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nmnp13

Thoughts about the new RU BB's

Which radar idea seems the best  

20 members have voted

  1. 1. Which radar idea seems the best

    • "Normal radar" with decrease effective range depending on ship type.
      5
    • AA radar , increased AA accuraty.
      4
    • "Lock on radar" , massive boost to accuraty.
      11

81 comments in this topic

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From tier 5 up to tier 7 , every single one of them has been disappointing to say the least. It has been advertised that the accuracy increases the closer you are to the enemy , however i have been getting everything but accurate shots on target. The guns arent that powerfull and with the slow rate of fire , as well the painfully slow turret traversse speed makes them for me kinda suck in general. AA is average , armor is decent , maneuverability is decent . 

  • Would really appreciate if WG gave them an actual accuraty buff within short ranges , maybe 2.0 sigma or a bit more up to or below 12km.
  • Plus i know WG decided to remove the special radar , since it wasnt that usefull , so why dont they add it with the same duration but this time it will spot BB's and CV's at 10km , CA's at 7,5 and dd's at 5km.
  • Or add an "AA radar" where every AA still operational within the ship would get a boost to the hit probability 95% or even 100% , sounds kinda American but still.
  • Or even an "Improved accuraty radar" , where you could lock on to ONE ship and get a ridiculous accuracy boost for 1 minute for both main and secondary armaments. This would only work if the ship being targeted was spotted and it wouldnt spot anything by itself.

 

 

Thanks for you time.

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10 minutes ago, nmnp13 said:

From tier 5 up to tier 7 , every single one of them has been disappointing to say the least. It has been advertised that the accuracy increases the closer you are to the enemy , however i have been getting everything but accurate shots on target. The guns arent that powerfull and with the slow rate of fire , as well the painfully slow turret traversse speed makes them for me kinda suck in general. AA is average , armor is decent , maneuverability is decent . 

  • Would really appreciate if WG gave them an actual accuraty buff within short ranges , maybe 2.0 sigma or a bit more up to or below 12km.
  • Plus i know WG decided to remove the special radar , since it wasnt that usefull , so why dont they add it with the same duration but this time it will spot BB's and CV's at 10km , CA's at 7,5 and dd's at 5km.
  • Or add an "AA radar" where every AA still operational within the ship would get a boost to the hit probability 95% or even 100% , sounds kinda American but still.
  • Or even an "Improved accuraty radar" , where you could lock on to ONE ship and get a ridiculous accuracy boost for 1 minute for both main and secondary armaments. This would only work if the ship being targeted was spotted and it wouldnt spot anything by itself.

 

 

Thanks for you time.

  • you are still too far away, the guns are deadly accurate and powerful
  • you are insane, will not happen
  • that is basicly defensive fire, will not happen
  • would be too strong, will not happen
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Wtf, from my clans experience, the tier 5 ru bb is the most broken op ship ever.

 

And from personal experiences, the tier 6 is just as broken. Ive played two games in it, one at t6 while eating breakfast half sleeping doing 140k damage by playing really badly. And one vs tons of tier 8 where i did 120k damage and pretty much held the flank on my own.

 

I really dont think these ships need buffs.

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For your pain and suffering they will bring Slava out, a TX Stalingrad V2.0 with railguns and best penetration yet, the only thing you must do is suck enough WG D to get it.

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45 minutes ago, nmnp13 said:

Or even an "Improved accuraty radar" , where you could lock on to ONE ship and get a ridiculous accuracy boost for 1 minute for both main and secondary armaments. This would only work if the ship being targeted was spotted and it wouldnt spot anything by itself. 

 

31 minutes ago, ColonelPete said:
  • would be too strong, will not happen

 

 

Funny (or should one say terrifying) thing is, that all the Helloween and Aprils Fool special scenarios were testing grounds for whole new mechanics for the game. And we had this ridiculous accuracy consumable for the Halloween version of the North Carolina. I remember getting EIGHT citadells hit out of nine shells with that ship.

