Corvi Beta Tester, In AlfaTesters 1,147 posts 16,279 battles Report post #1 Posted April 8, 2019 They get worse and worse with every patch. Everything below Tier 10 is absolutely unpalyable. Laughable dmg output, planes melt away like snowflakes .. No fun. Especially the RN CV's are beyond hopeless. They shoudl all be moved down a tier. Furious on Tier 4 would be fine, Implaceable on T6 too. My suggestions, either double plane HP or Alpha dmg on all planes, right now its just sad. 3 3 2 3 2 Share this post Link to post Share on other sites
[N_R_A] Hopeless_Guppy Players 3,753 posts Report post #2 Posted April 8, 2019 Totally agree, I love the carpet bombing mechanic as the other Dive bombing one on the American and Jap CV's i could not hit a barn door if I flew into it, but he damage levels of furious, Implacable, and I am assuming the Audacious, let alone the premium Indomitable, (which has already been hit by the nerfbat) will be as you say just sad. Maybe the new name for the Audacious, should be HMS Attrocious. 1 Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,114 battles Report post #3 Posted April 8, 2019 If a hard cap of 1 tier X cv per game is introduced and plane speed is nerfed 50% in return or get a 3 min reload, we can talk about it. Current CVs can strike every 30s is bonkers, and multi tier X CV games are unplayable for surface ships. 4 1 Share this post Link to post Share on other sites
Corvi Beta Tester, In AlfaTesters 1,147 posts 16,279 battles Report post #4 Posted April 8, 2019 24 minutes ago, NoobySkooby said: Totally agree, I love the carpet bombing mechanic as the other Dive bombing one on the American and Jap CV's i could not hit a barn door if I flew into it, but he damage levels of furious, Implacable, and I am assuming the Audacious, let alone the premium Indomitable, (which has already been hit by the nerfbat) will be as you say just sad. Maybe the new name for the Audacious, should be HMS Attrocious. It is absolsutley infuriating that you do a bombing run on a Scharnhorst with that stupid carpet bombing planes, score 11 bomb hits were 10 shatter and one does 730 dmg .. You can completely forget to bomb cruisers or anything smaller than that as bombs land everywhere just not on target, and if you get penetrating hits, the dmg is just absymaly low. Right now these things are not fun at all and i struggle hard with RN CV's. On avarage, i got 25-30% lower WR than on US or IJN CVs. Share this post Link to post Share on other sites
anonym_W7XfeVTP7y62 Players 55 posts Report post #5 Posted April 8, 2019 I've just about decided to uninstall for good. I heard of about the hotfix, and I thought maybe this game was playable again for real ship players. The CV spam is too much. Games are about surviving CV focus and not about having fun. No one is enjoying the battles anymore. *edited* Please be respectful. Kind Regards, Arty_McFly 4 2 Share this post Link to post Share on other sites
[N_R_A] Hopeless_Guppy Players 3,753 posts Report post #6 Posted April 8, 2019 15 minutes ago, MrDenDen said: I've just about decided to uninstall for good. I heard of about the hotfix, and I thought maybe this game was playable again for real ship players. The CV spam is too much. Games are about surviving CV focus and not about having fun. No one is enjoying the battles anymore. Corvi. If the current childish PSP CV play style is still by a miracle too advanced for you, then please uninstall or try learning to aim with guns and map positioning like the rest. We will all benefit Man you need to calm down and have a drink, you think this is bad go play WoT's, trust me it is much worse, lol By your reckoning CV play is easy, it is anything but when almost all you can do is spot, and you only spot when you are directly over a DD, plus the fact CV's get no support from their supposed Team, even when they do their best to help them. kind of arrogant to tell someone they cannot play this or that or to uninstall. Share this post Link to post Share on other sites
