[WG] MrConway WG Staff, Alpha Tester 3,343 posts 3,850 battles Report post #1 Posted March 29, 2019 Captains, Our spaceships are being prepared for battle! April Fool's Day in nearly here, which means that the time is almost upon us to travel to space once again to fight among the stars. Check out the full article here. Feel free to leave feedback below! Should your feedback concern one of the following topics, please leave feedback in the thread linked below. General feedback CV changes Account leveling Armory Bugs 2 Share this post Link to post Share on other sites
[ALONE] Smeggo Modder 2,226 posts 13,936 battles Report post #2 Posted April 1, 2019 Current battle ist just normal High-tier-campfest - would like to play them in coop. Somewhat disappointing compared to the submarine-event. Looking forward for the torpedoboat-action, that was fun on the PTS. Share this post Link to post Share on other sites
OddityNZ Beta Tester 110 posts 6,250 battles Report post #3 Posted April 1, 2019 Are Space Battle's not supposed to Contribute to the Fly, Strike, Win directive ? Because some are and some aren't...... Ones that are counting towards the directives: Credits for War Fierce Commander Battle Experience Only Victory - Only Success Ones that aren't: Aircraft down (Catapult and spotter planes) Prolific Fighter Under Fire Total Damage Ruthless Please advise WG Share this post Link to post Share on other sites
[_AHG_] FixCVs_Nautical_Metaphor Players 2,677 posts 21,619 battles Report post #4 Posted April 1, 2019 I appreciate that players now can buy legendary modules for the space-battles currency ironium in the "Armory". Especially since there are no carriers in space battles. So you can do carrier free space battles instead of slogging through carrier-contaminated Random Battles. That is very good news indeed. However. I haven't done the full math yet but it seems we are yet again looking at another very looong haaaard grind. 25 Ironium per mission, 600 for one Legendary module, that would come to 24 missions for one module. Are there even enough missions? And looking at the missions, some seem really hard. I had an incredibly hard time getting wins on the test server sometimes. Sometimes the right battle mode would simply not come up, something that is completely out of the individual players' control. And also it's either grind in Random or grind in Space Battles. That seems a bit greedy, Wargaming. It seems to say "Those servers ain't populating themselves, you plebs!" How about this for an idea: award a few Ironium for the Random Legendary grinds as well. Even to players who are already in mid grind. Or lower the price by a few bars for completing stages of the Random grind. Or let players buy individual stages of Random grinds. Or something. First edit: Despite my PTS feedback, WG did not add a "Battle on" button to the Space Battles results screen. I still fail to see a good reason for a mandated break in Port after each battle. Share this post Link to post Share on other sites
OddityNZ Beta Tester 110 posts 6,250 battles Report post #5 Posted April 1, 2019 WG has been learning alot from Mail.RU ..... Unfortunately..... Share this post Link to post Share on other sites
[_AHG_] FixCVs_Nautical_Metaphor Players 2,677 posts 21,619 battles Report post #6 Posted April 1, 2019 Minor nitpick/question, I get the impression there is distinctly less base XP to be earned than in Randoms? 62K damage, two kills, one cap assist - barely breaking 1K base XP. Is that normal? Is that because of all these ships being on the same tier? Granted, it was not a really stand-out result, but 15 K was from one DD kill alone. I frankly was expecting a bit more for my trouble. Share this post Link to post Share on other sites
[ALONE] Smeggo Modder 2,226 posts 13,936 battles Report post #7 Posted April 1, 2019 1 minute ago, Nautical_Metaphor said: Minor nitpick/question, I get the impression there is distinctly less base XP to be earned than in Randoms? 62K damage, two kills, one cap assist - barely breaking 1K base XP. Is that normal? Is that because of all these ships being on the same tier? Granted, it was not a really stand-out result, but 15 K was from one DD kill alone. I frankly was expecting a bit more for my trouble. Tier 7 economy. Not that much XP / Credits, but no high upkeep. So even new players can play with these TX-ships. Share this post Link to post Share on other sites
[_AHG_] FixCVs_Nautical_Metaphor Players 2,677 posts 21,619 battles Report post #8 Posted April 1, 2019 Vor 1 Stunde, Smeggo sagte: Tier 7 economy. Yes well but if that were Tier X Randoms, I could'vew only damaged same or lower tier ships. Shouldn't that be worth even less? Share this post Link to post Share on other sites
[CATS] ColonelPete Players 28,130 posts 14,900 battles Report post #9 Posted April 1, 2019 Binary Star Good idea, I like it. For improvements I suggest the following: make the initial caps bigger reduce the speed of cap shrinkage slightly Share this post Link to post Share on other sites
