[F-T-R] seastate [F-T-R] Players 5 posts 12,612 battles Report post #1 Posted April 22, 2019 Another game in a DD made unplayable by 2 CV's on each side. And the top players on either team were the CV's. This is not an anomaly, game after game of CV's coming top of the player list. Are they all fantastic players? Of course not. I just shows how unbalanced CV's are now. Seriously, if WG wants my money they will need to rebalance CV's 11 7 1 1 Share this post Link to post Share on other sites
Mr_Snoww Players 865 posts 23,319 battles Report post #2 Posted April 22, 2019 you guys wont stop complaining until you are completely immune to CVs will you 11 3 5 5 Share this post Link to post Share on other sites
Cambera_1 Players 1,018 posts 23,910 battles Report post #3 Posted April 22, 2019 (edited) I've just played a Vampire in a 2 CV game - might be a lower tier match than the OPs but this is not unusual Maybe the T10 carriers are OP but the lower tier ones are definitely not. I say this as a DD main and having sunk one of the 2 CVs and shelled the last with my team. Edited April 22, 2019 by Cambera_1 Names were visable 5 2 Share this post Link to post Share on other sites
[KAKE] Uglesett Players 2,804 posts 6,795 battles Report post #4 Posted April 22, 2019 22 minutes ago, Mr_Snoww said: you guys wont stop complaining until you are completely immune to CVs will you Nah, I'll be happy when they're subject to the same restrictions and counter play mechanisms as the other classes. 12 1 Share this post Link to post Share on other sites
Mr_Snoww Players 865 posts 23,319 battles Report post #5 Posted April 22, 2019 Just now, Uglesett said: Nah, I'll be happy when they're subject to the same restrictions and counter play mechanisms as the other classes. oh thats good then. so soon we will be able to shoot shells out of the air before they land :) 1 1 1 1 Share this post Link to post Share on other sites
miso_horny Players 49 posts Report post #6 Posted April 22, 2019 Yeah, DD gameplay is extremly uncomfortable now due to CVs 5 Share this post Link to post Share on other sites
Cambera_1 Players 1,018 posts 23,910 battles Report post #7 Posted April 22, 2019 Just now, Mr_Snoww said: oh thats good then. so soon we will be able to shoot shells out of the air before they land :) What with? A Vampire's AA? Share this post Link to post Share on other sites
Cambera_1 Players 1,018 posts 23,910 battles Report post #8 Posted April 22, 2019 Just now, cheap_tr1ck said: Yeah, DD gameplay is extremly uncomfortable now due to CVs It's a challenge - but less so than the Radar fest that came before. Little counter to that. A DD has answers to a CV, mostly around limited spotting range and AA sectors. Even crap DD AA with 50% boost is 50% more than without. 2 1 1 Share this post Link to post Share on other sites
[HAMAR] Puffin_ Players 736 posts Report post #9 Posted April 22, 2019 29 minutes ago, Cambera_1 said: It's a challenge - but less so than the Radar fest that came before. Little counter to that. A DD has answers to a CV, mostly around limited spotting range and AA sectors. Even crap DD AA with 50% boost is 50% more than without. Keep the CV's, get rid of Radar. 1 Share this post Link to post Share on other sites
[NWP] Ubertron_X [NWP] Beta Tester 2,512 posts 24,436 battles Report post #10 Posted April 22, 2019 27 minutes ago, Mr_Snoww said: oh thats good then. so soon we will be able to shoot shells out of the air before they land :) Well, the actual plane mechanics already are pretty close to firing shells and watching them using Z, with CVs using "guided rockets" instead of shells. We now only need 20 seconds of "gun bloom" once a CV launches a quad so the other surface ships can fight back while the CV is spotted. Share this post Link to post Share on other sites
[KAKE] Uglesett Players 2,804 posts 6,795 battles Report post #11 Posted April 22, 2019 37 minutes ago, Mr_Snoww said: oh thats good then. so soon we will be able to shoot shells out of the air before they land :) Except the planes aren't the ammo. The planes are the "ship". Share this post Link to post Share on other sites
