[KLLCV] Exustio Beta Tester 508 posts 5,264 battles Report post #51 Posted May 9, 2015 In the next patch, it seems Senjou (Zaou) will have increase RoF from 4.6 to 4.9 and HP buff to 44900 Ill wait patiently for the next patch before i will update these comparisons..... However Yay IJN buffs Share this post Link to post Share on other sites
CandyVanMan Beta Tester 40 posts 227 battles Report post #52 Posted May 10, 2015 In the next patch, it seems Senjou (Zaou) will have increase RoF from 4.6 to 4.9 and HP buff to 44900 Yay for symbolic but completely worthless buff! Still got less mobility, HALF the dpm(!), less hitpoints and less top speed. Guess it's balanced now... 1 Share this post Link to post Share on other sites
kamuka Beta Tester 337 posts 3,261 battles Report post #53 Posted May 10, 2015 Yay for symbolic but completely worthless buff! Still got less mobility, HALF the dpm(!), less hitpoints and less top speed. Guess it's balanced now... But .. but .. it has awesome 8km range torps!1!!11 Tbh there is still a huge amount of work on balancing to be done. Loosing half of your torp DPM when going from Minekaze to Mutsuki, carriers being so horribly outmatched even with just 1 tier difference, cruiser DPM being all over the place, etc Share this post Link to post Share on other sites
[KLLCV] Exustio Beta Tester 508 posts 5,264 battles Report post #54 Posted May 10, 2015 Yay for symbolic but completely worthless buff! Still got less mobility, HALF the dpm(!), less hitpoints and less top speed. Guess it's balanced now... But .. but .. it has awesome 8km range torps!1!!11 Tbh there is still a huge amount of work on balancing to be done. Loosing half of your torp DPM when going from Minekaze to Mutsuki, carriers being so horribly outmatched even with just 1 tier difference, cruiser DPM being all over the place, etc Sounds like u guys are playing beta? Share this post Link to post Share on other sites
Coenraad Beta Tester 318 posts 5,132 battles Report post #55 Posted May 10, 2015 Nice write up. Btw i do think the Aoba is a good cruiser this for it's tier. I ahve both Aoba and Cleveland, but i still like the Aoba allot more. Cleveland needs to go up a few tiers.As for the Mogami, i think the 203mm guns are the better choice, even with the DPM and RoF loss. They just seem to hit harder and are quite accurate. At when i read the stats i was like "wth., that's a massive downgrade?" but after i put them on i never looked back. Also since both Aoba, Mogami and Myoko have the same guns you get a great feeling for them. With the incomming HE buff i am afraid the Cleveland will be a very, very dangerous ship to take on. Share this post Link to post Share on other sites
Sander93 Beta Tester 990 posts 3,431 battles Report post #56 Posted May 10, 2015 Did anyone else playing the Americans also get the feeling that the New Orleans / Baltimore AA were better than the Des Moines? Des Moines' 76.2mms and 127mms can engage at huge distances (7-8km with upgrades/skills) they don't seem to kill nearly as much as my Baltimore AA did. With the Baltimore I sometimes got 20-30 airplane kills without even hunting squadrons while the Des Moines usually barely manages to kill 2-3 planes in one pass. Despite having a much better AA rating, the Des Moines actually seems to perform worse in my experience. Or it could just be me. Share this post Link to post Share on other sites
Tatoosh Beta Tester 89 posts 3,141 battles Report post #57 Posted May 11, 2015 Nice comparison - much easier to see the strengths and weaknesses of each ship as you progress when the data is presented this way. Well done, Exustio! Bravo Zulu as we used to say in the Navy! Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,774 battles Report post #58 Posted May 11, 2015 Orlunu, on 27 April 2015 - 12:17 PM, said: They get appreciably better. You get health, DPM, AA and armour rising pretty steadily across the board. Any more differentiation and you'd just get the stupid setup you have in WoT where you get tanks just unable to do anything. This SOO much. At this point in state of the game, and especially blessed given the MM you can get in mid to higher tier battles with the limited player pool, more or less never being unable to put some hurt on anything makes it a lot more fun the "I hope I can find the two tanks on the opposing team I have any realistic hope of damaging" gameplay you can get in WoT. Sander93, on 10 May 2015 - 05:34 PM, said: Did anyone else playing the Americans also get the feeling that the New Orleans / Baltimore AA were better than the Des Moines? Des Moines' 76.2mms and 127mms can engage at huge distances (7-8km with upgrades/skills) they don't seem to kill nearly as much as my Baltimore AA did. With the Baltimore I sometimes got 20-30 airplane kills without even hunting squadrons while the Des Moines usually barely manages to kill 2-3 planes in one pass. Despite having a much better AA rating, the Des Moines actually seems to perform worse in my experience. Or it could just be me. That's because the long range guns have much lower DPM. But as a CV player I can tell you that long range guns, while maybe not always as detrimental for my stocks of aircraft, as as annoying if not more. In particular as it increases the range of defensive fire, which is the real way you protect friendly ships, and because the range takes away so much map real estate that no longer are free areas where you can fly your planes through or have them idle or scout. Additionally of course, you get multiple ships covering the same area so the overall DPM on your planes are higher, just coming from a larger number of ships. 2 Share this post Link to post Share on other sites
Sander93 Beta Tester 990 posts 3,431 battles Report post #59 Posted May 11, 2015 I understand, that's definitely an advantage. However, I feel like I can't protect my friendly ships enough simply because the AA doesn't do enough damage. The Baltimore could wipe out entire squadrons that dared to attack it or a ship next to it before they could even launch their torpedoes, but the Des Moines (despite having a higher AA rating) barely kills 2/3 planes per run. Right now the longer range on the 76,2mm does not compensate enough for the lower DPM to actually be better than the Baltimore's 40mm Bofors, even though the AA rating would suggest that should be the case. I could understand that the AA was nerfed to compensate for the overwhelming ship killing power of the autoloaded main armament but the fact that the AA rating is higher than the Baltimore leads me to believe it might be a mistake that the AA is so relatively ineffective. IMO a tier 10 cruiser should really be able to effectively protect the ships it's escorting but right now it can't. Even when I'm right next to a battleship an enemy squadron will usually get through with 3-4 planes being able to launch torpedoes. Share this post Link to post Share on other sites
jimarus Beta Tester 13 posts 1,911 battles Report post #60 Posted May 11, 2015 With the incomming HE buff i am afraid the Cleveland will be a very, very dangerous ship to take on. What upcoming patch...yesterday I runned from back of an island to close range in front of two kongos I started to circle them, more something close to half circle them and HE the crap out of them with a help of a DD we sank both of them...full fires and almost all turrets secondaries destroyed by my fire...2.5+k xp......they took half my HP only...I sank both of them great balanced Cleveland Lol. Share this post Link to post Share on other sites
[KLLCV] Exustio Beta Tester 508 posts 5,264 battles Report post #61 Posted May 19, 2015 Hello lads, Sorry for the late update on this thread, was moving house. However i have updated the post with bold lettering being changes, green being an upgrade from previous stats and red(ish) a downgrade. A overview of changes for the Cruiser line with patch 3.1. Across the board HE is buffed and AP is nerfed (on some occasions) Overall turning radius has been buffed. Reshuffle of the IJN Cruiser line. Comments: I would like to ask people for help with the finding of statistics of the T3 Aurora & the T8 Kitakami as i myself do not posses these ships. Seems like the IJN Cruisers got the most out of this patch, as overall DPM are leaned more towars IJN. In some cases this led to quite a fair comparison, other occasion it went completely out of whack (go check T7 Atlanta and T8 Mogami ) Hope this will help u guys out, and as always, if i made a mistake somehwere, poke me, and ill change it Exustio 1 Share this post Link to post Share on other sites
