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Exustio

Cruiser Comparison!

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[KLLCV]
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In the next patch, it seems Senjou (Zaou) will have increase RoF from 4.6 to 4.9 and HP buff to 44900

 

Ill wait patiently for the next patch before i will update these comparisons.....

 

However

 

Yay IJN buffs:medal:

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In the next patch, it seems Senjou (Zaou) will have increase RoF from 4.6 to 4.9 and HP buff to 44900

 

Yay for symbolic but completely worthless buff!

Still got less mobility, HALF the dpm(!), less hitpoints and less top speed.

 

Guess it's balanced now...

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Yay for symbolic but completely worthless buff!

Still got less mobility, HALF the dpm(!), less hitpoints and less top speed.

 

Guess it's balanced now...

 

But .. but .. it has awesome 8km range torps!1!!11

 

Tbh there is still a huge amount of work on balancing to be done. Loosing half of your torp DPM when going from Minekaze to Mutsuki, carriers being so horribly outmatched even with just 1 tier difference, cruiser DPM being all over the place, etc

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[KLLCV]
Beta Tester
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Yay for symbolic but completely worthless buff!

Still got less mobility, HALF the dpm(!), less hitpoints and less top speed.

 

Guess it's balanced now...

 

 

But .. but .. it has awesome 8km range torps!1!!11

 

Tbh there is still a huge amount of work on balancing to be done. Loosing half of your torp DPM when going from Minekaze to Mutsuki, carriers being so horribly outmatched even with just 1 tier difference, cruiser DPM being all over the place, etc

 

Sounds like u guys are playing beta?:trollface:

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Nice write up.

 

Btw i do think the Aoba is a good cruiser this for it's tier. I ahve both Aoba and Cleveland, but i still like the Aoba allot more.  Cleveland needs to go up a few tiers.
As for the Mogami, i think the 203mm guns are the better choice, even with the DPM and RoF loss. They just seem to hit harder and are quite accurate. At when i read the stats i was like "wth., that's a massive downgrade?"  but after i put them on i never looked back. Also since both Aoba, Mogami and Myoko have the same guns you get a great feeling for them.


 

With the incomming HE buff i am afraid the Cleveland will be a very, very dangerous ship to take on.

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Did anyone else playing the Americans also get the feeling that the New Orleans / Baltimore AA were better than the Des Moines? Des Moines' 76.2mms and 127mms can engage at huge distances (7-8km with upgrades/skills) they don't seem to kill nearly as much as my Baltimore AA did. With the Baltimore I sometimes got 20-30 airplane kills without even hunting squadrons while the Des Moines usually barely manages to kill 2-3 planes in one pass. Despite having a much better AA rating, the Des Moines actually seems to perform worse in my experience. 

 

Or it could just be me. 

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Nice comparison - much easier to see the strengths and weaknesses of each ship as you progress when the data is presented this way.  Well done, Exustio!  Bravo Zulu as we used to say in the Navy!

 

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[SCRUB]
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View PostOrlunu, on 27 April 2015 - 12:17 PM, said:

 

They get appreciably better.  You get health, DPM, AA and armour rising pretty steadily across the board.  Any more differentiation and you'd just get the stupid setup you have in WoT where you get tanks just unable to do anything.

 

This SOO much. At this point in state of the game, and especially blessed given the MM you can get in mid to higher tier battles with the limited player pool, more or less never being unable to put some hurt on anything makes it a lot more fun the "I hope I can find the two tanks on the opposing team I have any realistic hope of damaging" gameplay you can get in WoT.
 

View PostSander93, on 10 May 2015 - 05:34 PM, said:

Did anyone else playing the Americans also get the feeling that the New Orleans / Baltimore AA were better than the Des Moines? Des Moines' 76.2mms and 127mms can engage at huge distances (7-8km with upgrades/skills) they don't seem to kill nearly as much as my Baltimore AA did. With the Baltimore I sometimes got 20-30 airplane kills without even hunting squadrons while the Des Moines usually barely manages to kill 2-3 planes in one pass. Despite having a much better AA rating, the Des Moines actually seems to perform worse in my experience. 

 

Or it could just be me. 

 

That's because the long range guns have much lower DPM. But as a CV player I can tell you that long range guns, while maybe not always as detrimental for my stocks of aircraft, as as annoying if not more. In particular as it increases the range of defensive fire, which is the real way you protect friendly ships, and because the range takes away so much map real estate that no longer are free areas where you can fly your planes through or have them idle or scout. Additionally of course, you get multiple ships covering the same area so the overall DPM on your planes are higher, just coming from a larger number of ships.
 
