[NWP] __Helmut_Kohl__ Beta Tester 4,140 posts 18,903 battles Report post #1 Posted May 20, 2019 When you lose planes while diving with your DB (and the lost planes are swapped for new planes), the bomb reticle often jumps to the side, so you cannot hit the ship anymore. It is really frustrating when you sacrifice your planes for an important drop, just to have the reticle jump right next to the ship to screw you over completely. Is this actually intended or a bug? 1 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,781 posts 26,297 battles Report post #2 Posted May 20, 2019 Happens with every plane type. Pretty sure it is intentional considering this has been around since testing. I've reported it back then and no s were given on WG's part. 1 Share this post Link to post Share on other sites
[HAIFU] TenshiAkumaNdnd Players 7,571 posts 18,591 battles Report post #3 Posted May 20, 2019 Likely intentional to give the AA ship the opportunity to screw the aim. 1 Share this post Link to post Share on other sites
[N_R_A] Hopeless_Guppy Players 3,753 posts Report post #4 Posted May 20, 2019 Annoying as hell, as is the delay when having dropped bombs instead of a smooth fly through,I have no idea what purpose that is meant to serve. 1 Share this post Link to post Share on other sites
[KLUNJ] beercrazy [KLUNJ] Beta Tester 1,509 posts 11,884 battles Report post #5 Posted May 20, 2019 yea its a pain and can totally screw your aim up 1 Share this post Link to post Share on other sites
Mr_Snoww Players 865 posts 23,320 battles Report post #6 Posted May 20, 2019 @MrConway any idea if this is a bug? and if so are they aware of it Share this post Link to post Share on other sites
Panocek Players 13,151 posts 13,563 battles Report post #7 Posted May 20, 2019 36 minutes ago, Mr_Snoww said: @MrConway any idea if this is a bug? and if so are they aware of it 2 hours ago, El2aZeR said: Happens with every plane type. Pretty sure it is intentional considering this has been around since testing. I've reported it back then and no s were given on WG's part. 1 Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,089 battles Report post #8 Posted May 20, 2019 I also love when the reticle turns green with attack squads and your camera is forced from wherever it was to staring directly at the reticle. Just why? If you want to force the camera, why not do it when the attack is initiated, not fractions of seconds before I have to hit the target. Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #9 Posted May 20, 2019 It's probably a remnant of unfinished code\design. I can't imagine anyone deliberately design it this way Share this post Link to post Share on other sites
[HAIFU] TenshiAkumaNdnd Players 7,571 posts 18,591 battles Report post #10 Posted May 20, 2019 When planes are shot down which flew in the middle of the formation the reticle moves wildly while the planes reshuffle with the ones replacing the shot down ones. As soon as they are in formation the reticle is stable again. It looks very intentional if you pay attention to those details and makes alot of sense too. 1 Share this post Link to post Share on other sites
Cambera_1 Players 1,018 posts 23,910 battles Report post #11 Posted May 20, 2019 This is actually the mechanism that many fans of the old DFAA are crying out for. "DFAA should nerf aiming!" Only the effects are somewhat less than the ol 1 Share this post Link to post Share on other sites
[HU-SD] Prospect_b Players 2,655 posts 14,214 battles Report post #12 Posted May 20, 2019 7 hours ago, El2aZeR said: Pretty sure it is intentional considering this has been around since testing. I've reported it back then and no s were given on WG's part. Implying everything you don't get an answer to is working as intended? That's a dangerous route you're taking here. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,781 posts 26,297 battles Report post #13 Posted May 20, 2019 4 minutes ago, Saiyko said: Implying everything you don't get an answer to is working as intended? I mean, even when I get an answer it's apparently working as intended, so... ¯\_(ツ)_/¯ *cough* invis AA *cough* 2 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,806 posts Report post #14 Posted May 20, 2019 And the feeling that your planes slow down dramatically after a drop. Even so if the speed meter remains unchanged, the "slowing down" feeling is still present. Share this post Link to post Share on other sites
