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Großer Kurfürst is worthless

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On 11/29/2020 at 2:02 PM, ColonelPete said:

Not really...

image.thumb.png.a18abdad58a27cf0e0f5fb7768b295de.png

I`m just telling how I feel about it. I get 2x better performance with all other bb`s.
And as you see GK has the lowest avr dmg.
You cant push, bcs you will be focused to death. You can`t snipe bcs of luck disperssion and range.
You are basicly a floating eassy farm for the enemy team.
What i can see wg is making an attempt to kill the regular lines to force us to buy premiums, which are superb to play.
Sad really

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4 minutes ago, CheetQ said:

I`m just telling how I feel about it. I get 2x better performance with all other bb`s.
And as you see GK has the lowest avr dmg.
You cant push, bcs you will be focused to death. You can`t snipe bcs of luck disperssion and range.
You are basicly a floating eassy farm for the enemy team.
What i can see wg is making an attempt to kill the regular lines to force us to buy premiums, which are superb to play.
Sad really

  • you do not...
  • when you want to farm damage, I suggest playing the Conqueror, GK is not a damage farmer
  • GK is one of the best Tier X BB for pushing, you just need to know when

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1 hour ago, CheetQ said:

You cant push, bcs you will be focused to death. You can`t snipe bcs of luck disperssion and range.

Stay midrange. GK guns aren't very accurate, but they also aren't extremely inaccurate. The 1.8 sigma and USN/KM/RN base dispersion means it has dead average accuracy. Combined with a 25.5s reload, you can be pretty decent. You also aren't so far back you are useless, nor so far forward that you are the first thing everyone has to shoot with no chance to disengage. If you want to not suck in GK, you have to embrace the reality that this ship is a derpy Montana that will most of the time fire slightly less consistent salvos in exchange for the ability to be an insane pushing ship at the right time. When there's fewer ships left, when the DDs are gone, when you aren't rushing into half the enemy team, then you can move GK into tactically advantageous positions where the enemy can't remove you from, given you got hydro, a ton of hp and a ton of armour and no BB without torps can win a straight up close quarters engagement with GK.

 

If you don't like that, play a different line. But German BBs have to give up something for how hard they can be and it's what makes the good KM BB captain to know where to put there ship when to get the most out of it. And people shouldn't complain too much about the inaccuracy, while not terribly consistent, 1.8 sigma most often will hit when people can aim right, especially with 12 shells.

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Bought this Ship recently, without a doubt it is the greatest pile of rubbish in the game.   The guns turn too slow, and do TERRIBLE damage, it can't tank properly at all as it's superstructure takes laughilby high amounts of damage with every hit, it's made of petrol and matchsticks, it's secondaries are worthless, it can't dodge anything at all, ever.   You are set on fire so often it's pointless putting the fires out until you reach 3 on deck.  

 

Seriously, I want my freakin' money back.

 

WG how can you in all good conscience think that this thing is in good shape?   It's appalling!

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35 minutes ago, Meremortal said:

Bought this Ship recently, without a doubt it is the greatest pile of rubbish in the game.   The guns turn too slow, and do TERRIBLE damage, it can't tank properly at all as it's superstructure takes laughilby high amounts of damage with every hit, it's made of petrol and matchsticks, it's secondaries are worthless, it can't dodge anything at all, ever.   You are set on fire so often it's pointless putting the fires out until you reach 3 on deck.  

 

Seriously, I want my freakin' money back.

 

WG how can you in all good conscience think that this thing is in good shape?   It's appalling!

When you have no clue how to play her, then this happens.

A secondary setup is questionable on Tier X. And when you get focussed, the problem is not the ship, it is your playstyle and/or captain skill selection.

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14 hours ago, ColonelPete said:

When you have no clue how to play her, then this happens.

A secondary setup is questionable on Tier X. And when you get focussed, the problem is not the ship, it is your playstyle and/or captain skill selection.

Aww bless... de wittle "player" thinks he knows best.... how cute.   Next you'll be saying that CV's aren't hilariously overpowered and don't ruin the game at all.   Contrarian much?

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3 minutes ago, Meremortal said:

Aww bless... de wittle "player" thinks he knows best.... how cute.   Next you'll be saying that CV's aren't hilariously overpowered and don't ruin the game at all.   Contrarian much?

