Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Cadelanne

Großer Kurfürst is worthless

98 comments in this topic

Recommended Posts

[WAR]
Players
428 posts

This is one ship I do not own but wish to....

 

Within the past few months, I played a rare game of Random, a G.K. king hit me in the first few minutes... conclusion... IN THE RIGHT HANDS.... she is a good ship...

 

Then again, I was still getting used to my new ship so that might have played a part as well.

Share this post


Link to post
Share on other sites
[XBGX]
Players
203 posts
11,309 battles

GK is a great ship. Even with the current HE spam meta, it can still be a force to be reckoned with. That being said - the ship for me is unplayable at the moment, unless in a triple division. Ever since the Puerto Rico missions started, the random teams have become even more fearful of the potential to get fired upon. Pushing in a brawler ship like GK works only if there is someone to fire on the enemies while you take the main hits. Currently I keep getting into games where my team stops and starts reversing as soon as more than 2 enemies show up in front.

Initially I thought the problem was communication but it does not seem to be the case. I ask for support and state in the chat that I'll be pushing a specific cap point and my teammates around me confirm they will help... just for a few moments later to stop and start reversing once streams of shells start hitting me. This effectively means I am giving my ship away as my teammates hide so well, they can't really shoot at the enemies.

 

I also tried Flamu/Yuro's approach - tanky build, reload, no secondary upgrades. The ship is just not build for staying at range and becomes useless - enemies focus and kill my team and I can't hit sh!t from 15km and on (unless the target is a potato sailing in a straight line).

 

I find a good way to mitigate this to be 2xGK + 1 radar cruiser or DD. The double GK combo can crush a whole flank and the CA/CL/DD can help with the underaged ships while both hydros are on cd.

  • Cool 2

Share this post


Link to post
Share on other sites
[-N5C-]
Players
343 posts
20,869 battles

I think it's one of the more fun t10 ships

 However, some matches can be very frustrating if you are facing a lot of he spam (looking at you Smolensk), at the same time it can be a fun challenge to figure out how to get this brawler into the right position without burning like a BBQ monster (fun when you succeed the challenges) 😁 

 

I don't think it's the best t10 BB at it's current state, but nothing beats a GK all guns blazing and yourself in that perfect zen mode of brawling 🚣🥳

Share this post


Link to post
Share on other sites
[TTT]
[TTT]
Players
1,711 posts
34,848 battles
14 hours ago, GTB1964 said:

Got the GK last week, I thought it was a bad ship to play at T10. It gets focused on way too much because people know German BB's burn easy. It's a large ship with terrible concealment and stock short firing range. Ended up selling it. But also have the French T10 BB and it's way better a ship to play due to it having 26k shooting range stock.

So, you almost admit that you stay at 26km in a battleship.  That's a sure way to lose a match for your team since you insist that your cruisers and dds must do the tanking while you snipe at the max possible range.  GG

  • Cool 2

Share this post


Link to post
Share on other sites
[PFFC]
[PFFC]
Players
1,285 posts

Oh lol... you must think I'm the only person in a ship that can shoot 25+ plus that doesn't stay at distance at the start of a match. Err... trying looking at Mushi, Conq and Yamato players. You do know the French T10 BB is not a tanking ship and is 25mm all over deck making it easy to burn down to any cruisers using IFHE

 

Do you even play the game much these days to notice this, or just spend or your time on the forums trying to contradict others?

  • Boring 1

Share this post


Link to post
Share on other sites
[W-L]
Players
1,738 posts
15,512 battles

I think supporting your cap takers ( mid to short area Fire support) taking on multiply targets, and tanking damage for your team is where GK shines, I think the only other BB that possible that could do this is Kremlin which has a limited number of heals/ repairs and no sonar.

 

Random isnt really team play, a " TEAM " works, trains and lives together, so its not always easy in the random meta.

