anonym_cwVecOS6ecVy Players 2,021 posts Report post #1 Posted May 6, 2019 Commanders, We continue to work on improving the gameplay of aircraft carriers and today we would like to tell you about the changes that are being prepared for the next few updates. Please remember that plans sometimes change. The information below is preliminary: deadlines may be moved, and a little later new points may be added. 1. Update 0.8.4 will bring a period of time at the beginning of each battle during which aircraft carrier squadrons will be unable to take off due to them having to go through some initial servicing. This change, taking into account the time it takes squadrons to reach the targets, will allow ships on both teams to start moving to the control points and take advantageous positions before any squadrons are in the air. 2. The Engine Cooling consumable has been standardized for all aircraft. Now the consumable will give the same increase in speed at all tiers - 35 knots (40 for Japanese aircraft and attack aircraft of all nations) and equally slow down the aircraft by 17.5 knots (20 for Japanese aircraft and attack aircraft of all nations). The change will reduce the effectiveness of squadrons as scouts and also the strike potential at the highest tiers. 3.In Update 0.8.4 we plan to change the interaction between destroyers and dive bombers with HE bombs, while maintaining the effectiveness of this type of aircraft against other ship classes. Now, due to the mechanics of aiming and scattering, it is relatively easy to hit a destroyer with a large number of high-explosive bombs. This in itself is normal, but there is a problem: evasive maneuvers on the part of the destroyer being attacked by bombers don’t do enough to prevent being hit. To solve this problem, the required drop height of bombs will be increased, the shape of the aiming ellipse will be changed, and the scattering of the bombs will be adjusted. Now the ellipse will be elongated and narrow, with an increased chance of bombs falling closer to the edge of the ellipse and a reduced chance of them falling closer to the center. Thus, the squadron’s choices of timing and approach to a small target such as a destroyer will be more important, and destroyers will have more opportunities for counter-play against bombers. For example, hitting a destroyer that is perpendicular to the line of approach of the bombers will be much more difficult. In order to keep the interaction of bombers with the rest of the classes at the same level, we changed their aiming parameters. Aiming will now be faster and will begin in the preparation for the attack, and maneuvers of the flight will not influence the spread. These changes can be tested on the Public Test for Update 0.8.4. 4.In future updates, we plan to improve the ship autopilot function and "teach" it to avoid obstacles. This way you will be able to put one point on the map, and the autopilot will plot a route to bypass the Islands. If a collision (for example, in a narrow strait) with an island still happens, the autopilot will bring the ship back to open water and send it further along the route. 5. Some good news for fans of co-op and training room combat will be the addition of aircraft carrier bots in these modes. However, bots will not yet be making an appearance in Scenario mode. The bots will first need to be “taught” how to execute the unique actions that occur in this game mode. 6. The mechanics of the priority AA sectors will be completely redesigned. We decided to change not only the visual component, but also to significantly improve the interaction of the ship with squadrons. It is too early to talk about any details, but the main goal that we want to achieve is for the player to get more effective AA with the proper use of the priority AA sectors and the choice of appropriate skills and upgrades. 7. In future updates credits and experience rewards currently earned from shooting down aircraft will be transferred to damage dealt to aircraft. In Update 0.8.4 we will add this indicator to the post-combat statistics, but in order to make this change to the economy, we want to sure of the stability. Therefore, changes to the economy will occur after the change to the priority AA sector in a couple of months (after the statistics become stable). Around the same dates, we plan to update the achievements related to airplanes. Once again, we remind you that this is a preliminary and possibly incomplete list of changes that are planned to be implemented in the game. We will continue to inform you about plans and future changes. Thank you for your honest and constructive feedback. Good luck in Battle! Source: 2 1 Share this post Link to post Share on other sites