[BHSFL] Beastofwar Players 4,596 posts 22,518 battles Report post #12 Posted April 22, 2019 Rule 1 in WOWS : do not advance alone and unsupported Rule 1a in WOWS : if you disregard that the penalty is execution/deletion on sight Rule 2 : AA is only effective when close to other allied ships ( see rule 1 ) Rule 2a : that also goes for "AA cruisers" Rule 3 : AA only sucks when you fail to invest skills in it. Rule 3a : no one cares what build you need to exhange for that....you either don't want to be killed by aircraft or you do.... 5 2 Share this post Link to post Share on other sites
[EUR] lossi_2018 Players 3,122 posts Report post #13 Posted April 22, 2019 1 hour ago, Mr_Snoww said: you guys wont stop complaining until you are completely immune to CVs will you I'm strangely attracted to this idea 3 2 Share this post Link to post Share on other sites
Cambera_1 Players 1,018 posts 23,910 battles Report post #14 Posted April 22, 2019 1 minute ago, Beastofwar said: Rule 1 in WOWS : do not advance alone and unsupported Rule 1a in WOWS : if you disregard that the penalty is execution/deletion on sight Rule 2 : AA is only effective when close to other allied ships ( see rule 1 ) Rule 2a : that also goes for "AA cruisers" Rule 3 : AA only sucks when you fail to invest skills in it. Rule 3a : no one cares what build you need to exhange for that....you either don't want to be killed by aircraft or you do.... Strongly put... …. but basically right! 1 Share this post Link to post Share on other sites
HussarKaz Players 315 posts 1,195 battles Report post #15 Posted April 22, 2019 DD players are such crybabies. Play Tier 4, on this tier CVs do small damage at one attack. 1 1 2 Share this post Link to post Share on other sites
[DD537] Episparh Players 1,403 posts 20,207 battles Report post #16 Posted April 22, 2019 11 minutes ago, Beastofwar said: Rule 1 in WOWS : do not advance alone and unsupported Rule 1a in WOWS : if you disregard that the penalty is execution/deletion on sight Rule 2 : AA is only effective when close to other allied ships ( see rule 1 ) Rule 2a : that also goes for "AA cruisers" Rule 3 : AA only sucks when you fail to invest skills in it. Rule 3a : no one cares what build you need to exhange for that....you either don't want to be killed by aircraft or you do.... The way of lemming trains and cluster f%cks it is. P. S. In general what you said is right but 2-3 ships together are enough. Unfortunately, the majority of the players thinks that if they are in one map square, behind and island they can win. Share this post Link to post Share on other sites
[TAKEN] ColonelPete Players 37,618 posts 18,642 battles Report post #17 Posted April 22, 2019 1 hour ago, seastate said: Another game in a DD made unplayable by 2 CV's on each side. Really? 2 Share this post Link to post Share on other sites
[RO-RN] Animalul2012 Players 1,321 posts 20,633 battles Report post #18 Posted April 22, 2019 Thank that to WG! And no the new cv are no brainer just dodge some clouds and thats it! Oh and get use of the exploits like invincibility, light speed and infinite amount of planes...YES they are infinite one of my mates shoted down 84 planes and guess what the CV still got him! Also it is sadly true DDs are almost extinct, most of the time you meet 1 or 2 dds, rarely 3 or 4! But i guess DDs are OP because they can one shot things with theyre torpedoes right?))) 3 1 3 Share this post Link to post Share on other sites
[RO-RN] Animalul2012 Players 1,321 posts 20,633 battles Report post #19 Posted April 22, 2019 1 hour ago, ColonelPete said: Really? And how often does that happen? And what if the enemy CV really wants you? And you are trying to say that a destroyer can still be on top when there are 2 cvs around or a midway really wants you? Yeah you will be at the top 1 in a million times! 4 1 Share this post Link to post Share on other sites
[BHSFL] Beastofwar Players 4,596 posts 22,518 battles Report post #20 Posted April 22, 2019 15 minutes ago, Episparh said: The way of lemming trains and cluster f%cks it is. P. S. In general what you said is right but 2-3 ships together are enough. Unfortunately, the majority of the players thinks that if they are in one map square, behind and island they can win. Pairing up with a cruiser or BB, or staying near it is enough for stiff CV regretting his lost aircraft defence....you do not have to form static movement inhibting "blobs" at all. And a cruiser and BB together are much more efficient dealing with DD too. Just as DD pairong up with cruisers are. It has many benefits not to be alone. However anyone with low HP will be attacked anyways no matter the costs.....that is how nature works.....attack the weak, avoid the strong. 1 Share this post Link to post Share on other sites
