Dagon_NOR Beta Tester 80 posts 2,161 battles Report post #1 Posted April 24, 2015 I do not think that i am really that bad at the game, i end up mostly in the midle/upper midle part of the xp ranking in a mach. Despite that i am really terrible at hiting ships and get the feeling that whoever i am fighting against at least manages to land one shell on my deck. What is the trick to manage to always hit at 20km? I dont think it has anything to do with the aim assist (otherwise all others had to use it and i dont think that is the case). Training and getting used to hiting can't be it either, since i assume quite some of those i fight didn't play the game for much longer than i do. I do understand the variables that play a part in aiming, but i can't see how one would be able to know my speed and detailed angeling at a distance of 20km. How do they know? What do i miss? Share this post Link to post Share on other sites
Coenraad Beta Tester 318 posts 5,132 battles Report post #2 Posted April 24, 2015 I am sure some will mention s certain Mod, but as with all games many people simply are good and fast gunners. A tip i as a noob can give is to zigzag a bit to throw enemy aim off. Share this post Link to post Share on other sites
[PST] Celandri [PST] Alpha Tester 483 posts 7,805 battles Report post #3 Posted April 24, 2015 (edited) usualy remember if its max range, do fast break (aka stop/full break) and press q or e a few times here and there they will miss 99% of the time, thats what i do when i see shells going towards me, also need to learn reload times to get breaks just before their shells go out of the gun to evade second barrage (ok this is a super trick what i use to surive long battles ) heres a picture of what i do Edited April 24, 2015 by Celandri 1 Share this post Link to post Share on other sites
DestoryerO_o Beta Tester 188 posts 384 battles Report post #4 Posted April 24, 2015 I do understand the variables that play a part in aiming, but i can't see how one would be able to know my speed and detailed angeling at a distance of 20km. How do they know? What do i miss? IMHO the culprit is the mod. The patch that is among other things starting the fight against that and similar mods will be here before the end of the month, and something tells me that we'll observe that lots and lots of players are suffering from sudden loss of their aiming "skills". Share this post Link to post Share on other sites
Dagon_NOR Beta Tester 80 posts 2,161 battles Report post #5 Posted April 24, 2015 Oh, i am maneuvering like crazy and changing speeds as well. I am as unpredictable as it gets. And as i pointed out, i don't blame the mod. I can't believe that most of the others use it and i am the only idiot who doesn't. Share this post Link to post Share on other sites
[PST] Celandri [PST] Alpha Tester 483 posts 7,805 battles Report post #6 Posted April 24, 2015 forgot to say there is a few mods that should be removed, Eye of sauron (gives you top down info with the aim assistance they will see how you break down and such) Share this post Link to post Share on other sites
Mindfulcrane07 Players 1,497 posts 3,475 battles Report post #7 Posted April 24, 2015 I do not think that i am really that bad at the game, i end up mostly in the midle/upper midle part of the xp ranking in a mach. Despite that i am really terrible at hiting ships and get the feeling that whoever i am fighting against at least manages to land one shell on my deck. What is the trick to manage to always hit at 20km? I dont think it has anything to do with the aim assist (otherwise all others had to use it and i dont think that is the case). Training and getting used to hiting can't be it either, since i assume quite some of those i fight didn't play the game for much longer than i do. I do understand the variables that play a part in aiming, but i can't see how one would be able to know my speed and detailed angeling at a distance of 20km. How do they know? What do i miss? i fell when you have played a larger amount of battles you start to know where to aim. for instance i usualy know where to aim and i hit with quite a lot of my shells 41% i belive. so as i said just play some games and it will come over time. Share this post Link to post Share on other sites
[PKTZS] JapLance Weekend Tester 2,567 posts 18,265 battles Report post #8 Posted April 24, 2015 There's a "aim mod mania" everywhere. I'm not using it, but I can put at least 1 hit at maximum range many times. Then ,like last night, I fire a full salvo on a Fuso and hit an enemy Cleveland with more hits (a few were citadel penetrations), took 90% of his health and he starts screaming in chat "AIM MOD, AIM MOD...CHEATER... blah blah blah". Obviously, there was a lot of RNG involved, but if you sail straight on at a constant speed, someone is going to hit you. Just because you can't do it, don't think nobody can. 1 Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #9 Posted April 24, 2015 As much as some players decry PvE I would suggest that anyone that wants to brush up on aiming skills need to go against the bots as they can prove very evasive and once your skill has improved there let lose you improved gunnery skills upon the rest of us mere mortals. But, upon seeing your statistics you have done very well indeed so all I can say is steady as she goes and by 250 battles I am sure you will be a master gunner. Share this post Link to post Share on other sites
Samurai__ Alpha Tester 500 posts 1,728 battles Report post #10 Posted April 24, 2015 I would say experience plays a big part in being able to land shots at range. After more than a few games, it becomes almost second nature to judge the lead required to hit a moving taget at range. You also need to judge transverse (side to side) movement as well as speed. I too am not great at this, but that's because I play mostly DD Share this post Link to post Share on other sites