anonym_W7XfeVTP7y62 Players 55 posts Report post #7 Posted April 8, 2019 6 minutes ago, NoobySkooby said: Man you need to calm down and have a drink, you think this is bad go play WoT's, trust me it is much worse, lol By your reckoning CV play is easy, it is anything but when almost all you can do is spot, and you only spot when you are directly over a DD, plus the fact CV's get no support from their supposed Team, even when they do their best to help them. kind of arrogant to tell someone they cannot play this or that or to uninstall. Anyone asking to buff CV's should delete their accounts. people are salty because of the explosion of carrier players who never seem to step back and wonder if what they are doing is for the greater good of the community. not ONCE has a auda/midway cv said, crap I've taken over all my battles tonight scoring 2x the XP as the next ship in my team... they are all selfish and care nothing about the sentiment of the rest. ALL HAIL FOX NEWS 3 2 Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,808 battles Report post #8 Posted April 8, 2019 21 hours ago, MrDenDen said: I've just about decided to uninstall for good. I heard of about the hotfix, and I thought maybe this game was playable again for real ship players. The CV spam is too much. Games are about surviving CV focus and not about having fun. No one is enjoying the battles anymore. *edited* So.. since Corvi has a massive skill gap over you in ships you both play.. what does that suggest to you about your own gameplay? Share this post Link to post Share on other sites
[BOATY] Shaka_D Alpha Tester, Players, In AlfaTesters, Weekend Tester 3,691 posts 15,960 battles Report post #9 Posted April 8, 2019 Buff cv’s = uninstall for good 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #10 Posted April 8, 2019 3 hours ago, Corvi said: They get worse and worse with every patch. Everything below Tier 10 is absolutely unpalyable. Laughable dmg output, planes melt away like snowflakes .. No fun. Especially the RN CV's are beyond hopeless. They shoudl all be moved down a tier. Furious on Tier 4 would be fine, Implaceable on T6 too. My suggestions, either double plane HP or Alpha dmg on all planes, right now its just sad. The RN planes have the most HP. If they melt away, you doing it wrong. Share this post Link to post Share on other sites
[K1NGS] thunder3oo Players 242 posts 32,728 battles Report post #11 Posted April 8, 2019 3 hours ago, Corvi said: They get worse and worse with every patch. Everything below Tier 10 is absolutely unpalyable. Laughable dmg output, planes melt away like snowflakes .. No fun. Especially the RN CV's are beyond hopeless. They shoudl all be moved down a tier. Furious on Tier 4 would be fine, Implaceable on T6 too. My suggestions, either double plane HP or Alpha dmg on all planes, right now its just sad. Say what?! Other CV players manage to do massive damage with the upgrades and skills available, and you want the CV's buffed? I think this CV charade did go too far. You have at your disposal special skills for CV captains, upgrades, the newly rocket planes, and still want buffs? God damn CV's snowflakes, it's not enough you diminish considerable our pleasure to play this game, now you complain that you stay safe somewhere on the map, sending planes after planes (while we have to use the crappy AUTOMATIC AA against manual drops), and you're the one having a "bad experience"?? Unbelievable... Grow a pair (and a brain), will ya? 1 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #12 Posted April 8, 2019 2 hours ago, Corvi said: It is absolsutley infuriating that you do a bombing run on a Scharnhorst with that stupid carpet bombing planes, score 11 bomb hits were 10 shatter and one does 730 dmg .. You can completely forget to bomb cruisers or anything smaller than that as bombs land everywhere just not on target, and if you get penetrating hits, the dmg is just absymaly low. Right now these things are not fun at all and i struggle hard with RN CV's. On avarage, i got 25-30% lower WR than on US or IJN CVs. This is the problem with UK carriers. You don't use bombers unless you have suitable target like UK/FR battleship, maybe carrier without reinforced deck. 21 minutes ago, ColonelPete said: The RN planes have the most HP. If they melt away, you doing it wrong. And yet effective hp pool for squadron often is comparable to IJN planes, while being slower, thus spending more time within AA range. Not to mention catapult fighters/CAP being extra lethal to UK smaller squadrons. Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #13 Posted April 8, 2019 And I thought that 1 point perk (direction for catapult fighters) would give me 2 squads of fighters when I press T :) Corvi you are right about T4 CVs. Their DMG output is laughable. Rockets dont do any DMG (to be honest ... I think they just go trough the ship. The only useful thing they do is take out engine and reset caps). AP bombs hit citadel for what ... 2k DMG? Carpet bombs at T4 are pure eye candy. I bet they are dropping candy too. And 1 torp per attack? Even a perfect usage (every hit counts) gives a very pitiful DMG. But I am unsure how would they fix them. Since AA is not that strong (basically unexistent) in low tiers ... increasing HP pool would be a step in the wrong direction. Perhaps an increase in DMG ... but then again, people dont really like CVs in general.... Share this post Link to post Share on other sites
