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cpt_edward

camping the whole game

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Hello i would like to suggest something about camping now i know this might pop up frequently but lately i had very crazy battles where 10 ships are behind a single island 

 

1) Reward the top xp earner even in a defeat cause i don't get why me or anyone else is getting punished when i almost have more xp than the winning team 

 

2) Maybe for the 3 xp earners the defeat counts as a draw so their stats don't get punished and also encourages people to MAYBE try and do something 

 

3) Less than 300-400 base xp gets no credits or xp whatsover (depends on tier)

 

4) You need to sail x amount of kmh depends on class   

 

At this point is not fun when you need to hold back 6 ships from the enemy team on your own and what do you get for it absolutely nothing

i saw a dd holding back an entire flank he had more xp than the enemy team what he got ?

a defeat cause the rest 11 people couldn't carry their weight.

 

Thanks for your time 

 

 

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1 minute ago, cpt_edward said:

Hello i would like to suggest something about camping now i know this might pop up frequently but lately i had very crazy battles where 10 ships are behind a single island 

 

1) Reward the top xp earner even in a defeat cause i don't get why me or anyone else is getting punished when i almost have more xp than the winning team 

 

2) Maybe for the 3 xp earners the defeat counts as a draw so their stats don't get punished and also encourages people to MAYBE try and do something 

 

3) Less than 300-400 base xp gets no credits or xp whatsover (depends on tier)

 

4) You need to sail x amount of kmh depends on class   

 

At this point is not fun when you need to hold back 6 ships from the enemy team on your own and what do you get for it absolutely nothing

i saw a dd holding back an entire flank he had more xp than the enemy team what he got ?

a defeat cause the rest 11 people couldn't carry their weight.

 

Thanks for your time 

 

 

 

On a side not, i'm sure i bumped into you yesterday mate?  Recognise the name and i think you was also on the same side. :cap_cool:

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2 minutes ago, Redcap375 said:

i'm sure i bumped into you yesterday mate?

im not sure mate cause i play around 40-50 games per day maybe you did XD

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3 minutes ago, cpt_edward said:

im not sure mate cause i play around 40-50 games per day maybe you did XD

 

Wow, i want your job (no disrespect if you don't tho). :Smile_teethhappy:

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The top xp earners can be a campers too.....high scores are usually for the ones living a long time stacking damage, which is more likely camping in the back.  Long range guns and team mate (CV) spotting make it possible.

 

That is why so many camp to begin with....because they can shoot at something at that range.

 

Therefore if anything they should nerf extreme long gun ranges if camping is what you want to prevent.

 

 

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3 minutes ago, Beastofwar said:

The top xp earners can be a campers too

they absolutely can but thats also a contribution im talking about them people staying at max range without be able to hit something but they still do it anyway.

just had a yamato beign further away than the carrier unable to get 1 shell hit 

 

and rewards those poor guys that are always in the middle of the battle doing things for the win 

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24 minutes ago, cpt_edward said:

Hello i would like to suggest something about camping now i know this might pop up frequently but lately i had very crazy battles where 10 ships are behind a single island 

 

1) Reward the top xp earner even in a defeat cause i don't get why me or anyone else is getting punished when i almost have more xp than the winning team 

 

2) Maybe for the 3 xp earners the defeat counts as a draw so their stats don't get punished and also encourages people to MAYBE try and do something 

 

3) Less than 300-400 base xp gets no credits or xp whatsover (depends on tier)

 

4) You need to sail x amount of kmh depends on class   

 

At this point is not fun when you need to hold back 6 ships from the enemy team on your own and what do you get for it absolutely nothing

i saw a dd holding back an entire flank he had more xp than the enemy team what he got ?

a defeat cause the rest 11 people couldn't carry their weight.

 

Thanks for your time 

 

 

  1. you do not get punished when your team wins without you either, there is no need
  2. a loss is not a draw, this is just a vanity thing as a draw does not change a thing for XP or credits
  3. people who get detonated sure feel happy about that, apart from the fact that not all actions that lead to victory get compensated by an equivalent amount of XP....
  4. that is great when you have the perfect position to win the game for your team, but you get punished for it by the game mechanics....

Maybe, just maybe, think about your suggestions again....

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42 minutes ago, cpt_edward said:

Hello i would like to suggest something about camping now i know this might pop up frequently but lately i had very crazy battles where 10 ships are behind a single island 

 

1) Reward the top xp earner even in a defeat cause i don't get why me or anyone else is getting punished when i almost have more xp than the winning team 

 

2) Maybe for the 3 xp earners the defeat counts as a draw so their stats don't get punished and also encourages people to MAYBE try and do something 

 

3) Less than 300-400 base xp gets no credits or xp whatsover (depends on tier)

 

4) You need to sail x amount of kmh depends on class   

 

At this point is not fun when you need to hold back 6 ships from the enemy team on your own and what do you get for it absolutely nothing

i saw a dd holding back an entire flank he had more xp than the enemy team what he got ?

a defeat cause the rest 11 people couldn't carry their weight.