 

Best BB in my onion ( for what its worth ) in order :-

 

1. GK

2. Montana

3. Kremlin   

 

Best sit back and snipe BB :-

 

1. Thunderer

2. Yamato  

 

image.thumb.png.396dd55137cda5a2e98fc9f1a72a3e28.png

 

 

  • Cool 1

Share this post


Link to post
Share on other sites
[TTT]
[TTT]
Players
1,711 posts
34,848 battles
17 minutes ago, GTB1964 said:

Oh lol... you must think I'm the only person in a ship that can shoot 25+ plus that doesn't stay at distance at the start of a match. Err... trying looking at Mushi, Conq and Yamato players. You do know the French T10 BB is not a tanking ship and is 25mm all over deck making it easy to burn down to any cruisers using IFHE

 

Do you even play the game much these days to notice this, or just spend or your time on the forums trying to contradict others?

You can check my stats which are not hidden (while yours are hidden) and can tell on your own.

Share this post


Link to post
Share on other sites
[WAR]
Players
428 posts
2 hours ago, Nit0 said:

I think it's one of the more fun t10 ships

 However, some matches can be very frustrating if you are facing a lot of he spam (looking at you Smolensk), at the same time it can be a fun challenge to figure out how to get this brawler into the right position without burning like a BBQ monster (fun when you succeed the challenges) 😁 

 

I don't think it's the best t10 BB at it's current state, but nothing beats a GK all guns blazing and yourself in that perfect zen mode of brawling 🚣🥳

Smolensk answers: "Who me???? What did I do now?" :Smile_unsure:

Share this post


Link to post
Share on other sites
[OCTO]
Players
14 posts
26,302 battles

GK is my second favourite T10 BB, that honor goes to Bourgogne, but that is a steel ship. Disclaimer: I have over 1000 battles and 53% wr in GK, all in solo randoms, so I know what I am talking about. It is NOT the most competitive BB, but it is fun and fine in random. 12 guns count in randoms. If you want to dominate ranked for clan battles, take Kuznetsov Kremlin, Montana or Yamato with legendary upgrade.

Now, how to make the Gk work: 
 

I used to play it with secondaries, but it really only is a derpy build-you can get one great game, then a rubbish one because at t10 ships don't need to close range to cause damage. Now I play it with survivability build and unique upgrade and it works well. The greatest secret of the GK, which most people did not know about until Yuro mentioned it, is the rear firing angles. Angled to the rear, your guns shoot from excellent angles. So don't push in this thing early. Stay at 16-18km, take potshots, those 12 guns hurt and they are fast, hard to dodge shells, compared to Yama and Monty rounds. 

 

Try to take a weak flank and shoot shoot shoot while they chase you. Angled BBs? Switch to HE. Your HE alpha is actually not bad as your HE has monstrous penetration. Once they turn, AP again. You need to be delivering consistent damage. How I laugh when noobs fire AP at my angled BB, while good players switch to HE. Finally, when you want to push//brawl, the ship delivers admirably. Just don't do stupid things like rushing into 5 ships. You will die in under a minute. 

Share this post


Link to post
Share on other sites
[_ZEZ_]
Players
204 posts
17,401 battles

Must say i didnt know about rear angles. Never thought about running away when in GK. Always bow angled and angles are bad in that position. Will try to do stern fight for a chamge :)

Having virtualy no citadel GK is forgiving when going in a full turn. Yamato cant even dream to show broadside to any bb when in turn. JB will take out a full hp yama or musa in only 11 seconds. GK wont take that kind of dmg so its a possible to trade some hp for a better positioning and turning the fight into ur favor. 

Share this post


Link to post
Share on other sites
Players
61 posts
4,732 battles

WG actually made life more difficult for Bismarck-to GK BB's after changing secondaries so they aim at citadel now. What is more - they are firing HE only so at close ranges are not that effective as before against armored targets.

The armour of this ship is great - there is no problem with dealing with 457 mm+ guns at close / mid ranges. When DD sees you and you see it - it usually runs before secondaries reach it.

Share this post


Link to post
Share on other sites
[PFFC]
[PFFC]
Players
1,285 posts

There is just too much HE spamming going on at T10 to enjoy playing the GK.