[FU5O] Gaensebluemchen01 [FU5O] Beta Tester 342 posts 8,025 battles Report post #62 Posted May 28, 2015 Patch update: Torp reloading on the T8 Kitakami changes from 132 sec. to 109 sec. Share this post Link to post Share on other sites
[KLLCV] Exustio Beta Tester 508 posts 5,264 battles Report post #63 Posted May 28, 2015 Patch update: Torp reloading on the T8 Kitakami changes from 132 sec. to 109 sec. Fixed, dont have the Kitakami, so......ill trust u Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #64 Posted May 28, 2015 Fixed, dont have the Kitakami, so......ill trust u Can't you look at her in dock? As far as I know you can see the stats of any ship in the tech tree Share this post Link to post Share on other sites
Majorianus Beta Tester 79 posts 2 battles Report post #65 Posted May 29, 2015 Did anyone else playing the Americans also get the feeling that the New Orleans / Baltimore AA were better than the Des Moines? Des Moines' 76.2mms and 127mms can engage at huge distances (7-8km with upgrades/skills) they don't seem to kill nearly as much as my Baltimore AA did. With the Baltimore I sometimes got 20-30 airplane kills without even hunting squadrons while the Des Moines usually barely manages to kill 2-3 planes in one pass. Despite having a much better AA rating, the Des Moines actually seems to perform worse in my experience. Or it could just be me. Wait, you think you should be able to wipe out entire squadrons of high tier aircraft? That's OP for AA. Fighters are for keeping the sky clear of enemy aircraft, AA should just reduce their chance of success. 2-3 planes killed from a 6 place squadron is plenty. It's not a freaking AEGIS cruiser, you know (yes, modern missiles are a different thing, that's why aircraft now employ smart standoff weapons for antishipping). 1 Share this post Link to post Share on other sites
R3use Beta Tester 21 posts 1,760 battles Report post #66 Posted May 29, 2015 Wait, you think you should be able to wipe out entire squadrons of high tier aircraft? That's OP for AA. Fighters are for keeping the sky clear of enemy aircraft, AA should just reduce their chance of success. 2-3 planes killed from a 6 place squadron is plenty. It's not a freaking AEGIS cruiser, you know (yes, modern missiles are a different thing, that's why aircraft now employ smart standoff weapons for antishipping). You are aware that you are responding to a 2 week old post? Share this post Link to post Share on other sites
Majorianus Beta Tester 79 posts 2 battles Report post #67 Posted May 29, 2015 You are aware that you are responding to a 2 week old post? Yes, I don't see why I wouldn't since the topic has been updated by the OP. I also don't think the 0.3.1 patch changed the AA situation so radically to make the comment obsolete, but I could be wrong. Still, two weeks isn't that much in any case. Share this post Link to post Share on other sites
[KLLCV] Exustio Beta Tester 508 posts 5,264 battles Report post #68 Posted May 29, 2015 Can't you look at her in dock? As far as I know you can see the stats of any ship in the tech tree Fixed P.S. u couldnt check her before this update as it was a alpha ship Share this post Link to post Share on other sites
[KLLCV] Exustio Beta Tester 508 posts 5,264 battles Report post #69 Posted July 8, 2015 Hello ladies and gents, Been a while (damn u OBT!!!) but i have finally updated the Cruiser comparison thread. A few things have changed along the way: Obviously the HE nerf across the board. Slight changes to speed, these changes are within 1 knot of eachother. Meaning what was once 35 knots, now goes at 34.9 knots.....cause......i dunno. There has been some slight tweaking in terms of AA capability, especially with the Zao & Des Moines, where the AA roles has switched around. A few Premium ships i do not own have certain changes attached to them that i can not check ingame. Hopefully some1 can fill me in on those changes either in a post or a pm. Ships i need are the Albany, Atlanta and the new T8 Kitakami replacement. Thanks for your effort. Hope this will help u guys out, and as always, if i made a mistake somehwere, poke me, and ill change it Happy sinking Exustio Share this post Link to post Share on other sites
