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Fine_Wares

Yamamoto Captain placement

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Hey everyone.

 

I just unlocked the Admiral Isoroku Yamamoto captain from the Campaign and I don't know where would be best for his talents. I have a few rough ideas but wondered what other peoples opinions and thoughts were.

 

Currently I have in my IJN line

 

Yamato with an 18 point Captain who I have had in my Japanese BBs since I started the game.

Mogami with a 15 point captain with the idea of going for the Zao at some point.

Akizuki with a 15 point captain. (I plan on keeping the Akizuki so I could keep him in Akizuki and use Yamamoto if he suits to go for Kita and Harugamo)

 

I figured with Yamamoto's unique skills and such he'd be best in CA or DD situation e.g a Harugamo or Zao but I keep switching between them.

 

What do you guys reckon?

 

 

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7 minutes ago, Fine_Wares said:

I just unlocked the Admiral Isoroku Yamamoto captain from the Campaign and I don't know where would be best for his talents.

Nice work!

 

Isn't the consensus that his special skills make him a shoe-in for high-end IJN BBs? I have mine sitting on Musashi at the moment, waiting for me to get round to grinding Yamato (plus, he gets a run out on Kii, and other IJN premium BBs from time to time).

 

I think I've seen people advance the view that he's good on cruisers too though...?

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Yamato, she benefits the most out of Yamamoto skills should they trigger. Improved EM also is very handy, bringing turret traverse almost in line with other BBs

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Theoretically, a ship like the Yamato would prolly benefit most from his special skills, expert marksman in particular IMO. However, in keeping with his actual service record I opted for the Nagato and the Musashi which were his flagships. Of course, when it comes to premium ships it does not matter as you can freely switch captains any time without penalty.

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59 minutes ago, Fine_Wares said:

Hey everyone.

 

I just unlocked the Admiral Isoroku Yamamoto captain from the Campaign and I don't know where would be best for his talents. I have a few rough ideas but wondered what other peoples opinions and thoughts were.

 

Currently I have in my IJN line

 

Yamato with an 18 point Captain who I have had in my Japanese BBs since I started the game.

Mogami with a 15 point captain with the idea of going for the Zao at some point.

Akizuki with a 15 point captain. (I plan on keeping the Akizuki so I could keep him in Akizuki and use Yamamoto if he suits to go for Kita and Harugamo)

 

I figured with Yamamoto's unique skills and such he'd be best in CA or DD situation e.g a Harugamo or Zao but I keep switching between them.

 

What do you guys reckon?

 

 

 

Hands down Akizuki. You wont trigger the Yamamoto effects as much in any other ship!

 

 

 

 

 

 

 

 

 

Since I got Kitakaze and Harugumo ive moved him up so now days he sits in my Harugumo. Red team dont wanna see that ship trigger the Kraken perk, those guns with 1,7 sec reload!!!

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3 hours ago, Oldschool_Gaming_YT said:

Since I got Kitakaze and Harugumo ive moved him up so now days he sits in my Harugumo. Red team dont wanna see that ship trigger the Kraken perk, those guns with 1,7 sec reload!!!

 

Certainly something to be said for that. I have mine sitting in Kitakaze too. 

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I moved him around.

First I has him on Shima/ Kamikaze R.

Then moved him to Amagi / Musashi. Sure, expert marksman is nice... but kraken is pretty rare on those ships.

 

Now he's sitting in Kitakaze and is destined for Haragumo. CVs kinda rekt my plans, but thats the line to get the kraken :)

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I'd say Yamato, Zao and harugumo are all equally viable but if you want to get the most of his PM and EM bonuses then Zao is the best as she benefits from both having slowish turrets and vulnerable modules. I personally plan putting mine on Musashi and in the future, Yamato.

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12 hours ago, Oldschool_Gaming_YT said:

Hands down Akizuki. You wont trigger the Yamamoto effects as much in any other ship!

 

Yamato is great for kills due to the high alpha strike. It's a ship with a high average KPM if you're somewhat competent. Server average is dragged down by the age of the ship and the amount of potatoes playing it. On the other hand Kitakza and Harugumo are fresh and only have 0.4 and 0.6 higher KPM right now , Akizuki is already 0.6 KPM below Yamato in server average. I can see how the extra consumable from first blood is perhaps more useful on a DD that manages to use all consumables, but an extra heal is also strong. Unless you're messing up and eating citadels HE is your main problem.

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Thanks for all the helpful replies everybody.

 

I can see that Yamamoto would work well for any choice due to his skills being good for each line e.g. Yamato benefitting from better turrets, Zao from the consumables and perks and Akizuki, Kita and Harugamo with the perks as well.

 

I could see myself going either Zao or Yamato, but in all likelihood Yamato. Mainly due to the EM skill that people have mentioned and also cause during the Midway operation he was on Yamato (so historical points there). Also I foresee that a Yamato captain build might be good for the Yoshino when WG release it. I have around 220k coal stocked up in the Armoury and depending on the price will likely get it.

