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CVs and gaming enjoyment in WoWs: 2nd Survey

CVs and gaming enjoyment 2  

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  1. 1. Which do you enjoy more, by and large - battles with or without aircraft carriers?

    • I have a lot more fun in battles with aircraft carriers.
      31
    • I have somewhat more fun in battles with aircraft carriers.
      28
    • Neutral
      35
    • I have somewhat more fun in battles without aircraft carriers.
      27
    • I have a lot more fun in battles without any aircraft carriers.
      87
  2. 2. Did the rework, including all bug fixes and after-the-fact balancing to this point, increase your enjoyment of battles that include aircraft carriers in the matchmaking?

    • New carriers made the gaming experience more enjoyable, compared to the previous RTS-style carrier gameplay.
      67
    • Neutral
      49
    • The rework made carrier battles less enjoyable, compared to the previous RTS-style carrier gameplay.
      92

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  • Poll closed on 04/19/2019 at 07:04 PM

64 comments in this topic

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Wargaming have kept trying to balance the reworked aicraft carriers, fix bugs and exploits etc. You have had a week to test the latest round of changes, so the time has come for the next carrier-related gaming enjoyment survey.

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[POPPE]
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Carriers are now worse than wot arty for the gameplay, because you have zero [edited]counterplay, i just used 2 def aa in a cleveland and shot down a grand total of 3 planes while i ended up on the ocean.

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[TORAZ]
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Maybe the first point should be separate for CV players and surface ships?

Because ofc I'M having fun when playing glorious reworked CVs, though I'm sure the enemy team won't share my opinion.

 

And depending on the skill of the enemy CV I either don't particularly care or am miserable when playing surface ships.

Which is pretty much why I rarely if ever play surface ships anymore. ¯\_(ツ)_/¯

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[-AP-]
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Boring for cv because no strategic depth, boring for surface ships because no counterplay.

 

They really have made a mess of this.

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More fun due to less SU vs. bad player match (sure it can happen ... but not by the 1000s... more by the 100s ... thus lower chance). Plus overall lower impact (from what I've witnessed). In most cases I have to care way less about the CV (if my ship is skilled for AA ... which surprise: almost all of them are).

 

On average: More CVs, more planes to be shot down (unless enemy is an SU ... in that case same as with RTS games = one side gets a royal screw).

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If you design a slow tactical shooter and end up with the three main classes that 95% of your customers play having a k/d ratio of ~1, and add/redesign one retarded fringe class with a k/d ratio of 4, you messed up. And you better fix that crap in the not too distant future. Even balanced CVs would be detrimental for the gameplay as they would still be likely to negate concealment, but as ridiculously OP as currently, they are a showstopper.

 

My five stages:
denial - 'they wouldn't design CVs to attack every 30 seconds, uncover the map en passant, have no counterplay and regrow lost planes, would they?'

anger - 'playing DD is less fun than poking your eye with a blunt-ish object'

bargaining - 'they will sure fix this in a few patches'

depression - 'playing battleship or cruiser is less bad, but doesn't really salvage anything'

acceptance - 'despite sitting on one year premium and a metric crapton of dubloons, I'd rather do something fun with my time than play this'

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I love playing new carriers. I don't like playing against them only then I'm in DD. And if you don't like playing vs carriers in your battleship well... STOP GOING TO THE BORDER OF THE MAP ON YOUR OWN. Because majority of ships can easily shred planes especially 2-3 ships close together.

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4 minutes ago, thisismalacoda said:

If you design a slow tactical shooter and end up with the three main classes that 95% of your customers play having a k/d ratio of ~1, and add/redesign one retarded fringe class with a k/d ratio of 4, you messed up.

K/D means nothing, especially for CV.

CV could be half as powerful (ergo very weak) and still have a higher K/D than the other classes.

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5 hours ago, thiextar said:

Boring for cv because no strategic depth, boring for surface ships because no counterplay.

 

They really have made a mess of this.

