[HOOKS] kingzy2013 Players 228 posts 6,355 battles Report post #1 Posted April 28, 2019 So, for those who have give the new BBs a try so far. what are your first impressions? for me, i enjoy the T7, it feels tanky against AP when angled well, even against T9s apart from mushi i dont worry about getting obliterated in a single salvo while bow in. But. holy god dam hell, the turrets take a year and a day to do a 180, you need to plan your advance well because if you have to turn your turrents you might as well go for a coffee and come back later when they are done. AP bombs absolutely wreck this t7 and its incredibly easy to burn down, even with the short damage con. having to endure single fires and save it for a double (generally) really does take its toll. it is heal-able damage. but the heal is not that great, even with the flag and has 1 less than regular BBs. overall: its good, dodges torps reasonably well, the guns are pretty solid at around 10km and further away and its shotgun-ish. enjoyable but be prepared to burn. it feels like the deck is soaked in petrol. you with-stand HE alpha quite well, but the fires tick away bit by bit and by mid > end game, no matter how well you angle or how skillfully you play. you will have lost significant HP to the molten fire. Considering they are front like brawlers, they have not got much to prevent melting. T8 is pretty much more of the same, tho she feels less vulnerable to T8 CV spam as she doesn't get penned to rockets or RN bombs easily. But AP bombs will bust your backdoors open. But T8 gets reasonable turret traverse so yay it can actually brawl. even against T10 BBs ( - GK ) ill feel alright brawling at 10km with them and not be overly worried about the up-tier. But the deck is certainly soaked in petrol so beware of HE spammers. i actually feel like > playing against RU bbs its worth using HE as a BB and that worries me that they are going to be to easily burned down. If i was in a bismark brawling the T8 RU i would consider just burning it down instead of using AP. they bounce shells so well off the angled bow that they are incredibly hard to land decent salvo's against that i fear BBs will just load HE at a bow in RU bb and melt it. We shall see. so whats everyone's thoughts on these guys and the way they play. 1 Share this post Link to post Share on other sites
[SLUG] slugford Players 164 posts Report post #2 Posted April 28, 2019 I’ve only played one game in the T5 but accurate guns and good bow armour. Good at tanking but side armour is not the best. Feels like it’s a tier higher than the other T5 silver BB I’ve played (Iron Duke) and also the Texas. Too early (I mean, I’ve only played one game in it) to say it’s OP but I got a kraken in that game and I average those once every 500 games. Fun to play. Share this post Link to post Share on other sites
[BLITZ] WeGreedy Players 3,005 posts 15,010 battles Report post #3 Posted April 28, 2019 2 hours ago, kingzy2013 said: it feels tanky against AP when angled well, even against T9s apart from mushi 406 or 460 shouldn't make a difference here. 1 hour ago, slugford said: I’ve only played one game in the T5 but accurate guns and good bow armour Bow armour until T-V is indeed insane. Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,114 battles Report post #4 Posted April 28, 2019 My only experience is playing against the tier 8-10 ones, and they seem incredibly strong for their tiers (the tier 9 in particular) - Almost immune to BB AP if angled (they dont even take pens or overpens) - guns dish out 10-15k volleys on BBs even > 10 km for the tier 9+10 - high hp pool means it takes a long time to chew through with HE / fires Best counter so far? Probably IFHE Henri IV or Hindi as those two don't care about the deck armor and melt them on scheduele just like any other BB. Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #5 Posted April 28, 2019 Got t5 and 6 they are ok, nice dispersion aldough at such short range not that much of difference tbh 1 Share this post Link to post Share on other sites
[HFHH] Stronginthearms Players 455 posts 21,571 battles Report post #6 Posted April 28, 2019 are they for sale yet or in the tec tree? Share this post Link to post Share on other sites
[NLD] Zigiran Players 408 posts 13,393 battles Report post #7 Posted April 28, 2019 1 minute ago, Stronginthearms said: are they for sale yet or in the tec tree? You can get them from the boxes Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,584 battles Report post #8 Posted April 28, 2019 3 hours ago, kingzy2013 said: [...] it feels like the deck is soaked in petrol. [...] http://wiki.wargaming.net/en/Ship:Fire#Fire_Resistance http://wiki.wargaming.net/en/Ship:Fire#Fire_Damage in short: nope, not more or less than on any other bb. i don't know if u yet came to play rn bb's, but due to dcp and heal cd's those are yet the most vulnerable to fire ships i've ever played yet (at least if u burn inbetween the "print-new-ship" cd). can't imagine on rus bb's this is worse tbh. 1 Share this post Link to post Share on other sites
[THROW] wilkatis_LV [THROW] Players 5,061 posts 10,702 battles Report post #9 Posted April 28, 2019 3 hours ago, kingzy2013 said: its incredibly easy to burn down It's EXACTLY as easy / hard as every single t7 ship. That is tier not ship related after all 3 hours ago, kingzy2013 said: having to endure single fires Like you normally do on all BBs? 3 hours ago, kingzy2013 said: it is heal-able damage. but the heal is not that great Same 0.5% per sec for 28s as every other ship (except colorado & hood) at this tier have Not sure if it was the same number of uses or 1 less, but the heal itself is exactly the same 2 Share this post Link to post Share on other sites