[PST] Celandri [PST] Alpha Tester 483 posts 7,805 battles Report post #11 Posted April 24, 2015 experience after some time will be way better than aim mod generaly, I have beaten lots of them and i don't fuss to much anymore, but the new players will have problems as they have not learned the tactic of dodging shells but the mostly biggest thing is actualy to learn charatistics of diffrent ships. like BB = turn slow no need to precalc to much and hit way easier than CC, and so on but you learn the diffrent ranges after a while though. only thing i dont like with aim bot is it knows when you get out of a zone even if your hidden and thats where i rage Share this post Link to post Share on other sites
tw53 Beta Tester 405 posts Report post #12 Posted April 24, 2015 Dont forget it can also depend what ship you are using , as I can aim ok in DD,CC but total crap in a BB, can,t understand y but thats life Share this post Link to post Share on other sites
daki Weekend Tester 1,677 posts 20,271 battles Report post #13 Posted April 24, 2015 @OP The trick? There is no trick as it is impossible to always hit at such ranges - RNG anyone? Joking aside, good players who have enough experience and sense of predicting your position will manage to hit you more consistently. Similar effect can be achieved by players using the aiming mod as a crutch, but only in case the opponent does not change direction / speed. So in order to reduce the chance of being consistently hit by good players or mod abusers, try to make your maneuvering as unpredictable as possible and in case of BBs shooting you at long range, watch for their moment of launching salvos and then start changing speed/direction. From the point of view of shooting, practice, practice, practice, and you will see the results eventually. Please just do not overestimate the usefulness of max range fighting since now and then everyone has a lucky salvo wrecking the enemy at 20km, but on average only a few shells tend to hit. The ability to hit greatly increases at ranges below 15km, and if you are bold enough go for very close range where your damage output can be significantly increased with secondary guns. Share this post Link to post Share on other sites
[DUDS] Crooq_Lionfang Beta Tester 1,999 posts 6,434 battles Report post #14 Posted April 24, 2015 I wanted to give the OP some advice, then looked him up and saw that his K/D-ratio, average xp are much higher than mine with just about a quarter of my matches Then again, my hit rate is higher so: Sure it's a bit trial and error, but after enough games you will get a feeling for distances, zoomed in you will see the rough course the enemy takes and automatically find a leading point with a high chance of hitting. Nobody can see how many knots you do but by observing the target for a couple seconds you can make a rough estimate nontheless. There are vertical and horizontal indicators in the scope, use them to draw a line from where the target is to where you expect him to be. Didn't get the hang of it until somewhere between 400 and 500 battles, and I'm still not great, but I did notice it's getting better slowly. Well, all that above is probably worthy of a salute from Cpt Obvious, but hey, maybe someone's out there that can use that advice. Share this post Link to post Share on other sites
PaRaNo1a Beta Tester 41 posts 807 battles Report post #15 Posted April 24, 2015 I do not think that i am really that bad at the game, i end up mostly in the midle/upper midle part of the xp ranking in a mach. Despite that i am really terrible at hiting ships and get the feeling that whoever i am fighting against at least manages to land one shell on my deck. What is the trick to manage to always hit at 20km? I dont think it has anything to do with the aim assist (otherwise all others had to use it and i dont think that is the case). Training and getting used to hiting can't be it either, since i assume quite some of those i fight didn't play the game for much longer than i do. I do understand the variables that play a part in aiming, but i can't see how one would be able to know my speed and detailed angeling at a distance of 20km. How do they know? What do i miss? What I was doing before, when I saw the ship moving I pressed "Alt" to check the time for the shell required to land where I aim. I counted those seconds and see how far the enemy went and by the eye I shot at that distance lead. Now its just a matter of experience I don`t even count I just shoot approximately by eye, nothing hard when the enemy just moves in a straight line, it get a bit trickier when they decide to turn and I have to adjust the aim again, but I still land some hits. Share this post Link to post Share on other sites
Shepbur Alpha Tester 1,545 posts 469 battles Report post #16 Posted April 24, 2015 http://forum.worldofwarships.eu/index.php?/topic/7939-leading-your-aim-a-guide-to-glory/ My guide to aiming for the newer players... It's reasonably accurate for you to at least start learning from and hopefully can help you with hitting targets 1 Share this post Link to post Share on other sites
PeterPowers Beta Tester 5 posts Report post #17 Posted April 24, 2015 just a short note: if you hit the ALT key, it will not only show you the names of others and their ships, it will also show their distance, you can also see the distance you are aiming at and flight time as well. all you need to estimate is the lead distance you need, to get a better idea of that, it helps to hit the X key... Share this post Link to post Share on other sites