 

I have it and generally don't like playing it that much. Also have the Conq and Rep in port, and I'll play them first before the GK most of the time. GK suffers too much from HE spam and the fact it doesn't have the main gun range - so needs to move closer in as a huge BB. So it always gets focused on first.

 

Sometimes playing it, you just feel like you're in the match to be farmed for HE damage by Cruisers

Share this post


Link to post
Share on other sites
[MOF]
Beta Tester
5 posts
9,072 battles
On 1/22/2020 at 1:56 AM, GTB1964 said:

There is just too much HE spamming going on at T10 to enjoy playing the GK.

 

I have it and generally don't like playing it that much. Also have the Conq and Rep in port, and I'll play them first before the GK most of the time. GK suffers too much from HE spam and the fact it doesn't have the main gun range - so needs to move closer in as a huge BB. So it always gets focused on first.

 

Sometimes playing it, you just feel like you're in the match to be farmed for HE damage by Cruisers

I totally agree. This ship has been destroyed , first the CV-rework and being spotted all the time, and second long range HE spam from Smolensks, Thunderers, even tiny destroyers etc. Time has not treated this ship well. I run a build based on secondaries and all possible fire prevention and I still burn constantly. Many times i don´t even make it to the battle before HE starts to rain and I die before I can even open fire. It is simply near impossible to hit a cruiser at maximum range with these guns. Only chance is if you make it to cover and can use islands to limit the enemies attack angles. Then moving in and letting secondaries mess upp destroyers and cruisers. Also close range the main guns do a really good job at most targets, except tanking battleships. But most maps are not like that.

 

Seriously, what was WG thinking? Who ever asked for long range HE-spammers?

Share this post


Link to post
Share on other sites
[-SBG-]
Players
38,559 posts
19,140 battles
4 minutes ago, hultstrom said:

...Many times i don´t even make it to the battle before HE starts to rain and I die before I can even open fire...

That is not a problem of the ship, but a problem of the captain.

 

Kurfuerst has the second highest WR of all Tier X silver BB the last two months...

  • Cool 2

Share this post


Link to post
Share on other sites
[MOF]
Beta Tester
5 posts
9,072 battles
3 minutes ago, ColonelPete said:

That is not a problem of the ship, but a problem of the captain. 

 

Kurfuerst has the second highest WR of all Tier X silver BB the last two months...

What do you suggest I change about my captain then? I already run full fire prevention.

 

Share this post


Link to post
Share on other sites
[-SBG-]
Players
38,559 posts
19,140 battles
1 minute ago, hultstrom said:

What do you suggest I change about my captain then? I already run full fire prevention.

 

The captain should use cover and approach the enemy line in a way that he can turn around under cover (behind an island), when necessary.

He should also be aware of the enemies and choose an approach where he can fire on enemies. That means he should also consider the movements of his team, that he gets spotting from teammates.

  • Funny 1
  • Boring 1

Share this post


Link to post
Share on other sites
[MOF]
Beta Tester
5 posts
9,072 battles
31 minutes ago, ColonelPete said:

The captain should use cover and approach the enemy line in a way that he can turn around under cover (behind an island), when necessary.

He should also be aware of the enemies and choose an approach where he can fire on enemies. That means he should also consider the movements of his team, that he gets spotting from teammates.

I do agree as you can already see in my previous statement. It is however this that fails, maps dont offer the possibility of such turns since it is a bit like turning a planet around. From what i can se in your profile you haven´t played this ship much, perhaps give it a go?

Share this post


Link to post
Share on other sites
[-SBG-]
Players
38,559 posts
19,140 battles
1 minute ago, hultstrom said:

I do agree as you can already see in my previous statement. It is however this that fails, maps dont offer the possibility of such turns since it is a bit like turning a planet around. From what i can se in your profile you haven´t played this ship much, perhaps give it a go?

Yes, not all maps offer this option. If that is not the case, you have to be even more careful.

Going in blind will just get you sunk.