It is obvious that a lot of people are playing her well. Many of them do not put 8 captain points into secondaries, but use them for something else.

That does not mean she cannot work with secondaries, it is just harder.

 

The main key point is that you do not move into crossfire and have an escape plan in case you get focussed. Which is the 101 of playing WoWs, but too many KM BB players ignore that. That is not the fault of the ships.

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I destroyed an omni player with a gk in my missouri , it was 1vs1 and he had more hp ... i just used my firing angles in brawiling range , he bounced and i hit him 3 times for 20k + . it is a bad ship and no reason for me to go down that line, gk takes massive ap bomb damage as well

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It's not worthless, just hard to play. 

 

FWIW I think it is better on Tier X than Bismarck was on tier 8, and certainly far far better than FdG on tier 9. 

 

But along with Pommern on Tier 9, the GK is very difficult to play and has a high skill floor. 

 

Compared to Kremlin which is laughably easy, but probably boring too. I suprised myself of how little I use Kremlin. 

 

If you want some advice from an average player, you need to play very cautiously in the beginning, rushing into caps is an absolute no go. Play like a distanced supercruiser, angling back and forth to occasionally get off 12 gun salvos.  When numbers start to dwindle out of the game, so does risk of being focussed by HE. Your pushes here suddenly open up opportunities, and here the secondary builds scale up damage. Despite what someone wrote above, I am rarely scared of angling battleships. I can often stress them with fires and secondaries and get off at least one brawling 12 gun salvo. 

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On 1/7/2021 at 5:16 PM, YidDogg said:

It's not worthless, just hard to play. 

 

FWIW I think it is better on Tier X than Bismarck was on tier 8, and certainly far far better than FdG on tier 9. 

 

But along with Pommern on Tier 9, the GK is very difficult to play and has a high skill floor. 

 

Compared to Kremlin which is laughably easy, but probably boring too. I suprised myself of how little I use Kremlin. 

 

If you want some advice from an average player, you need to play very cautiously in the beginning, rushing into caps is an absolute no go. Play like a distanced supercruiser, angling back and forth to occasionally get off 12 gun salvos.  When numbers start to dwindle out of the game, so does risk of being focussed by HE. Your pushes here suddenly open up opportunities, and here the secondary builds scale up damage. Despite what someone wrote above, I am rarely scared of angling battleships. I can often stress them with fires and secondaries and get off at least one brawling 12 gun salvo. 

Totally agree, it's a good ship, but it's also one of the more difficult battleships to master. And sadly german battleships are very popular for new players, so you end up with a lot of bad / new players in a difficult ship to play (successful brawling requires a lot of knowledge about the game).

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I have to agree. The Kurfurst these days isn't much use for anything. Sure,  once in a while you happen into the perfect situation but that's about it. Just about any ship can burn it down in short order and there isn't a thing you can do about it, no matter your setup. Gun range is short and inaccurate. Some say the burn chance is the same for all ships of the same tier, but it certainly doesn't seem to play that way. If I'm in my Monty, a thunderer may or may not set me on fire. In the Kurfurst it is almost guaranteed. Even if it's just one shell that hits. You get hit you burn for a long time. About the only way to last the game is hide behind something in the back of your spawn and shoot at things that wander close enough. Then, if your side is winning emerge and try to do something. In short, Kurfurst seems by far the easiest Tier X BB to eliminate. It just feels like a target and nothing more. 

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2 minutes ago, Drakkonis_Prime said:

I have to agree. The Kurfurst these days isn't much use for anything. Sure,  once in a while you happen into the perfect situation but that's about it. Just about any ship can burn it down in short order and there isn't a thing you can do about it, no matter your setup. Gun range is short and inaccurate. Some say the burn chance is the same for all ships of the same tier, but it certainly doesn't seem to play that way. If I'm in my Monty, a thunderer may or may not set me on fire. In the Kurfurst it is almost guaranteed. Even if it's just one shell that hits. You get hit you burn for a long time. About the only way to last the game is hide behind something in the back of your spawn and shoot at things that wander close enough. Then, if your side is winning emerge and try to do something. In short, Kurfurst seems by far the easiest Tier X BB to eliminate. It just feels like a target and nothing more. 