Dagon_NOR Beta Tester 80 posts 2,161 battles Report post #18 Posted April 24, 2015 (edited) I appreciate the good advices. The funny thing about these kind of games is, that one only sees the game through personal experience, maybe quite some of my oponents do only hit me once and the other hits come from other people. But after seeing that quite some people are able to hit the target at max range in almost all cases due to training i aspire to achieve that as well. I for once find it annoying to not perform as good as one could with some dedication. @Shepbur Nice guide, quite more helpfull than what i found until now. Edited April 24, 2015 by Dagon_NOR Share this post Link to post Share on other sites
tw53 Beta Tester 405 posts Report post #19 Posted April 24, 2015 Thats the name of the game hit or be hit Share this post Link to post Share on other sites
Grimdorf Beta Tester 97 posts 1,294 battles Report post #20 Posted April 24, 2015 I would say experience plays a big part in being able to land shots at range. After more than a few games, it becomes almost second nature to judge the lead required to hit a moving taget at range. You also need to judge transverse (side to side) movement as well as speed. I too am not great at this, but that's because I play mostly DD Absolutely agree! I need more practice but find BB's somewhat boring to play, too slow and ideally having to stay back make them my least favorite ship type at present, despite the horrendous damage they can inflict. Share this post Link to post Share on other sites
Aernir Beta Tester 135 posts 890 battles Report post #21 Posted April 24, 2015 Things to do in order to improve your aim. 1. Use the Alt key to bring up range and travel time details, always, before taking a shot. 2. Watch the enemy for a few seconds before you fire your first salvo, perhaps unlocking them/disable target auto-tracking and count the seconds and notches they travel across in your sight. 3. Identify their exact heading by looking at the minimap, compensate accordingly. 4. Try to memorize the speed and lead requirement of every ship in the game, depending on the travel time of shells. Easiest part, really, since it's simply a matter of practice, practice and more practice. This will come in time even if you're not actively trying, faster if you do. 5. Hold fire for a while (don't over do it, though) if they're in the process of turning or just presenting a small target, better to waste part of your DPM potential rather than waste en entire salvo. Fire 1-2 ranging shots if you have to, but at long range the travel time is so long you're going to be mostly reloaded by the time the shells land anyways, so don't wait until they actually land, watch their trajectory and your target, and fire the rest based on what you see when they're maybe half-way there. Extra: Don't be that guy that sits in gunnery view all the time. Watching your shells won't make them any more well behaved. Take your shot, pop back out, pop back in once they're about to land. You can use your reload timers in combination with the travel time given to you by the all mighty Alt-key to know when it's time. Share this post Link to post Share on other sites
Ribba Beta Tester 44 posts 344 battles Report post #22 Posted April 24, 2015 usualy remember if its max range, do fast break (aka stop/full break) and press q or e a few times here and there they will miss 99% of the time, thats what i do when i see shells going towards me, also need to learn reload times to get breaks just before their shells go out of the gun to evade second barrage (ok this is a super trick what i use to surive long battles ) heres a picture of what i do Is the shells velocity that wrong in this game compared to reality? Because in reality, the flight time would about over twice the time. The velocity of the shells on battleships was usually between 700-900 m/s when they exit the barrel. At 800 m/s, the shell would use 25 seconds to travel 20 km. And since you have gravity, which always pulls the shell downwards at 9.8 m/s, you will have to shoot the shells to a hight of about 250 meters. And since this is not in a vacuum there will be drag which will decrease the velocity of the shell, which again means you have to make the shell go even higher to hit a target at 20 km. So in reality, the shell has to travel much longer then 20 km to it's target, and that with a lower velocity. So the flight time of a shell would be far, far beyond the 13 seconds. Share this post Link to post Share on other sites
[SAKE] Conte_Vincero Weekend Tester 184 posts 1,215 battles Report post #23 Posted April 24, 2015 Try to make sure that your ship is pointing towards or away from them. A lot of people struggle to hit a ship if it is sailing almost towards or away from them, and it mucks up their lead. Just turn towards them until your stern guns are almost unable to fire and then turn away until your bow guns are almost unable. This is best employed in cruisers as they have the maneuverability to make this work best, but can work in BBs as well. Share this post Link to post Share on other sites
[PBC] PBC_Bullet Beta Tester 1 post 59 battles Report post #24 Posted May 4, 2015 Aim mod think that's what I need might actually hit something then Share this post Link to post Share on other sites
Zenith Beta Tester 658 posts Report post #25 Posted May 4, 2015 Aim mod think that's what I need might actually hit something then If you use that, then you'll never learn to aim, and once the mod gets nuked by the devs... well, then you're really going to struggle. Share this post Link to post Share on other sites