[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,562 battles Report post #1 Posted April 1, 2019 Hi all, All ships in new "Armory"... Leo "Apollo11" P.S. Erroneous "stitching" issues fixed (i.e. "double Atlanta row)... 1 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #2 Posted April 1, 2019 Atlanta in there twice. One for 10,1k, the other for 9,3k. In fact that entire row is duplicated but have different pricing. Wat. Share this post Link to post Share on other sites
[MORIA] quickr Players 1,953 posts 25,239 battles Report post #3 Posted April 1, 2019 Also as stated in patch notes Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,562 battles Report post #4 Posted April 1, 2019 Hi all, 1 minute ago, El2aZeR said: Atlanta in there twice. One for 10,1k, the other for 9,3k. In fact that entire row is duplicated but some are cheaper than the other. Wat. Ahhh... some "stitching" issues I see... darn that automated software... Leo "Apollo11" 1 Share this post Link to post Share on other sites
[CPC] NoirLotus [CPC] Quality Poster 2,545 posts 13,198 battles Report post #5 Posted April 1, 2019 All the doublons prices have been increased by 300 in the Armory, forcing basically you to buy a slot with a ship. @MrConway : so WG is giving lots of port slots in the daily containers for free, but isn't ashamed to force us to buy one more if we use the armory. Any reaction from the staff about that ?? 4 Share this post Link to post Share on other sites
Miessa3 Beta Tester 1,650 posts 8,204 battles Report post #6 Posted April 1, 2019 2 minutes ago, NoirLotus said: All the doublons prices have been increased by 300 in the Armory, forcing basically you to buy a slot with a ship. @MrConway : so WG is giving lots of port slots in the daily containers for free, but isn't ashamed to force us to buy one more if we use the armory. Any reaction from the staff about that ?? But we also get a 3 point captain so it's fine? /s seriously(?) my stash of portsluts is big enough, and I never even bought any as a true gentleman wouldn't do that; I just wait until they join willingly after hiding in cakes daily containers. Share this post Link to post Share on other sites
[X-10] ___V_E_N_O_M___ Players 2,129 posts 14,292 battles Report post #7 Posted April 1, 2019 You can buy legendary modules in the armory too Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #8 Posted April 1, 2019 13 minutes ago, ___V_E_N_O_M___ said: You can buy legendary modules in the armory too As a matter of interest, is there a summary anywhere of the current thinking on these things (specifically, which don't suck)? I watched a rather good video by Flamu (I think) just after they were initially released, but something more recent - with the benefit of actual experience - would be nice to see. The only one I have so far is Groz, which seems to be okay, but 'no great' - I think I'll go back to a conventional build with the next free demount... Share this post Link to post Share on other sites
[X-10] ___V_E_N_O_M___ Players 2,129 posts 14,292 battles Report post #9 Posted April 1, 2019 2 minutes ago, Verblonde said: As a matter of interest, is there a summary anywhere of the current thinking on these things (specifically, which don't suck)? I watched a rather good video by Flamu (I think) just after they were initially released, but something more recent - with the benefit of actual experience - would be nice to see. The only one I have so far is Groz, which seems to be okay, but 'no great' - I think I'll go back to a conventional build with the next free demount... The ones for GK and Republique suck, the nerfs dont justify the advantages. -20% range no thanks I sell you instead :) 1 Share this post Link to post Share on other sites
Taliesn Players 2,238 posts 16,405 battles Report post #10 Posted April 1, 2019 2 minutes ago, ___V_E_N_O_M___ said: The ones for GK and Republique suck, the nerfs dont justify the advantages. -20% range no thanks I sell you instead :) GK's is fine, specially if you have a full secondaries build. You are not hitting much from 20km nor doing your team any favours if you stay at that range for long. Can't comment on the Republique one. Others I got: Yamato, Moskva and Zao are very good. Hindenburg's is shyte. 1 Share this post Link to post Share on other sites
[MBSSX] OldschoolGaming_YouTube Beta Tester 3,274 posts 16,879 battles Report post #11 Posted April 1, 2019 39 minutes ago, Verblonde said: As a matter of interest, is there a summary anywhere of the current thinking on these things (specifically, which don't suck)? I watched a rather good video by Flamu (I think) just after they were initially released, but something more recent - with the benefit of actual experience - would be nice to see. The only one I have so far is Groz, which seems to be okay, but 'no great' - I think I'll go back to a conventional build with the next free demount... I do believe that Flambass did one that is a bit more recent. Otherwise I think Flamus still work. 1 Share this post Link to post Share on other sites
[AAO] rnat Players 1,597 posts 21,919 battles Report post #12 Posted April 1, 2019 48 minutes ago, ___V_E_N_O_M___ said: he ones for GK and Republique suck, the nerfs dont justify the advantages. -20% range no thanks I sell you instead :) Srsly ? GK gets down to 19km, that's plenty for her, secondary build or not. Rep is a matter of taste i'd say, depending on how aggressive you like to play, same for HIV imo. Share this post Link to post Share on other sites
[X-10] ___V_E_N_O_M___ Players 2,129 posts 14,292 battles Report post #13 Posted April 1, 2019 11 minutes ago, rnat said: Srsly ? GK gets down to 19km, that's plenty for her, secondary build or not. Rep is a matter of taste i'd say, depending on how aggressive you like to play, same for HIV imo. I like range, I find the GK guns surprisingly consistent at range. A range handicap is not a nice thing even against cruisers Share this post Link to post Share on other sites