[TOXIC] eliastion Players 4,795 posts 12,260 battles Report post #14 Posted April 8, 2019 21 hours ago, MrDenDen said: I've just about decided to uninstall for good. I heard of about the hotfix, and I thought maybe this game was playable again for real ship players. The CV spam is too much. Games are about surviving CV focus and not about having fun. No one is enjoying the battles anymore. *edited* *edited* Ok, now that we've all laughed a little... 21 hours ago, Corvi said: It is absolsutley infuriating that you do a bombing run on a Scharnhorst with that stupid carpet bombing planes, score 11 bomb hits were 10 shatter and one does 730 dmg .. You can completely forget to bomb cruisers or anything smaller than that as bombs land everywhere just not on target, and if you get penetrating hits, the dmg is just absymaly low. Right now these things are not fun at all and i struggle hard with RN CV's. On avarage, i got 25-30% lower WR than on US or IJN CVs. RN CVs are very torpedo-focused. These torps are slow but they handle much better than these of the other nations - that's your primary weapon. Your secondary weapon is the rocket planes. They are painfully slow (for rocket planes) but they also seem to handle better than other nations and they seem to be relatively reliable. Don't get fooled by the supposed tankiness of RN planes - they are slow so you need to pick your targets just as carefully as in other nations, sometimes more. If you find yourself over stacked AA, you won't get away. As for carpet bombing... it's relatively easy to use but just don't expect much of it. You need big, squishy superstructures to really deal proper damage - other than that it's just an opportunity to put some fires on things, maybe decap a DD with a lucky hit (or near-miss). Or you might just throw them at an enemy protected by floatplane fighters - you can maybe get in a little bit of damage and/or a fire or two while making the underwhelming squadron into a sacrifice to get rid of the fighters. Also, the bombers - unlike in other nations - can take advantage of the improved AA resistance during an attack run since they keep flying forwards. If necessary, you can try and use this as a supporting escape mechanic as well (not possible for IJN or USN DBs). Overall, both Furious and Implacable (so far, I've only played 5 battles with her so can't say much) seemed pretty playable for me. It would certainly be much nicer if the planes weren't so painfully slow but as long as you pick your targets right, it should be ok. Torpedo bombers that can actually turn and launch torps that don't need half the map to arm are actually a nice change of pace. Although, I'd say, RN CVs might require a bit more patience than the other nations. Slow planes, underwhelming alpha, can't flee quickly if you happen to wander into the wrong part of the map, can't outrun enemy fighters even if the friendly AA you're trying to run towards is pretty close. It takes a lot of time to stack some damage. But there is, in general, less feeling of fighting against your planes' controls than when playing IJN CVs. Please be respectful. Using other players stats to make fun of them will not be tolerated. Kind Regards, Arty_McFly 4 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #15 Posted April 8, 2019 17 hours ago, eliastion said: *edited* Ok, now that we've all laughed a little... RN CVs are very torpedo-focused. These torps are slow but they handle much better than these of the other nations - that's your primary weapon. Your secondary weapon is the rocket planes. They are painfully slow (for rocket planes) but they also seem to handle better than other nations and they seem to be relatively reliable. Don't get fooled by the supposed tankiness of RN planes - they are slow so you need to pick your targets just as carefully as in other nations, sometimes more. If you find yourself over stacked AA, you won't get away. As for carpet bombing... it's relatively easy to use but just don't expect much of it. You need big, squishy superstructures to really deal proper damage - other than that it's just an opportunity to put some fires on things, maybe decap a DD with a lucky hit (or near-miss). Or you might just