anonym_cwVecOS6ecVy Players 2,021 posts Report post #2 Posted May 6, 2019 ST, changes to Graf Zeppelin and Hakuryu Graf Zeppelin bombers got several improvements: - Armor penetration increased by 11 mm.- Attack time increased from 6 to 8 s. - Bomb falling speed increased by 13%. - Inner and outer ellipses slightly reduced in size. Due to the behavior of the aircraft at the beginning of the attack, the use of Graf Zeppelin dive bombers is noticeably different from the dive bombers of other aircraft carriers. These changes will make the use of Graf Zeppelin squadrons more comfortable. Hakuryu’s alternative J5N Tenrai Type 91 mod. 8 torpedo bombers also got some improvements: - Attack preparation time reduced from 5 to 2.5 s. - Aiming speed during preparation increased. - Attack time lowered from 10 to 8 seconds. - Torpedo arming range reduced from 1182 m to 698 m. - The smallest possible spread of torpedoes slightly reduced. - Time between attacks decreased from 4 to 2 s. - The Repair consumable regenerates half the HP that it does on the standard torpedo bombers. - Damage reduction during attacks removed. - Unlike other squadrons, J5N Tenrai Type 91 mod. 8 are vulnerable to AA fire at all stages of the attack, but the squadron returns under the player's control immediately after the drop. Hakuryu offers two concepts of torpedo bombers: the main ones imply standard use, and the alternative ones encourage attacking from a distance. The changes will increase the effectiveness of the second option. Hakuryu J5N Tenrai Type 91 mod. 8 will be most effective as a ranged weapon which requires more skill. If used correctly, they will reward the player with great damage due to each flight’s 4 torpedoes. Consider their vulnerability: when entering the middle AA zone, the entire squadron is likely to be lost. Changes to Hakuryu can be tested on the Public test for 0.8.4. Please note that the information in the Development Blog is preliminary. 3 Share this post Link to post Share on other sites
veslingr Players 2,975 posts 477 battles Report post #3 Posted May 6, 2019 Nothing about limiting MM to 1 CV per side :( ...rest are small adjustments minor to gameplay 1 Share this post Link to post Share on other sites
[N-L-L] peoplescavalry Players 531 posts 13,011 battles Report post #4 Posted May 6, 2019 So it’s a nerf to RN carpet bombs then? Thanks a bunch WG. 1 Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,376 battles Report post #5 Posted May 6, 2019 *Laughs in Big E with rockets* 6 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #6 Posted May 6, 2019 *LAUGHS IN ENTERPRISE* 6 Share this post Link to post Share on other sites
[SM0KE] Norris_of_Quirm Players 98 posts 1,510 battles Report post #7 Posted May 6, 2019 12 minutes ago, Feldpropst said: 6. The mechanics of the priority AA sectors will be completely redesigned. We decided to change not only the visual component, but also to significantly improve the interaction of the ship with squadrons. It is too early to talk about any details, but the main goal that we want to achieve is for the player to get more effective AA with the proper use of the priority AA sectors and the choice of appropriate skills and upgrades. (emphasis added) I thought this bit was interesting - presumably, this is WG saying that they realise that much of the stuff that impacts AA is largely useless at the moment. This recalls the various conversations on here apropos AFT being no use for AA purposes, plus AA sector reinforcement often being of dubious benefit... 1 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #8 Posted May 6, 2019 Vor 16 Minuten, Feldpropst sagte: To solve this problem, the required drop height of bombs will be increased, the shape of the aiming ellipse will be changed, and the scattering of the bombs will be adjusted. Now the ellipse will be elongated and narrow, with an increased chance of bombs falling closer to the edge of the ellipse and a reduced chance of them falling closer to the center. HAHAHAHAHAHA! You reap what you sow!☆♡☆ Now the BBs will cry in pain! We got the biggest Buff to CVs since rework! ♡☆♡ Midway HE Bombs will destroy BBs so hard now i can already imagine the tears in chat! You have finally done it anti CV crowd and you brought this upon yourselves! Hitting DDs with Bombs was never a problem and now you will enjoy being permaspotted and shat on by rocket snipers while we burn your BBs to crisp! Hilarious! ☆ This was so predictable but still feels so fantastic to see it actually happen!♡ Midway will be even stronger now ♡☆♡ 4 3 1 Share this post Link to post Share on other sites
