dema1904 Players 5 posts 434 battles Report post #1 Posted April 13, 2019 I was wondering if anybody knows if it is possible to see what the carrier is doing while you are flying the planes. I had it several times that i put waypoints on the map and the ship started to reverse or go to one checkpoint and then switches from backwards to forwards. Share this post Link to post Share on other sites
[BHSFL] Beastofwar Players 4,596 posts Report post #2 Posted April 13, 2019 When you put a line directly behind the CV - or at 180 degrees if you wish - it will always reverse. That is not a bad thing as you can use it when you want it to do that. When you want to turn around simply plot very short lines making 90 degree like angles. It will then attempt to turn going foreward making as tight a turn as it can. 4 Share this post Link to post Share on other sites
dema1904 Players 5 posts 434 battles Report post #3 Posted April 13, 2019 Might have to be more careful with the waypoint but i had it happen that the carrier goes to the first waypoint and then goes the other direction. I tried to reverse behind an island, after reaching the first waypoint the carrier went forwards and drove into the island because it wanted to go in a circle forward Share this post Link to post Share on other sites
[BHSFL] Beastofwar Players 4,596 posts Report post #4 Posted April 13, 2019 Other then giving more short legged waypoints you cannot do more.....if required - sailing into narrow island passes - you will have to control the ship yourself, manually. If under DD torpedo attack that is advisable anyway, at least untill that torpedo salvo has passed. And do not forget to click RMB on that DD then to help the secondaries focus before you hop off to rain hellfire on that DD :-))) Share this post Link to post Share on other sites
dema1904 Players 5 posts 434 battles Report post #5 Posted April 13, 2019 would be nice to have the controls shown when i'm in the planes so i can make sure the carrier does what i want him to do. Share this post Link to post Share on other sites
[N_R_A] Inappropriate_noob Players 3,750 posts Report post #6 Posted April 14, 2019 2 hours ago, dema1904 said: I was wondering if anybody knows if it is possible to see what the carrier is doing while you are flying the planes. I had it several times that i put waypoints on the map and the ship started to reverse or go to one checkpoint and then switches from backwards to forwards. Yeah I have had that too, quite hilarious until you get in a tight spot, just have to press F, RTB and then alter the course manually I think, but don't take my word for it as I'm the king of potatoes, lol Share this post Link to post Share on other sites
Mr_Snoww Players 865 posts 23,292 battles Report post #7 Posted April 14, 2019 In the words of the lead developer 'NOPE' 2 Share this post Link to post Share on other sites
250swb Players 628 posts 2,129 battles Report post #8 Posted April 14, 2019 10 hours ago, dema1904 said: I was wondering if anybody knows if it is possible to see what the carrier is doing while you are flying the planes. Make your map bigger? But pressing 'M' for a millisecond to look at the full screen map doesn't distract from flying the planes. Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,658 posts 7,861 battles Report post #9 Posted April 14, 2019 2 hours ago, Mr_Snoww said: In the words of the lead developer 'NOPE' Is that the same guy who came up with the great automatic damage control party? Amazing Share this post Link to post Share on other sites
[BFS] BrusilovX Beta Tester 2,571 posts 19,964 battles Report post #10 Posted April 14, 2019 11 hours ago, dema1904 said: I was wondering if anybody knows if it is possible to see what the carrier is doing while you are flying the planes. I had it several times that i put waypoints on the map and the ship started to reverse or go to one checkpoint and then switches from backwards to forwards. I've read in a few places that this is not going to change as the developers think it's too much for the CV player to control. I think a lot of the CV rework was done to 'dumb it down' to make it easier to play CVs. Share this post Link to post Share on other sites
Mr_Snoww Players 865 posts 23,292 battles Report post #11 Posted April 14, 2019 26 minutes ago, LemonadeWarrior said: Is that the same guy who came up with the great automatic damage control party? Amazing Yes that was his infinate wisdom 2 Share this post Link to post Share on other sites
[--] quickr Players 1,592 posts 22,905 battles Report post #12 Posted April 14, 2019 "Player base is too stupid to control both planes and CV at the same time" - WG words, not mine 1 2 Share this post Link to post Share on other sites
[BHSFL] Beastofwar Players 4,596 posts Report post #13 Posted April 14, 2019 I have not one complaint on the automatic's. They work far better then manual ones, and not in the least a LOT faster. These are one of the conditions that make it possible to fight DD with CV secondaries, as fire or flooding immidiatly will be stopped, and when ignited again stopped again. Share this post Link to post Share on other sites
dema1904 Players 5 posts 434 battles Report post #14 Posted April 15, 2019 What i just want is to be able to see what the carrier is doing. Just have the speed and stearing displayed like it is when you are in a ship or controling it manually. As in is he going forward, is he doing a right turn at max or at 1/2. Have those visible when in plane mode. I don't need to be able to steer the carrier from the planes Share this post Link to post Share on other sites
[CN_] _Kettenbeisser Beta Tester 210 posts 13,224 battles Report post #15 Posted April 15, 2019 @dema1904 wg thinks you are to dumb to process these additional informations. Cv players are so stupid, that they instantly get distracted, when they have to worry about anything besides their planes. This is the reason for automatic consumables and "upgraded " autopilot. I am not trolling you, that's the official wg expectation of cv brain capacity. Therefore they see no need to implement any more distractions and even removed too complex information from the ui. (number of planes left on cv, hidden behind alt key, because why would you need to know how many planes you got) 1 Share this post Link to post Share on other sites
[NWP] 159Hunter Players 3,981 posts 19,002 battles Report post #16 Posted April 15, 2019 22 hours ago, Mr_Snoww said: In the words of the lead developer 'NOPE' 19 hours ago, LemonadeWarrior said: Is that the same guy who came up with the great automatic damage control party? Amazing Case and point the lead developer knows his playerbase: 18 hours ago, Beastofwar said: I have not one complaint on the automatic's. They work far better then manual ones, and not in the least a LOT faster. These are one of the conditions that make it possible to fight DD with CV secondaries, as fire or flooding immidiatly will be stopped, and when ignited again stopped again. PS: yet surface ships do not get such a commodity, they are forced to do multuple things at the same time: change sectors, alter ships course to dodge planes all whilst also fighting surface ships. Guess WG wanted to attract a new type of players for the CVs? 1 Share this post Link to post Share on other sites
[EST] Profilus [EST] Players 1,669 posts 30,790 battles Report post #17 Posted April 15, 2019 1 hour ago, 159Hunter said: PS: yet surface ships do not get such a commodity, they are forced to do multuple things at the same time: change sectors, alter ships course to dodge planes all whilst also fighting surface ships. Guess WG wanted to attract a new type of players for the CVs? Might be the reason why they all think that CV is OP 2 Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,658 posts 7,861 battles Report post #18 Posted April 15, 2019 5 hours ago, 159Hunter said: Case and point the lead developer knows his playerbase: PS: yet surface ships do not get such a commodity, they are forced to do multuple things at the same time: change sectors, alter ships course to dodge planes all whilst also fighting surface ships. Guess WG wanted to attract a new type of players for the CVs? I am guessing beastofwar is the lead developer himself. It would connect the dots. 3 Share this post Link to post Share on other sites