Tuccy

Replay Function

41 posts in this topic

Captains!

 

A Replay was unlocked in the game some time ago. Before enabling it, read, please, the following disclaimer.

 

DISCLAIMER: DO THIS AT YOUR OWN RISK. BACKUP INVOLVED FILE!

 

So...

We have a Replay function in the game, already active. However we do not have necessary interface for it yet - it is still being developed. However since this can help in reporting bugs, we will now share the "how to".

 

To turn the replays ON, you have to:

 

1. Close the game client.

2. BACKUP preferences.xml file found in the game folder.

3.a Download and copy the preferences.xml file attached to this post (will reset your other preferences)

3.b Open the original preferences.xml for editing

4. Scroll it till the last lines:

           </scriptsPreferences>
</root>

or

    </scriptsPreferences>
    <consoleHistory />
</root>

 5. Paste these lines before </scriptsPreferences>

​         <isReplayEnabled> true </isReplayEnabled>
        <ReplayCameraUpdate> 30 </ReplayCameraUpdate>

 6. This is how the result should look like:

         <isReplayEnabled> true </isReplayEnabled>
        <ReplayCameraUpdate> 30 </ReplayCameraUpdate>
    </scriptsPreferences>
</root>

 or 

         <isReplayEnabled> true </isReplayEnabled>
        <ReplayCameraUpdate> 30 </ReplayCameraUpdate>
    </scriptsPreferences>
    <consoleHistory />
</root>

 7. Save the game file and launch the client

8. Enjoy the game!

 

To run the replay:

1. Find replay in the \replays folder inside the game folder

2. Close the game client

3. After closing the game, drag and drop *.wowreplay file on the icon of WorldOfWarships.exe

Note: You have to be using the same version of the game. Replays will not work with different version of game than weas used to record them!

4. Replay controls:

PageUp & PageDown for playing speed control
Home for normal speed
End for pause (which is actually x100 slower speed)
LMB for toggling camera direction between free & recorded
> & < for fast-forward & rewind (can be used together with Ctrl)

Ctrl+G to hide the user interface

 

 

That is all - good luck and have fun!

:izmena:

preferences.zip


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Could you create a blog entry so more people become aware of this?

 

This way, if a bug happens, we can post a replay of it so it becomes even better to reproduce and, in the end, solve it.


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I tried it but when I  ran the preference file seems to have reset. Wordpad complained about text vs other types of files... 

 

Oh... I  used 3b method.

 

<edit> Never mind got it working... GJ thanks

Edited by Golem501

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That is great!!! thanks a lot worked a treat


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why dont we have version compatibility ....cmon would it be that hard to do

 

I guess because that would mean they need to keep the meshes/textures from each patch on update or you would get graphical issues like we see now with hitboxes of islands not being in the correct position, parts of ships clipping through other parts and the likes?

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It's got to be a pain. Look at WOT, one replay that's your favourite is totally useless on the next patch unless you keep every version of the old patches!! I did this for a while but gave up!!! 

THANKS Tuccy for the info. Have tried this and it works fine....................

 


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Although I empathise with the frustration I always record a good replay with Fraps knowing that a new patch will render old replays useless. What would be good though is some sort of universal replay executable which would be backwardly compatible with previous executable versions enabling all replays to be enjoyed by the end user.


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Although I empathise with the frustration I always record a good replay with Fraps knowing that a new patch will render old replays useless. What would be good though is some sort of universal replay executable which would be backwardly compatible with previous executable versions enabling all replays to be enjoyed by the end user.

 

The replay file is just a record of entity locations and object properties, it does not contain the meshes and textures. The executable file itself is not the main problem, with patches there are changes to terrain / ships both in mesh and textures. If the client would not back up every mesh/texture from every patch, you would never reach backwards compatibility ( without more or less severe graphical abnormalities ). I would not want the client to do this, it would increase the space the game occupies to much ( I got precious space on my ssd ). 

 

The meshes are small files, the texture's make up the most space. A possible workaround would be to add an option to keep meshes from previous patch and allow storing of selected textures ( which are either all low quality ~ which is smaller, or highly compressed one's which due to compression would look lower quality ).

 

Or maybe I am wrong?


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The replay file is just a record of entity locations and object properties, it does not contain the meshes and textures. The executable file itself is not the main problem, with patches there are changes to terrain / ships both in mesh and textures. If the client would not back up every mesh/texture from every patch, you would never reach backwards compatibility ( without more or less severe graphical abnormalities ). I would not want the client to do this, it would increase the space the game occupies to much ( I got precious space on my ssd ). 

 

The meshes are small files, the texture's make up the most space. A possible workaround would be to add an option to keep meshes from previous patch and allow storing of selected textures ( which are either all low quality ~ which is smaller, or highly compressed one's which due to compression would look lower quality ).

 

Or maybe I am wrong?

 

No, you are very correct in your assumption, I was not thinking about changes at the time of my post. But, for those that do have enough space I can only imagine it would be like having a separate game installation for each update in order to play the relevant replays so that would rule out this ever to happen.


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Hello guys, i just got this whole replay system activated this morning and after a game in the mighty Grem DD i wanted to watch it again but i noticed that at certain moments ships were at a diff location then the Over Target Markers were showing, i made a ss so its easier to explain what i mean

 

7H0zSTB.jpg

 

note: the spot where the OTM was from that Myogi and where i was currently aiming at was in fact the real position of that ship during online play and somehow in the replay version my shells that landed there were indicated as hits but the contour of the ship was elsewhere as u all can see

 

so is it bugged on my part only or do multiple persons had that issue?

 

Regards..

Edited by PitbullTerror

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I never had the issue you are showing, and I wonder if you where having lag issues in the game? The replay stores the data from your client which might have been out of sync with the server data.


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Having the same problem right now, but since I reactivated replays only yesterday, I don't know which update caused this behaviour. I will check if this happens in other replays as well, but I guess so. 

 

 

 

 

Meanwhile... is there any information on when the replay function will be released as functional? I love that it's available, but I'm also sad that the tickets aren't displayed yet. That way many replays lose quite some of their tension.

 

 

 

edit: Checked a couple of replays now. I have only played one battle with the only IJN ship I have and that one is okay. Every other battle with US ships is off sync. There seem to be different types of synchronisation problems but they're all affected.

 

Some screenshots:

- normal cam: http://i.imgur.com/5E03SQr.jpg - the viewrange cone in the minimap is way off the actual ship

- free cam: http://i.imgur.com/saUVdrx.jpg - viewrange cone is positioned correctly, yet...

- free cam: http://i.imgur.com/WsweAsC.jpg - ... the shells are starting from the position where the regular camera is, the shells in the circle are actually my AP shells

and a video (https://www.youtube.com/watch?v=wn_xuRer-dU) showing the same scene from normal and free camera.

 

 

Edited by ChaosD

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