[-AP-] thiextar Players 3,503 posts 9,933 battles Report post #9 Posted May 6, 2019 1 minute ago, Norris_of_Quirm said: (emphasis added) I thought this bit was interesting - presumably, this is WG saying that they realise that much of the stuff that impacts AA is largely useless at the moment. This recalls the various conversations on here apropos AFT being no use for AA purposes, plus AA sector reinforcement often being of dubious benefit... Im hoping this means a rework to at the very least: aft, dfaa, and sector reinforcement. Other than that, they are mostly talking about small balance changes, which of course wont fix the fundamental issues with carriers. 2 Share this post Link to post Share on other sites
veslingr Players 2,975 posts 477 battles Report post #10 Posted May 6, 2019 1 minute ago, thiextar said: Im hoping this means a rework to at the very least: aft, dfaa, and sector reinforcement. Other than that, they are mostly talking about small balance changes, which of course wont fix the fundamental issues with carriers. Nop. they talk about priority sectors and not about other things like aft, bft or def aaa Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #11 Posted May 6, 2019 Wait, they changed it so that every DB gets Enterprise DB aiming behavior (no penalty while maneuvering). This is a nerf technically speaking. I am now sad. 2 Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,114 battles Report post #12 Posted May 6, 2019 Good changes for dds, although I have no idea how the DB changes will impact gameplay. BBQ ^10 for BBs and SUpercruisers? Also nice to see WG notice AA skills dont seem to do anything but tickle planes. 7 minutes ago, L0V3_and_PE4CE said: Midway HE Bombs will destroy BBs so hard now i can already imagine the tears in chat! You have finally done it anti CV crowd and you brought this upon yourselves! Hitting DDs with Bombs was never a problem and now you will enjoy being permaspotted and shat on by rocket snipers while we burn your BBs to crisp! Hilarious! ☆ Don't you normally argue those things are useless? 2 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #13 Posted May 6, 2019 25 minutes ago, Feldpropst said: Aiming will now be faster and will begin in the preparation for the attack, and maneuvers of the flight will not influence the spread @El2aZeR no longer Enty has her unique gimmick Share this post Link to post Share on other sites
[-AP-] thiextar Players 3,503 posts 9,933 battles Report post #14 Posted May 6, 2019 9 minutes ago, veslingr said: Nop. they talk about priority sectors and not about other things like aft, bft or def aaa the main goal that we want to achieve is for the player to get more effective AA with the proper use of the priority AA sectors and the choice of appropriate skills and upgrades. v v v v v v v -------->and the choice of appropriate skills and upgrades.<--------- ^ ^ ^ ^ ^ ^ Anyways, unless they make major changes to these mechanics, it wont make a difference, meta will stay as it is. I dont think wargaming understands that it is the basic principle of carriers that goes against the game. 2 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #15 Posted May 6, 2019 Gerade eben, GulvkluderGuld sagte: Good changes for dds, although I have no idea how the DB changes will impact gameplay. BBQ ^10 for BBs and SUpercruisers? Also nice to see WG notice AA skills dont seem to do anything but tickle planes. Don't you normally argue those things are useless? Not in my hands ♡ 1 Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #16 Posted May 6, 2019 2 minutes ago, El2aZeR said: Wait, they changed it so that every DB gets Enterprise DB aiming behavior (no penalty while maneuvering). This is a nerf technically speaking. I am now sad. I mean, you could still be worse of, like Kaga. I don't wanna use those crap rockets. Also using 40 knot 8 km torps on Haku is still questionable imo. Also because anything but stand-off torping is practically a one-way trip. Share this post Link to post Share on other sites
