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CV: Spotting changes super test

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In order to estimate the impact of aircraft carriers' spotting and scouting capabilities in battles, we will hold a closed test session with special weather settings on the map "North".

Overall, four weather scenarios will be tested:

1. Aircraft can't detect ships with AA turned off. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns.

2. Aircraft can't detect ships with AA turned off during the first 10 minutes of the battle. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns.

3. Aircraft can't detect ships with AA turned off at the beginning of the battle. After that, over the course of 20 minutes, the air detectability range of ships gradually increases to the current basic value. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns.

4. Aircraft can't detect ships with AA turned off at the beginning of the battle. After that, over the course of 10 minutes, air detectability range of ships gradually increases to the current basic value. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns.

These test sessions will help us gather the required data to estimate extreme cases and determine steps for improvement.

Please note that these mechanics are built as a rough prototype and will only be used to collect stats.

 

https://www.facebook.com/wowsdevblog

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2 minutes ago, Feldpropst said:

In order to estimate the impact of aircraft carriers' spotting and scouting capabilities in battles, we will hold a closed test session with special weather settings on the map "North".

Overall, four weather scenarios will be tested:

1. Aircraft can't detect ships with AA turned off. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns.

2. Aircraft can't detect ships with AA turned off during the first 10 minutes of the battle. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns.

3. Aircraft can't detect ships with AA turned off at the beginning of the battle. After that, over the course of 20 minutes, the air detectability range of ships gradually increases to the current basic value. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns.

4. Aircraft can't detect ships with AA turned off at the beginning of the battle. After that, over the course of 10 minutes, air detectability range of ships gradually increases to the current basic value. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns.

These test sessions will help us gather the required data to estimate extreme cases and determine steps for improvement.

Please note that these mechanics are built as a rough prototype and will only be used to collect stats.

 

https://www.facebook.com/wowsdevblog

wow....i like...it will help DDs alot

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4 minutes ago, Feldpropst said:

Which alternative system you refer to?

almost all. As stated here testing would be needed for sure.

it could be a little OP if CV can not spot DD with planes if DD goes for him....so basicly CV has no way to defend.

 

probably this 10 minute rule looks strong, 10 minutes if AAA is off no spot...but still that could be death trap, imagine CV flying over 4 ships who see the planes and planes do not see them....it is deadly ambush if they all turn AAA on.

 

it could be modified by if AAA is of Planes do not see ships but also ships do not see planes

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[EST]
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1 2 3 = BS. All give possibility to be sunken by invisible ship under some conditions.

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"Stealth AA is bad, this is why we have increased the air spotting range for cruisers to be equal to their AA range!"

*a few months later*

"CV spotting is out of control, this is why we will test stealth AA capabilities to gather data!"

 

@L0V3_and_PE4CE you were saying something about trustworthiness and transparency?

Behold how WG earns both in truly amazing quantities.

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[UNICS]
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All of these look absolutely atrocious.

 

If any one of them is even partially implemented, that's the end of CVs. Maybe that's the intention.

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Only WG can be so horribly bad at predicting the impact of these changes that they actually need to test them.

Having said that i hope they introduce one of them... hopefully option 1. CVs will die overnight and the game will be better of for it.

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Wait.. 

Aircraft  can't detect ships with AA turned off. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns.

 

Sooo..

Planes come near a DD. 

DD activates AA

CV goes for an attack run

DD switches AA off and goes into Romulan cloaking field mode? 

 

Erm.. What? 

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Guys, please read. These are not planned changes.

They're using this on the ST to gather data about the impact of CV spotting.

24 minutes ago, Feldpropst said:

These test sessions will help us gather the required data to estimate extreme cases and determine steps for improvement.

Please note that these mechanics are built as a rough prototype and will only be used to collect stats.

 

This is arguably worse since it shows that they seriously don't know their own game.

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8 minutes ago, El2aZeR said:

"Stealth AA is bad, this is why we have increased the air spotting range for cruisers to be equal to their AA range!"