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I understand, that's definitely an advantage. However, I feel like I can't protect my friendly ships enough simply because the AA doesn't do enough damage. The Baltimore could wipe out entire squadrons that dared to attack it or a ship next to it before they could even launch their torpedoes, but the Des Moines (despite having a higher AA rating) barely kills 2/3 planes per run. Right now the longer range on the 76,2mm does not compensate enough for the lower DPM to actually be better than the Baltimore's 40mm Bofors, even though the AA rating would suggest that should be the case. 

 

I could understand that the AA was nerfed to compensate for the overwhelming ship killing power of the autoloaded main armament but the fact that the AA rating is higher than the Baltimore leads me to believe it might be a mistake that the AA is so relatively ineffective. IMO a tier 10 cruiser should really be able to effectively protect the ships it's escorting but right now it can't. Even when I'm right next to a battleship an enemy squadron will usually get through with 3-4 planes being able to launch torpedoes. 

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With the incomming HE buff i am afraid the Cleveland will be a very, very dangerous ship to take on.

 What upcoming patch...yesterday I runned from back of an island to close range  in front of two kongos I started to circle them, more something close to half circle them and HE the crap out of them with a help of a DD we sank both of them...full fires and almost all turrets secondaries destroyed by my fire...2.5+k xp......they took half my HP only...I sank both of them great balanced Cleveland Lol.

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[KLLCV]
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Hello lads, 

 

Sorry for the late update on this thread, was moving house. However i have updated the post with bold lettering being changes, green being an upgrade from previous stats and red(ish) a downgrade. 

 

A overview of changes for the Cruiser line with patch 3.1. 

  • Across the board HE is buffed and AP is nerfed (on some occasions)
  • Overall turning radius has been buffed. 
  • Reshuffle of the IJN Cruiser line. 

 

Comments: 

  • I would like to ask people for help with the finding of statistics of the T3 Aurora & the T8 Kitakami as i myself do not posses these ships. 
  • Seems like the IJN Cruisers got the most out of this patch, as overall DPM are leaned more towars IJN. In some cases this led to quite a fair comparison, other occasion it went completely out of whack (go check T7 Atlanta and T8 Mogami :trollface:)

 

Hope this will help u guys out, and as always, if i made a mistake somehwere, poke me, and ill change it:D

 

Exustio

 

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[KLLCV]
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Patch update: Torp reloading on the T8 Kitakami changes from 132 sec. to 109 sec.

 

Fixed, dont have the Kitakami, so......ill trust u:B

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[PRAVD]
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Fixed, dont have the Kitakami, so......ill trust u:B

 

Can't you look at her in dock? As far as I know you can see the stats of any ship in the tech tree

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Did anyone else playing the Americans also get the feeling that the New Orleans / Baltimore AA were better than the Des Moines? Des Moines' 76.2mms and 127mms can engage at huge distances (7-8km with upgrades/skills) they don't seem to kill nearly as much as my Baltimore AA did. With the Baltimore I sometimes got 20-30 airplane kills without even hunting squadrons while the Des Moines usually barely manages to kill 2-3 planes in one pass. Despite having a much better AA rating, the Des Moines actually seems to perform worse in my experience. 

 

Or it could just be me. 

 

Wait, you think you should be able to wipe out entire squadrons of high tier aircraft? That's OP for AA. Fighters are for keeping the sky clear of enemy aircraft, AA should just reduce their chance of success. 2-3 planes killed from a 6 place squadron is plenty. It's not a freaking AEGIS cruiser, you know (yes, modern missiles are a different thing, that's why aircraft now employ smart standoff weapons for antishipping).
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Wait, you think you should be able to wipe out entire squadrons of high tier aircraft? That's OP for AA. Fighters are for keeping the sky clear of enemy aircraft, AA should just reduce their chance of success. 2-3 planes killed from a 6 place squadron is plenty. It's not a freaking AEGIS cruiser, you know (yes, modern missiles are a different thing, that's why aircraft now employ smart standoff weapons for antishipping).

 

You are aware that you are responding to a 2 week old post?

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You are aware that you are responding to a 2 week old post?

 

Yes, I don't see why I wouldn't since the topic has been updated by the OP. I also don't think the 0.3.1 patch changed the AA situation so radically to make the comment obsolete, but I could be wrong. Still, two weeks isn't that much in any case.