[HOOKS] kingzy2013 Players 228 posts 6,355 battles Report post #10 Posted April 28, 2019 2 minutes ago, MrWastee said: http://wiki.wargaming.net/en/Ship:Fire#Fire_Resistance http://wiki.wargaming.net/en/Ship:Fire#Fire_Damage in short: nope, not more or less than on any other bb. i don't know if u yet came to play rn bb's, but due to dcp and heal cd's those are yet the most vulnerable to fire ships i've ever played yet (at least if u burn inbetween the "print-new-ship" cd). can't imagine on rus bb's this is worse tbh. yeah i have the conq, i see your point - but conq can heal up to around 38k per heal which is maybe 4 fires or so worth of HP they can just let burn. i dont know about T10 heal. but with flag the T8 heal maxes out at 12k. T10 may feel less vulnerable. but t8 in a t10's HE spam meta world, fires are my bane so far. i dont worry about AP, or HE alpha very much unless focused by 3-4 people. but fires worry me big time because i know come mid / late game, that HP aint coming back and those fires wont be going out due to limited DCP Share this post Link to post Share on other sites
[HOOKS] kingzy2013 Players 228 posts 6,355 battles Report post #11 Posted April 28, 2019 5 minutes ago, wilkatis_LV said: It's EXACTLY as easy / hard as every single t7 ship. That is tier not ship related after all Like you normally do on all BBs? Same 0.5% per sec for 28s as every other ship (except colorado & hood) at this tier have Not sure if it was the same number of uses or 1 less, but the heal itself is exactly the same maybe so, but most ships are not reliant on close range combat. Most have success at 15km - 20km quite well. RU bbs certainly do not. likely resulting in much more focus fire from HE spammers. resulting in more fires, making it "feel" much more vulnerable due to have much time it actually spends under sustained HE. 1 Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,584 battles Report post #12 Posted April 28, 2019 2 minutes ago, kingzy2013 said: yeah i have the conq, i see your point - but conq can heal up to around 38k per heal which is maybe 4 fires or so worth of HP they can just let burn. i dont know about T10 heal. but with flag the T8 heal maxes out at 12k. T10 may feel less vulnerable. but t8 in a t10's HE spam meta world, fires are my bane so far. i dont worry about AP, or HE alpha very much unless focused by 3-4 people. but fires worry me big time because i know come mid / late game, that HP aint coming back and those fires wont be going out due to limited DCP i see, rus bb's come with set number of dcp usage (like october revolution)? in that case i guess all one can do is maximizing charges and duration (>dcp special upgrade from armory) and go for a middle way. not too much brwaling, neither sniping. from what i did read about rus bb's i absolutely can live with that! they seem to be rather strong, u say so urself. so that downside is a welcome one to me. Share this post Link to post Share on other sites
[HOOKS] kingzy2013 Players 228 posts 6,355 battles Report post #13 Posted April 28, 2019 Just now, MrWastee said: i see, rus bb's come with set number of dcp usage (like october revolution)? in that case i guess all one can do is maximizing charges and duration (>dcp special upgrade from armory) and go for a middle way. not too much brwaling, neither sniping. from what i did read about rus bb's i absolutely can live with that! they seem to be rather strong, u say so urself. so that downside is a welcome one to me. oh i agree, they are strong. i am just pointing out that fire is there weakness. everything else they handle quite well. Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,584 battles Report post #14 Posted April 28, 2019 Just now, kingzy2013 said: oh i agree, they are strong. i am just pointing out that fire is there weakness. everything else they handle quite well. ... i guess u then just found the balance in the balans Share this post Link to post Share on other sites
[THROW] wilkatis_LV [THROW] Players 5,061 posts 10,702 battles Report post #15 Posted April 28, 2019 9 minutes ago, kingzy2013 said: maybe so, but most ships are not reliant on close range combat. Most have success at 15km - 20km quite well. RU bbs certainly do not. likely resulting in much more focus fire from HE spammers. resulting in more fires, making it "feel" much more vulnerable due to have much time it actually spends under sustained HE. Unless, of course, you play all BBs properly instead of as borderhumping snipers, then the playstyle is pretty much the same And the "differences in accuracy" are seriously overrated 9 minutes ago, MrWastee said: in that case i guess all one can do is maximizing charges and duration (>dcp special upgrade from armory) I assume they all have the standard cd of 15s? Then that extends it to whopping 21s. Not particularly worth it imho, especially since your cd starts after DCP ends, not during it like for smoke Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #16 Posted April 28, 2019 8 minutes ago, MrWastee said: ... i guess u then just found the balance in the balans Untill they remove that weakness for 'balans'. 75mm bow armour comradez da! Share this post Link to post Share on other sites