 

Thanks for your time 

 

 

1) Well we see how that works out with ranked and "saving the star" mechanic..... I did like the idea of heroic resistance of WoT though where epic medals (would be kraken/High caliber etc. here) will give you xp and credits as if you won the game.

2) A draw in this game is counted separatly but is basically a defeat for both teams credit and xp wise, so this suggestion makes no sense.

3) Sometimes a sudden trip back to port is caused by something out of your control (detonation) also getting these low numbers are actualy more common with the players that do push (too much) and try to win (but are too bad/agressive).

4) There is often a time when staying where you are is the right move. If you tie that to "once in a battle" it's easy achievable at the start of the game by going full speed once and going backwards afterwards.

 

Yes in theory game winning moves should be rewarded more, but that is hard to do because there is a code handing out the rewards not a human.

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53 minutes ago, cpt_edward said:

Hello i would like to suggest something about camping now i know this might pop up frequently but lately i had very crazy battles where 10 ships are behind a single island 

 

1) Reward the top xp earner even in a defeat cause i don't get why me or anyone else is getting punished when i almost have more xp than the winning team 

 

2) Maybe for the 3 xp earners the defeat counts as a draw so their stats don't get punished and also encourages people to MAYBE try and do something 

 

3) Less than 300-400 base xp gets no credits or xp whatsover (depends on tier)

 

4) You need to sail x amount of kmh depends on class   

 

At this point is not fun when you need to hold back 6 ships from the enemy team on your own and what do you get for it absolutely nothing

i saw a dd holding back an entire flank he had more xp than the enemy team what he got ?

a defeat cause the rest 11 people couldn't carry their weight.

 

Thanks for your time 

 

 

I totaly agree. I always catched a lot of crap everytime I have suggested something like this in ranked. Every body whine and cry about the poor lever of players in high tiers. Actually giving some carrot to the top players on the loosing team and some whip to the bottom dwellers on winning team should force some players to actually L2P.

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@Miessa3 @ColonelPete

 

thank you for your responce's i know my suggestions are not best or even good at this point i just hope for something to happen something to change this camping mentality cause after some point it wears you down when you are  trying to support and hold back entire flanks on your own meanwhile your team is hiding behind the same rock not really caring for anything.

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59 minutes ago, Redcap375 said:

 

Wow, i want your job (no disrespect if you don't tho). :Smile_teethhappy:

for some reason i think we played together when in ClanLost (LostBoyz) i remember a redcap guy with the exact same picture :fish_happy: 

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17 minutes ago, cpt_edward said:

@Miessa3 @ColonelPete

 

thank you for your responce's i know my suggestions are not best or even good at this point i just hope for something to happen something to change this camping mentality cause after some point it wears you down when you are  trying to support and hold back entire flanks on your own meanwhile your team is hiding behind the same rock not really caring for anything.

Many want that, WG included. The RU BB look like an attempt to change the gameplay.

 

It was already suggested years ago to reduce gun ranges of ships, especially BB or reduce their accuracy at long ranges even more.

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1 hour ago, cpt_edward said:

Hello i would like to suggest something about camping now i know this might pop up frequently but lately i had very crazy battles where 10 ships are behind a single island 

 

1) Reward the top xp earner even in a defeat cause i don't get why me or anyone else is getting punished when i almost have more xp than the winning team 

 

2) Maybe for the 3 xp earners the defeat counts as a draw so their stats don't get punished and also encourages people to MAYBE try and do something 

 

3) Less than 300-400 base xp gets no credits or xp whatsover (depends on tier)

 

4) You need to sail x amount of kmh depends on class   

 

At this point is not fun when you need to hold back 6 ships from the enemy team on your own and what do you get for it absolutely nothing

i saw a dd holding back an entire flank he had more xp than the enemy team what he got ?

a defeat cause the rest 11 people couldn't carry their weight.

 

Thanks for your time 

 

 

I completely agree with this post. However, like others have pointed out, there are flaws in your idea's.

 

The players you are talking about will NOT change. No matter what you do to incentivise them, they either do not care, or are so clueless about the game mechanics they won't realise.

 

As far as i can tell, there are three options:

 

1) Ask nicely that they move up to support their team and do their job whilst praying to Thor and Odin

 

2) Write them off as lost causes and use them as meat shields/distractions while you try to farm damage, XP and the win

 

3) Get frustrated, get salty in chat and point out they are bad players (It'll make you feel better but will lead to chat bans eventually)

 

These players will ruin the game and your enjoyment if you allow them. Sadly, i don't think there is anything that can be done as these players are not breaking any game rules even though they are literally spoiling it for others.

