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__Helmut_Kohl__

Bomb reticle jumping when losing planes

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When you lose planes while diving with your DB (and the lost planes are swapped for new planes), the bomb reticle often jumps to the side, so you cannot hit the ship anymore.

 

It is really frustrating when you sacrifice your planes for an important drop, just to have the reticle jump right next to the ship to screw you over completely.

 

Is this actually intended or a bug?

 

 

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[TORAZ]
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Happens with every plane type.

Pretty sure it is intentional considering this has been around since testing. I've reported it back then and no :etc_swear:s were given on WG's part.

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[ROT8]
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yea its a pain and can totally screw your aim up

 

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36 minutes ago, Mr_Snoww said:

@MrConway any idea if this is a bug? and if so are they aware of it 

 

 

2 hours ago, El2aZeR said:

Happens with every plane type.

Pretty sure it is intentional considering this has been around since testing. I've reported it back then and no :etc_swear:s were given on WG's part.

:cap_tea:

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[UNICS]
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I also love when the reticle turns green with attack squads and your camera is forced from wherever it was to staring directly at the reticle.

Just why?

If you want to force the camera, why not do it when the attack is initiated, not fractions of seconds before I have to hit the target.

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It's probably a remnant of unfinished code\design. I can't imagine anyone deliberately design it this way :cap_book:

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When planes are shot down which flew in the middle of the formation the reticle moves wildly while the planes reshuffle with the ones replacing the shot down ones. As soon as they are in formation the reticle is stable again.

It looks very intentional if you pay attention to those details and makes alot of sense too.

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[BOBS3]
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This is actually the mechanism that many fans of the old DFAA are crying out for. "DFAA should nerf aiming!"

Only the effects are somewhat less than the ol

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7 hours ago, El2aZeR said:

Pretty sure it is intentional considering this has been around since testing. I've reported it back then and no :etc_swear:s were given on WG's part.

Implying everything you don't get an answer to is working as intended? That's a dangerous route you're taking here.

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4 minutes ago, Saiyko said:

Implying everything you don't get an answer to is working as intended?

 

I mean, even when I get an answer it's apparently working as intended, so... ¯\_(ツ)_/¯

*cough* invis AA *cough*

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[THESO]
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And the feeling that your planes slow down dramatically after a drop.

Even so if the speed meter remains unchanged, the "slowing down" feeling is still present.

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1 minute ago, El2aZeR said:

 

I mean, even when I get an answer it's apparently working as intended, so... ¯\_(ツ)_/¯

*cough* invis AA *cough*

You're just too stubborn to accept the explanation given to you. Like what do you know about carriers? Typical wows player Dunning-Kruger in action right here.

 

:Smile_trollface:

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12 hours ago, L0V3_and_PE4CE said:

When planes are shot down which flew in the middle of the formation the reticle moves wildly while the planes reshuffle with the ones replacing the shot down ones. As soon as they are in formation the reticle is stable again.

It looks very intentional if you pay attention to those details and makes alot of sense too.

If the idea behind it is to throw off the aim, it is abismally poorly designed and executed. All I see is a by product of bare minimum coding and ignored side effects instead of a well thought out implementation of a feature.

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Probs, a bug that wargaming call a 'feature' since dfaa should actually make the reticle bigger. I notice more when im assualting carriers or when fighters take a massive dump on my planes.

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20 hours ago, __Helmut_Kohl__ said:

When you lose planes while diving with your DB (and the lost planes are swapped for new planes), the bomb reticle often jumps to the side, so you cannot hit the ship anymore.

 

It is really frustrating when you sacrifice your planes for an important drop, just to have the reticle jump right next to the ship to screw you over completely.

 

Is this actually intended or a bug?

 

 

 

18 hours ago, Mr_Snoww said:

@MrConway any idea if this is a bug? and if so are they aware of it 

 

 

Sorry for the delay, I have just received confirmation from the dev team that this is indeed a bug and will be fixed when possible!

Reticle.png

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9 minutes ago, MrConway said:

Sorry for the delay, I have just received confirmation from the dev team that this is indeed a bug and will be fixed when possible!

Reticle.png

 

YEEEEES! 

Conway to the rescue! 

 

Thx man! If I sacrifice my planes for a drop under heavy AA, it should at least be possible to hit. 

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On 5/20/2019 at 8:21 PM, Cambera_1 said:

This is actually the mechanism that many fans of the old DFAA are crying out for. "DFAA should nerf aiming!"

Only the effects are somewhat less than the ol

This is actually what I was reading this thread for. If DefAA messes up with aiming like it used to, it would make it a lot more useful overall.

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On 5/23/2019 at 11:23 AM, MrConway said:

 

 

Sorry for the delay, I have just received confirmation from the dev team that this is indeed a bug and will be fixed when possible!

Reticle.png

On 5/23/2019 at 11:29 AM, __Helmut_Kohl__ said:

 

YEEEEES! 

Conway to the rescue! 

 

Thx man! If I sacrifice my planes for a drop under heavy AA, it should at least be possible to hit. 

Unfortunately that will give some people more to get wound up over.

At least with this bug, the people shooting strike aircraft down COULD have SOME effect on the incoming strike, as annoying as it might be for the CV.

 

The change of the effects of Defensive AA seems to be one of the biggest issues for some of the surface only players.

Before, it was far too powerful as a "Planes Begone" button as well as messing up the strike aim, now it isn't obviously effective for the surface player.

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On 5/20/2019 at 11:21 AM, __Helmut_Kohl__ said:

Is this actually intended or a bug?

I believe it is intended (until fixed). It is more pronounced the higher up the tiers you go. Or to be more accurate, when receiving more flak from heavy flak ships.

 

My reticle always "shakes" to the left of the aiming vector when receiving flak. I always have to re-adjust, but sometimes there isn't enough time or planes left to re-adjust for the drop.

 

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