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Fighter consumable of regular ships should be reworked aswell.

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Most of the times my fighter take off it goes like this: It kills around 4 or 5 bombers, then it disappears. It will be either shot down, (by what BOMBERS?) or it's veeery very short time runs out. And then i have to wait around 2 minutes to deploy one again. Theyre basically useless. The cv? He just comes at me with another squadron. WG this double standard really grinds my gears.

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Fighters kill the amount of planes that they have themselves, i.e. you have 4 fighters -> they kill 4 enemy planes, i think :cap_yes:

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Just now, DFens_666 said:

Fighters kill the amount of planes that they have themselves, i.e. you have 4 fighters -> they kill 4 enemy planes, then they disappear basicly.

I said regular ships, not CV fighters

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Just now, AronForce said:

I said regular ships, not CV fighters

 

yeah same thing ? F.e. i launch a fighter with my Marblehead, it can kill 2 bombers, then they disappear and Fighter consumable is on Cooldown.

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1 minute ago, DFens_666 said:

 

yeah same thing ? F.e. i launch a fighter with my Marblehead, it can kill 2 bombers, then they disappear and Fighter consumable is on Cooldown.

Then its one of the most useless thing in this game

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6 minutes ago, AronForce said:

Then its one of the most useless thing in this game

You have no idea how annoying they actually are from the perspective of a CV player. Their CD is unbelievably short, the ship AA destroys your own fighters before they can helps your bombers, and they deploy so quickly they get you in the middle of an attack run.

At least the previous fighter consumable needed to anticipate a bit.

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If anything the catapult fighter consumable is laughably overpowered. It makes BBs the best AA platforms by far instead of cruisers. DFAA doesn't come even close in equaling its effectiveness.

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14 minutes ago, El2aZeR said:

If anything the catapult fighter consumable is laughably overpowered. It makes BBs the best AA platforms by far instead of cruisers. DFAA doesn't come even close in equaling its effectiveness.

Theres no suvh thing as overpowered when i have to wait 2 minutes to use it again and only three times in a battle, while the carrier can just throw its planes at me every 15 second without consequences

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2 minutes ago, AronForce said:

Theres no suvh thing as overpowered when i have to wait 2 minutes to use it again and only three times in a battle, while the carrier can just throw its planes at me every 15 second without consequences

 

HIU3Ug5.png

 

Yeah, how about you take your lies and go where they are appreciated?

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1 minute ago, El2aZeR said:

 

HIU3Ug5.png

 

Yeah, how about you take your lies and go where they are appreciated?

Thats the premium consunable. Dont assume that everyone is filthy rich and can afford them

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3 minutes ago, AronForce said:

Thats the premium consunable. Dont assume that everyone is filthy rich and can afford them

 

That stuff is dirt cheap nowadays. If you can't afford it that's your own problem.

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2 minutes ago, El2aZeR said:

 

That stuff is dirt cheap nowadays. If you can't afford it that's your own problem.

So are we going to say f you to people with regular stuff and make the game bearable to people with premium stuff?

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2 minutes ago, AronForce said:

So are we going to say f you to people with regular stuff and make the game bearable to people with premium stuff?

 

For the longest time I've played without a single premium ship or time to my name. And back then the economy was a LOT harsher.

I had no issues at all kitting out all my ships with premium consumables.

 

If anything yes, the economy actually needs to be a lot harsher nowadays so :etc_swear: players can't keep spamming high tiers without any losses. Even WG admitted that they've made the economy far too forgiving.

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10 minutes ago, AronForce said:

So are we going to say f you to people with regular stuff and make the game bearable to people with premium stuff?

First you got caught lying about the cool down. Now that you've been caught out you suddenly become the people's champion?

 

Premium consumables arent that expensive and you can choose when you want to use it and which one you want to use. If you can't be bothered to use it or claim that it us too expensive then that is your problem, not the game. 

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1 hour ago, pra3y said:

First you got caught lying about the cool down. Now that you've been caught out you suddenly become the people's champion?

 

Premium consumables arent that expensive and you can choose when you want to use it and which one you want to use. If you can't be bothered to use it or claim that it us too expensive then that is your problem, not the game. 

