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aph_73

Worild of Warships or "Dungeons and Dragons with ships"?

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Maybe it's just me but it's become a very strange game over the last few updates.

 

Odd features such as radar/hydro through island have been with us awhile. We now have BB/CA launched fighter squadrons, but CVs that can't provide fighter cover.  We have unlimited CV aircraft but weird AA that can't shot down any planes in a minute, before suddenly killing 6 planes  in 5 seconds. DDs that can soak up 16" shells, BBs that spam HE.  BBs with steel decks that are always burning. Radar that can see over the horizon but which only lasts for 30 seconds.  "Sector reinforcement" that sees anti-aircraft guns magically transported from one side of a ship to the other. Torpedo tubes that can be reloaded in seconds with magic buffs.  Planes with a flight time of seconds.

 

Is it time to stop referring to WG games as "wargaming" and start calling their games "fighting fantasy" or something similar? Surely "wargaming" is a more minority pursuit for armchair generals/admirals who want to refight historical battles?  So are WG games genuinely "war gaming"?

 

 

 

 

 

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DD have unlimited torpedo's that can be reloaded at unrealistic speeds. Many RL torpedo tubes were only reloaded outside battle by a supply ship or in port.

 

DD can be hidden up to ~6 km in bright daylight....while a light cruiser slightly bigger is seen at ~12 km.

 

DD can survive a battleship AP shell that would wreck a real one immideatly by serious holing the hull by overpenning. It seems they have self sealing high pressure boilers too. :Smile_facepalm:

 

RL capital ships secondary guns are castrated in game as RL ones would slaughter DD at maximum torpedo ranges , they were designed and on the ships for that purpose. Yet Destroyers do have their RL torpedo range.

 

DD and some light cruisers are the only ones with smoke in game......IRL all ships could do that, and that was often vital.

 

After 10 Tiny Tim hits DD can still float......IRLa single 67 kg warhead large rocket  would rip  a destroyer apart in a single hit.

 

To name a few......magic is all around....

 

 

 

 

 

 

 

 

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[-TPF-]
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It's all good. You have other games with Authentic modes if you want - but they're not much fun. This one may have moments of unrealistic combat but it is the best naval combat MMO out there by a country mile.

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5 hours ago, aph_73 said:

Maybe it's just me but it's become a very strange game over the last few updates.

 

Odd features such as radar/hydro through island have been with us awhile. We now have BB/CA launched fighter squadrons, but CVs that can't provide fighter cover.  We have unlimited CV aircraft but weird AA that can't shot down any planes in a minute, before suddenly killing 6 planes  in 5 seconds. DDs that can soak up 16" shells, BBs that spam HE.  BBs with steel decks that are always burning. Radar that can see over the horizon but which only lasts for 30 seconds.  "Sector reinforcement" that sees anti-aircraft guns magically transported from one side of a ship to the other. Torpedo tubes that can be reloaded in seconds with magic buffs.  Planes with a flight time of seconds.

 

Is it time to stop referring to WG games as "wargaming" and start calling their games "fighting fantasy" or something similar? Surely "wargaming" is a more minority pursuit for armchair generals/admirals who want to refight historical battles?  So are WG games genuinely "war gaming"?

 

You have no idea what you are talking about.

Putting tin miniatures of historic soldiers on a table and letting them fight each other with made up rules is called wargaming....

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5 hours ago, Beastofwar said:

RL capital ships secondary guns are castrated in game as RL ones would slaughter DD at maximum torpedo ranges , they were designed and on the ships for that purpose. Yet Destroyers do have their RL torpedo range.

The Type 93 torpedo had settings for 20 to 40 km. While it's a good thing that Mutsukis don't get the option to spam 40 km 35 knot torps (with actually good concealment), ingame torp ranges aren't the RL ranges.

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So another person is claiming that a computer game is not historically accurate. That is new one :)

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4 hours ago, ColonelPete said:

You have no idea what you are talking about.

Putting tin miniatures of historic soldiers on a table and letting them fight each other with made up rules is called wargaming....

Along with the ever classic blaming the dice for results, just because your strategy ended up hinging on a lone infantryman somehow defeating a tank battalion single handedly

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11 hours ago, Beastofwar said:

< anti-DD whine >

^

Proves again you have no idea what balance is.

What do you have against DDs anyways?

 

Regarding unrealistic features ..

- CVs have unlimited planes

- CVs have their fires extinguished in 5s

- planes don't have fuel

- planes have zero preparation time; instant (re)fueling and (re)arming

- BB guns are too accurate (all guns are too accurate I think)

- BBs and CVs are too manoeuvrable

- after 2-3 Type 93 torpedo hits, most BBs and CVs are still sailing

- some ships never existed

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to those who missed this is a video game I heard the Chinese fishing navy is hiring. You can experience real life battles once you fish In South American waters

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When contemplating the scale of our ships vis-à-vis the little towns and ports we sail by now and again, might we not imagine ourselves to be in Munchkin Land rather than any of the more recent fantasy settings?