[RO-RN] Animalul2012 Players 1,321 posts 20,633 battles Report post #21 Posted April 22, 2019 1 hour ago, Beastofwar said: Pairing up with a cruiser or BB is enough for stiff CV regretting his lost aircraft defence....you do not have to form static "blobs" at all. However anyone with low HP will be attacked anyways no matter the costs.....that is how nature works.....attack the weak, avoid the strong. AND ALL SHIPS SITTING ONE TO EACH OTHER IS THE SOLUTION TO YOU? ALL OF THEM SITTING IN A SECTOR NEXT TO EACH OTHER? I GO ALONE CAUSE I WANT TO CREATE A CROSS FIRE, BUT YOU CV PLAYERS DONT UNDERSTAND THIS IS JUST LIKE FLAMU SAID! 3 1 1 Share this post Link to post Share on other sites
[BHSFL] Beastofwar Players 4,596 posts 22,518 battles Report post #22 Posted April 22, 2019 4 minutes ago, Animalul2012 said: AND ALL SHIPS SITTING ONE TO EACH OTHER IS THE SOLUTION TO YOU? ALL OF THEM SITTING IN A SECTOR NEXT TO EACH OTHER? I GO ALONE CAUSE I WANT TO CREATE A CROSS FIRE, BUT YOU CV PLAYERS DONT UNDERSTAND THIS IS JUST LIKE FLAMU SAID! Can you read ? Did i say sit ? You do not advance alone.....that does not mean you do not advance at all...... The only ones getting deleted are the ones that are too far ahead or away for help.......you simply should not do that, ins't that obvious by now ? In a CV or in a Cruiser i often try to help some YEEHAA DD that rushed too far ahead by taking on it's aircraft attackers.....but if they are too far out like a lone BB completley seperated from the others on the other side of the map being focussed on by 2 CV's..... i do not help.....and instead of learning from this mistake , such guys swear and threaten with reports. 1 Share this post Link to post Share on other sites
[RO-RN] Animalul2012 Players 1,321 posts 20,633 battles Report post #23 Posted April 22, 2019 1 hour ago, Beastofwar said: Can you read ? Did i say sit ? You do not advance alone.....that does not mean you do not advance at all...... You dont understand crap? Do you even know what cross fire is? And to you does it sound right that 12 players are advancing right to the same position alright? 2 2 Share this post Link to post Share on other sites
[BHSFL] Beastofwar Players 4,596 posts 22,518 battles Report post #24 Posted April 22, 2019 10 minutes ago, Animalul2012 said: You dont understand crap? Do you even know what cross fire is? And to you does it sound right that 12 players are advancing right to the same position alright? You do not read....i said pair up.....that means you pick a cruiser or BB that goes foreward and stay in it's heavy AA range that can be up to 6 km. That should often be enough for you to take a cap or spot enemies trying to cap. That is the only thing you should do, as dying in a cap unsupported/out of range of any allied AA is just punishment for stupidity. Sometimes you can get away with that in matches with 1 CV or no CV, but that is not the case where 2 CV are present, ot they find you anyway is it ? You DON'T have to fail in a DD even if there were 8 CV's in the match. You just NEED support and that is what WG intended, since this is a multiplayer game. 1 Share this post Link to post Share on other sites
[RO-RN] Animalul2012 Players 1,321 posts 20,633 battles Report post #25 Posted April 22, 2019 (edited) 9 hours ago, Beastofwar said: You do not read....i said pair up.....that means you pick a cruiser or BB that goes foreward and stay in it's heavy AA range that can be up to 6 km. That should often be enough for you to take a cap or spot enemies trying to cap. That is the only thing you should do, as dying in a cap unsupported/out of range of any allied AA is just punishment for stupidity. Sometimes you can get away with that in matches with 1 CV or no CV, but that is not the case here, is it ? *edited* It will work in the short time but in the long time the vessel will sink just like the tank burned! Edit: Removed stats shaming content. Arty_McFly Edited April 22, 2019 by Arty_McFly stats shaming 2 2 Share this post Link to post Share on other sites