Do some daily missions and you will build up a pile of them too lets not forget, all a matter of playing on the right days for whatever one you want.

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5 hours ago, DFens_666 said:

Fighters kill the amount of planes that they have themselves, i.e. you have 4 fighters -> they kill 4 enemy planes, i think :cap_yes:

Why? In real life 1 fighter should be able to kill 2-3 bomberswithout being killed.

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5 hours ago, El2aZeR said:

If anything the catapult fighter consumable is laughably overpowered. It makes BBs the best AA platforms by far instead of cruisers. DFAA doesn't come even close in equaling its effectiveness.

I see what you did there WG... :cap_haloween:

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6 hours ago, El2aZeR said:

If anything the catapult fighter consumable is laughably overpowered. It makes BBs the best AA platforms by far instead of cruisers. DFAA doesn't come even close in equaling its effectiveness.

Naive me thought that catapult for directional skill would spawn two squads of fighters on cv fighter consumable ;)

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8 ore fa, AronForce ha scritto:

Most of the times my fighter take off it goes like this: It kills around 4 or 5 bombers, then it disappears. It will be either shot down, (by what BOMBERS?) or it's veeery very short time runs out. And then i have to wait around 2 minutes to deploy one again. Theyre basically useless. The cv? He just comes at me with another squadron. WG this double standard really grinds my gears.

 

Once I found you in a random battle and you said my carrier was useless and I lost the game, now you’re whining about fighters because you use the standard consumable and carriers are killing you... Mmmh, karma is strange, but I love it :crab:  

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7 hours ago, AronForce said:

Thats the premium consunable. Dont assume that everyone is filthy rich and can afford them

22500 isn't that much, and as allready pointed out this consumeable is a get out of strike free card if deployed correctly. 

It hammers away almost a whole squad for the CV severly crippling his ability to strike again. And if CV Strkes are such a concern you should go premium on them.

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We need to add to BBaby bingo card: Why my fighters are useless and expensive. 

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Dude i just wish the fighters would not follow my squad for 151515 miles.

 

Its like they have permament turbo bloodlust

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Fighters are already the most annoying thing for a cv. Because if you attack a target with fighters up you'll get that attack off but will lose the rest of your squad 100% of the time. So how about be thankful you essentially have a better def AA and stop whining okay? 

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11 hours ago, AronForce said:

Most of the times my fighter take off it goes like this: It kills around 4 or 5 bombers, then it disappears. It will be either shot down, (by what BOMBERS?) or it's veeery very short time runs out. And then i have to wait around 2 minutes to deploy one again. Theyre basically useless. The cv? He just comes at me with another squadron. WG this double standard really grinds my gears.

you kill 4-5 bombers, almost all squad, and you call it useless?....you kidding or what?

 

p.s.

every single bomber in realife had machinguns, cannons and most had rearguner....so why the [edited]you so suprized that they kill your fighter with waterlanding gear on it (aka 50% slower than regular fighter) ?

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11 hours ago, AronForce said:

So are we going to say f you to people with regular stuff and make the game bearable to people with premium stuff?

Actually, yes.

 

The economy and balance of the game is designed in such a way that at middle tiers you are supposed to pick the crucial consumables and use premium ones and at high tiers you actually tend to run a nigh-full complement of premium ones. It's not WoT with their prohibitively expensive premium ammo - these consumables are actually affordable when you use credits AND you get plenty of them from various missions to further lower the running costs. Not using premium consumables in high-ish tiers is like taking out a t10 ship with a captain below 10 points. Yes, you CAN do it but you're gimping yourself by actually doing so.

 

I won't say that it's a great design overall but that's how things are. Credits being easy to make and premium consumables relatively cheap creates an environment where premium consumables (at least the relevant ones, there are some of lesser importance, depending on the ship) aren't really an advantage - they are the norm.

 

At least in high tiers, I mean. Up to... well, certainly t4 with their protected MM you don't really have a need for premium consumables. At t6-7 you probably should at least pick what you use often and make it premium. At t8+ you basically need most if not all of your consumables premium.

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