[-KVH-] The_Stigs_wet_cousin Players 144 posts Report post #1 Posted April 28, 2019 Radar on its own is bad enough (considering the amount of radar ships). Considering it's a death penalty for DDs/CLs, isn't it time to change it so it doesn't penetrate through rock, i.e. islands? Then you can stop those dreadful workarounds like delays in updating the team or the minimap etc. As it stands a radar ship can hide behind an island and radar everything on the other side. This encourages and rewards passive/lazy gameplay. This would make DDs a more viable option and encourage a bit of calculated risk-taking (is that radar ship still behind the island or is he sneaking out from behind it to spot me?). Notice, I did not use the word "realistic" because obviously this isn't a sim. 5 4 3 Share this post Link to post Share on other sites
ajb13 Beta Tester 663 posts 12,465 battles Report post #2 Posted April 28, 2019 It's not really solid rock, Just some pixels held together with a bit of programming 1 8 1 Share this post Link to post Share on other sites
[BAD-A] xxNihilanxx Beta Tester 2,018 posts 13,254 battles Report post #3 Posted April 28, 2019 When the sun rises in the West and sets in the East. When the seas go dry and the mountains blow in the wind like leaves. 2 3 Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #4 Posted April 28, 2019 8 minutes ago, ArsenicIndigo said: Considering it's a death penalty for DDs/CLs No, it's not. It's a zoning utility, with varying states of distress for whomever doesn't respect the zoning sufficiently enough to have a swift exit plan. 5 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #5 Posted April 28, 2019 Who would have thought, that in times of spotting masters (aka CVs) we still see demands to change/nerf radar As for a correct answer: Never, WG tried it and they didnt like it (thank [edited]for that). 9 minutes ago, ArsenicIndigo said: This encourages and rewards passive/lazy gameplay yeah right... rewards for what? getting spotting damage? 2 1 Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #6 Posted April 28, 2019 13 minutes ago, ArsenicIndigo said: Radar on its own is bad enough (considering the amount of radar ships). Considering it's a death penalty for DDs/CLs, isn't it time to change it so it doesn't penetrate through rock, i.e. islands? Then you can stop those dreadful workarounds like delays in updating the team or the minimap etc. As it stands a radar ship can hide behind an island and radar everything on the other side. This encourages and rewards passive/lazy gameplay. This would make DDs a more viable option and encourage a bit of calculated risk-taking (is that radar ship still behind the island or is he sneaking out from behind it to spot me?). Notice, I did not use the word "realistic" because obviously this isn't a sim. As soon as Flak stops shooting through solid rocks .... 4 Share this post Link to post Share on other sites
[-KVH-] The_Stigs_wet_cousin Players 144 posts Report post #7 Posted April 28, 2019 8 minutes ago, DFens_666 said: Who would have thought, that in times of spotting masters (aka CVs) we still see demands to change/nerf radar As for a correct answer: Never, WG tried it and they didnt like it (thank [edited]for that). yeah right... rewards for what? getting spotting damage? Yes for camping behind an island. If that's your plan, why not become a stationary bunker? I wanted to point out some mitigation for the CV issue, but I guess some people are so stuck in their thought patterns, they read what they want to read, not what was written. Share this post Link to post Share on other sites
[-KVH-] The_Stigs_wet_cousin Players 144 posts Report post #8 Posted April 28, 2019 6 minutes ago, 1MajorKoenig said: As soon as Flak stops shooting through solid rocks .... It doesn't. Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #9 Posted April 28, 2019 2 minutes ago, ArsenicIndigo said: Yes for camping behind an island. If that's your plan, why not become a stationary bunker? Blame the BBs for that - not the Cruisers. Sitting behind an island shouldnt be the most fun situation to play (atleast not for me)... but BBs kinda force you to, and CVs made it even worse by randomly spotting you. 1 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #10 Posted April 28, 2019 19 minutes ago, ArsenicIndigo said: It doesn't. Yes it does. 3 Share this post Link to post Share on other sites
Culiacan_Mexico Players 2,844 posts 14,993 battles Report post #11 Posted April 28, 2019 42 minutes ago, ArsenicIndigo said: When will radar stop working through solid rock? When cruiser don't need to hide behind rocks. Share this post Link to post Share on other sites
[KLUNJ] beercrazy [KLUNJ] Beta Tester 1,509 posts 11,905 battles Report post #12 Posted April 28, 2019 26 minutes ago, ArsenicIndigo said: It doesn't. it bloody well does when I am in my cv 1 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #13 Posted April 28, 2019 45 minutes ago, beercrazy said: it bloody well does when I am in my cv Shouldnt happen...? Ive had several occasions, where planes were clearly inside my AA range, but my AA wouldnt shoot because of an island in the way. AA works, if Planes <-> Ship have LoS to each other i think. When my AA wouldnt shoot, i was also not spotted. And cruisers sitting behind islands are easier targets than previously because of that reason. With RTS CVs, AA actually went through islands. Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #14 Posted April 28, 2019 14 minutes ago, DFens_666 said: Shouldnt happen...? Ive had several occasions, where planes were clearly inside my AA range, but my AA wouldnt shoot because of an island in the way. AA works, if Planes <-> Ship have LoS to each other i think. When my AA wouldnt shoot, i was also not spotted. And cruisers sitting behind islands are easier targets than previously because of that reason. With RTS CVs, AA actually went through islands. It still does ... not all the way, but It does go trough islands. The whole thing is sloppy .... just like the whole AA implementation. 1 Share this post Link to post Share on other sites