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[KLLCV]
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Can't you look at her in dock? As far as I know you can see the stats of any ship in the tech tree

 

tumblr_m83bbz1ixZ1rvjt2vo8_250.gif

 

Fixed:trollface:

 

P.S. u couldnt check her before this update as it was a alpha ship:amazed:

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[KLLCV]
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Hello ladies and gents, 

 

Been a while (damn u OBT!!!) but i have finally updated the Cruiser comparison thread. A few things have changed along the way: 

  • Obviously the HE nerf across the board. 
  • Slight changes to speed, these changes are within 1 knot of eachother. Meaning what was once 35 knots, now goes at 34.9 knots.....cause......i dunno. 
  • There has been some slight tweaking in terms of AA capability, especially with the Zao & Des Moines, where the AA roles has switched around. 
  • A few Premium ships i do not own have certain changes attached to them that i can not check ingame. Hopefully some1 can fill me in on those changes either in a post or a pm. Ships i need are the Albany, Atlanta and the new T8 Kitakami replacement. Thanks for your effort. 

 

Hope this will help u guys out, and as always, if i made a mistake somehwere, poke me, and ill change it:D

 

Happy sinking:izmena:

 

Exustio

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I found cleveland is strong, but only in the right hands. I was playing in my Kuma (which is a brilliant ship I must say) and went 2v1 with a cleveland and Wyoming. I found the cleveland stayed at range trying to hit me, but the maneuverability of the Kuma allowed me to take perhaps 2 hits every 3 salvos of his. I was able to lay down some heavy fire on the Wyoming with the 6 turrets on the Kuma which put out that impressive DPM and great accuracy, plus got the kill with a nice torpedo lay. I feel if the Cleveland had approached me I would have been dead in a matter of salvos, for which I am grateful for!

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Tier 10 Des Moines Zao
HP 50.600 44.900
Main armament/#turrets/rotatespeed 203mm/3/30sec 203mm/4/36sec
#guns/reload/range 9/6sec/15.8km 12/13.6sec/16.2km
DPM HE/ DPM AP 252.000/450.000 179.520/285.120
DPM HE/ DPM AP 142m/14% 137m/18%
     

 

 

 

 

That DPM inbalance. Ouch...:trollface:

 

 

Also why can't Zao have 10 km torpedos and proper Japanese sounding name! It's not fair! *pouts* *stomps feet*

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[KLLCV]
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I found cleveland is strong, but only in the right hands. I was playing in my Kuma (which is a brilliant ship I must say) and went 2v1 with a cleveland and Wyoming. I found the cleveland stayed at range trying to hit me, but the maneuverability of the Kuma allowed me to take perhaps 2 hits every 3 salvos of his. I was able to lay down some heavy fire on the Wyoming with the 6 turrets on the Kuma which put out that impressive DPM and great accuracy, plus got the kill with a nice torpedo lay. I feel if the Cleveland had approached me I would have been dead in a matter of salvos, for which I am grateful for!

 

Every ship is strong in capable hands. However, for the sake of comparing, we leave out human error and combat ability. Every ship can in theorie sink another, i would even be so bold to say that ships 5 tiers lower can still cause havoc on the battlefield. This is also the reason why the game is actually doing quite well, do keep in mind, that this statement does not count a 100% towards Aircraft carriers, where a difference in tier results in the lower tiered CV to be more on the defensive. 
Edited by Exustio
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TierX preview :

 

Des Moines = killing machine

Senjo = spontaneously combusting turret carrier with pointless torpedoes.

 

I played 60 games with zao and had 69% winrate.Never feared Des Moines on 1on1.Using the Torps really hitting hard making a good outcome brings u to the point where u have to expose your nearly whole side...CItadell Lotto Bets confirmed!

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Every ship is strong in capable hands. However, for the sake of comparing, we leave out human error and combat ability. Every ship can in theorie sink another, i would even be so bold to say that ships 5 tiers lower can still cause havoc on the battlefield. This is also the reason why the game is actually doing quite well, do keep in mind, that this statement does not count a 100% towards Aircraft carriers, where a difference in tier results in the lower tiered CV to be more on the defensive. 

 

Yeah, totally agree. It's true that ships much lower can cause havoc, I think especially for any DD that gets a good run of torps in - 60k damage is 60k damage at every tier and that like you said is why the game is currently doing much better than some people perhaps like to admit 

:)

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[PRAVD]
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That DPM inbalance. Ouch...:trollface:

 

 

Also why can't Zao have 10 km torpedos and proper Japanese sounding name! It's not fair! *pouts* *stomps feet*

 

Zaō is named after mount. Zaō, which is in Japan. So if it is good enough for the Japanese who we are to complain :P

 

The only difference between Zaō and DM is DM is easy mode while Zaō needs some skill to be played effectively!

Edited by Takeda92

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