  • then why do other players GK not burn down?
  • when you need more gun range than the GK offers, you need to improve your BB play
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1. stock guns with reload module can get to 26 secs reload , pens are quite decent sometimes , get a yam in brawling range and you delete it instantly around 9+km, also you dont get much overpens on cruisers

2. Turtleback can be useful when you know how to go into good position and angling just a bit

3. You need to specialice in secondaries via modules and captain skills to make them any good - usually ifhe is bad

 

The only downside is - sluggish and turns like a brick , weak torpedo bulge , okayish aa and a lot of struczire to farm with he spammers , so fire prevention is not optional

 

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The horrible GK dispersion represented:
 

 

 

She needs Practice, thats true, but the guns are'nt that bad. Not at all, and the armor? With the current longrange HE meta, build for fire prevention and Accuracy. Brawling is only represent in lategame (if ever), ang for that, the basic secos with some extra range will help. They are unable to hit fast moving targets over 5-6 Km, under that, they'll get the job done.

Imo, I might be wrong tho. New skills are closing in, so guess we'll see...

 

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Worst X BB in game. I still have my GK, because i loved her.

She was never the best, or even an equal ship, but she has character. (had have?)

When I read the pros and cons on the wargame wiki page, its just ridiculous.

All pros can easy been punished by most other BBs and of curse dont fit in the gameplay.

She just have no pros left for an balanced gameplay.

Armour? Get bourned down and when you try to turn (needs half an hour) your vassel gets wracked.

Your damage on range is about 4k per salvo... nice.

Heavy broadside? CQB yes, but how to reach this situation? When you can fire all of your guns, you have to show broadside by your own and have to hide like 10 minutes to stay alive.

Strong sec? Yeah... Okay, but not bether than many others and DEFINATLY not worth it. (with luck you can use those unaccurate guns in 1 of 4 games)

I just keep her because I once loved her. But those days are over.

German BBs have no positive points that predominate theyr negative onces.

...just look the stats. https://wows-numbers.com/de/ship/4179572528,Grosser-Kurfurst/ Is this a coincidence?

 

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I've only played two games in Hannover but during both I just keep thinking "Why can't GK be like this?". I admit I haven't played GK in a long while though so I might remember it to be worse than it actually is, and limited amount of enemies might make secondary BB more viable. But what Hannover has and GK does not: good gun angles, armor that actually works, secondaries that actually seem to hit stuff, agility (ok, this is "feels like" category, haven't checked the numbers), guns that work.

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3 hours ago, MixuS said:

I've only played two games in Hannover but during both I just keep thinking "Why can't GK be like this?". I admit I haven't played GK in a long while though so I might remember it to be worse than it actually is, and limited amount of enemies might make secondary BB more viable. But what Hannover has and GK does not: good gun angles, armor that actually works, secondaries that actually seem to hit stuff, agility (ok, this is "feels like" category, haven't checked the numbers), guns that work.

  • Hannover is obviously too strong for Tier X
  • her secondaries do not hit better, unless you get the buff

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I enjoyed the Bismark very much (secondary build)

I enjoyed the Pommern very much (secondary build)

 

WG Murdered secondary builds ...I stopped grinding ships above T7 .. i now play 99% tier 5-6-7 ( the game is fun here) 

 

I shame i will never have the FDG on T9 or the GK at T10 

 

 

 

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17 hours ago, ColonelPete said:
  • Hannover is obviously too strong for Tier X
  • her secondaries do not hit better, unless you get the buff

Yes obviously, I didn't ask for GK to get Hannover's hitpoints or gun caliber. And for second point, I kinda suspected that. But still I think GK seconary accuracy should be buffed, maybe not to buffed Hannover level but somewhere in between.

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1 minute ago, MixuS said:

Yes obviously, I didn't ask for GK to get Hannover's hitpoints or gun caliber. And for second point, I kinda suspected that. But still I think GK seconary accuracy should be buffed, maybe not to buffed Hannover level but somewhere in between.

I would prefer a 1.9 Sigma on the main battery and maybe a bit more penetration power on the guns. They have a light punch for their size.

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I would love the 60% accuracy commander skill to return  I would dust off the pomm and Georgia secondary and tank build them as best i can and play hi tier again    

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I will grind it out and reset it for research points

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