[3-RTR] aph_73 Players 39 posts 7,005 battles Report post #1 Posted April 24, 2019 Maybe it's just me but it's become a very strange game over the last few updates. Odd features such as radar/hydro through island have been with us awhile. We now have BB/CA launched fighter squadrons, but CVs that can't provide fighter cover. We have unlimited CV aircraft but weird AA that can't shot down any planes in a minute, before suddenly killing 6 planes in 5 seconds. DDs that can soak up 16" shells, BBs that spam HE. BBs with steel decks that are always burning. Radar that can see over the horizon but which only lasts for 30 seconds. "Sector reinforcement" that sees anti-aircraft guns magically transported from one side of a ship to the other. Torpedo tubes that can be reloaded in seconds with magic buffs. Planes with a flight time of seconds. Is it time to stop referring to WG games as "wargaming" and start calling their games "fighting fantasy" or something similar? Surely "wargaming" is a more minority pursuit for armchair generals/admirals who want to refight historical battles? So are WG games genuinely "war gaming"? 8 3 5 1 Share this post Link to post Share on other sites
[-AP-] thiextar Players 3,503 posts 9,933 battles Report post #2 Posted April 24, 2019 2 Share this post Link to post Share on other sites
[FABER] Bics93 [FABER] Players 617 posts 6,307 battles Report post #3 Posted April 24, 2019 Repeat with me: A-R-C-A-D-E 3 1 3 Share this post Link to post Share on other sites
[BHSFL] Beastofwar [BHSFL] Players 4,596 posts Report post #4 Posted April 24, 2019 DD have unlimited torpedo's that can be reloaded at unrealistic speeds. Many RL torpedo tubes were only reloaded outside battle by a supply ship or in port. DD can be hidden up to ~6 km in bright daylight....while a light cruiser slightly bigger is seen at ~12 km. DD can survive a battleship AP shell that would wreck a real one immideatly by serious holing the hull by overpenning. It seems they have self sealing high pressure boilers too. RL capital ships secondary guns are castrated in game as RL ones would slaughter DD at maximum torpedo ranges , they were designed and on the ships for that purpose. Yet Destroyers do have their RL torpedo range. DD and some light cruisers are the only ones with smoke in game......IRL all ships could do that, and that was often vital. After 10 Tiny Tim hits DD can still float......IRLa single 67 kg warhead large rocket would rip a destroyer apart in a single hit. To name a few......magic is all around.... 6 4 Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #5 Posted April 24, 2019 It's all good. You have other games with Authentic modes if you want - but they're not much fun. This one may have moments of unrealistic combat but it is the best naval combat MMO out there by a country mile. 3 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #6 Posted April 25, 2019 5 hours ago, aph_73 said: Maybe it's just me but it's become a very strange game over the last few updates. Odd features such as radar/hydro through island have been with us awhile. We now have BB/CA launched fighter squadrons, but CVs that can't provide fighter cover. We have unlimited CV aircraft but weird AA that can't shot down any planes in a minute, before suddenly killing 6 planes in 5 seconds. DDs that can soak up 16" shells, BBs that spam HE. BBs with steel decks that are always burning. Radar that can see over the horizon but which only lasts for 30 seconds. "Sector reinforcement" that sees anti-aircraft guns magically transported from one side of a ship to the other. Torpedo tubes that can be reloaded in seconds with magic buffs. Planes with a flight time of seconds. Is it time to stop referring to WG games as "wargaming" and start calling their games "fighting fantasy" or something similar? Surely "wargaming" is a more minority pursuit for armchair generals/admirals who want to refight historical battles? So are WG games genuinely "war gaming"? You have no idea what you are talking about. Putting tin miniatures of historic soldiers on a table and letting them fight each other with made up rules is called wargaming.... 1 2 Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #7 Posted April 25, 2019 5 hours ago, Beastofwar said: RL capital ships secondary guns are castrated in game as RL ones would slaughter DD at maximum torpedo ranges , they were designed and on the ships for that purpose. Yet Destroyers do have their RL torpedo range. The Type 93 torpedo had settings for 20 to 40 km. While it's a good thing that Mutsukis don't get the option to spam 40 km 35 knot torps (with actually good concealment), ingame torp ranges aren't the RL ranges. 2 Share this post Link to post Share on other sites
