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ST: Changes to test ships

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French destroyer Kleber, tier X.

 

  • Increased detectability range by sea from 7.98 to 8.88 km;
  • Increased detectability after firing main guns in smoke from 3.21 to 3.3.

 

The ship has impressive firepower, aided by the "Main Battery Reload Booster" consumable and good concealment, which gave her a great advantage in fights with destroyers. These changes will allow her classmates time to detect her and avoid a conflict with Kleber.

 

British aircraft carrier Indomitable, tier VIII.

 

  • Maximum rocket damage reduced from 2350 to 2100.

 

The damage reduction is due to the aircraft carrier's excessively high efficiency in combat.

 

Japanese cruiser Yoshino, tier X.

 

  • Rudder Shift Time reduced from 15 to 13.9 sec;
  • New torpedoes added:
    • Reload time: 171 s; 
    • Maximum damage: 23 767; 
    • Speed: 67 knots; 
    • Range: 12 km; 
    • Detectability range: 1.7 km.

 

Rudder Shift Time is now aligned with cruiser Azuma. 

The possibility of having two types of torpedoes available is being considered for the cruiser, and in the upcoming iteration we're going to test a new variant: These torpedoes feature medium range, high damage and speed, as well as an improved detectability.

 

French cruiser Bayard, tier VIII.

 

  • Increased fore and aft end plating from 13 to 16 mm;
  • Firing Range of the main battery was reduced from 17.4 to 16.4 km.

 

Due to the successful combination of combat characteristics, Bayard showed good combat effectiveness and was a very hard-to-hit target for enemy ships. Her reduced range will move the cruiser closer to the enemy and make combat actions against Bayard more effective.

The increase in the plating's thickness will allow her to bounce the shells from guns of up to 220 mm caliber. This change will be especially noticeable at medium and close ranges.

 

Japanese destroyer Yudachi, tier VII.

 

  • Torpedo detectability range reduced from 2.5 to 1.9 km;
  • Torpedo reload time reduced from 101 to 91 seconds.

 

Despite the fact that torpedoes with a range of 15 km are a definite plus, their high visibility did not allow Yudachi to fully realize this potential. Along with a reduced reload time, Yudachi will become a more dangerous opponent.

 

Soviet battleship Kremlin, tier X.

 

  • Increased Sigma parameter from 1.7 to 1.8;
  • Main battery reload time reduced from 34 to 33 seconds.

Kremlin is distinguished by strong armor, reliable torpedo bulges and a large pool of hit points, but she has inferior firepower compared to other tier X battleships. With the new gun characteristics, she will shoot more often and more accurately, which will be especially noticeable at medium to short distances.

 

British battleship Monarch_T, tier VIII.

 

  • Increased Sigma parameter from 1.8 to 1.9;
  • The percentage of recoverable hitpoints from casemate (non-citadel) damage by the Repair party is reduced from 85% to 75%.

 

The increased accuracy will allow her to more effective deal damage in battles. 

 

British battleship Conqueror_T, tier X.

 

  • The percentage of recoverable hitpoints from casemate (non-citadel) damage by the Repair party is reduced from 85% to 75%.

 

The changes to the repair party consumable are being made due to the ships' excessive performance, but even with them, Monarch_T and Conqueror_T will remain in the leading positions in regards to the number of restorable hit points.

 

American destroyer Benham, tier IX.

 

  • Torpedo Range increased from 9.2 to 10.5 km;
  • Torpedo Speed increased from 55 to 65 knots;
  • Torpedo detectability range increased from 1.1 to 1.4 km;
  • Torpedo reload time reduced from 98 to 85 seconds;
  • Maximum torpedo damage reduced from 16 633 to 15 200.

 

The destroyer's concept involves torpedo gameplay and their previous iteration did not allow her to utilize them effectively. These changes will increase the effectiveness of the torpedoes due to greater speed and range, as well as less recharge time, but with less maximum damage.

 

Please note that the information in the Development Blog is preliminary.

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While I agree with most of the changes, I don't understand why Kleber got a concealment nerf without anything in return.