While on the subject of Dungeons & Dragons, as it were. :Smile_sceptic:

 

 

 

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14 hours ago, Bics93 said:

Repeat with me: A-R-C-A-D-E  :Smile_medal:

 

Ooh.. you mean like... we might get the.. er.. Earth Defense Force Arcadia with Captain Harlock in port some day?

 

I would also like us to have a Moonsea port for our ships. Pretty please, WG! :Smile_great:

 

Excellent thread!

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2 hours ago, lup3s said:

Regarding unrealistic features ..

 

- CVs have unlimited planes

If you suggest you can keep sending out full squadrons that is untrue. Not full squadrons are far more vulnerable to AA and fighter consumables.

Quote

- CVs have their fires extinguished in 5s

They have some magic protection too, just like 30 k damage absorbing DD.

Quote

- planes don't have fuel

Neither do DD or any other ship.

Quote

- planes have zero preparation time; instant (re)fueling and (re)arming

DD should not be able to reload at all......only larger ships had torpedo's stored.

Quote

- BB guns are too accurate (all guns are too accurate I think)

When you don't take advanced fire control module on US BB you will say otherwise. Some German BB wave shells all over the place too. The new russian BB's will.

Quote

- BBs and CVs are too manoeuvrable

CV isn't really.....

Quote

- after 2-3 Type 93 torpedo hits, most BBs and CVs are still sailing

DD are far more remarkable in that....

Quote

- some ships never existed

Never stops this kind of game developers, even the more realistic ones.

 

 

 

 

 

 

 

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[KAKE]
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I'd be all up for a game of Bugbears & Battleships.

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BB = fighter specialized in bows, sniping from range

DD = rogue with improved invis sneak attacking everyone close enough with throwing knives

CA = bard who primarily is master of none and only seconarily is jack of all trades

CV = wizard with a permanent detect invisibility and magical attacks that neither care about positioning nor AC

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4 minutes ago, Ubertron_X said:

CA = bard who primarily is master of none and only seconarily is jack of all trades

I'd argue that cruisers are either pure Ranger or multiclass Fighter/Mage or Ranger/Mage.

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On 4/25/2019 at 12:42 AM, Beastofwar said:

DD have unlimited torpedo's that can be reloaded at unrealistic speeds. Many RL torpedo tubes were only reloaded outside battle by a supply ship or in port.

 

DD can be hidden up to ~6 km in bright daylight....while a light cruiser slightly bigger is seen at ~12 km.

 

DD can survive a battleship AP shell that would wreck a real one immideatly by serious holing the hull by overpenning. It seems they have self sealing high pressure boilers too. :Smile_facepalm:

 

RL capital ships secondary guns are castrated in game as RL ones would slaughter DD at maximum torpedo ranges , they were designed and on the ships for that purpose. Yet Destroyers do have their RL torpedo range.

 

DD and some light cruisers are the only ones with smoke in game......IRL all ships could do that, and that was often vital.

 

After 10 Tiny Tim hits DD can still float......IRLa single 67 kg warhead large rocket  would rip  a destroyer apart in a single hit.

 

To name a few......magic is all around...

 

Holes with the size of BB Caliber won't sink a DD as the holes are too tiny. The Modules especially the engine gets knocked out of course and this is also very common in this game.

This is also the exact reason those secondaries existed. Those shells actualy do damage because they explode inside instead of "just" passing through and leaving two holes and broken machinery on the flightpath.

 

The RL factor that would make DDs unfun would be the missing reload on the torpedos. Though if you made them realisticly deadly and hard to spot with single launch for every DD and programmable depth and (curved) path....... :cap_hmm:

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16 hours ago, Beastofwar said:

DD have unlimited torpedo's that can be reloaded at unrealistic speeds. Many RL torpedo tubes were only reloaded outside battle by a supply ship or in port.

 

DD can be hidden up to ~6 km in bright daylight....while a light cruiser slightly bigger is seen at ~12 km.

 

DD can survive a battleship AP shell that would wreck a real one immideatly by serious holing the hull by overpenning. It seems they have self sealing high pressure boilers too. :Smile_facepalm:

 

RL capital ships secondary guns are castrated in game as RL ones would slaughter DD at maximum torpedo ranges , they were designed and on the ships for that purpose. Yet Destroyers do have their RL torpedo range.

 

DD and some light cruisers are the only ones with smoke in game......IRL all ships could do that, and that was often vital.

 

After 10 Tiny Tim hits DD can still float......IRLa single 67 kg warhead large rocket  would rip  a destroyer apart in a single hit.

