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The_EURL_Guy

Update 0.8.2.0.1

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26 minutes ago, Panocek said:

@El2aZeR here comes nerf bombers:Smile_trollface:

 

*laughs in Enterprise* :Smile_trollface:

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1 minute ago, El2aZeR said:

 

*laughs in Enterprise* :Smile_trollface:

inb4 global change, so Enty will get touched by SerB nerf file anyway:Smile_trollface:

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2 minutes ago, Panocek said:

inb4 global change, so Enty will get touched by SerB nerf file anyway:Smile_trollface:

 

Not like the exploit was ever useful for E anyway. :Smile_trollface:

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1 minute ago, El2aZeR said:

 

Not like the exploit was ever useful for E anyway. :Smile_trollface:

Nor IJN. But Midway might need extra RNGesus shrine

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There seems to be some data missing. I cant find anything on Haku buffs. On a serious note, can please someone from WG team reply and answer whether they are even considering Haku buffs?

Thank you very much.

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2 minutes ago, Zlaraki said:

There seems to be some data missing. I cant find anything on Haku buffs. On a serious note, can please someone from WG team reply and answer whether they are even considering Haku buffs?

Thank you very much.

She got buffed already

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1 minute ago, Panocek said:

She got buffed already

What were the buffs exactly? They buffed aiming time on the 4 torps of Haku and yet its still not viable. Absolutely amazing! 

Those buffs are useless and wasnt enough to come close to Midway and Aud. Haku is slowly falling below 47% winrate as of now on EU. We need viable buffs. Thank you very much.

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2 minutes ago, Zlaraki said:

What were the buffs exactly? They buffed aiming time on the 4 torps of Haku and yet its still not viable. Absolutely amazing! 

Those buffs are useless and wasnt enough to come close to Midway and Aud. Haku is slowly falling below 47% winrate as of now on EU. We need viable buffs. Thank you very much.

4torp setup was, is and will be a meme, 2TB is way to go. And her as well Shokek on top of aiming time buffs got increased deck capacity for TB. Handy for TB oriented carriers. Top it off with aerial spot not better than AA range and IJN are ok in my book, maybe rocket buffs against DDs and Shokek AP bombs to be viable against more than Bismarck.

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27 minutes ago, Panocek said:

4torp setup was, is and will be a meme, 2TB is way to go. And her as well Shokek on top of aiming time buffs got increased deck capacity for TB. Handy for TB oriented carriers. Top it off with aerial spot not better than AA range and IJN are ok in my book, maybe rocket buffs against DDs and Shokek AP bombs to be viable against more than Bismarck.

So the only buffs were 2 extra squadron right? Is that enough in your opinion to compete against Midway and Aud?

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3 hours ago, WhateverFloatsYourBoat said:

From a gameplay perspective carriers have never been balanced in this game.

Well said! 

 

1: The planes are faster than anything else in the game. Can cover huge distances both in attack and scouting. (Try get a spotted-ribbon with a CV on your team.)

2: The planes have, in practical terms, no healthbar since there are no limit to respawns.

3: The planes fire their ordonnance from such short range that it becomes impossible to dogde.

4: The planes can perma-spot since there's no proper R&R-time. (Land, rearm, refeul, launch, asemble formation.)

5: A CV does not lose any strikepower during the game (if not missplayed) and do not risk the ship itself to attack an enemy.

 

The only ways to sink a CV is a) With a CV of your own. b) If he makes a huge misstake. or c) By hunting him down after his whole team has been sunk and by then the win/loss is allready decided. The old saying "Anything he can do to me, I can do to him" doesn't apply here.

 

 I've thought about different ways to make the balance better but each one has drawback for one or the other. Like: "Longer time to re-arm planes to give the targets some time between attacks = Boring lulls for the CV-player and lower damage done."

 

Lets face it: WoWs is a game the takes place between 1900 and 1950. CVs came of age in the last 20% of that period and only so in the Pacific. (I'm talking about actions vs. surfaceships now, ASW is a different story.) You can't put guys with muzzel-loaders up against guys with assaultrifles and expect the fight to be balanced.

 

I think the best for the game is to replace CVs with some kind of "Air-strike" consumable, a bit like you can call in artillery-strikes in some games, just to keep the AA viable. IRL the ship being attacked never saw the CV launching the planes any way so why have it that way in the game? Is it balance when one ship-class can't be touched by the others untill it's too late to have an impact on the game?

 

When both the guys playing CVs and the guys not playing CVs complain, there can be no balance!

 

WG could make a new game for the period 1950-2000 based on the Carrier-group/Attack-sub era. Lets call it "WoWs: Cold War" and keep the "Dreadnought"-era separate from the "Atomic"-age.

Onåbar.png

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@Alzy

you seem to of played under the old cv.. and even CB when cv was overpowered as all hell.....

did you forget about the old cvs where you would be :

1 - cross dropped with torps,
2 - dive bombed
3 - and  actually perma spotted spotted by fighters that don't have a timer if all that somehow failed

....all from ONE PLAYER.....

current system takes 5/6 attack plane runs or 3/4 torpedoes runs or 3/4 dive bomb runs to kill a single DD if your allies does not shoot at it

vs

1 run with  2 squads of torp planes and 1 squad dive bombers while you still have fighters to scout wherever you want

I'm guessing you got used to the lack of cvs in game under old system and never learned how to use your fleet as cover.
New system ain't perfect but DD has way better chance of surviving than compared to old system.

