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CV Rework and Impact on game

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Dear Fellow Captains and Developers.

 

I might be the one guy who does not really grasp this new CV rework or totally did not understand the intention.

 

If as you said it was to Balance CV play and get more to play them. Well that is happening in tier X, although you soon will see a shortage of DD in that tier, you got it more games with CV in tier. Is it good ?

Well if you ask me not at all, WG made some huge mistakes in rework, like allowing 2 CV on each side in tier X Battles. Second mistake actually is kind of a bit worse AA f does not work at all, ships with very good AA still get problems do to loosing planes is accumulated damage. 3 thing they do a rocket run and spot all map then press F allowing them to get next set off planes in the air when first set is still spotting.

 

Going down from tier X to 4-6-8 well these CV's for all purposes are useless in fights against higher tier enemies. So i dont really see how that gets more people playing CV's.

I have the British CV's and for me the only reason to get them was to use crowns and florins, since their planes are slow and very much useless against ships. The torpedos are slow and to be honest if you ever hit they do meager damage, bombers are useless overall and rocket planes do okay damage.

 

So what was the point of rework ?

Making a 1 year workshop to useless rework when CV rework could have been done in like a Week with better result. If all you wanted to do was balance CV's you could have reduced Alpha strike by lowering torp damage and removed AP bombs. So the question remains Why did you use a Year to not fix it when so many issues could have been fixed during that time. Non functioning chat server or launcher issues.

 

Regards

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The point of the CV rework was to make it available for a wider public. WG never tried to balance the RTS carriers, unless you tell me the GZ was an attempt of balancing it.

The current carriers are a last resource to keep you connected to the game. If you fail at anything else than carriers are your way to go to deal a bit of damage in this game, because unlike the other classes carriers only have to deal with RNG. Similar style of play for surface ships in Coop.


Are you not entertained when you want to add a new friend ingame or have to setup a new ship? 

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Personally I dont think the idea of a rework is the problem, the problem is that the rework was not the finished article. It was dumped onto the live server half complete, using the live server as a test bed for further tweaking?

 

Thing is that the rework is so incomplete that live results of what has come out of it have been nothing but negative and has had a profound impact on the current meta of ship gameplay.

 

Constant releases of hot fixes to amend more fk ups with CVs is just not on! It puts more stress on ship players wondering what is coming next for them, even now its far from the finished article. DBs with 66k alpha strikes with HE BOMBS I mean come on, since when do HE bombs penetrate anything? They explode and spread fire. I have had double midway games even and at the end of the game the CVs are the only ships left.

 

Strike potentials need to be reduced for CVs and the ability to hit CVs at range needs to be enhanced also. Perhaps with concealment nerfs to CVs and enhanced spotting for spotter planes. CVs are the biggest ships in the game after all....

 

For top tier games now, I have stopped sailing tier 8 ships and bring out the big long rangers, Montana and Musashi to strike CVs.

 

If fact my main aim lately is to only hit CVs but I can only do that with team mates spotting for me.

 

 

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On 3/30/2019 at 2:40 PM, LemonadeWarrior said:

The current carriers are a last resource to keep you connected to the game. If you fail at anything else than carriers are your way to go to deal a bit of damage in this game, because unlike the other classes carriers only have to deal with RNG. Similar style of play for surface ships in Coop.

CV have the highest skill requirement to do any damage... So if you fail at it all you will fail even harder on CV. A CV needs to be aware of far more than any other class except for maybe DD's. Also you need to know far more parameters and possible skills/equipment for each and every ship they face.

 

It shows quite clearly in the difference in impact a bad/average and good CV player can have. the former two have next to none while the latter can atleast carry one to two tomato CA/BB in his team regularry(in good conditions more). Something a godd CA and BB can do with ease... and a good DD is expected to do at the minimum.

 

I'd advise you to play a bit more (around 200 games more T8+) in your CV. And then you might be able to see your mistake yourself

 

Edit:

Funny howmany people react negatively to facts. Quiet showing of the state of the community in my opinion.

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9 minutes ago, _Ezio_ said:

CV have the highest skill requirement to do any damage... So if you fail at it all you will fail even harder on CV. A CV needs to be aware of far more than any other class except for maybe DD's. Also you need to know far more parameters and possible skills/equipment for each and every ship they face.

 

It shows quite clearly in the difference in impact a bad/average and good CV player can have. the former two have next to none while the latter can atleast carry one to two tomato CA/BB in his team regularry(in good conditions more). Something a godd CA and BB can do with ease... and a good DD is expected to do at the minimum.

 

I'd advise you to play a bit more (around 200 games more T8+) in your CV. And then you might be able to see your mistake yourself

Bro, CVs are fighting ships that can't even shoot back at them with controls. So much difficulty. Even fighters are complete rng now.

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8 minutes ago, LemonadeWarrior said:

Bro, CVs are fighting ships that can't even shoot back at them with controls. So much difficulty.