 

 

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5 hours ago, walter3kurtz said:

 

Yamato is great for kills due to the high alpha strike. It's a ship with a high average KPM if you're somewhat competent. Server average is dragged down by the age of the ship and the amount of potatoes playing it. On the other hand Kitakza and Harugumo are fresh and only have 0.4 and 0.6 higher KPM right now , Akizuki is already 0.6 KPM below Yamato in server average. I can see how the extra consumable from first blood is perhaps more useful on a DD that manages to use all consumables, but an extra heal is also strong. Unless you're messing up and eating citadels HE is your main problem.

 

Im sorry but I never cared much for stats i any way. I tried it on Yamato and Zao, almost no effect, tried it on Akizuki and got one of the triggers (First Blood or Kraken) or sometimes both as you can see in my Akizuki with Yamamoto playlist on my channel, lots of other games I just got 4 kills and a shitload of damage. Thats how I knew that was rhe shipline for me to put my Yamamoto.

 

 

But of course players should put him on the ship they play the most. But I would say care less about the ordinary bonuses and more about those 2 special triggers.

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I use him in Fuso (and therefor also in Ishizuchi). Why not Yama, well I simply do not like the Yamato playstyle so while I certainly concur with that Yamato ond Harugumo are excellent choices, the important thing is to use him in a ship that you enjoy and use, better to have him in a ship that suits him good that you like to play rather than in a ship that you do not like to play, even if that ship are even better suited.

 

This reasoning is valid for all special captains ofc. F.e. I use Jack Dunkirk in KGV as I like the midtiers (same as for Fuso).

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Yamamoto is best suited for Yamato/ Mushashi.

But, if you don't have either i'd say Shimakaze/ Harugumo is good options aswell if you want to draw benefit from +1 consumable which you will often get in both ships. And who doesn't want PM on their destroyer with 45%.

Zao and Haku is pointless.

 

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9 hours ago, Hannibalurg said:

 

Zao and Haku is pointless.

 

How did you come to that conclusion? Can't speak for the Haku but on the Zao PM and EM are good skills so you can take full benefit from them. Add to this the nuclear HE and good stealth first blooding a DD is not that uncommon. And if you do get a Kraken it does not really matter which ship you have Yamamoto on, each one benefit greatly.

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I think I changed my view and will build him for Kitakaze, Harugamo.

 

I really rather like the Akizuki (and other gunboats like the Fletcher) and I distinctly remember getting more first bloods in Akizuki than Yamato or other Japanese cruisers. Think I may have also got a Kraken or 2 or at least came close in Akizuki to getting ones.

 

Can always change him if there is an event where retraining/ re-speccing is reduced.

 

Thanks for all the helpful ideas and advice everyone, it was very helpful for me :Smile_Default:

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8 hours ago, ollonborre said:

How did you come to that conclusion? Can't speak for the Haku but on the Zao PM and EM are good skills so you can take full benefit from them. Add to this the nuclear HE and good stealth first blooding a DD is not that uncommon. And if you do get a Kraken it does not really matter which ship you have Yamamoto on, each one benefit greatly.

Read the post in it's context. From all the IJN ships, he is most irrellevant on the Zao and the Haku, as the benefit for either using him on DDs for the first blood +1 consumable is alot more formidable, compared to what you get out for him on the Zao and Haku.

 

Zao is a long range kiter, and allready have decent enough roation on guns, and if you get hit and really NEED the PM you are getting hit way to often if that incapacitates you in any way.

 

So yes, Yamamoto is least useful for both Haku and Zao, aslong as you have either a IJN DD or BB. I don't understand how you can disagree on this.

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1 minute ago, Hannibalurg said:

Read the post in it's context. From all the IJN ships, he is most irrellevant on the Zao and the Haku, as the benefit for either using him on DDs for the first blood +1 consumable is alot more formidable, compared to what you get out for him on the Zao and Haku.

 

Zao is a long range kiter, and allready have decent enough roation on guns, and if you get hit and really NEED the PM you are getting hit way to often if that incapacitates you in any way.

 

So yes, Yamamoto is least useful for both Haku and Zao, aslong as you have either a IJN DD or BB. I don't understand how you can disagree on this.

I don't disagree, I was just curious to the reasoning as to why it was pointless, because in my opinion Yamamoto is not pointless on any IJN tier 10 apart from the Shima and Haku. He excels more in other ships, that I agree on, but he can work quite well on the Zao aswell.

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2 minutes ago, ollonborre said:

I don't disagree, I was just curious to the reasoning as to why it was pointless, because in my opinion Yamamoto is not pointless on any IJN tier 10 apart from the Shima and Haku. He excels more in other ships, that I agree on, but he can work quite well on the Zao aswell.