 

To name a few......magic is all around....

 

 

 

 

 

 

 

 

Torp reload well as said it is an Arcade game not a Sim.

Visibilty see above .

Yes a DD can survive a BB shell. Sometimes they where even duds or just went through the Destroyer . Keep in mind a Destroyer like the z-23 been 3600 tons heavy(bismarck shell  weight what  800kg whole while 820m/s fast do the kinetic math) .While 127m long  and 12 m wide (max) . 36tons are 1%  so howmany % is the 800kg to 3600tons.A "tiny" Destroyer is freaking big ship  in real . We are talking about a ship 1/3 longer then a Soccer field in length . Even a hole with 3-6 meters- wont sink it (if they seal the compartments ).

Tiny Tim first of they where used from 44  at end of WW2 (Okinawa ect.) 67 kg of TNT(6900m/s blast )not special Explosives like HMX (invented 1930) with a 9100m/s det velo. One they could survive maybe even  more depending where they hit.

2nds hmm Arcade Balance . Dont scream for realistic about BB 2nd armament . Or the CV HAMMER WILL FALL . Remember who sunk the Yammy and how. With how many planes lost?

 

 

@aph_73  This is a  game . It is about War ( in a small scale ) and War Equiptment (Ships ,Tanks,Planes) so Wargaming fits.

 

DONT COMPARE GAMES WITH REAL LIFE .

 

Remember the USS COLE ? Cant find a ref how many Explosive been realy  used(180-320kg C4 shaped charge probaly)  but midship 12x18meter hole ship still not sinking (due the excellent Crew preventing it ) . We are talking about C4  with a deto velo of round about 8000m/s and a Shaped Charge. So much for Realistic.

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Some spells for WoWs  DnD version russian  " characters " :

 

Spoiler

Lend Lease : Effect : Instantly summon the USS Milwaukee and the RN Royal Sovereign to fight on your side. " Let the capitalists bleed out first, Comrades ! "

 

Stalin's Bless : Effect : Your ship grows additional 1000 mm armor on every surface. " Soviet ship is invincible, da ? "

 

Stalin's Will : Effect : All your hits become citadels. Even on DD's.  " Because Stalin wants so. "

 

Will to push : Effect : Torpedoes and shells dodge you. " Who dares to stand in your way when you decide to charge forward ? "

 

Requisition : Effect : You can take any consumable from nearby ships. Any ships. " We need everything for the war effort ! "

 

NKVD : Effect: You can kill any ally who didnt moved away from spawn point after a minute is elapsed. Can be used on ships in back rows, too.  " We tolerate no cowardice here ! "

 

To make these spells work, the magical component called " Vodka " is needed in large amounts, and  " C**A B***T !!! " should be chanted all the time.

 

:Smile_trollface:

 

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19 hours ago, aph_73 said:

Maybe it's just me but it's become a very strange game over the last few updates.

 

Odd features such as radar/hydro through island have been with us awhile. We now have BB/CA launched fighter squadrons, but CVs that can't provide fighter cover.  We have unlimited CV aircraft but weird AA that can't shot down any planes in a minute, before suddenly killing 6 planes  in 5 seconds. DDs that can soak up 16" shells, BBs that spam HE.  BBs with steel decks that are always burning. Radar that can see over the horizon but which only lasts for 30 seconds.  "Sector reinforcement" that sees anti-aircraft guns magically transported from one side of a ship to the other. Torpedo tubes that can be reloaded in seconds with magic buffs.  Planes with a flight time of seconds.

 

Is it time to stop referring to WG games as "wargaming" and start calling their games "fighting fantasy" or something similar? Surely "wargaming" is a more minority pursuit for armchair generals/admirals who want to refight historical battles?  So are WG games genuinely "war gaming"?

 

 

 

 

 

LotR is not about wars? :Smile_ohmy:

 

And btw you forgot to mention there's also dragons in the game :Smile-_tongue:.

They come from a couple directions if I remember correctly.

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3 hours ago, Miessa3 said:

Holes with the size of BB Caliber won't sink a DD as the holes are too tiny.

But this would mean that the holes of BBs wouldn't be able to sink a bigger ship either :Smile-_tongue:

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4 hours ago, Uglesett said:

I'd argue that cruisers are either pure Ranger or multiclass Fighter/Mage or Ranger/Mage.

They are fire elementals, everybody knows that :Smile_glasses:

CVs are air elementals and DDs are either water elementals or delusional water elementals that think they are tanks and rush ahead and blame their monk for no heals :Smile_bajan2::Smile_child:

And Conqueror is that monk that only heals himself :Smile-angry::Smile-_tongue:

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Yaay, let's make our game completely realistic because that will be fun....Said no one ever

 

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