[FABER] Bics93 [FABER] Players 617 posts 6,307 battles Report post #17 Posted May 6, 2019 8 minuti fa, El2aZeR ha scritto: Wait, they changed it so that every DB gets Enterprise DB aiming behavior (no penalty while maneuvering). This is a nerf technically speaking. I am now sad. Relative nerf to Enterprise you mean? I’ve just started grinding Ranger to get Midway, do you think this announced changes will affect heavily USA silver CVs? Will Midway still be worth the time spent to grind? 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #18 Posted May 6, 2019 Gerade eben, Bics93 sagte: Relative nerf to Enterprise you mean? I’ve just started grinding Ranger to get Midway, so you think this announced changes will affect heavily USA silver CVs? Will Midway still be worth the time spent to grind? Midway will be MORE THEN WORTH IT oh damn yes go for her you will destroy the whole game! ☆♡☆ 1 1 Share this post Link to post Share on other sites
veslingr Players 2,975 posts 477 battles Report post #19 Posted May 6, 2019 Just now, thiextar said: the main goal that we want to achieve is for the player to get more effective AA with the proper use of the priority AA sectors and the choice of appropriate skills and upgrades. v v v v v v v -------->and the choice of appropriate skills and upgrades.<--------- ^ ^ ^ ^ ^ ^ Anyways, unless they make major changes to these mechanics, it wont make a difference, meta will stay as it is. I dont think wargaming understands that it is the basic principle of carriers that goes again the game. They will not remove CVs from game. Also bolded part clearly shows they don't talk about flak or constant DPS change but about sectors and skill related to sectors Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #20 Posted May 6, 2019 2 minutes ago, Panocek said: @El2aZeR no longer Enty has her unique gimmick Just now, Bics93 said: Relative nerf to Enterprise you mean? Yep. I cri. T_T Just now, Bics93 said: I’ve just started grinding Ranger to get Midway, so you think this announced changes will affect heavily USA silver CVs? Don't think so tbh. This may turn out to be a pretty big buff even considering no aiming penalty is extremely hilarious on Enterprise already. I don't even want to imagine what that makes you capable of in Midway DBs. 3 Share this post Link to post Share on other sites
[-AP-] thiextar Players 3,503 posts 9,933 battles Report post #21 Posted May 6, 2019 1 minute ago, veslingr said: They will not remove CVs from game. Also bolded part clearly shows they don't talk about flak or constant DPS change but about sectors and skill related to sectors Nothing is clear about that message, it can mean any number of things, neither you or i knows what it means. It could mean anything between a 5% increase in dps, and a complete rework of every aa skill, we just dont know, because the message is extremely vague. I know you love defending your broken toys, but you really just come off as desperate sometimes.... 1 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #22 Posted May 6, 2019 Quote Hakuryu’s alternative J5N Tenrai Type 91 mod. 8 torpedo bombers also got some improvements: - Attack preparation time reduced from 5 to 2.5 s. - Aiming speed during preparation increased. - Attack time lowered from 10 to 8 seconds. - Torpedo arming range reduced from 1182 m to 698 m. - The smallest possible spread of torpedoes slightly reduced. - Time between attacks decreased from 4 to 2 s. - The Repair consumable regenerates half the HP that it does on the standard torpedo bombers. - Damage reduction during attacks removed. - Unlike other squadrons, J5N Tenrai Type 91 mod. 8 are vulnerable to AA fire at all stages of the attack, but the squadron returns under the player's control immediately after the drop. 700m arming distance wouldn't be so bad, but dmg reduction removal AND their flight altitude on flak level still makes them extra useless On other hand, 2s between attacks means Flying Shima might be back in business 3 minutes ago, El2aZeR said: Yep. I cri. T_T Don't think so tbh. This may turn out to be a pretty big buff even considering no aiming penalty is extremely hilarious on Enterprise already. I don't even want to imagine what that makes you capable of in Midway DBs. inb4 Enty gets 4/12 DB squadrons for balancing reasons. 4 Share this post Link to post Share on other sites