Ok you are simply a moron :Smile_facepalm:

 

"just because I can not hit it means that I can not neutralize it" So radar is no deterrent for any DD? Because you are saying that AA is no deterrent. AA doging in T8+ is extremly hard and if you fail you will do next to no damge. An honey jut as a sidenote. the CV has to chose. does he want to be safe or do maximum damage/ have an impact on the game. if he choses the latter he will be inside spotting range and firing range of most enemie BB and cruisers. Why do you think so many CV are islnd-hopping together with  the US Cruisers?

An for a class that is so easy to play and near unkillable it sure has poor avg dmg and kills in comparison to the other classes. But at the same time many call them OP... 

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12 minutes ago, _Ezio_ said:

CV have the highest skill requirement to do any damage... So if you fail at it all you will fail even harder on CV. A CV needs to be aware of far more than any other class except for maybe DD's. Also you need to know far more parameters and possible skills/equipment for each and every ship they face.

 

It shows quite clearly in the difference in impact a bad/average and good CV player can have. the former two have next to none while the latter can atleast carry one to two tomato CA/BB in his team regularry(in good conditions more). Something a godd CA and BB can do with ease... and a good DD is expected to do at the minimum.

 

I'd advise you to play a bit more (around 200 games more T8+) in your CV. And then you might be able to see your mistake yourself

I would advise going co op to get better, randoms you will jut get shouted down, i like my co ops, i feel safer there, lol

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8 minutes ago, _Ezio_ said:

Ok you are simply a moron :Smile_facepalm:

 

"just because I can not hit it I can not neutralize" So radar is no deterrent for any DD? Because you are saying that AA is no deterrent. AA doging in T8+ is extremly hard and if you fail you will do next to no damge. An honey jut as a sidenote. the CV has to chose. does he want to be safe or do maximum damage/ have an impact on the game. if he choses the latter he will be inside spotting range and firing range of most enemie BB and cruisers. Why do you think so many CV are islnd-hopping together with  the US Cruisers?

An for a class that is so easy to play and near unkillable it sure has poor avg dmg and kills in comparison to the other classes. But at the same time many call them OP... 

Poor average damage and kills? Source?
I am glad you enjoy fighting bots, but I don't. 

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8 minutes ago, _Ezio_ said:

Ok you are simply a moron :Smile_facepalm:

 

"just because I can not hit it means that I can not neutralize it" So radar is no deterrent for any DD? Because you are saying that AA is no deterrent. AA doging in T8+ is extremly hard and if you fail you will do next to no damge. An honey jut as a sidenote. the CV has to chose. does he want to be safe or do maximum damage/ have an impact on the game. if he choses the latter he will be inside spotting range and firing range of most enemie BB and cruisers. Why do you think so many CV are islnd-hopping together with  the US Cruisers?

An for a class that is so easy to play and near unkillable it sure has poor avg dmg and kills in comparison to the other classes. But at the same time many call them OP... 

CVs are way too OP in their offensive capabilities, particularly US CVs!!

 

Surface ships need more to be able to counter them.

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1 minute ago, ___V_E_N_O_M___ said:

Surface ships need more to be able to counter them.

 

Good thing CVs are going to get buffed pretty hard next patch. :Smile_trollface:

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I only play tier 4-8 CVs at the moment and find them quite enjoyable, especially the Furious. The tier 10s maybe OP but the others are just another playing facet of the game, the Ying to many people’s Yang!

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17 minutes ago, peoplescavalry said:

I only play tier 4-8 CVs at the moment and find them quite enjoyable, especially the Furious. The tier 10s maybe OP but the others are just another playing facet of the game, the Ying to many people’s Yang!

Agree - you do have to work hard in them

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2 hours ago, ___V_E_N_O_M___ said:

iCG did another video about OP DBs:

 

Just to note, according to WG this is apparently a bug and will be fixed.

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10 minutes ago, El2aZeR said:

Just to note, according to WG this is apparently a bug and will be fixed.

 

Yet during the rework testing, they WG wrote that you could alter the trajectory of bombs by dropping at different altitudes.

On the other hand, the convenient "spotting delay bug" has yet to be reintroduced as a feature.

:cap_book:

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"...and Impact on game."

 

For me the rework pretty much streamlined the game. Depending on the ship/shiptype I mostly now run different kind of Survival builds on all ships. AA skills and mods seem kinda pointless.

You still get many drops with them but its mostly after they have dropped their payload. With infinite planes it doesn't really mater how many you shoot down.

Used to love sailing AA-Hipper and Eugen. Now I have respecked them to detect DDs and torpedoes.

My USA BBs used to have AA-mods but now I have something else.

 

Concentrated AA kills planes before they have a chance to attack but that required alot of teamwork and....well, not in random games.

 

Reworked AA is "there" but you pretty much cant boost it, just hope for RNG to save you.

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24 minutes ago, Kartoffelmos said:

Yet during the rework testing, they WG wrote that you could alter the trajectory of bombs by dropping at different altitudes.