Taliesn Players 2,238 posts 16,405 battles Report post #14 Posted April 1, 2019 Also and as a rule of thumb, any LM that goes in the same slot as the Concealment Module is a huuuuuuuuge risk. Or a No-No. Share this post Link to post Share on other sites
[AAO] rnat Players 1,597 posts 21,919 battles Report post #15 Posted April 1, 2019 17 minutes ago, ___V_E_N_O_M___ said: I like range, I find the GK guns surprisingly consistent at range. Why bother with the GK in that case ? Play Monti. Share this post Link to post Share on other sites
[X-10] ___V_E_N_O_M___ Players 2,129 posts 14,292 battles Report post #16 Posted April 1, 2019 Just now, rnat said: Why bother with the GK in that case ? Play Monti. I have the monti thats a serious ship. I like to play both close and long range, so all my BBs that are secondary capable have hybrid builds between Long Range and Secondaries. I dont see a point in investing all my ships performance in one type of encounter, better to spread your chances evenly. My GK has 10.3k range secondaries and 23k MB so I can perform well at both ranges. 1 Share this post Link to post Share on other sites
[AAO] rnat Players 1,597 posts 21,919 battles Report post #17 Posted April 1, 2019 1 hour ago, ___V_E_N_O_M___ said: My GK has 10.3k range secondaries and 23k MB Range mod secondary spec GK. Deep in my heart i knew they existed somewhere. As long as you don't tell me you're running SE on her or have no manual secondaries. You do know that a GK is already pretty deadly at mid- to close ranges ? secondary spec or not. That's where she shines, where she's at home. What you're doing with this is making her much worse at anything but close range (no accuracy mod, less tankyness) and give her extra range beyond where she's already hopelessly inaccurate at the expense of firepower at every range. Sure you'll land the occasional decent salvo but that's the holy light of rngesus smiling upon your soul. 1 hour ago, ___V_E_N_O_M___ said: so I can perform well at both ranges So yeah, i doubt that. Share this post Link to post Share on other sites
[RO-RN] Animalul2012 Players 1,345 posts 21,361 battles Report post #18 Posted April 1, 2019 i wonder if you can use a coupon on the doubloon ships! since some of them cost extra doubloons than in the ones found in the tech tree, example: perth in tech tree 4800 doubloons, perth in armory 5100 doubloons! Share this post Link to post Share on other sites
[DMAS] rigawe Beta Tester 313 posts 2,716 battles Report post #19 Posted April 1, 2019 Even though I like the fact they added all those ship in the Armoy I heavily dislike the fact that WG is creating "new currency". Doublons, steel, coal, florins, Ironium... You can add what the **** you want with all those currency, If I need a bachelor degree to get the price of a ship that's a no go for me. 1 Share this post Link to post Share on other sites
[X-10] ___V_E_N_O_M___ Players 2,129 posts 14,292 battles Report post #20 Posted April 1, 2019 53 minutes ago, Animalul2012 said: i wonder if you can use a coupon on the doubloon ships! since some of them cost extra doubloons than in the ones found in the tech tree, example: perth in tech tree 4800 doubloons, perth in armory 5100 doubloons! coupons dont work with doubloons only coal and steel :( Share this post Link to post Share on other sites
[X-10] ___V_E_N_O_M___ Players 2,129 posts 14,292 battles Report post #21 Posted April 1, 2019 56 minutes ago, rnat said: Range mod secondary spec GK. Deep in my heart i knew they existed somewhere. As long as you don't tell me you're running SE on her or have no manual secondaries. You do know that a GK is already pretty deadly at mid- to close ranges ? secondary spec or not. That's where she shines, where she's at home. What you're doing with this is making her much worse at anything but close range (no accuracy mod, less tankyness) and give her extra range beyond where she's already hopelessly inaccurate at the expense of firepower at every range. Sure you'll land the occasional decent salvo but that's the holy light of rngesus smiling upon your soul. So yeah, i doubt that. I have IFHE, Manual Secs and AFT. For long range, I utilise modules hence 10.3k secondary range only. Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #22 Posted April 1, 2019 Just my luck that the one gold ship I don't have in there is the one ship I do not want (Varyag) Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #23 Posted April 1, 2019 BTW if anyone uses the online version of The Artist Formerly Known As The Arsenal, the url has changed to: https://armory.worldofwarships.eu/en/ Share this post Link to post Share on other sites
[H_FAN] Gnirf Players 3,293 posts 67,362 battles Report post #24 Posted April 1, 2019 1 hour ago, Animalul2012 said: i wonder if you can use a coupon on the doubloon ships! since some of them cost extra doubloons than in the ones found in the tech tree, example: perth in tech tree 4800 doubloons, perth in armory 5100 doubloons! port slot 300 that is the difference Share this post Link to post Share on other sites
[-OOF-] ollonborre Beta Tester 2,598 posts 12,758 battles Report post #25 Posted April 2, 2019 16 hours ago, ___V_E_N_O_M___ said: I have IFHE, Manual Secs and AFT. For long range, I utilise modules hence 10.3k secondary range only. If you want longer range you use the spotter plane. Sure by all means use the accuracy module even if you are specced heavily into secondaries. But any other 3 million module is better than the range one. The GK thrives the closer it gets and staying safe can be done just as well with the standard range if you position correctly. 2 Share this post Link to post Share on other sites