[BAD-F] Sir_Grzegorz Beta Tester 798 posts 16,103 battles Report post #8 Posted April 25, 2019 So another person is claiming that a computer game is not historically accurate. That is new one :) 1 1 1 Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #9 Posted April 25, 2019 4 hours ago, ColonelPete said: You have no idea what you are talking about. Putting tin miniatures of historic soldiers on a table and letting them fight each other with made up rules is called wargaming.... Along with the ever classic blaming the dice for results, just because your strategy ended up hinging on a lone infantryman somehow defeating a tank battalion single handedly 2 Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #10 Posted April 25, 2019 11 hours ago, Beastofwar said: < anti-DD whine > ^ Proves again you have no idea what balance is. What do you have against DDs anyways? Regarding unrealistic features .. - CVs have unlimited planes - CVs have their fires extinguished in 5s - planes don't have fuel - planes have zero preparation time; instant (re)fueling and (re)arming - BB guns are too accurate (all guns are too accurate I think) - BBs and CVs are too manoeuvrable - after 2-3 Type 93 torpedo hits, most BBs and CVs are still sailing - some ships never existed 4 Share this post Link to post Share on other sites
kapnobathrac Players 506 posts Report post #11 Posted April 25, 2019 to those who missed this is a video game I heard the Chinese fishing navy is hiring. You can experience real life battles once you fish In South American waters 1 1 Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 4,083 posts 4,481 battles Report post #12 Posted April 25, 2019 When contemplating the scale of our ships vis-à-vis the little towns and ports we sail by now and again, might we not imagine ourselves to be in Munchkin Land rather than any of the more recent fantasy settings? While on the subject of Dungeons & Dragons, as it were. 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #13 Posted April 25, 2019 14 hours ago, Bics93 said: Repeat with me: A-R-C-A-D-E Ooh.. you mean like... we might get the.. er.. Earth Defense Force Arcadia with Captain Harlock in port some day? I would also like us to have a Moonsea port for our ships. Pretty please, WG! Excellent thread! 1 Share this post Link to post Share on other sites
[BHSFL] Beastofwar [BHSFL] Players 4,596 posts Report post #14 Posted April 25, 2019 2 hours ago, lup3s said: Regarding unrealistic features .. - CVs have unlimited planes If you suggest you can keep sending out full squadrons that is untrue. Not full squadrons are far more vulnerable to AA and fighter consumables. Quote - CVs have their fires extinguished in 5s They have some magic protection too, just like 30 k damage absorbing DD. Quote - planes don't have fuel Neither do DD or any other ship. Quote - planes have zero preparation time; instant (re)fueling and (re)arming DD should not be able to reload at all......only larger ships had torpedo's stored. Quote - BB guns are too accurate (all guns are too accurate I think) When you don't take advanced fire control module on US BB you will say otherwise. Some German BB wave shells all over the place too. The new russian BB's will. Quote - BBs and CVs are too manoeuvrable CV isn't really..... Quote - after 2-3 Type 93 torpedo hits, most BBs and CVs are still sailing DD are far more remarkable in that.... Quote - some ships never existed Never stops this kind of game developers, even the more realistic ones. 1 1 Share this post Link to post Share on other sites
[KAKE] Uglesett Players 2,804 posts 6,795 battles Report post #15 Posted April 25, 2019 I'd be all up for a game of Bugbears & Battleships. 1 2 Share this post Link to post Share on other sites