On the other hand, the convenient "spotting delay bug" has yet to be reintroduced as a feature.

:cap_book:

 

Indeed.

But really, are we actually surprised about that? ¯\_(ツ)_/¯

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My skills at playing DD are admitably not great.....but aircraft are my least problem, and rarely the cause of sinking.....

 

As player that has CV as favorite class i know how to deal with aircraft. It is the other ships that kill me.( get the kill ribbon )  Seen from the air that is not much different for actually skilled DD players, albeit it may be aircraft spotting is a much more dangerous weapon then actual aicraft weapons.

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4 hours ago, ___V_E_N_O_M___ said:

iCG did another video about OP DBs:

 

 

But it was the rocket planes that needed to be nerfed to oblivion :Smile_teethhappy:

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4 hours ago, ___V_E_N_O_M___ said:

iCG did another video about OP DBs:

 

 

That looks like a bug or not intented, the bombs drop in front of the target but still hit.

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3 hours ago, Pikkozoikum said:

That looks like a bug or not intented, the bombs drop in front of the target but still hit.

No it's not a bug.

 

WG explained at the beginning that bombs would be subject to specific physics, so people started experimenting with it, and what you see in the vid is the result. The feature (which is what it is) has been known for a while, but only now is getting more & more publicly known, so the outrage has WG suddenly declare it as a bug.

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He specificly instructs release the bombs in the front of the reticlule. When he does this his aircraft are already pulling out of the dive, thus giving the bombs more foreward speed.

 

I do not think this is the best way, as this foreward speed of the bombs can better be aimed at the lenght of the ship so multiple bombs strike the ship. But having to fly around an evading ship to get the proper straight line over the lenght of the ship is dangerous, damaging to your squadron and difficult. So in practice this could be better, unless presented with an in lenght target.

 

The British (carpet) bombers suck hard if you do not line them up over the lenght of a ship ( may change after monday patch ) so why not try it with all divebombers, at least that is what i think. But i agree that may not be the most effective way afterall, despite multiple hits per attack run. But 3x citadel hits in a single dive attack over the full lenght of the ship  wich may be the result is truely ship wrecking......one citadel is merely a nuicance.

 

 

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16 minutes ago, Saiyko said:

No it's not a bug.

 

WG explained at the beginning that bombs would be subject to specific physics, so people started experimenting with it, and what you see in the vid is the result. The feature (which is what it is) has been known for a while, but only now is getting more & more publicly known, so the outrage has WG suddenly declare it as a bug.

So it's a feature, when the bomb hits the warter 50 m before the target then it hits the ship? xD

You can see how the bombs fly down in front of the dd

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8 hours ago, Wingoka said:

Dear Fellow Captains and Developers.

 

I might be the one guy who does not really grasp this new CV rework or totally did not understand the intention.

 

If as you said it was to Balance CV play and get more to play them. Well that is happening in tier X, although you soon will see a shortage of DD in that tier, you got it more games with CV in tier. Is it good ?

Well if you ask me not at all, WG made some huge mistakes in rework, like allowing 2 CV on each side in tier X Battles. Second mistake actually is kind of a bit worse AA f does not work at all, ships with very good AA still get problems do to loosing planes is accumulated damage. 3 thing they do a rocket run and spot all map then press F allowing them to get next set off planes in the air when first set is still spotting.

 

Going down from tier X to 4-6-8 well these CV's for all purposes are useless in fights against higher tier enemies. So i dont really see how that gets more people playing CV's.

I have the British CV's and for me the only reason to get them was to use crowns and florins, since their planes are slow and very much useless against ships. The torpedos are slow and to be honest if you ever hit they do meager damage, bombers are useless overall and rocket planes do okay damage.

 

So what was the point of rework ?

Making a 1 year workshop to useless rework when CV rework could have been done in like a Week with better result. If all you wanted to do was balance CV's you could have reduced Alpha strike by lowering torp damage and removed AP bombs. So the question remains Why did you use a Year to not fix it when so many issues could have been fixed during that time. Non functioning chat server or launcher issues.

 

Regards

RIGHT NOW I THINK CV'S ARE JUST crap SHIPS LIKE THE YAMO THAT HAVE VERY LITTLE AA CAN NOW WIPE A SQUADRON OUT WHAT A LOAD OF BULL crap AN AS FOR NOT BEING ABLE TO USE FIGHTERS TO PROTECT YOUR TEAM MATES JUST WHAT IS THE POINT OF CV DD KILLER WITH A GAME THAT IS PUSHING DD PLAYERS OUT 

 

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58 minutes ago, Pikkozoikum said:

So it's a feature, when the bomb hits the warter 50 m before the target then it hits the ship? xD

You can see how the bombs fly down in front of the dd

 

My guess? Underwater splash damage get counted as hits. If you'd actually hit 5-6 bombs on a DD that DD would instantly die because 6 hits should net you almost 20k alpha with the Lex, not "only" 10k.

Maybe that's the buggy part about this. :Smile_hiding:

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