Spoiler

shot-18_11.02_12_47.06-0014.thumb.jpg.c1d7c07d59cc71685560c0f6a202e13b.jpg

 

That shows that the very basic idea is already in the minds of the developer. Let's just hope they will never bring up this idea for the normal prod servers.

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T5 is the most OP thing since stalinbad. armor what can bounce yama shells at t5.

 not tried t6

 

t7 is good, not amazing. but good. the accuracy is sure noticeable <10km very tight groups - that said shooting bow on targets is still iffy and 2 - 3 shells will land. 

 

t8 is good. even when in a t10 game, i feel absolutely fine as long as i dont over - extend into flame - thrower land. 

 

i can quite happily bow tank / brawl other t10 bbs and dish out some decent damage and absorb quite a lot with the angled bow. 

 

only downside T8 has that slow Traverse :P 

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3 hours ago, thiextar said:

Wtf, from my clans experience, the tier 5 ru bb is the most broken op ship ever.

 

And from personal experiences, the tier 6 is just as broken. Ive played two games in it, one at t6 while eating breakfast half sleeping doing 140k damage by playing really badly. And one vs tons of tier 8 where i did 120k damage and pretty much held the flank on my own.

 

I really dont think these ships need buffs.

I think they do, range buffs on all, Vlad needs a spotter plan,and those reload times, why are they set at 3 seconds, thats way too long.

 

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4 minutes ago, NoobySkooby said:

I think they do, range buffs on all, Vlad needs a spotter plan,and those reload times, why are they set at 3 seconds, thats way too long.

 

I mean the range and dispersion stuff isnt so much an issue with the ships themselves as with the current meta. If the ships had been released before 8.0, they would be considered much stronger, because their intended playstyle would actually be viable.

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7 minutes ago, thiextar said:

I mean the range and dispersion stuff isnt so much an issue with the ships themselves as with the current meta. If the ships had been released before 8.0, they would be considered much stronger, because their intended playstyle would actually be viable.

Lol I just saw what I wrote 3 seconds in stead of 33 seconds, imagine nay BB with a 3 second reload, how nice would that be, OP,  ha ha no way, lol

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Yay, yet another max range BBaby failing to understand that these BBs need to be close to mid to be effective.

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7 minutes ago, Zemeritt said:

Yay, yet another max range BBaby failing to understand that these BBs need to be close to mid to be effective.

Too be honest this is difficult in the current meta that favours very long-long range combat, of course pushing is possible and everything, but i’ve given up with that with my jean bart. I might as well bash my head against a wall for all the good it does.

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3 minutes ago, CptBarney said:

Too be honest this is difficult in the current meta that favours very long-long range combat, of course pushing is possible and everything, but i’ve given up with that with my jean bart. I might as well bash my head against a wall for all the good it does.

it works, problem is the carriers focus the living crap out of you if you try to bow tank in the frontline, at least thats my exp with comrade lenin, and only high caliber HE can hurt this ship really
Jean Bart has some wierd fetish losing at least 1 of its turrets in close range, so i gave up, especially when i ended up 3 times in a row with both turrets knocked out and still had 50k hp left....

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30 minutes ago, ApolloF117 said:

it works, problem is the carriers focus the living crap out of you if you try to bow tank in the frontline, at least thats my exp with comrade lenin, ...

Carriers focus the living crap out of RU BBs either

- because novelty factor

- after novelty wears off: because they know how stupidly broken they are.

 

Simple as that.

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5 hours ago, nmnp13 said:

From tier 5 up to tier 7 , every single one of them has been disappointing to say the least. It has been advertised that the accuracy increases the closer you are to the enemy , however i have been getting everything but accurate shots on target. The guns arent that powerfull and with the slow rate of fire , as well the painfully slow turret traversse speed makes them for me kinda suck in general. AA is average , armor is decent , maneuverability is decent . 