[NWP] Ubertron_X [NWP] Beta Tester 2,657 posts 25,756 battles Report post #16 Posted April 25, 2019 BB = fighter specialized in bows, sniping from range DD = rogue with improved invis sneak attacking everyone close enough with throwing knives CA = bard who primarily is master of none and only seconarily is jack of all trades CV = wizard with a permanent detect invisibility and magical attacks that neither care about positioning nor AC 4 2 Share this post Link to post Share on other sites
[KAKE] Uglesett Players 2,804 posts 6,795 battles Report post #17 Posted April 25, 2019 4 minutes ago, Ubertron_X said: CA = bard who primarily is master of none and only seconarily is jack of all trades I'd argue that cruisers are either pure Ranger or multiclass Fighter/Mage or Ranger/Mage. Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #18 Posted April 25, 2019 *begins writing down ship character 'moscow'* amm gud healerz Share this post Link to post Share on other sites
Miessa3 Beta Tester 1,650 posts 8,204 battles Report post #19 Posted April 25, 2019 On 4/25/2019 at 12:42 AM, Beastofwar said: DD have unlimited torpedo's that can be reloaded at unrealistic speeds. Many RL torpedo tubes were only reloaded outside battle by a supply ship or in port. DD can be hidden up to ~6 km in bright daylight....while a light cruiser slightly bigger is seen at ~12 km. DD can survive a battleship AP shell that would wreck a real one immideatly by serious holing the hull by overpenning. It seems they have self sealing high pressure boilers too. RL capital ships secondary guns are castrated in game as RL ones would slaughter DD at maximum torpedo ranges , they were designed and on the ships for that purpose. Yet Destroyers do have their RL torpedo range. DD and some light cruisers are the only ones with smoke in game......IRL all ships could do that, and that was often vital. After 10 Tiny Tim hits DD can still float......IRLa single 67 kg warhead large rocket would rip a destroyer apart in a single hit. To name a few......magic is all around... Holes with the size of BB Caliber won't sink a DD as the holes are too tiny. The Modules especially the engine gets knocked out of course and this is also very common in this game. This is also the exact reason those secondaries existed. Those shells actualy do damage because they explode inside instead of "just" passing through and leaving two holes and broken machinery on the flightpath. The RL factor that would make DDs unfun would be the missing reload on the torpedos. Though if you made them realisticly deadly and hard to spot with single launch for every DD and programmable depth and (curved) path....... 1 Share this post Link to post Share on other sites
[DMOK] Drake847 [DMOK] Players 506 posts 38,443 battles Report post #20 Posted April 25, 2019 16 hours ago, Beastofwar said: DD have unlimited torpedo's that can be reloaded at unrealistic speeds. Many RL torpedo tubes were only reloaded outside battle by a supply ship or in port. DD can be hidden up to ~6 km in bright daylight....while a light cruiser slightly bigger is seen at ~12 km. DD can survive a battleship AP shell that would wreck a real one immideatly by serious holing the hull by overpenning. It seems they have self sealing high pressure boilers too. RL capital ships secondary guns are castrated in game as RL ones would slaughter DD at maximum torpedo ranges , they were designed and on the ships for that purpose. Yet Destroyers do have their RL torpedo range. DD and some light cruisers are the only ones with smoke in game......IRL all ships could do that, and that was often vital. After 10 Tiny Tim hits DD can still float......IRLa single 67 kg warhead large rocket would rip a destroyer apart in a single hit. To name a few......magic is all around.... Torp reload well as said it is an Arcade game not a Sim. Visibilty see above . Yes a DD can survive a BB shell. Sometimes they where even duds or just went through the Destroyer . Keep in mind a Destroyer like the z-23 been 3600 tons heavy(bismarck shell weight what 800kg whole while 820m/s fast do the kinetic math) .While 127m long and 12 m wide (max) . 