[NWP] Gojuadorai Players 2,832 posts 21,712 battles Report post #23 Posted May 6, 2019 33 minutes ago, Feldpropst said: 3.In Update 0.8.4 we plan to change the interaction between destroyers and dive bombers with HE bombs, while maintaining the effectiveness of this type of aircraft against other ship classes. Now, due to the mechanics of aiming and scattering, it is relatively easy to hit a destroyer with a large number of high-explosive bombs. This in itself is normal, but there is a problem: evasive maneuvers on the part of the destroyer being attacked by bombers don’t do enough to prevent being hit. To solve this problem, the required drop height of bombs will be increased, the shape of the aiming ellipse will be changed, and the scattering of the bombs will be adjusted. Now the ellipse will be elongated and narrow, with an increased chance of bombs falling closer to the edge of the ellipse and a reduced chance of them falling closer to the center. Thus, the squadron’s choices of timing and approach to a small target such as a destroyer will be more important, and destroyers will have more opportunities for counter-play against bombers. For example, hitting a destroyer that is perpendicular to the line of approach of the bombers will be much more difficult. In order to keep the interaction of bombers with the rest of the classes at the same level, we changed their aiming parameters. Aiming will now be faster and will begin in the preparation for the attack, and maneuvers of the flight will not influence the spread. These changes can be tested on the Public Test for Update 0.8.4. Dont bs us... this is a general nerf.,..... 33 minutes ago, Feldpropst said: 4.In future updates, we plan to improve the ship autopilot function and "teach" it to avoid obstacles. This way you will be able to put one point on the map, and the autopilot will plot a route to bypass the Islands. If a collision (for example, in a narrow strait) with an island still happens, the autopilot will bring the ship back to open water and send it further along the route. no need just alow us do it manually... 33 minutes ago, Feldpropst said: 6. The mechanics of the priority AA sectors will be completely redesigned. We decided to change not only the visual component, but also to significantly improve the interaction of the ship with squadrons. It is too early to talk about any details, but the main goal that we want to achieve is for the player to get more effective AA with the proper use of the priority AA sectors and the choice of appropriate skills and upgrades. yes please make a decent aa system .... 2 Share this post Link to post Share on other sites
kapnobathrac Players 506 posts Report post #24 Posted May 6, 2019 19 minutes ago, El2aZeR said: *LAUGHS IN ENTERPRISE* risitas laugh Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #25 Posted May 6, 2019 49 minutes ago, Feldpropst said: 3.In Update 0.8.4 we plan to change the interaction between destroyers and dive bombers with HE bombs, while maintaining the effectiveness of this type of aircraft against other ship classes. Now, due to the mechanics of aiming and scattering, it is relatively easy to hit a destroyer with a large number of high-explosive bombs. This in itself is normal, but there is a problem: evasive maneuvers on the part of the destroyer being attacked by bombers don’t do enough to prevent being hit. To solve this problem, the required drop height of bombs will be increased, the shape of the aiming ellipse will be changed, and the scattering of the bombs will be adjusted. Now the ellipse will be elongated and narrow, with an increased chance of bombs falling closer to the edge of the ellipse and a reduced chance of them falling closer to the center. Thus, the squadron’s choices of timing and approach to a small target such as a destroyer will be more important, and destroyers will have more opportunities for counter-play against bombers. For example, hitting a destroyer that is perpendicular to the line of approach of the bombers will be much more difficult. In order to keep the interaction of bombers with the rest of the classes at the same level, we changed their aiming parameters. Aiming will now be faster and will begin in the preparation for the attack, and maneuvers of the flight will not influence the spread. These changes can be tested on the Public Test for Update 0.8.4. Are kidding us ??? Now USN DB will be as shitty as RN DB ??? And you are trying to make us believe they will still be as effective against other classes (especially cruisers) as before ??? @MrConway @Crysantos @Sub_Octavian @Ev1n Do you think we are that stupid ?! Also you announced Saipan will not be changed anymore, and now you nerf its bombers into the ground ?! 2 1 Share this post Link to post Share on other sites