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___V_E_N_O_M___

Dual Purpose Secondaries - AA?

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I see on many secondary turrets that they are listed as dual-purpose when reviewing the Short/Mid/Long Range AA abilities of a ship.

But in all my time using ships that have secondaries even ships without manual secondaries, I have yet to see those secondary turrets activate to fire at air craft. Like the turrets do not animate like they do when firing at ships.

 

Is Secondary AA just a con?

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If you turn off "animate small objects" in settings none of your AA guns will ever turn to fire at aircraft.

Doesn't mean they don't.

 

Animation is irrelevant.

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2 minutes ago, El2aZeR said:

If you turn off "animate small objects" in settings none of your AA guns will ever turn to fire at aircraft.

Doesn't mean they don't.

 

Animation is irrelevant.

Do secondaries fire AA?

 

I didnt know you could toggle animations of small guns on and off

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Just now, ___V_E_N_O_M___ said:

Do secondaries fire AA?

 

If they are DP, yes.

If they are not, no.

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Even some main guns perform AA duties in WoWs. You'll never see them firing at planes, yet they still add to your air defense.

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5 minutes ago, ___V_E_N_O_M___ said:

I see on many secondary turrets that they are listed as dual-purpose when reviewing the Short/Mid/Long Range AA abilities of a ship.

But in all my time using ships that have secondaries even ships without manual secondaries, I have yet to see those secondary turrets activate to fire at air craft. Like the turrets do not animate like they do when firing at ships.

 

Is Secondary AA just a con?

Never noticed planes get shot down at 5km?

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Just now, ColonelPete said:

Never noticed planes get shot down at 5km?

I have but given secondaries are activated when Manual Targeting is applied, I thought the DP function did not work since they are not animated when shooting Aircraft hence I thought they did not add anything to the AA sphere

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6 minutes ago, ___V_E_N_O_M___ said:

So if I turn animations on, I will see DP Secondaries activate on planes?

 

Afaik no, DP guns will never turn to fire at aircraft.

 

4 minutes ago, ___V_E_N_O_M___ said:

I have but given secondaries are activated when Manual Targeting is applied

 

Unless you take the Manual Secondaries skill secondary guns are automatically activated as soon as a target is spotted, in range and within their angle of fire.

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7 minutes ago, ___V_E_N_O_M___ said:

So if I turn animations on, I will see DP Secondaries activate on planes?

 

No, you won't.

 

They do damage, but you will never see them shoot at planes, even with ''Animate small objects'' on.

If you turn this on, the smaller caliber AA (Mid and close) will move and track planes. Also, radar sets and such will be animated. 

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6 minutes ago, ___V_E_N_O_M___ said:

I have but given secondaries are activated when Manual Targeting is applied, I thought the DP function did not work since they are not animated when shooting Aircraft hence I thought they did not add anything to the AA sphere

Then how did the planes get shot down when there is no other AA with that range?

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1 hour ago, ___V_E_N_O_M___ said:

I see on many secondary turrets that they are listed as dual-purpose when reviewing the Short/Mid/Long Range AA abilities of a ship.

But in all my time using ships that have secondaries even ships without manual secondaries, I have yet to see those secondary turrets activate to fire at air craft. Like the turrets do not animate like they do when firing at ships.

 

Is Secondary AA just a con?

its a  Visual Game mechanic.. DP guns will only turn to engage ships (visually).. AA guns will turn against planes... 

 

In game you DP guns can actually end up engaging planes and ships at the same time.  If they attempted to animate this it would be impossible and confusing. Just imagen a DD where you are firing you main guns but the game wants to animate them firing at aircraft.  (Yes you main guns on a Gearing will still  count towards  your defense against  planes even if you are firing them at a ship)

 

1_yoQFyY_cvhOF7ToMhJzbBg.thumb.png.01d878e760e5f62e893b220bf4a81930.png

 

ship down there is a Baltimore... do you think a 40mm bofors can make an air burst that large???  so the DP guns are visualized in the air bursts just not on the ship

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They really should have physical turrets turning toward air threats to be able to contribute to AA value's....some day.  And not to contribute to those value's if the player aims/uses them for shooting at other ships ofcourse.

 

Having these main guns "magically" contribute to AA while at the same time in use to fire on surfacre targets is unrealstic for certain and a bit rediculous in game.

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5 minutes ago, Beastofwar said:

They really should have physical turrets turning toward air threats to be able to contribute to AA value's....some day.  And not to contribute to those value's if the player aims/uses them for shooting at other ships ofcourse.

 

Having these main guns "magically" contribute to AA while at the same time in use to fire on surfacre targets is unrealstic for certain and a bit rediculous in game.

 

Unrealistic, certainly, but necessary for gameplay purposes nonetheless.

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8 minutes ago, Pandafaust said:

 

Unrealistic, certainly, but necessary for gameplay purposes nonetheless.

 

They could just buff the damage of dedicated AA guns to desired value's and add the damage of dual purpose ones when and if the player does not use them and has to pay for that in turret rotating ( back ) time when he wants to aim at surface targets. Ofcourse there really should be a button blocking dual purpose main guns turning automaticly for AA if you don't want to. P button proves that is not such a wild idea.

 

I think it is a server data/load thing.....this mechanic is much more simplistic, just as the " AA aura's" of old were and still more or less are. This dissapointed me when i found out....i like animation a lot.

 

 

 

 

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2 hours ago, T0byJug said:

do you think a 40mm bofors can make an air burst that large???

 

Considering you're currently within mid range AA (aka 40mm range), yes.

Overlapping AA auras is a thing of the past. Starting at 3,5km the DP guns of a Baltimore stop firing.

 

Flak bursts are created by long and mid range AA. It doesn't matter whether these guns were capable of creating them irl.

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They should have a mechanic where Dual-Purpose Secondaries physically switch between surface and air targets depending on priority.

 

So if a ship does not have Manual Secondaries skill, then the DP Turrets should set priority of Air > Surface Targets and turn to engage them as they come into range.

Actually seeing Secondary Turrets turn to engage planes would add another level of realism to the interactive gameplay environment.

 

If a ship does have the Manual Secondaries skill, then it should only prioritise surface targets when a target is actively selected else set priority to Air > Surface targets as they come into range.

 

To see the turrets animate against incoming air threats would be a really nice thing.

 

For ships that use secondary turrets as their main battery like DDs for e.g. I think if they are not engaging an enemy their turrets should be animated when firing against aircraft.

 

DP Turrets should not be able to fire at surface ships and aircraft at the same time.

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49 minutes ago, ___V_E_N_O_M___ said:

They should have a mechanic where Dual-Purpose Secondaries physically switch between surface and air targets depending on priority.

 

So if a ship does not have Manual Secondaries skill, then the DP Turrets should set priority of Air > Surface Targets and turn to engage them as they come into range.

Actually seeing Secondary Turrets turn to engage planes would add another level of realism to the interactive gameplay environment.

 

If a ship does have the Manual Secondaries skill, then it should only prioritise surface targets when a target is actively selected else set priority to Air > Surface targets as they come into range.

 

To see the turrets animate against incoming air threats would be a really nice thing.

 

For ships that use secondary turrets as their main battery like DDs for e.g. I think if they are not engaging an enemy their turrets should be animated when firing against aircraft.

 

DP Turrets should not be able to fire at surface ships and aircraft at the same time.

Again, good for realism, but bad for gameplay/meta.

 

Gameplay > realism

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12 minutes ago, ___V_E_N_O_M___ said:

Explain?

An overcomplicated game mechanic that serves no practical purpose other than to look nice = bad.

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