  • Would really appreciate if WG gave them an actual accuraty buff within short ranges , maybe 2.0 sigma or a bit more up to or below 12km.
  • Plus i know WG decided to remove the special radar , since it wasnt that usefull , so why dont they add it with the same duration but this time it will spot BB's and CV's at 10km , CA's at 7,5 and dd's at 5km.
  • Or add an "AA radar" where every AA still operational within the ship would get a boost to the hit probability 95% or even 100% , sounds kinda American but still.
  • Or even an "Improved accuraty radar" , where you could lock on to ONE ship and get a ridiculous accuracy boost for 1 minute for both main and secondary armaments. This would only work if the ship being targeted was spotted and it wouldnt spot anything by itself.

 

 

Thanks for you time.

You're clearly playing them wrong. They don't need any more help, and this is a fact.

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Well after seeing all this responses , i reached the conclusion that i might be a bit crap with playing the RU BB's :Smile-_tongue:.

Also yeah i forgot to take out the tier 5 from the post , it has ridiculous armor. Still thanks to everyone for the responses , it helps me learn and become better !

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T5 just needs a bit of love with the HE damage and AA.

T7/T8 meh !

 

Now for me the most fun Russia is T7 Lazo, yes a cruiser, great range and accurate, just needs hydro and a wee boost on the rudder shift.

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Well i must be playing the Vlad wrong, that said why bother when I have the Richelieu and NC in port, both far better ships.

 

Also tried the T5 OP thingy, speed is impressive, gun reload let me down, then I tried my first game in the Kongo, this ship single handedly is better at everything than the Russian one, oh boy what a beautiful revelation that was:cap_like:

 

So my thoughts on Russian BB's, Lenin would turn in his grave, not sure where the supposed Russian bias come in, but thoroughly unimpressed with them, and waht is this where the Lazo has like 17'3 Km range, and the Vlad only has 18 km?

 

Some devs should go to Gulag, lol

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3 hours ago, NoobySkooby said:

Well i must be playing the Vlad wrong, that said why bother when I have the Richelieu and NC in port, both far better ships.

 

Also tried the T5 OP thingy, speed is impressive, gun reload let me down, then I tried my first game in the Kongo, this ship single handedly is better at everything than the Russian one, oh boy what a beautiful revelation that was:cap_like:

 

So my thoughts on Russian BB's, Lenin would turn in his grave, not sure where the supposed Russian bias come in, but thoroughly unimpressed with them, and waht is this where the Lazo has like 17'3 Km range, and the Vlad only has 18 km?

 

Some devs should go to Gulag, lol

you realise the T5 RU BB has the most OP armor scheme in the entire game - it can bounce yama shells off the bow. reload is slightly slower - you will lose a few salvos over the course of a match. that is made up by the pin - point accuracy you get at <10km while almost all other BBs will shotgun around you. 

 

tbh if you lose a brawl at <10km against another BB what isn't RU or perhaps german in the RU BBs its player error. 

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They are low-floor high-ceiling - easily punished if caught broadside but with excellent protection when properly angled, good firing angles and hard-hitting guns. You just can't potato-derp like the German or British BBs let you get away with sometimes. 

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44 minutes ago, MaxL_1023 said:

...You just can't potato-derp like the German or British BBs let you get away with sometimes. 

That does not sound like low floor ships...

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22 minutes ago, ColonelPete said:

That does not sound like low floor ships...

The Izmail definetly does not clasify as this, what with her 20mm citadel roof..

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6 hours ago, kingzy2013 said:

you realise the T5 RU BB has the most OP armor scheme in the entire game - it can bounce yama shells off the bow. reload is slightly slower - you will lose a few salvos over the course of a match. that is made up by the pin - point accuracy you get at <10km while almost all other BBs will shotgun around you. 

 

tbh if you lose a brawl at <10km against another BB what isn't RU or perhaps german in the RU BBs its player error. 

Whatever, I played the T5 Russian, and then the Kongo, my preference is for the Kongo, far better ship in my eyes, any ship with long range guns is the better ship.

 

same at tier 8 NC and Richelieu, Tirpitz and Bismarck, all better than the Vlad, the mighty massa can be forgiven due it's spotter plane and awesome secondaries

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