*a few months later*

"CV spotting is out of control, this is why we will introduce stealth AA capabilities!"

 

@L0V3_and_PE4CE you were saying something about trustworthiness and transparency?

Behold how WG earns both in truly amazing quantities.

I would rather see this as a (positive) sign that

a) Wargaming is taking note of what the community has to say about CV:s, and

b) they are prepared to try out a lot of possible ways to analyse and solve the situation.

 

Going public with this information is transparent, if nothing else.

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3 minutes ago, Freyr_90 said:

Wait.. 

Aircraft  can't detect ships with AA turned off. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns.

 

Sooo..

Planes come near a DD. 

DD activates AA

CV goes for an attack run

DD switches AA off and goes into Romulan cloaking field mode? 

 

Erm.. What? 

Good change! Good change!

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[THESO]
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AHAHAHAHAHAHAHAHAHA...... no words lol.... can't fix stupid i guess. which, in this case, is the whole rework sheet and all the lolli attempts to make it work, just for the sake of it! who needs logic when u got power, eh?! :Smile_teethhappy::Smile_facepalm:

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Just now, Procrastes said:

Going public with this information is transparent, if nothing else.

 

Being transparent about your own incompetence makes (or should make) people wonder about what you decide to hide instead.

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Also, this:

2 minutes ago, El2aZeR said:

These are not planned changes.

They're using this on the ST to gather data about the impact of CV spotting.

 

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3 minutes ago, Spithas said:

Good change! Good change!

Better yet - 

 

Game starts 

Entire team turns AA off

CV sees nothing 

 

GG

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5 minutes ago, Freyr_90 said:

Wait.. 

Aircraft  can't detect ships with AA turned off. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns.

 

Sooo..

Planes come near a DD. 

DD activates AA

CV goes for an attack run

DD switches AA off and goes into Romulan cloaking field mode? 

 

Erm.. What? 

There is better than that !!

 

Imagine a T4 CV in a game. At the end, it's 1v1, and the surviving enemy is an Arkansas, which has zero AA.

 

Arkansas is now invisible, and the CV has to spot with its ship to attack him with planes !!

 

Best game feature ever !! :cap_like:

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9 minutes ago, Freyr_90 said:

Sooo..

Planes come near a DD. 

DD activates AA

CV goes for an attack run

DD switches AA off and goes into Romulan cloaking field mode? 

 

Erm.. What? 

 

Introduce 20sec timer like the main guns have.

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1 minute ago, NoirLotus said:

There is better than that !!

 

Imagine a T4 CV in a game. At the end, it's 1v1, and the surviving enemy is an Arkansas, which has zero AA.

 

Arkansas is now invisible, and the CV has to spot with its ship to attack him with planes !!

 

Best game feature ever !! :cap_like:

.... i see a lot of sec-tank builds coming up on cv side..... GZ will be even more pwn that style....

 

oh, and ofc: in b4 removal of cv citas and 51mm plating allaround :Smile_trollface:

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1 minute ago, MrWastee said:

.... i see a lot of sec-tank builds coming up on cv side..... GZ will be even more pwn that style....

 

oh, and ofc: in b4 removal of cv citas and 51mm plating allaround :Smile_trollface:

I've always found it funny that a CV with armoured deck would be among the tankiest ships in the game, if it werent for the autopilot making it nigh-on impossible to remain angled when you need to... :Smile_teethhappy:

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To gather data? It just shows how lost they are with this rework and its implications on game.

 

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38 minutes ago, Feldpropst said:

1. Aircraft can't detect ships with AA turned off. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns.

The only reasonable thing in the list, but there should be asured aquisition of around atleast 1 and 3  km if AA is turned off for DD and CA, no ship should be completely invisible or afect detection during time period.

But, it should not afect large surface ships like CV and BB as much, say, 8 km. If AA is swiched on, then the ship takes the same 20 sec detection bloom as if it fired its guns.

Rest are garbage ideas.

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