is better suited for the meta, really. In my books DDs are a dead class, no "counterplay option" presented by everyone else here actually works against me and I have no desire to experience meeting a CV player of similar skill in any of my DDs.

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8 minutes ago, El2aZeR said:

And no, I don't think ANY DD is better suited for the meta, really. In my books DDs are a dead class, no "counterplay option" presented by everyone else here actually works against me and I have no desire to experience meeting a CV player of similar skill in any of my DDs.

That's not saying much - I have no desire to experience meeting a CV player of skill similar to yous regardless of the class I'm playing :Smile-_tongue:

Meeting one of the best-on-server players in a ship of their class of choice tends to be a painful experience.

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20 minutes ago, El2aZeR said:

AA no longer works as a tool of denial. ¯\_(ツ)_/¯

 

I think WG is trying to change that already.

 

@MrConway @Crysantos you could start by increasing the cooldown after attacks, to make it harder to abuse the immunity mechanic before and after the attack (no "slingshot" if the cooldown inbetween is longer).

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