Why pointless on Shima? its a ship you will often get First Blood +1 to all consumables, not to speak of the horrible guns traversity and least of all, its a DD. Good PM is very good for all DDs.

 

Zao is a good enough ship it is and the least impacted by Yamamoto commander. Along side The Haku ofcourse. Reasoning for use of the word pointless i can take some critique and say it was a poor choice of words. As that captain will never be pointless in any ship. So i change my previous statement to: "Zao and Haku recieve the least benefit from Captain Yamamoto, compared to the benefits you get in IJN BB's / DDs.

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On 4/19/2019 at 5:33 PM, Oldschool_Gaming_YT said:

 

Im sorry but I never cared much for stats i any way. I tried it on Yamato and Zao, almost no effect, tried it on Akizuki and got one of the triggers (First Blood or Kraken) or sometimes both as you can see in my Akizuki with Yamamoto playlist on my channel, lots of other games I just got 4 kills and a shitload of damage. Thats how I knew that was rhe shipline for me to put my Yamamoto.

 

 

But of course players should put him on the ship they play the most. But I would say care less about the ordinary bonuses and more about those 2 special triggers.

 

Well, that's why I mentioned kills because the bonuses are triggered by kills. It's a statistical fact that BB get more kills than DD's, but individual performance may vary.

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Well lad @Fine_Wares you are free to put Mr. Yamamoto into any ship you like and feel he will contribute the most including the Tier 1 Hashidate (no, I do not recommend that). For example, I have perma-stationed Mösjöö Yamamoto into my 155mm, DD-hunter specced Mogami. Why? Let me explain...

 

1) His fist unique talent is "First Blood", which grant you an extra charge on all consumables. i am much more likely to get First blood im Mogami than any other IJN ship ship. Not very likely to happen in a Yamato either, so this talent would just go to waste. An extra reload on my hydro and catapult fighter is useful on any occasion.

2) The 2nd unique talent is "Second Wind", which only activates after scoring a Kraken, providing you a +48% Heal, -34% shorter reload times for both guns and torps and -16% shorter squadron reload time. Well squadron reloads will be wasted (unless you count the Catapult Fighter) but Mogami does have both torps and guns that will benefit, it also undoubtedly will be badly need of a heal at this stage of the game (Atago already has heal, so it doesn't necessarily need yet another one).

3) Expert Maintenance, this skill will be wasted on any ship, that is not using preventive maintenance, so since I specced my Mogami for close support, i have it selected for my Commander to ensure continued use of my torpedo tubes for as long as possible (I am expecting to receive module damage quite often).

4) Master Marksman is a skill that is universally needed in all IJN ships, but since I am playing close support (escorting and supporting our DD's in the cap zone) with my Mogami, quickest possible turret traverse is most useful in it.

 

Also Mogami is by far, my most played ship.

 

So my advise to you is, use your own brain in which ship he will be most useful to you. Where can you possibly gain use of his talents most often (considering that some of them need to be triggered first) and will you have those Captain Skills selected for that particular vessel, in order to gain benefit from them?

 

Keep in mind, just because his name begins with the letters "Yama**", does not automatically mean that you HAVE to put him in a Yamatou. In fact half of the possible benefits to be hoped for from his special talents will be wasted in that and also many other ships. Try to choose a ship, in which you will make the most gains and waste the least of your potential bonuses.

 

Oh yeah, also consider which one is your  most played ship. Special Commanders skills will inevitably be wasted just sitting in port, if they are not actually being used. So consider putting him in a ship you like to play most often.

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21 minutes ago, RAHJAILARI said:

Not very likely to happen in a Yamato either, so this talent would just go to waste.

I am triggering First blood 30% of the battles with Yamato, thanks to her amazing accuracy and alpha strike.. Usually a DD or CA is the victim.  This gives additional heal charge which is very handy to heal the HE/fire damage.  Yamato also can replace spotter with fighter and I am sure you can see what benefit it gives in current CV state. 

 

Also thanks to the same perks and greater survivability the probability to do kraken with Yamato is greater. 

 

-16% torpedo reload do not worth a dime. But imagine Yamato salvoes going to your Mogami every 18 sec.... 

 

37 minutes ago, RAHJAILARI said:

Expert Maintenance, this skill will be wasted on any ship

How wrong are you... This is the most taken skill on a BB. It protects your aa, secondaries, etc. 

 

 

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Hi all,

 

4 minutes ago, Episparh said:

How wrong are you... This is the most taken skill on a BB. It protects your aa, secondaries, etc. 

 

 

I am very sorry but above is not true... :Smile_sad:

 

The "Preventive Maintenance" can only work on stuff that can be damaged and then repaired (like main gun turrets, torpedo launchers, rudder and propulsion) and it does not work on any stuff that can either be OK or destroyed (i.e. AA mounts, secondaries etc.)... :Smile_hiding:

 

 

Leo "Apollo11"

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