Turn off your AA and stay near allies who are going towards caps till the planes lose interest in that flank.
Even with 2 cvs in game it's not hard to wait out cv player's patience(they want to farm damage numbers too)

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@WhateverFloatsYourBoat

totally agree with cvs always being unbalanced xD especially during closed beta when the cvs were "historically" accurate so performance from one one tier to the next was stupidly lopsided :)

i play all ship types too but mainly DD and i rather like the new system( still needs tweaking)
i have good success with shimakaze and asashio under the new system but only after i figured out how to play against the CVs(had to die a lot and play some CV to know what they do)
e.g. turn off AA, exploit the planes angles of attack with your 2.5km detection range, knowing the right direction to turn and when to speed up / slow down depending on what planes are attacking you,
stay near AA ships near start of match till enemy cv gets bored(and they will cuz they want dmg), etc..

Just play some CV so you can understand what they have to do to farm damage and how they think so you can counter it all.
on a side note, i have shot down more planes with my shimakaze during the first 2 days of the rework than i did in all the time prior to rework, the capt does not have any anti air skills and just AA mod for more flak xD

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9 hours ago, WhateverFloatsYourBoat said:

So the players are now stuck in a situation where if they play random battles there is a high chance of being matched against a single or multiple enemies which they cannot counterplay.

So true.

Especially for DDs, having no AA is very frustrating when playing against CVs.

Before CV rework, DDs can call ally fighters, or effectively dodge incoming strikes. But it no longer works after the CV rework.

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9 hours ago, WhateverFloatsYourBoat said:

So the players are now stuck in a situation where if they play random battles there is a high chance of being matched against a single or multiple enemies which they cannot counterplay.

So true.

Especially for DDs, having no AA is very frustrating when playing against CVs.

Before CV rework, DDs can call ally fighters, or effectively dodge incoming strikes. But it no longer works after the CV rework.

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First of all MM should be repaired - difference between involved ships should be 1 tier max. 2 tiers difference is plane nonsense especially when you are the only lowest tier ship in the game (except poor bastard on the other side).  

Secondly CVs should have manually operated fighter squadron so they could chase away or destroy bombers cruising above DDs and constantly ruining their game. You should just fly in the vincinity of enemy bombers and fighters could fire automatically when they are near enough.

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First of all MM should be repaired - difference between involved ships should be 1 tier max. 2 tiers difference is plane nonsense especially when you are the only lowest tier ship in the game (except poor bastard on the other side).  

Secondly CVs should have manually operated fighter squadron so they could chase away or destroy bombers cruising above DDs and constantly ruining their game. You should just fly in the vincinity of enemy bombers and fighters could fire automatically when they are near enough.

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No Premium CV´s and no Premium Container to buy in the shop but one of the Fly Strike Win Missions requires them. Is that a missmanagement or not taken opportunity to sell these like promised?

Im sittin here and question.. how long do i have to wait to get my hands on one of these Premium CV´s?

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Never had a 3 CVs battle on tier X but I regret it :cap_viking:

 

That would be an awesome opportunity to set a new record for planes taken down by my AA Grozovoi. Now I'm stuck at 48 :cap_rambo: 

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So, the new CV re-work has just about settled down by now. For me, it is still definetely not the re-work I would have wanted - loss of strategic depth and player/player interaction, due to auto AA, had moved it much more towards a console shooter rather than the strange but wonderful mix of things it used to have.  But the graphics are good and CV game play is still exciting, if slightly less compelling.

 

But there is still a big gap in the interface and game play options. Why not allow the player to switch auto pilot/manual control between the ship and the plane, allowing the AC to dodge torps and manouvere without having to return the planes to the carrier?

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9 hours ago, El2aZeR said:

 

Not like the exploit was ever useful for E anyway. :Smile_trollface:

I've took Midway for a spin in training room against derpstroyers... Crosshair seems to properly indicate dispersion now, not that it nerfs her in any impactful way against DDs unless RNGesus repeatedly keep saying nyet, which was the case before so... shelve yer pitchforks?

 

42 minutes ago, Sethirod said:

Was there an update this morning?

My client still says 0.8.2.0

 

Anyone else?

Patch was server side

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12 hours ago, Stasnik said:

What about Tier IV ?

 

CV presence in low tier is annoying.

Active DD play no more possible because of CV Spotting.

 

Horrible, had games with 6 CVs.

 

CV players where really bad, but still, the other players where mad over the plane-fest.

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15 hours ago, Smegger213 said:

I want NO CV's in all game modes at all tiers.

 

No amount of fixing will sort out the worse patch in WoWS history.

I don't agree. The CV rework is pretty damn good. For one i can actually play a CV and not get obliterated by a UNICUM player. Now you have to play smart with your dd and your bb and not get killed by the CV - directly or indirectly.

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11 hours ago, Stasnik said:

In a CV low Tier ( and also high Tier) you always have something to do

Like typing in chat over and over again that i can not provide fighter escorts to our BB that went straight for A1 + for the BB that went to A10.

 

They don´t bother with reading changes to gameplay, nor trying out CVs themselves. Just camp and and report me after being sunk because "CV fag no help" :cap_old:

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15 hours ago, OldTriumph said:

 

I havent played since the carrier change .. is it worth returning ...

 

Yes. Yes, it is. DD play is a challenge with the flying cancer, but CA/BB play is still good:)

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