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World of Carriers

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Another game in a DD made unplayable by 2 CV's on each side.  And the top players on either team were the CV's. This is not an anomaly, game after game of CV's coming top of the player list.  

Are they all fantastic players? Of course not.  I just shows how unbalanced CV's are now.

Seriously, if WG wants my money they will need to rebalance CV's

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you guys wont stop complaining until you are completely immune to CVs will you

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I've just played a Vampire in a 2 CV game - might be a lower tier match than the OPs but this is not unusual

2CVs.thumb.png.56f336d4306932ee573925edb76b7bb5.png

 

Maybe the T10 carriers are OP but the lower tier ones are definitely not.

I say this as a DD main and having sunk one of the 2 CVs and shelled the last with my team.

 

 

Edited by Cambera_1
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22 minutes ago, Mr_Snoww said:

you guys wont stop complaining until you are completely immune to CVs will you

Nah, I'll be happy when they're subject to the same restrictions and counter play mechanisms as the other classes.

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Just now, Uglesett said:

Nah, I'll be happy when they're subject to the same restrictions and counter play mechanisms as the other classes.

oh thats good then. so soon we will be able to shoot shells out of the air before they land :)

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Just now, Mr_Snoww said:

oh thats good then. so soon we will be able to shoot shells out of the air before they land :)

What with? A Vampire's AA?

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Just now, cheap_tr1ck said:

Yeah, DD gameplay is extremly uncomfortable now due to CVs

It's a challenge - but less so than the Radar fest that came before. Little counter to that.

A DD has answers to a CV, mostly around limited spotting range and AA sectors. Even crap DD AA with 50% boost is 50% more than without.

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29 minutes ago, Cambera_1 said:

It's a challenge - but less so than the Radar fest that came before. Little counter to that.

A DD has answers to a CV, mostly around limited spotting range and AA sectors. Even crap DD AA with 50% boost is 50% more than without.

Keep the CV's, get rid of Radar. 

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27 minutes ago, Mr_Snoww said:

oh thats good then. so soon we will be able to shoot shells out of the air before they land :)

Well, the actual plane mechanics already are pretty close to firing shells and watching them using Z, with CVs using "guided rockets" instead of shells. We now only need 20 seconds of "gun bloom" once a CV launches a quad so the other surface ships can fight back while the CV is spotted. :Smile-_tongue:

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37 minutes ago, Mr_Snoww said:

oh thats good then. so soon we will be able to shoot shells out of the air before they land :)

Except the planes aren't the ammo. The planes are the "ship".

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Rule 1 in WOWS : do not advance alone and unsupported

Rule 1a in WOWS  : if you disregard that the penalty is execution/deletion on sight

 

Rule 2 :  AA is only effective when close to other allied ships ( see rule 1 )

Rule 2a : that also goes for "AA cruisers"

 

Rule 3 : AA only sucks when you fail to invest skills in it.

Rule 3a : no one cares what build you need to exhange for that....you either don't want to be killed by aircraft or you do....

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1 hour ago, Mr_Snoww said:

you guys wont stop complaining until you are completely immune to CVs will you

I'm strangely attracted to this idea

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1 minute ago, Beastofwar said:

 

Rule 1 in WOWS : do not advance alone and unsupported

Rule 1a in WOWS  : if you disregard that the penalty is execution/deletion on sight

 

Rule 2 :  AA is only effective when close to other allied ships ( see rule 1 )

Rule 2a : that also goes for "AA cruisers"

 

Rule 3 : AA only sucks when you fail to invest skills in it.

Rule 3a : no one cares what build you need to exhange for that....you either don't want to be killed by aircraft or you do....

Strongly put...

 

…. but basically right!

:Smile_hiding:

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11 minutes ago, Beastofwar said:

 

Rule 1 in WOWS : do not advance alone and unsupported

Rule 1a in WOWS  : if you disregard that the penalty is execution/deletion on sight

 

Rule 2 :  AA is only effective when close to other allied ships ( see rule 1 )

Rule 2a : that also goes for "AA cruisers"

 

Rule 3 : AA only sucks when you fail to invest skills in it.

Rule 3a : no one cares what build you need to exhange for that....you either don't want to be killed by aircraft or you do....

The way of lemming trains and cluster f%cks it is.

 

P. S. In general what you said is right but 2-3 ships together are enough.  Unfortunately, the majority of the players thinks that if they are in one map square, behind and island they can win. 

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1 hour ago, seastate said:

Another game in a DD made unplayable by 2 CV's on each side. 

Really?

