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Closed testing

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In order to estimate the impact of aircraft carriers' spotting and scouting capabilities in battles, we will hold a closed test session with special weather settings on the map "North".

 

Overall, four weather scenarios will be tested:

 

  1. Aircraft can't detect ships with AA turned off. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns.
  2. Aircraft can't detect ships with AA turned off during the first 10 minutes of the battle. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns.
  3. Aircraft can't detect ships with AA turned off at the beginning of the battle. After that, over the course of 20 minutes, the air detectability range of ships gradually increases to the current basic value. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns.
  4. Aircraft can't detect ships with AA turned off at the beginning of the battle. After that, over the course of 10 minutes, air detectability range of ships gradually increases to the current basic value. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns.


These test sessions will help us gather the required data to estimate extreme cases and determine steps for improvement.

 

Please note that these mechanics are built as a rough prototype and will only be used to collect stats.

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I like the sound of making ships with AA disabled undetectable by air, it will be interesting to see how that plays out in practise.

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Why don't you guys consider the same delay mech as on the radar spotting. Flying an aircraft above a 10.000 tons ship and not seeing it sounds...wierd. This AA on/off still a good idea but shouldn't be an ultimate one imho.

But lets see...

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They all sound horrible. Why not air-detection 20% smaller when AA is disabled for ALL ships or something like that ?

 

And by the way. The problem isn't air-detection but the limited interaction between CV-player and the other captains. FIX THAT!!!!!

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8 hours ago, LonesomePolecat said:

Why don't you guys consider the same delay mech as on the radar spotting. Flying an aircraft above a 10.000 tons ship and not seeing it sounds...wierd. This AA on/off still a good idea but shouldn't be an ultimate one imho.

But lets see...

This would be a solution if it did not apply to DDs. As a CV player I can tell you that 2,5km barely gives you enough time to react to a DD and often times you can't attack them unless you start the loop around the second they are spotted.

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From the suggestion thrown around here, I think the best idea was by Micklenmob, however, the main issue with CV spotting is the fact that you can just fly overhead and have a precise location for all the enemy ships. In my opinion the best change would be to keep the spotting, but you can't see the ship if you are not close enough when it's air spotted (e.g. 10km for a DD, 15 for a cruiser and 20 for a BB or something) If you are further away they will apear on the minimap, but would be invisible in terms of you seeing them appear when aiming. this would prevent CV loitering over a DD 15km away keeping it spotted for the cruisers and similar situations

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10 minutes ago, Maty83_Cz said:

From the suggestion thrown around here, I think the best idea was by Micklenmob, however, the main issue with CV spotting is the fact that you can just fly overhead and have a precise location for all the enemy ships. In my opinion the best change would be to keep the spotting, but you can't see the ship if you are not close enough when it's air spotted (e.g. 10km for a DD, 15 for a cruiser and 20 for a BB or something) If you are further away they will apear on the minimap, but would be invisible in terms of you seeing them appear when aiming. this would prevent CV loitering over a DD 15km away keeping it spotted for the cruisers and similar situations

Yeah,sounds like a good idea. But I don't think they will take out the spotting damage (others can do damage while one spotting). They didn't do with the radar previously even if they should. They applied a delay mechanism instead. The same thing a same delay between spotting from air (but ship appear on minimap) and actual appear  in sight, together with the AA cease fire ("p" key) effect (whatever will be the final: ship not visible when AA off or reduced or time delayed as mentioned above by WG) would be a viable option imho.

Let's see..   

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I suggested weeks ago that CV should be able to spot with planes, but only the square the planes are in, regardless of AA on or not. This, in my opinion : 1, let DD-s do their spotting tasks ; 2, could let people reposition between CV attacks ; 3, CV can still spot if all DD-s are dead.

 

 

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2 hours ago, K82J said:

I suggested weeks ago that CV should be able to spot with planes, but only the square the planes are in, regardless of AA on or not. This, in my opinion : 1, let DD-s do their spotting tasks ; 2, could let people reposition between CV attacks ; 3, CV can still spot if all DD-s are dead.

 

 

Too restrictive. The idea though is valid, but this would expose the CV to murderous AA if he does not know who is there. Trust me, this is not an answer

5 hours ago, LonesomePolecat said:

Yeah,sounds like a good idea. But I don't think they will take out the spotting damage (others can do damage while one spotting). They didn't do with the radar previously even if they should. They applied a delay mechanism instead. The same thing a same delay between spotting from air (but ship appear on minimap) and actual appear  in sight, together with the AA cease fire ("p" key) effect (whatever will be the final: ship not visible when AA off or reduced or time delayed as mentioned above by WG) would be a viable option imho.