[HOOKS] kingzy2013 Players 228 posts 6,355 battles Report post #17 Posted April 28, 2019 4 minutes ago, wilkatis_LV said: Unless, of course, you play all BBs properly instead of as borderhumping snipers, then the playstyle is pretty much the same And the "differences in accuracy" are seriously overrated I assume they all have the standard cd of 15s? Then that extends it to whopping 21s. Not particularly worth it imho, especially since your cd starts after DCP ends, not during it like for smoke overrated? at 15km you will be lucky to land a single shell on a broadside target. at 10km you will land all 9 90% of the time. thats significantly different. Also the actual DCP lasts like 7 seconds for RU. Yamato is litterally built to snipe and mid-range bow tank at best. the second T10 RU bb is a sniper. Not all BBs are built to brawl or get in close. Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,378 battles Report post #18 Posted April 28, 2019 Easy pickings in CV’s. AA gets some planes but still dropping on them no issues. I have seen them spank cruisers and BB’s who have got to close to them however. Saw one half HP a North Cal that thought it could brawl a Vladistock. Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,584 battles Report post #19 Posted April 28, 2019 6 minutes ago, wilkatis_LV said: I assume they all have the standard cd of 15s? Then that extends it to whopping 21s. Not particularly worth it imho, especially since your cd starts after DCP ends, not during it like for smoke in the end it might be a question of playstyle and trial and error. i never epxepcted that upgrade to be any good tbh, until i started to use it on a legendary monti with basic survivability and all bells and whisltes for survival. i came to love it on that build ;). and in regard to only a set ammount of charges 6 secs more of duration might be the difference between burned down or not. the cd itself should be rather low, at least if it follows the oct rev dcp pattern. --> 3 minutes ago, kingzy2013 said: [...] Also the actual DCP lasts like 7 seconds for RU. [...] ...............nvm, plz scratch everything i said about the dcp mod might be usable 1 Share this post Link to post Share on other sites
[HOOKS] kingzy2013 Players 228 posts 6,355 battles Report post #20 Posted April 28, 2019 5 minutes ago, MrWastee said: in the end it might be a question of playstyle and trial and error. i never epxepcted that upgrade to be any good tbh, until i started to use it on a legendary monti with basic survivability and all bells and whisltes for survival. i came to love it on that build ;). and in regard to only a set ammount of charges 6 secs more of duration might be the difference between burned down or not. the cd itself should be rather low, at least if it follows the oct rev dcp pattern. --> ...............nvm, plz scratch everything i said about the dcp mod might be usable my mistake , played a game it lasts 10 seconds. with... i think 40 sec CD or something along those lines. so ehh. i mean any upgrade is a upgrade right. 1 Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,114 battles Report post #21 Posted April 28, 2019 IFHE henri farming a bowtanking Vladivostok for 10 solid minutes before he went down...despite team trying to land AP on it, i were the only one to do actual dmg. Look how little fire dmg i got (had bad rng too tho) Share this post Link to post Share on other sites
[THROW] wilkatis_LV [THROW] Players 5,061 posts 10,702 battles Report post #22 Posted April 28, 2019 4 minutes ago, kingzy2013 said: played a game it lasts 10 seconds So they get the IJN DCP then? That extends to 14s. Well, you get an "almost normal" duration 1 Share this post Link to post Share on other sites
[HOOKS] kingzy2013 Players 228 posts 6,355 battles Report post #23 Posted April 28, 2019 17 minutes ago, GulvkluderGuld said: IFHE henri farming a bowtanking Vladivostok for 10 solid minutes before he went down...despite team trying to land AP on it, i were the only one to do actual dmg. Look how little fire dmg i got (had bad rng too tho) 10 minutes and he only had 7 fires. thats some crap RNG IMO, yeah they tank AP very well when angled. nose still can take a beating mind you. i'd put that one down to your team having a bad aim if it took 10 straight minutes with focus fire. Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,114 battles Report post #24 Posted April 28, 2019 11 minutes ago, kingzy2013 said: 10 minutes and he only had 7 fires. thats some crap RNG IMO, yeah they tank AP very well when angled. nose still can take a beating mind you. i'd put that one down to your team having a bad aim if it took 10 straight minutes with focus fire. Honestly team didnt focus him....it was mosly just my Henri, which is reflected in the dmg total. He kept >16 km away in reverse, i guess because i chewed through half his hp in the first 2 mins :) Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #25 Posted April 28, 2019 3 hours ago, MrWastee said: i see, rus bb's come with set number of dcp usage (like october revolution)? in that case i guess all one can do is maximizing charges and duration (>dcp special upgrade from armory) and go for a middle way. not too much brwaling, neither sniping. from what i did read about rus bb's i absolutely can live with that! they seem to be rather strong, u say so urself. so that downside is a welcome one to me. Yep set number of fast cooldown DCP, didnt use all of them in any fight until now and I m not exactly stand-offish in bbs... 1 Share this post Link to post Share on other sites