No smoke, no heal, and bad concealment? really? Kleber will be utterly destroyed by CVs, and by everything else as well now.

Awesome.

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[PUPSI]
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Vor 1 Minute, elblancogringo sagte:

without anything in return.

it is nerfed because it is too strong, so it doesn't make sense to compensate the nerf with a buff...

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I suppose the only reason the Popeda/Slava isn't mentioned is because she was sent to Gulag for overperforming, right?

 

Right!?

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Just now, Klopirat said:

it is nerfed because it is too strong, so it doesn't make sense to compensate the nerf with a buff...

Maybe it was not said properly.

I believe nerfing the concealment was not the way to go.

It was already spotted from the moon for CV players compared to other DDs. Now it's just gonna be a joke.

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Kremlin buff? Not with that 60mm deck plate! Give it it back its 50mm deck plate and then you can give it the improved sigma and reload! And where is Slava nerf? Do you thing that ships is alright? 

Please nerf it you know it is OP or broken or anything that is not healthy for this game! 

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Maybe you should consider giving the Tier IX and X FR DD a repair consumable.

Even one charge could help.

The RU DD got that too in exchange for smoke (some even with smoke).

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On 5/16/2019 at 3:26 PM, Animalul2012 said:

Kremlin buff? Not with that 60mm deck plate! Give it it back its 50mm deck plate and then you can give it the improved sigma and reload! And where is Slava nerf? Do you thing that ships is alright? 

Please nerf it you know it is OP or broken or anything that is not healthy for this game! 

Agreed. Even the supercruiser can't pen the decks of those ships. Insane.

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On 5/16/2019 at 2:17 PM, elblancogringo said:

Maybe it was not said properly.

I believe nerfing the concealment was not the way to go.

It was already spotted from the moon for CV players compared to other DDs. Now it's just gonna be a joke.

It was still performing too well while her gameplay is a lot of fun. This way other DDs get a bit more options once the Kleber gets spotted and the Kleber has to take a bit more risk when it comes to launching torpedoes. If we see the need to compensate for that change, we will do this like for any other ship - but right now we consider this change to put the Kleber in a good spot without changing her playstyle.

 

On 5/16/2019 at 3:26 PM, Animalul2012 said:

Kremlin buff? Not with that 60mm deck plate! Give it it back its 50mm deck plate and then you can give it the improved sigma and reload! And where is Slava nerf? Do you thing that ships is alright? 

Please nerf it you know it is OP or broken or anything that is not healthy for this game! 

Have you played her? The Kremlin is a ship that needs to take a position at the front of the fleet, thus it will get focused a lot - that's the reason why she is very tanky to be able to hold her ground.

 

Once we have more info on Slava, we'll share it.


Greetings, Crysantos

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6 hours ago, Crysantos said:

It was still performing too well while her gameplay is a lot of fun. This way other DDs get a bit more options once the Kleber gets spotted and the Kleber has to take a bit more risk when it comes to launching torpedoes. If we see the need to compensate for that change, we will do this like for any other ship - but right now we consider this change to put the Kleber in a good spot without changing her playstyle.

I can understand why WG did this, but I'm confused, at this point Mogador looks more attractive than Kleber. As the T10 of the line, Kleber should be the pinnacle we want to reach, but I see a similar pattern here than what happened with Kitakaze and Harugumo. But Harugumo has more firepower so the difference in handling and concealment can balance, but arguably the difference between both of them is not what it should be, imho of course.

For French DDs, without smoke or heal, the importance of concealment is extreme, especially with such an ambush playstyle that is highly skill-based and doesn't allow many mistakes. Actually, I even think that balancing an ambush playstyle ship by changing her concealment to such a high value is against the design of the playstyle itself. And U.K. DDs with their short smokes and good concealment will be the nightmare of French DDs. Anyway, if you don't plan to change Mogador, or lower the nerf of Kleber, I believe many people will stop the grind at tier 9.

Regards

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Kleber was made to fix the design faults of Mogador, so Moggie should reflect those issues: slower turret traverse and RoF than her Tier X sister. Everything else should be pretty much the same. 

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