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Double standards?

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So why are the planes replenishing but the AA guns are dead  by the end of the battle?

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HE shells and fires knock out AA and Secondary guns as the battle progresses. You can use upgrades and commander skills to negate this effect a bit.

 

Planes replenish because the average WOWs player is an idiot and can't be effective without them printing new planes :cap_book:

 

Even with them respawning new one's the average CV player is bad :cap_tea:

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2 minutes ago, But_Can_You_Meme said:

"HE shells and fires knock out AA and Secondary guns as the battle progresses."

Im aware, but they should heal or have better survivability. Picking the commander skill is not 1 point

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100% Agree.

Its a joke that a ship can lose his entire AA when the CV can never run out of planes. :fish_book:

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Is there actually someone out there who really doesn't understand why the planes replenish? That the planes are no more endless than before, but just impossible to waste all of them early in the battle.

 

OP is likely trying to complain about too many CV's in the game, but in a creative way?

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this again... how many times does this need explaining. CVs still have around the same if not less overall planes than RTS counterparts in the space of 20 minutes if they are constantly regenerating planes.it does take a minute and a half to regen 1 plane remember and you need 9 or 12 planes for a full squad. people tend to forget these details because it nullifies their argument of OMG UNLIMITED PLANES PLZ NERF! 

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Has anyone ever managed to run out of AA completely? Ive managed it in a DD that has a single AA mount, but everything else has survived to at least some extent.

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Wanna know something funny?

Giving CVs fixed plane reserves again would be a gigantic buff for them.

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1 minute ago, Mr_Snoww said:

this again... how many times does this need explaining. CVs still have around the same if not less overall planes than RTS counterparts in the space of 20 minutes if they are constantly regenerating planes.it does take a minute and a half to regen 1 plane remember and you need 9 or 12 planes for a full squad. people tend to forget these details because it nullifies their argument of OMG UNLIMITED PLANES PLZ NERF! 

 

That is not an answer to the double standard, though, is it? It is not about "OMG UNLIMITED PLANES" but about limited AA guns. The OP never mentioned unlimited planes. Not once.

 

Yes, planes take a while to replenish but the question is why do the AA guns not replenish slowly too?

 

 

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23 minutes ago, AronForce said:

So why are the planes replenishing but the AA guns are dead  by the end of the battle?

It's fine, cause carriers loose AA permanently too. :Smile_trollface:

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2 minutes ago, B0Tato said:

It's fine, cause carriers loose AA permanently too. :Smile_trollface:

 

That would be the ship class that receives no damage in most games until everybody else is dead.

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2 minutes ago, xxNihilanxx said:

 

Yes, planes take a while to replenish but the question is why do the AA guns not replenish slowly too?

The best solution would be:

-AA/secondary get "knocked out" like rudder etc for a certain amount of time

-DCP fixes them like every other module

-Chance of them being "perma broken" like guns/torps.

-Make the largest AA/Secondary mount only capable of being knocked out (only smaller mounts can be perma broken)

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10 minutes ago, asalonen said:

Is there actually someone out there who really doesn't understand why the planes replenish? That the planes are no more endless than before, but just impossible to waste all of them early in the battle.

 

OP is likely trying to complain about too many CV's in the game, but in a creative way?

No im not complaining about too many cvs. Im complaining that the only weapon we have against cvs are weakening through the battle while the cvs weapon is not

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3 minutes ago, xxNihilanxx said:

Yes, planes take a while to replenish but the question is why do the AA guns not replenish slowly too?

Is it really a necessary mechanic? I like the idea of being able to knock out AA from ships, but in practice I don't remember often being in a situation where my AA was that significantly weakened.

 

Before the CV rework I played many battles in a Bretagne with AA build, with a division buddy in a Zuiho. When we faced a Texas I often knocked out its short range AA with HE salvos so that my buddy could take it down. But it was really a special case, and wouldn't happen often.

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Just now, asalonen said:

Is it really a necessary mechanic? I like the idea of being able to knock out AA from ships, but in practice I don't remember often being in a situation where my AA was that significantly weakened.

 

Before the CV rework I played many battles in a Bretagne with AA build, with a division buddy in a Zuiho. When we faced a Texas I often knocked out its short range AA with HE salvos so that my buddy could take it down. But it was really a special case, and wouldn't happen often.

 

If it wouldnt make any difference, then they might aswell put it into the game, as it would only make surface ship players more happy since they dont feel like they are getting screwed by broken AA ¯\_(ツ)_/¯

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5 minutes ago, Xevious_Red said:

The best solution would be:

-AA/secondary get "knocked out" like rudder etc for a certain amount of time

-DCP fixes them like every other module

-Chance of them being "perma broken" like guns/torps.

-Make the largest AA/Secondary mount only capable of being knocked out (only smaller mounts can be perma broken)

I can get behind these

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38 minutes ago, xxNihilanxx said:

 

That is not an answer to the double standard, though, is it? It is not about "OMG UNLIMITED PLANES" but about limited AA guns. The OP never mentioned unlimited planes. Not once.

 

Yes, planes take a while to replenish but the question is why do the AA guns not replenish slowly too?

 

 

i just cant comprehend the stupidity of your question 

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How about we half all ship's AA then and everytime they lose some AA mounts, every half a minute or so, one gets restored till they are back to their starting situation. Then AA mounts work just like post-rework planes, no? People might argue "hey, that nerfs my effective AA, because it's no longer all available from the start", but you gotta see it like you view planes: You no longer get your AA devastated permanently just because you ate a couple Conqueror salvos. You'll always be able to get some AA back!

 

 

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4 minutes ago, Mr_Snoww said:

i just cant comprehend the stupidity of your question 

 

Well aren't you just the master of quick wit and rapid repartee?

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1 hour ago, But_Can_You_Meme said:

HE shells and fires knock out AA and Secondary guns as the battle progresses. You can use upgrades and commander skills to negate this effect a bit.

 

Planes replenish because the average WOWs player is an idiot and can't be effective without them printing new planes :cap_book:

 

Even with them respawning new one's the average CV player is bad :cap_tea:

Yeah, CV gameplay was changed so [edited] can also play CVs....

 

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Carriers carried spare aircraft, to replinsh battle losses, Warships did carry spare parts for their armaments but not enough to viable replace mounts that were lost in battle. If the barrels were damaged sure but if the mounting itself was destroyed that gun is out of action pending a visit to a friendly harbour.

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1 hour ago, AronForce said:

So why are the planes replenishing but the AA guns are dead  by the end of the battle?

Game balancing decision or lack there of.

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3 minutes ago, KIllerbin34 said:

Carriers carried spare aircraft, to replenish battle losses, Warships did carry spare parts for their armaments but not enough to viable replace mounts that were lost in battle.

This is not really about realism though, but about computer game mechanics? I'm not sure how often and how quickly they could haul new planes from under deck during a battle.

However, I'm sure that the average CV player appreciates the fact that if he loses all his planes early on, he can still take off at least in a squadron of one or two planes. It's better than sitting in a corner watching the battle unfold, while angry team mates are giving him *hit in the chat for not supporting the team. It's really one of the good things about the rework.

For the good player it just limits your early alpha potential because your whole reserves are not immediately available. Nothing to get too excited about, no matter what side you look at it from?

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