throw them at an enemy protected by floatplane fighters - you can maybe get in a little bit of damage and/or a fire or two while making the underwhelming squadron into a sacrifice to get rid of the fighters. Also, the bombers - unlike in other nations - can take advantage of the improved AA resistance during an attack run since they keep flying forwards. If necessary, you can try and use this as a supporting escape mechanic as well (not possible for IJN or USN DBs). Overall, both Furious and Implacable (so far, I've only played 5 battles with her so can't say much) seemed pretty playable for me. It would certainly be much nicer if the planes weren't so painfully slow but as long as you pick your targets right, it should be ok. Torpedo bombers that can actually turn and launch torps that don't need half the map to arm are actually a nice change of pace. Although, I'd say, RN CVs might require a bit more patience than the other nations. Slow planes, underwhelming alpha, can't flee quickly if you happen to wander into the wrong part of the map, can't outrun enemy fighters even if the friendly AA you're trying to run towards is pretty close. It takes a lot of time to stack some damage. But there is, in general, less feeling of fighting against your planes' controls than when playing IJN CVs. Thing is, if I want to play "torpedo focused CVs" I have IJN already, which are superior at that both plane, torpedo and reserves wise AND have target specific AP bombs, which, when applied correctly actually do something compared to throwing firecrackers left right and center. And then T8 and T10 themselves are meh side, forced into FCM1 use due to tiny reserves+lengthy replenishment. Speed also leaves something to be desired, which happens to be important when angry cruisers are in pursuit Share this post Link to post Share on other sites
[KLUNJ] beercrazy [KLUNJ] Beta Tester 1,509 posts 11,905 battles Report post #16 Posted April 8, 2019 3 hours ago, ColonelPete said: The RN planes have the most HP. If they melt away, you doing it wrong. they may have the most highest hp pool but strike planes are so slow they spend longer in the aa so take more damage also when using dbs you click drop then have to sit and watch for ages while the bombs drop onto target before you get control back of the planes and can actually start and evade the flak again the torp bombers are excellent though Share this post Link to post Share on other sites
[BHSFL] Beastofwar [BHSFL] Players 4,596 posts Report post #17 Posted April 8, 2019 Well for the carpet bombing mechanic he is more or less right......does nothing except for a RNG chance on deleting heavy damaged DD's Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #18 Posted April 8, 2019 I do agree the damage output for carriers is extremely disappointing, but don't forget that the surface ships you are attacking rely on pure RNG and some butt wiggling. If WG figures out a mechanic that surface ships can interact with the actual squadrons attacking them than the damage output can also be increased. I don't mind getting my butt kicked by a better player than me, but than it will be me who is controlling those AA guns. Look I am not asking for a replacement of the automatic AA by manual AA, but to give us the option to control our own AA guns when we want to. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #19 Posted April 8, 2019 Vor 14 Minuten, LemonadeWarrior sagte: I do agree the damage output for carriers is extremely disappointing, but don't forget that the surface ships you are attacking rely on pure RNG and some butt wiggling. If WG figures out a mechanic that surface ships can interact with the actual squadrons attacking them than the damage output can also be increased. I don't mind getting my butt kicked by a better player than me, but than it will be me who is controlling those AA guns. Look I am not asking for a replacement of the automatic AA by manual AA, but to give us the option to control our own AA guns when we want to. Most already struggle with sector AA... how are you going to aim AA guns while dodging BB shells, torps, while radaring that DD in the cap and shooting at the radared DD in cap/ the broadside cruiser 8km away from you? ☆☆☆☆☆☆☆♡☆ Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #20 Posted April 8, 2019 Just now, L0V3_and_PE4CE said: Most already struggle with sector AA... how are you going to aim AA guns while dodging BB shells, torps, while radaring that DD in the cap and shooting at the radared DD in cap/ the broadside cruiser 8km away from you? ☆☆☆☆☆☆☆♡☆ So when I am dodging BB shells, torpedoes, while radaring that DD in the cap and shooting at that DD I will keep my AA guns on automatic, but as soon as the job is done against the destroyer I will switch back to manual AA to defend myself against those planes with my own skills. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #21 Posted April 8, 2019 Vor 10 Minuten, LemonadeWarrior sagte: So when I am dodging BB shells, torpedoes, while radaring that DD in the cap and shooting at that DD I will keep my AA guns on automatic, but as soon as the job is done against the destroyer I will switch back to manual AA to defend myself against those planes with my own skills. But to be fair, it would be just as easy to dodge if not easier then automatic flak. As it is now the current flak aim is always on target. ♡☆♡ I have to dodge or planes die. Player controlled flak can't be any better then that. ☆ Your flak would also just appear infront of my planes, easy to react to and to dodge in a rythmic pattern but mostly more inaccurate since you are human.☆ You would be wasting your time aiming for planes. ☆♡☆ And manual controlled flak will never be "hitscan" if player controlled that would make EVERY ship op for AA. So why would you ever want to control AA yourself if current AA aim is perfect?☆ Us CV mains aren't getting hit because we know how to dodge, player controlled or not :P ♡ Share this post Link to post Share on other sites
[TEPES] VeteranGamer84 Players 1,314 posts 52,321 battles Report post #22 Posted April 8, 2019 We don't need to see this imbalanced gameplay again. I'm already with limiting CVs to one per team in T10 matches. Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #23 Posted April 8, 2019 6 minutes ago, L0V3_and_PE4CE said: But to be fair, it would be just as easy to dodge if not easier then automatic flak. As it is now the current flak aim is always on target. ♡☆♡ I have to dodge or planes die. Player controlled flak can't be any better then that. ☆ Your flak would also just appear infront of my planes, easy to react to and to dodge in a rythmic pattern but mostly more inaccurate since you are human.☆ You would be wasting your time aiming for planes. ☆♡☆ And manual controlled flak will never be "hitscan" if player controlled that would make EVERY ship op for AA. So why would you ever want to control AA yourself if current AA aim is perfect?☆ Us CV mains aren't getting hit because we know how to dodge, player controlled or not :P ♡ Have you got any idea how annoying it is to get bombed while trusting on RNG? It isn't a waste of time, because now I am just watching my ship getting bombarded. TBH I think I can do a better job than WG's automatic AA, and if WG is ever willing to test this feature than sign me up. Share this post Link to post Share on other sites
Corvi Beta Tester, In AlfaTesters 1,147 posts 16,279 battles Report post #24 Posted April 8, 2019 Might be true that UK planes have slightly higher HP pool, but for example they only drop two torps on one go, a Kaga drops 4, Lexi 3. Same with dive bombers. You got more planes, heavier payload and deal MUCh more dmg per run. More dmg per run means i have to stay above target for a shorter ammount of time. All you can do really is line up targets and go hopping from one to the other. This makes RN CV's extremly ineffective in really stopping a single ship. You can go and chip multiple ships for 3-6k dmg each (which lets me honest, is equivalent to a HE salvo by a cruiser that comes at you every few seconds) Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #25 Posted April 8, 2019 Gerade eben, LemonadeWarrior sagte: Have you got any idea how annoying it is to get bombed while trusting on RNG? It isn't a waste of time, because now I am just watching my ship getting bombarded. TBH I think I can do a better job than WG's automatic AA, and if WG is ever willing to test this feature than sign me up. If you could do a better job that's great! ☆ You will probably predict the path my planes fly and shoot the flak there! ☆ But here is the problem! ♡ I only turn after i see the flag! ☆ And your next flak that you shoot after 2 seconds reload will be as easy to dodge! ☆ Because the AA currently does exactly that! ♡ If of corse you try mindgames and miss on purpose to bait me in, i will see your missed on my screen and simply go straight! ☆ You have no way of hitting the planes ever because i will always have plenty reaction time to dodge no matter where the flak appears :P ☆ Share this post Link to post Share on other sites