Cattro Beta Tester 58 posts 99 battles Report post #70 Posted July 8, 2015 I found cleveland is strong, but only in the right hands. I was playing in my Kuma (which is a brilliant ship I must say) and went 2v1 with a cleveland and Wyoming. I found the cleveland stayed at range trying to hit me, but the maneuverability of the Kuma allowed me to take perhaps 2 hits every 3 salvos of his. I was able to lay down some heavy fire on the Wyoming with the 6 turrets on the Kuma which put out that impressive DPM and great accuracy, plus got the kill with a nice torpedo lay. I feel if the Cleveland had approached me I would have been dead in a matter of salvos, for which I am grateful for! Share this post Link to post Share on other sites
Calapine Beta Tester 297 posts 598 battles Report post #71 Posted July 8, 2015 Tier 10 Des Moines Zao HP 50.600 44.900 Main armament/#turrets/rotatespeed 203mm/3/30sec 203mm/4/36sec #guns/reload/range 9/6sec/15.8km 12/13.6sec/16.2km DPM HE/ DPM AP 252.000/450.000 179.520/285.120 DPM HE/ DPM AP 142m/14% 137m/18% That DPM inbalance. Ouch... Also why can't Zao have 10 km torpedos and proper Japanese sounding name! It's not fair! *pouts* *stomps feet* Share this post Link to post Share on other sites
[KLLCV] Exustio Beta Tester 508 posts 5,264 battles Report post #72 Posted July 8, 2015 (edited) I found cleveland is strong, but only in the right hands. I was playing in my Kuma (which is a brilliant ship I must say) and went 2v1 with a cleveland and Wyoming. I found the cleveland stayed at range trying to hit me, but the maneuverability of the Kuma allowed me to take perhaps 2 hits every 3 salvos of his. I was able to lay down some heavy fire on the Wyoming with the 6 turrets on the Kuma which put out that impressive DPM and great accuracy, plus got the kill with a nice torpedo lay. I feel if the Cleveland had approached me I would have been dead in a matter of salvos, for which I am grateful for! Every ship is strong in capable hands. However, for the sake of comparing, we leave out human error and combat ability. Every ship can in theorie sink another, i would even be so bold to say that ships 5 tiers lower can still cause havoc on the battlefield. This is also the reason why the game is actually doing quite well, do keep in mind, that this statement does not count a 100% towards Aircraft carriers, where a difference in tier results in the lower tiered CV to be more on the defensive. Edited July 8, 2015 by Exustio 1 Share this post Link to post Share on other sites
Intercept3r Beta Tester 42 posts 1,160 battles Report post #73 Posted July 8, 2015 TierX preview : Des Moines = killing machine Senjo = spontaneously combusting turret carrier with pointless torpedoes. I played 60 games with zao and had 69% winrate.Never feared Des Moines on 1on1.Using the Torps really hitting hard making a good outcome brings u to the point where u have to expose your nearly whole side...CItadell Lotto Bets confirmed! Share this post Link to post Share on other sites
Cattro Beta Tester 58 posts 99 battles Report post #74 Posted July 8, 2015 Every ship is strong in capable hands. However, for the sake of comparing, we leave out human error and combat ability. Every ship can in theorie sink another, i would even be so bold to say that ships 5 tiers lower can still cause havoc on the battlefield. This is also the reason why the game is actually doing quite well, do keep in mind, that this statement does not count a 100% towards Aircraft carriers, where a difference in tier results in the lower tiered CV to be more on the defensive. Yeah, totally agree. It's true that ships much lower can cause havoc, I think especially for any DD that gets a good run of torps in - 60k damage is 60k damage at every tier and that like you said is why the game is currently doing much better than some people perhaps like to admit Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #75 Posted July 8, 2015 (edited) That DPM inbalance. Ouch... Also why can't Zao have 10 km torpedos and proper Japanese sounding name! It's not fair! *pouts* *stomps feet* Zaō is named after mount. Zaō, which is in Japan. So if it is good enough for the Japanese who we are to complain The only difference between Zaō and DM is DM is easy mode while Zaō needs some skill to be played effectively! Edited July 8, 2015 by Takeda92 Share this post Link to post Share on other sites