 

The RU BB's seem like a way WG are trying to counter it. But lets be honest, the players you are talking about will still stay at the back in the RU BB's. They'll just be even more useless now due to the gun inaccuracy :Smile_facepalm:

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Define camping.

 

Is it sitting bow on at range while shooting targets because DDs all have 15km torps at tier 10? Is it sitting behind a island dealing ranged fire and ready to mash radar soon as the enermy DD is spotted? Is it siting at range in a cruiser like zao dealing ranged attacks while dodging incoming fire? Is it sitting in smoke like a Minotaur or Harugumo?

 

In war "Camping" is the best strategy as why would you want to give up the favorable ground and fight on the enemies terms?

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15 minutes ago, AirSupremacy said:

I recommend playing CV to sink campers :D

unfortunately i can't sink my own team

cause the enemy team is fine pushing supporting and everything 

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I dont think just mindlessly adding value to the amount of km you sail is a good thing. Many bots might abuse this. The only healthy way to overcome this camping meta is to buff brawlers. Thats the only way and they deserve it. No brawler can come close to his desired destination without losing half his hp with all the detection going around.

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12 minutes ago, cpt_edward said:

unfortunately i can't sink my own team

cause the enemy team is fine pushing supporting and everything 

Sometimes giving sensible ingame commands to cap "abc" can help...But only sometimes :p

 

Playing as DD or CV on the own team helps avoid team clutter.

I had a match yesterday where it was 2x CV & all other players where DD`s, such MM setups are always on the move.

 

Taking a central position in smoke as AA ship can also sometimes help to unclog the team pipe.

 

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5 minutes ago, AirSupremacy said:

Sometimes giving sensible ingame commands to cap "abc" can help...But only sometimes :p

the only thing i ever came close to do and they would accually hear it was to keep torping some bb's with my cv without damaging them to make them turn towards the battle felt like a sheperd trying to put sheeps into the stable

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Well I'm a noob, so don't know anything, but what I seem to see are those busy ships zipping around at mid range, trying to avoid being shot while getting the odd shot in themselves, and then longer range ships are pumping in consistent fire from a comfortable position.

 

I don't think having a bigger view of the map is camping, and even in real life the Bismarck never thought it was ever a good idea to get in close in order to survive. However sitting at the back and not looking at the map, and not reacting to the changing flux of the battle could be called camping. So it comes to denigrating a perfectly valid tactic in the game, the big picture of consistent damage, and making the bogus comparison with players who sail around oblivious of the situation, and players can do this at mid and close range as well.

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17 hours ago, 250swb said:

Well I'm a noob, so don't know anything, but what I seem to see are those busy ships zipping around at mid range, trying to avoid being shot while getting the odd shot in themselves, and then longer range ships are pumping in consistent fire from a comfortable position.

 

I don't think having a bigger view of the map is camping, and even in real life the Bismarck never thought it was ever a good idea to get in close in order to survive. However sitting at the back and not looking at the map, and not reacting to the changing flux of the battle could be called camping. So it comes to denigrating a perfectly valid tactic in the game, the big picture of consistent damage, and making the bogus comparison with players who sail around oblivious of the situation, and players can do this at mid and close range as well.

What he said

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Lets strait some facts :)

 

- camping in this game as here from beta, only reasons are different

  • I pay more repair if my ships gets dmged (yes it was true in begging, last 3 years it is not)
  • I camp because torpedos/fires are OP...i burn, i flood
  • i camp because of CV (most idiotic answer possible because CV dont care how far are you from cap, he care if you are alone or in group)
  • i am pro sniper, and BBs should be played like HE spamers ith spoter plane on - aka we have alot of very poor skilled players latelly

 

- who is responsible for camping

  • nerf cryers who gave excuse to simplify this game so "cryes" could have fun, instead of forcing them to learn the game
  • WG by giving tools to campers to do "solid dmg" aka inventing idiotic ships that actualy benefit from 20 km HE spam and camping (Conquereor for instance)
  • whole playerbase who constntly are giing excuse to them in form of OPnes of something

 

- is it getting better

  • new RU line is going into right direction
  • now we need across all ships and tiers implementing simmilar sistem as RU BBs, bonus/malus system regarding commng closer or sniping
  • increase (drasticaly) rewards for tanking, capping (non dds ships), giving bonus in EXP to players who do not camp, and reducing importance of DMG to EXP gains

 

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20 hours ago, veslingr said:

- is it getting better

  • new RU line is going into right direction

This won't make a blind bit of difference, all you will have now is the same people playing the same way but hitting even less. RU BBs will be strong for people who understand how the game works.

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