[HU-SD] Prospect_b Players 2,655 posts 14,214 battles Report post #15 Posted May 20, 2019 1 minute ago, El2aZeR said: I mean, even when I get an answer it's apparently working as intended, so... ¯\_(ツ)_/¯ *cough* invis AA *cough* You're just too stubborn to accept the explanation given to you. Like what do you know about carriers? Typical wows player Dunning-Kruger in action right here. 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #16 Posted May 21, 2019 12 hours ago, L0V3_and_PE4CE said: When planes are shot down which flew in the middle of the formation the reticle moves wildly while the planes reshuffle with the ones replacing the shot down ones. As soon as they are in formation the reticle is stable again. It looks very intentional if you pay attention to those details and makes alot of sense too. If the idea behind it is to throw off the aim, it is abismally poorly designed and executed. All I see is a by product of bare minimum coding and ignored side effects instead of a well thought out implementation of a feature. Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #17 Posted May 21, 2019 Probs, a bug that wargaming call a 'feature' since dfaa should actually make the reticle bigger. I notice more when im assualting carriers or when fighters take a massive dump on my planes. Share this post Link to post Share on other sites
[WG] MrConway WG Staff, Alpha Tester 3,410 posts 4,383 battles Report post #18 Posted May 23, 2019 20 hours ago, __Helmut_Kohl__ said: When you lose planes while diving with your DB (and the lost planes are swapped for new planes), the bomb reticle often jumps to the side, so you cannot hit the ship anymore. It is really frustrating when you sacrifice your planes for an important drop, just to have the reticle jump right next to the ship to screw you over completely. Is this actually intended or a bug? 18 hours ago, Mr_Snoww said: @MrConway any idea if this is a bug? and if so are they aware of it Sorry for the delay, I have just received confirmation from the dev team that this is indeed a bug and will be fixed when possible! 4 Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,140 posts 18,903 battles Report post #19 Posted May 23, 2019 9 minutes ago, MrConway said: Sorry for the delay, I have just received confirmation from the dev team that this is indeed a bug and will be fixed when possible! YEEEEES! Conway to the rescue! Thx man! If I sacrifice my planes for a drop under heavy AA, it should at least be possible to hit. Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,233 battles Report post #20 Posted May 25, 2019 On 5/20/2019 at 8:21 PM, Cambera_1 said: This is actually the mechanism that many fans of the old DFAA are crying out for. "DFAA should nerf aiming!" Only the effects are somewhat less than the ol This is actually what I was reading this thread for. If DefAA messes up with aiming like it used to, it would make it a lot more useful overall. 1 Share this post Link to post Share on other sites
Cambera_1 Players 1,018 posts 23,910 battles Report post #21 Posted May 25, 2019 On 5/23/2019 at 11:23 AM, MrConway said: Sorry for the delay, I have just received confirmation from the dev team that this is indeed a bug and will be fixed when possible! On 5/23/2019 at 11:29 AM, __Helmut_Kohl__ said: YEEEEES! Conway to the rescue! Thx man! If I sacrifice my planes for a drop under heavy AA, it should at least be possible to hit. Unfortunately that will give some people more to get wound up over. At least with this bug, the people shooting strike aircraft down COULD have SOME effect on the incoming strike, as annoying as it might be for the CV. The change of the effects of Defensive AA seems to be one of the biggest issues for some of the surface only players. Before, it was far too powerful as a "Planes Begone" button as well as messing up the strike aim, now it isn't obviously effective for the surface player. Share this post Link to post Share on other sites
[NSAF] LowSpeedHighDrag Players 482 posts 16,471 battles Report post #22 Posted May 26, 2019 On 5/20/2019 at 11:21 AM, __Helmut_Kohl__ said: Is this actually intended or a bug? I believe it is intended (until fixed). It is more pronounced the higher up the tiers you go. Or to be more accurate, when receiving more flak from heavy flak ships. My reticle always "shakes" to the left of the aiming vector when receiving flak. I always have to re-adjust, but sometimes there isn't enough time or planes left to re-adjust for the drop. Share this post Link to post Share on other sites