36tons are 1% so howmany % is the 800kg to 3600tons.A "tiny" Destroyer is freaking big ship in real . We are talking about a ship 1/3 longer then a Soccer field in length . Even a hole with 3-6 meters- wont sink it (if they seal the compartments ). Tiny Tim first of they where used from 44 at end of WW2 (Okinawa ect.) 67 kg of TNT(6900m/s blast )not special Explosives like HMX (invented 1930) with a 9100m/s det velo. One they could survive maybe even more depending where they hit. 2nds hmm Arcade Balance . Dont scream for realistic about BB 2nd armament . Or the CV HAMMER WILL FALL . Remember who sunk the Yammy and how. With how many planes lost? @aph_73 This is a game . It is about War ( in a small scale ) and War Equiptment (Ships ,Tanks,Planes) so Wargaming fits. DONT COMPARE GAMES WITH REAL LIFE . Remember the USS COLE ? Cant find a ref how many Explosive been realy used(180-320kg C4 shaped charge probaly) but midship 12x18meter hole ship still not sinking (due the excellent Crew preventing it ) . We are talking about C4 with a deto velo of round about 8000m/s and a Shaped Charge. So much for Realistic. Share this post Link to post Share on other sites
[BIF] K82J Players 827 posts 10,200 battles Report post #21 Posted April 25, 2019 Some spells for WoWs DnD version russian " characters " : Spoiler Lend Lease : Effect : Instantly summon the USS Milwaukee and the RN Royal Sovereign to fight on your side. " Let the capitalists bleed out first, Comrades ! " Stalin's Bless : Effect : Your ship grows additional 1000 mm armor on every surface. " Soviet ship is invincible, da ? " Stalin's Will : Effect : All your hits become citadels. Even on DD's. " Because Stalin wants so. " Will to push : Effect : Torpedoes and shells dodge you. " Who dares to stand in your way when you decide to charge forward ? " Requisition : Effect : You can take any consumable from nearby ships. Any ships. " We need everything for the war effort ! " NKVD : Effect: You can kill any ally who didnt moved away from spawn point after a minute is elapsed. Can be used on ships in back rows, too. " We tolerate no cowardice here ! " To make these spells work, the magical component called " Vodka " is needed in large amounts, and " C**A B***T !!! " should be chanted all the time. 2 3 Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,259 battles Report post #22 Posted April 25, 2019 19 hours ago, aph_73 said: Maybe it's just me but it's become a very strange game over the last few updates. Odd features such as radar/hydro through island have been with us awhile. We now have BB/CA launched fighter squadrons, but CVs that can't provide fighter cover. We have unlimited CV aircraft but weird AA that can't shot down any planes in a minute, before suddenly killing 6 planes in 5 seconds. DDs that can soak up 16" shells, BBs that spam HE. BBs with steel decks that are always burning. Radar that can see over the horizon but which only lasts for 30 seconds. "Sector reinforcement" that sees anti-aircraft guns magically transported from one side of a ship to the other. Torpedo tubes that can be reloaded in seconds with magic buffs. Planes with a flight time of seconds. Is it time to stop referring to WG games as "wargaming" and start calling their games "fighting fantasy" or something similar? Surely "wargaming" is a more minority pursuit for armchair generals/admirals who want to refight historical battles? So are WG games genuinely "war gaming"? LotR is not about wars? And btw you forgot to mention there's also dragons in the game . They come from a couple directions if I remember correctly. Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,259 battles Report post #23 Posted April 25, 2019 3 hours ago, Miessa3 said: Holes with the size of BB Caliber won't sink a DD as the holes are too tiny. But this would mean that the holes of BBs wouldn't be able to sink a bigger ship either Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,259 battles Report post #24 Posted April 25, 2019 4 hours ago, Uglesett said: I'd argue that cruisers are either pure Ranger or multiclass Fighter/Mage or Ranger/Mage. They are fire elementals, everybody knows that CVs are air elementals and DDs are either water elementals or delusional water elementals that think they are tanks and rush ahead and blame their monk for no heals And Conqueror is that monk that only heals himself Share this post Link to post Share on other sites
[THESO] SV_Kompresor Beta Tester, Players, In AlfaTesters 5,868 posts Report post #25 Posted April 25, 2019 Yaay, let's make our game completely realistic because that will be fun....Said no one ever Share this post Link to post Share on other sites