How could they improve the gameplay of CV's, just out of interest, I am rather getting to like mine (Furious and Implacable, maybe more if I ever get a container)

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[UNICS]
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I'm pretty neutral about games with or without cvs now. Imo it's a lot better now than before the rework. Being targeted by a cv now usually doesn't mean you're dead just because the opposing cv player is good. Cvs do add another layer to the battles, some reasonable amount of influence without being OP.

 

That is when I play bbs, cruisers or cvs. Dd gameplay is still hurt by plane spotting, resulting in games less fun when in dds. It's just one dimension lost for dds not being able to rely on stealth and spotting to the same degree. The dd game isn't broken, just, imo, less fun.

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Vor 4 Minuten, Animalul2012 sagte:

Looks like 80% of people do not enjoy this disease or are neutral about it! GOOD! 

The forum always has more people who would complain is why the vote here can't really be used as an indicator ♡☆♡

 

People only come to the forum to conplain after all! ☆♡☆

 

The happy players just keep playing

☆☆☆☆☆☆☆

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But the good question here is Does CV provide money for WG as much as arty does in WOT? Guess what it does not!

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Gerade eben, Animalul2012 sagte:

But the good question here is Does CV provide money for WG as much as arty does in WOT? Guess what it does not!

OH YES IT DOES ☆

MY WALLET IS BIG AND READY ♡

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12 hours ago, Nautical_Metaphor said:

Wargaming have kept trying to balance the reworked aicraft carriers, fix bugs and exploits etc. You have had a week to test the latest round of changes, so the time has come for the next carrier-related gaming enjoyment survey.

They need buff. They will get buff. You need preemptive to go to wot. 

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9 minutes ago, Animalul2012 said:

Looks like 80% of people do not enjoy this disease or are neutral about it! GOOD! 

How disappointed you will be soon. I hear wot is great in this time of year

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1 hour ago, veslingr said:

How disappointed you will be soon. I hear wot is great in this time of year

It will be in the next months they already fixed mm, premium ammo is next and then a rebalance of t6,7,8 vehicles will happen! But yeah WOWS is so great with players that suport a class that sits in the back and farms damage with no penalties, while the destroyer gets damaged you dont! GG WG you made it a class more broken than arty!

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Just now, Animalul2012 said:

It will be in the next months they already fixed mm, premium ammo is next and then a rebalance of t6,7,8 vehicles will happen! But yeah WOWS is so great with players that suport a class that sits in the back and farms damage with no penalties, while the destroyer gets damaged you dont! GG WG you made it a class more broken than arty!

We love to farm you and than go to forum to drink your tears. It is like double strike. Or sex with twins. 

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11 hours ago, NoobySkooby said:

How could they improve the gameplay of CV's, just out of interest, I am rather getting to like mine (Furious and Implacable, maybe more if I ever get a container)

IMO by giving me access to my AA guns. 

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Imo WG can't fix this mess without removing CVs completely. There is no way that they pull off some design where both sides are actually having fun. One side will always get the short end of the stick.

 

Back in the day of RTS-CV we had 1 out of 10 games where the loading screen already tells you the end of the game, because pro CV vs potato CV.
They actually achieved that the potato CV now isn't an auto-loss (although it's still bad having your own carrier trying to snipe the enemy cv while enemy cv wrecks your DDs one after another...)

 

However, CV population has drastically increased. I had 1 out of 6 games in T6 without 2 CVs per side. It's horrible. T10 you rarely have a game without atleast a t8 cv per side. Which is still annoying for a DD or any battered ship in the late game. Why? Because there no active counter play besides blobbing up and switching AA-sectors (switching off AA in a DD should have been wide knowledge even with RTS CVs....). Speaking of AA-sectors, this whole thing is dull and just a very poor attempt for interaction between planes and surface ships.