[PARAZ] Vr4m_ Players 65 posts 17,041 battles Report post #15 Posted April 28, 2019 1 hour ago, ArsenicIndigo said: Notice, I did not use the word "realistic" because obviously this isn't a sim. Just because you don't use a certain word it doesn't mean that you don't mean it that way. Radar will most likely change when people stop comparing arcade games to the real world... oh wait. And yes, AA can sometimes shoot trough rocks, even tho it's way better than in the old RTS version where Islands were not registered at all. Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #16 Posted April 28, 2019 If I remember WG tried implementing LOS radar ... but failed. Dont know the exact reason, but from what I read ... they gave up. Share this post Link to post Share on other sites
[THROW] wilkatis_LV [THROW] Players 5,061 posts 10,702 battles Report post #17 Posted April 28, 2019 2 hours ago, ArsenicIndigo said: When will radar stop working through solid rock? The same day when: Radar gets significantly (multiple times) increased range Radar loses its "max duration per use" Radar loses its "cooldown between uses" Radar loses its "limited uses per battle" All ships that carried radar gain the radar consumable - so practically all BBs and CAs, likely some DDs aswell Wouldn't that be fun? 2 hours ago, ArsenicIndigo said: 2 hours ago, 1MajorKoenig said: As soon as Flak stops shooting through solid rocks .... It doesn't. Actually it does. AA cares only if you are within range or not, the animation between your ship and explosion is jsut that - animation. Explosions can spawn even without it. As long as you are within AA range AA can fire at you regardless of obstacles in the way 49 minutes ago, DFens_666 said: Shouldnt happen...? Ive had several occasions, where planes were clearly inside my AA range, but my AA wouldnt shoot because of an island in the way. AA works, if Planes <-> Ship have LoS to each other i think. When my AA wouldnt shoot, i was also not spotted. And cruisers sitting behind islands are easier targets than previously because of that reason. With RTS CVs, AA actually went through islands. Spotting requires LoS, AA fire doesn't. Lack of animations / sounds also doesn't mean AA's not firing. Not shooting down planes also doesn't mean you're not firing, it just means rework is "great" Cruisers sitting behind island would be easier because someone else needs to spot those planes for them. Other than that it's just the screwed up useless AA 1 Share this post Link to post Share on other sites
[R3B3L] HystericalAccuracy Players 1,505 posts 40,428 battles Report post #18 Posted April 28, 2019 Just now, wilkatis_LV said: All ships that carried radar gain the radar consumable - so practically all BBs and CAs, likely some DDs aswell Wouldn't that be fun? Tier V Konigsberg with radar? Always on? On the other hand; Kamikaze wouldn´t so OP anymore Jokes aside: i think that overall Wows is well-balanced. Some things have to be not-so-realistic because this is still a game. The CV-thing is, ehm "to be further adjusted", we will see. Though some aspects bother me (like a DD-limit instead a BB-Limit, you WG) but i know i can´t have it all. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #19 Posted April 28, 2019 The day when WG will admit the CV rework is a complete and utter failure. 4 3 Share this post Link to post Share on other sites
[HOO] DreadArchangel Weekend Tester 1,004 posts Report post #20 Posted April 28, 2019 Same time as when flak stopps being shot through islands no doubt.. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #21 Posted April 28, 2019 1 hour ago, DFens_666 said: Shouldnt happen...? No, it's working as intended because tying animation to actual damage zone and ship point of detection is too difficult for WG to achieve. Sometimes it's even invisible because of that. Once you realize how flak actually works you'll be amazed at how incredibly janky it is. I can only hope whoever thought this system works fine and is ready for release is in hot waters. Share this post Link to post Share on other sites
[AAO] OM40 Players 496 posts 29,310 battles Report post #22 Posted April 28, 2019 when DDs explode by one BB shell when BBs have 3% hit ratio when CVs crap on everyone even harder than now Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #23 Posted April 28, 2019 6 minutes ago, OM40 said: when DDs explode by one BB shell when BBs have 3% hit ratio when CVs crap on everyone even harder than now You mean BB shell pass through harmlessly unless it hits something of importance? Share this post Link to post Share on other sites
[TEPES] VeteranGamer84 Players 1,314 posts 52,321 battles Report post #24 Posted April 28, 2019 Can't believe there are still threads talking about this "Island/Radar" issue . Deal with it and get good, OP. 1 Share this post Link to post Share on other sites
[BODEM] FukushuNL Players 1,235 posts 8,476 battles Report post #25 Posted April 29, 2019 6 hours ago, ABED1984 said: Can't believe there are still threads talking about this "Island/Radar" issue . Deal with it and get good, OP. Ofc there are, with the growing amount of radar ships. It's not like those are being a unicum these days, but mostly a whole team of them. But I take it you think the same way about the CV treads? As they are far less of a problem than radar ships for DD gameplay. I'm with the OP. I'm ok with everything in the game apart from the excessive amount of radar that's in the game these days. There is no counterplay to be had when you get chain radared as a DD except for running towards a island, shut down your engine, walk to the nearest newspaper stand, get back, cook some water for tea and have a nice read with some calming hot drink. After you are finished, either most ships will have their radar on cd or used them up or the game has ended. Either way, at that moment you can finally do something useful like contesting a cap or syarting a new game. Share this post Link to post Share on other sites