44982_448_1552839553.jpg

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Thank that to WG! And no the new cv are no brainer  just  dodge some clouds and thats it! Oh and get use of the exploits like invincibility, light speed and infinite amount of planes...YES they are infinite one of my mates shoted down 84 planes and guess what the CV still got him! 

Also it is sadly true DDs are almost extinct, most of the time you meet 1 or 2 dds, rarely 3 or 4! But i guess DDs are OP because they can one shot things with theyre torpedoes right?)))

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1 hour ago, ColonelPete said:

Really?

44982_448_1552839553.jpg

And how often does that happen? And what if the enemy CV really wants you? And you are trying to say that a destroyer can still be on top when there are 2 cvs around or a midway really wants you? Yeah you will be at the top 1 in a million times!

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15 minutes ago, Episparh said:

The way of lemming trains and cluster f%cks it is.

 

P. S. In general what you said is right but 2-3 ships together are enough.  Unfortunately, the majority of the players thinks that if they are in one map square, behind and island they can win. 

 

Pairing up with a cruiser or BB, or staying near it is enough for stiff CV regretting his lost aircraft defence....you do not have to form static movement inhibting  "blobs" at all.

 

And a cruiser and BB together are much more efficient dealing with DD too. Just as DD pairong up with cruisers are. It has many benefits not to be alone.

 

However anyone with low HP will be attacked anyways no matter the costs.....that is how nature works.....attack the weak, avoid the strong.

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1 hour ago, Beastofwar said:

 

Pairing up with a cruiser or BB is enough for stiff CV regretting his lost aircraft defence....you do not have to form static "blobs" at all.

 

However anyone with low HP will be attacked anyways no matter the costs.....that is how nature works.....attack the weak, avoid the strong.

AND ALL SHIPS SITTING ONE TO EACH OTHER IS THE SOLUTION TO YOU? ALL OF THEM SITTING IN A SECTOR NEXT TO EACH OTHER? I GO ALONE CAUSE I WANT TO CREATE A CROSS FIRE, BUT YOU CV PLAYERS DONT UNDERSTAND THIS IS JUST LIKE FLAMU SAID! 

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4 minutes ago, Animalul2012 said:

AND ALL SHIPS SITTING ONE TO EACH OTHER IS THE SOLUTION TO YOU? ALL OF THEM SITTING IN A SECTOR NEXT TO EACH OTHER? I GO ALONE CAUSE I WANT TO CREATE A CROSS FIRE, BUT YOU CV PLAYERS DONT UNDERSTAND THIS IS JUST LIKE FLAMU SAID! 

 

Can you read ? Did i say sit ?

 

You do not advance alone.....that does not mean you do not advance at all......

 

The only ones getting deleted are the ones that are too far ahead or away for help.......you simply should not do that, ins't that obvious by now ?

 

In a CV or in a Cruiser i often try to help some YEEHAA DD that rushed too far ahead by taking on it's aircraft attackers.....but if they are too far out like a lone BB completley seperated from the others on the other side of the map being focussed on by 2 CV's..... i do not help.....and instead of learning from this mistake , such guys swear and threaten with reports.

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1 hour ago, Beastofwar said:

 

Can you read ? Did i say sit ?

 

You do not advance alone.....that does not mean you do not advance at all......

You dont understand crap? Do you even know what cross fire is? And to you does it sound right that 12 players are advancing right to the same position alright? 

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10 minutes ago, Animalul2012 said:

You dont understand crap? Do you even know what cross fire is? And to you does it sound right that 12 players are advancing right to the same position alright? 

 

You do not read....i said pair up.....that means you pick a cruiser or BB that goes foreward and stay in it's heavy AA range that can be up to 6 km.

 

That should often be enough for you to take a cap or spot enemies trying to cap. That is the only thing you should do, as dying in a cap unsupported/out of range of any allied AA  is just punishment for stupidity.

 

Sometimes you can get away with that in matches with 1 CV or no CV, but that is not the case where 2 CV are present, ot they find you anyway is it ?

 

You DON'T have to fail in a DD even if there were 8 CV's in the match. You just NEED support and that is what WG intended, since this is a multiplayer game.

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9 hours ago, Beastofwar said:

 

You do not read....i said pair up.....that means you pick a cruiser or BB that goes foreward and stay in it's heavy AA range that can be up to 6 km.

 

That should often be enough for you to take a cap or spot enemies trying to cap. That is the only thing you should do, as dying in a cap unsupported/out of range of any allied AA  is just punishment for stupidity.

 

Sometimes you can get away with that in matches with 1 CV or no CV, but that is not the case here, is it ?

*edited* It will work in the short time but in the long time the vessel will sink just like the tank burned!

 

Edit: Removed stats shaming content.

Arty_McFly

Edited by Arty_McFly
stats shaming
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