 

Late game is dominated by CVs, especially if there are 2 CV per side, so you have to make a quick impact if you don't want to hand over the game to these CVs. How to have a quick impact or a big play in the early game? Well since you are spotted all the time you can't surprise the enemy with anything. And sailing out of the blob (e.g. to contest a cap or getting some juicy broadsides from the flank) makes you the most attractive target and it's simply not worth it. This might work in a competetive environment where the rest of the team would take advantage from your sacrifice, but it won't do anything in randoms.

 

From a company sight of view, it's better to lose the 10% of the playerbase that plays CV exclusively than the other 90% surface-ship players. At some point their patience will be over, and the implementation of destructible icebergs won't stop them.

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13 minutes ago, Marble_Eyes said:

Imo WG can't fix this mess without removing CVs completely. There is no way that they pull off some design where both sides are actually having fun. One side will always get the short end of the stick.

 

Back in the day of RTS-CV we had 1 out of 10 games where the loading screen already tells you the end of the game, because pro CV vs potato CV.
They actually achieved that the potato CV now isn't an auto-loss (although it's still bad having your own carrier trying to snipe the enemy cv while enemy cv wrecks your DDs one after another...)

 

However, CV population has drastically increased. I had 1 out of 6 games in T6 without 2 CVs per side. It's horrible. T10 you rarely have a game without atleast a t8 cv per side. Which is still annoying for a DD or any battered ship in the late game. Why? Because there no active counter play besides blobbing up and switching AA-sectors (switching off AA in a DD should have been wide knowledge even with RTS CVs....). Speaking of AA-sectors, this whole thing is dull and just a very poor attempt for interaction between planes and surface ships.

 

Late game is dominated by CVs, especially if there are 2 CV per side, so you have to make a quick impact if you don't want to hand over the game to these CVs. How to have a quick impact or a big play in the early game? Well since you are spotted all the time you can't surprise the enemy with anything. And sailing out of the blob (e.g. to contest a cap or getting some juicy broadsides from the flank) makes you the most attractive target and it's simply not worth it. This might work in a competetive environment where the rest of the team would take advantage from your sacrifice, but it won't do anything in randoms.

 

From a company sight of view, it's better to lose the 10% of the playerbase that plays CV exclusively than the other 90% surface-ship players. At some point their patience will be over, and the implementation of destructible icebergs won't stop them.

Cvs are here to stay. Numbers of players are good. Don't let the door hit you on way out. Nobody will miss your 40% WR 600 EF contribution to game. 

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38 minutes ago, Marble_Eyes said:

From a company sight of view, it's better to lose the 10% of the playerbase that plays CV exclusively than the other 90% surface-ship players. At some point their patience will be over, and the implementation of destructible icebergs won't stop them.

 

Player numbers have (regrettably) stayed stable all throughout the rework.

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6 hours ago, Animalul2012 said:

It will be in the next months they already fixed mm, premium ammo is next and then a rebalance of t6,7,8 vehicles will happen! But yeah WOWS is so great with players that suport a class that sits in the back and farms damage with no penalties, while the destroyer gets damaged you dont! GG WG you made it a class more broken than arty!

Your optimism regarding premium ammo in WoT is overestimated. Damage nerf if anything means you need MORE gold plated rounds to do the same harm. Which means more premium tanks and accounts to be sold:Smile_coin:

 

I don't see any way of "fixing" premium ammo without abandoning arcade-ish game mechanics and going way WT went, where you have different can openers for different cans. Or, you could fix issue of premium ammo by, well, reinstating actual weakspots in tanks so anyone willing to actually aim can save premium rounds for later. Or go way of WoTBlitz and narrow MM to +-1, so need for premium ammo is greatly diminished (and then in game is literal penetration indicator, showing you no go areas. But then tanks still have weakspots to exploit)

 

For non tankers - premium ammo have increased penetration, which is one way of quick and easy dealing with heavily armored tanks. Said ammo is also very expensive (usually 3 to 5 times more than normal rounds), so generous use of it can easily outshine repair costs even of tier 10 tanks (imagine paying 250k on ammo alone in your Yamato). And unlike WoWs, you can't stack credit modifiers to no end for some obscene earnings.

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