Let's see..   

The delay is a good idea, but it does not adress the issue in my opinion-Cruisers spotted at the beginning of the match-gets deleted (rare but an issue), DD perma-spotted and a BB decides to take pot-shots at it from 20km (Plus the usual hail of cruiser fire) or many other frustrating situations. I seriously hope this gets implemented. Yes, it restricts CVs, but it would still be effective with teamplay which should be the main goal with this particular class of ship.

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2 hours ago, Maty83_Cz said:

 

Too restrictive. The idea though is valid, but this would expose the CV to murderous AA if he does not know who is there. Trust me, this is not an answer

 

It was just some raw idea, could use refinement, i can agree on that. :Smile_honoring:

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On 5/17/2019 at 2:00 PM, Colonel_Vessery said:

In order to estimate the impact of aircraft carriers' spotting and scouting capabilities in battles, we will hold a closed test session with special weather settings on the map "North".

 

Overall, four weather scenarios will be tested:

 

  1. Aircraft can't detect ships with AA turned off. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns.
  2. Aircraft can't detect ships with AA turned off during the first 10 minutes of the battle. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns.
  3. Aircraft can't detect ships with AA turned off at the beginning of the battle. After that, over the course of 20 minutes, the air detectability range of ships gradually increases to the current basic value. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns.
  4. Aircraft can't detect ships with AA turned off at the beginning of the battle. After that, over the course of 10 minutes, air detectability range of ships gradually increases to the current basic value. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns.


These test sessions will help us gather the required data to estimate extreme cases and determine steps for improvement.

 

Please note that these mechanics are built as a rough prototype and will only be used to collect stats.

 

These are all four absolutely useless ideas. The data collected will inevitably worthless. 

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I feel like I have to ask just to make sure, you're testing what happens if CVs can't spot by themselves and rely on teamspotting, right?

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12 hours ago, Aotearas said:

I feel like I have to ask just to make sure, you're testing what happens if CVs can't spot by themselves and rely on teamspotting, right?

Sounds like it... 

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On 5/19/2019 at 8:01 AM, Maty83_Cz said:

best change would be to keep the spotting, but you can't see the ship if you are not close enough when it's air spotted (e.g. 10km for a DD, 15 for a cruiser and 20 for a BB or something) If you are further away they will apear on the minimap,

While your suggestions have merit. The impact of your proposed idea isn't optimal still. What will the Cruisers, Battleships do with their 15km-20+ ranges to do? It cancels the need for any distance firing weapon systems. Unless WG decides to alter the all ships gun ranges (dramatically to fit your needs), this idea will not work. 

 

People may say, "So what, you need to close the gap", etc. But what really happens in practice is barely applied. 

 

I believe that the majority of the DDs that have issues with CVs, are not utiltising their detection to their advantage. The detection range for DDs are already very small as it is now. 

 

 

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On 5/23/2019 at 5:10 PM, LowSpeedHighDrag said:

While your suggestions have merit. The impact of your proposed idea isn't optimal still. What will the Cruisers, Battleships do with their 15km-20+ ranges to do? It cancels the need for any distance firing weapon systems. Unless WG decides to alter the all ships gun ranges (dramatically to fit your needs), this idea will not work. 

 

People may say, "So what, you need to close the gap", etc. But what really happens in practice is barely applied.  

 

I believe that the majority of the DDs that have issues with CVs, are not utiltising their detection to their advantage. The detection range for DDs are already very small as it is now. 

 

 

The main problem is getting LOL sniped from ranges you can't fire at or are at the higher ends of your range. This issue comes from someone who knows the annoyance of a Yamato 20k away suddenly seeing your light cruiser hidden behind a small outcrop and takes potshots at it. it would definitely help ships which rely on their stealth more than their sheer tankiness.

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2 hours ago, Maty83_Cz said:

The main problem is getting LOL sniped from ranges you can't fire at or are at the higher ends of your range.

Perhaps, however the main problem is that players aren't fully aware of the intricacies of the game still.

 

2 hours ago, Maty83_Cz said:

someone who knows the annoyance of a Yamato 20k away suddenly seeing your light cruiser hidden behind a small outcrop and takes potshots at it.

Anyone ship with a Spotting plane can do this. It isn't limited to just Yamato.

If someone didn't anticipate such long range shells. That is on them, not the person taking the shot at them.

If that such an huge issue. Go take the captain skill that informs you of incoming shells. Maybe that will help you solve this issue.

 

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