Share this post


Link to post
Share on other sites
Players
2,238 posts
16,405 battles
2 hours ago, hultstrom said:

I totally agree. This ship has been destroyed , first the CV-rework and being spotted all the time, and second long range HE spam from Smolensks, Thunderers, even tiny destroyers etc. Time has not treated this ship well. I run a build based on secondaries and all possible fire prevention and I still burn constantly. Many times i don´t even make it to the battle before HE starts to rain and I die before I can even open fire. It is simply near impossible to hit a cruiser at maximum range with these guns. Only chance is if you make it to cover and can use islands to limit the enemies attack angles. Then moving in and letting secondaries mess upp destroyers and cruisers. Also close range the main guns do a really good job at most targets, except tanking battleships. But most maps are not like that.

 

Seriously, what was WG thinking? Who ever asked for long range HE-spammers?

1 hour ago, hultstrom said:

I do agree as you can already see in my previous statement. It is however this that fails, maps dont offer the possibility of such turns since it is a bit like turning a planet around. From what i can se in your profile you haven´t played this ship much, perhaps give it a go?

I have. Full secondary build, solo randoms, 60% WR (well, 59.75%)

 

She is fine.

 

The issue here is thinking every tier X BB must perform in the same way in order to win. I can win more with her doing less average damage than with Yamato, Montana, Conqueror...

 

Also, GK is better protected against HE spam than some of her tier X sisters, therefore you must be doing something terribly wrong if you die before you even open fire.

Share this post


Link to post
Share on other sites
[RAIN]
Players
1,433 posts
21,982 battles

Yep atm GK is fine.

It's a good BB for mid/close range .

Ofc the goal of this BB is to push at close range but you need to find the windows for this kind of push (sometine you can't ) .

Anyway it's a good BB

  • Cool 1

Share this post


Link to post
Share on other sites
[XBGX]
Players
203 posts
11,309 battles
1 hour ago, malimoo said:

Yep atm GK is fine.

It's a good BB for mid/close range .

Ofc the goal of this BB is to push at close range but you need to find the windows for this kind of push (sometine you can't ) .

Anyway it's a good BB

GK is great. The current meta is cr@p. HE spammers with 19km+ range, high fire chance and chaingun-like fire rate... Add to that the CVs that can keep everything on the map perma spotted for the aforementioned flamethrowers and you have a campfest that is worse even than T10 WoT battles on Malinovka/Prokhorovka...

You just can't push without half the enemy team starting to pee napalm on you. Even if you take one for the team and pull attention to yourself, your team will not help as they will be too scared of the same happening to them (hence camping at 10-15km behind you or simply running away).

  • Cool 1

Share this post


Link to post
Share on other sites
[-SBG-]
Players
38,559 posts
19,140 battles
1 hour ago, almitov said:

Even if you take one for the team and pull attention to yourself, your team will not help as they will be too scared of the same happening to them (hence camping at 10-15km behind you or simply running away).

How is that a problem specific to GK?

Fun fact: One team usually manages to advance just fine during the match, even with HE spammers on the enemy team...

  • Cool 1

Share this post


Link to post
Share on other sites
[PFFC]
[PFFC]
Players
1,285 posts
50 minutes ago, ColonelPete said:

How is that a problem specific to GK?

Fun fact: One team usually manages to advance just fine during the match, even with HE spammers on the enemy team...

Well for starters, some HE spamming cruiser have good concealment. So doesn't really matter where you try and go playing it safe in a GK. Chances are you never spotted the cruisers until too late. And the GK is such a large ship, once you are in range of long shooting IFHE spamming cruisers with machine gun like fire-rates. You're not escaping it any time fast in a GK running away

Share this post


Link to post
Share on other sites
[-SBG-]
Players
38,559 posts
19,140 battles
3 minutes ago, GTB1964 said:

Well for starters, some HE spamming cruiser have good concealment. So doesn't really matter where you try and go playing it safe in a GK. Chances are you never spotted the cruisers until too later. And the GK is such a large ship, once you are in range of long shooting IFHE spamming cruisers with machine gun fire-rates. You not escaping it any time fast in a GK

We were talking about teammates not advancing with you...

Share this post


Link to post
Share on other sites

×