[_AHG_] FixCVs_Nautical_Metaphor Players 2,677 posts 21,619 battles Report post #10 Posted April 1, 2019 The title "Norma Quest" makes no sense. Unlike "Alldestroyer Quest", which unlocks Alldestroyer, and "Flyfire Quest", which unlocks Flyfire, Norma Quest does not unlock Norma but Century Hawk. The only thing it has to do with Norma is you need to do it in Norma - or Zaya. Edit: Or Galaxy. I now understand what has happened. There are two different Norma quests, and one of them actually does unlock Norma. The other one was actually supposed to be titled "Century Hawk Quest", and they created it by copy&pasting the Norma Quest, and failed to change the title, and failed to proofread the copy. 1 Share this post Link to post Share on other sites
[DUXTR] SirAmra Alpha Tester 982 posts Report post #11 Posted April 2, 2019 Whoever thought that having a requirement to get a win in a mode where minimum requirement is 70 battles should find other work. I have 4 wins in 2 days of playing. Players play like it's tier 1-2 and die equally quickly. This isn't fun. And giving players who knows so little about the game ships with 26km range......yeah. Share this post Link to post Share on other sites
[WG] MrConway WG Staff, Alpha Tester 3,343 posts 3,850 battles Report post #12 Posted April 2, 2019 21 hours ago, Nautical_Metaphor said: I haven't done the full math yet but it seems we are yet again looking at another very looong haaaard grind. 25 Ironium per mission, 600 for one Legendary module, that would come to 24 missions for one module. Are there even enough missions? And looking at the missions, some seem really hard. I had an incredibly hard time getting wins on the test server sometimes. Sometimes the right battle mode would simply not come up, something that is completely out of the individual players' control. And also it's either grind in Random or grind in Space Battles. You can earn a total of 780 Ironium for free if you complete all the activities, missions and directives! 19 hours ago, Nautical_Metaphor said: Minor nitpick/question, I get the impression there is distinctly less base XP to be earned than in Randoms? 62K damage, two kills, one cap assist - barely breaking 1K base XP. Is that normal? Is that because of all these ships being on the same tier? Granted, it was not a really stand-out result, but 15 K was from one DD kill alone. I frankly was expecting a bit more for my trouble. Correct, but you conversely also have lowered servicing costs to make the mode accessible to everyone. 1 Share this post Link to post Share on other sites
[UA-NF] Perekotypole Players 427 posts 7,379 battles Report post #13 Posted April 2, 2019 Thanks WG for opportunity to test tier 10 ships in this event, though they are displayed as tier 7, and give XP as tier 7. But still checking on final ships in few lines is nice. Share this post Link to post Share on other sites
Hesp Players 1,461 posts 8,347 battles Report post #14 Posted April 2, 2019 It is missing the CV, not being able to use CV or use 30% of the skills of the captain as well as the AA of the ships, I do not find it sense. A CV per team would have created more dynamism in the event. Disregarding CVs even in fantasy events is the height of absurdity. Share this post Link to post Share on other sites
[UA-NF] Perekotypole Players 427 posts 7,379 battles Report post #15 Posted April 2, 2019 Vor 1 Minute, Hesp sagte: It is missing the CV, not being able to use CV or use 30% of the skills of the captain as well as the AA of the ships, I do not find it sense. A CV per team would have created more dynamism in the event. Disregarding CVs even in fantasy events is the height of absurdity. CV - Hellcarrier (Hakuryu) should be unlockable, since it is in ship list. Share this post Link to post Share on other sites
[TF57] Fatal_Ramses Players 689 posts Report post #16 Posted April 2, 2019 3 hours ago, SirAmra said: Whoever thought that having a requirement to get a win in a mode where minimum requirement is 70 battles should find other work. I have 4 wins in 2 days of playing. Players play like it's tier 1-2 and die equally quickly. This isn't fun. And giving players who knows so little about the game ships with 26km range......yeah. I'm finding a pattern: Teams with more Zayas usually lose., either they play too aggressively and get sunk within 3mins or They are the last ships alive cause they been kiting that one Paris that spawned opposite them. Share this post Link to post Share on other sites
[DUXTR] SirAmra Alpha Tester 982 posts Report post #17 Posted April 2, 2019 5 minutes ago, Fatal_Ramses said: I'm finding a pattern: Teams with more Zayas usually lose., either they play too aggressively and get sunk within 3mins or They are the last ships alive cause they been kiting that one Paris that spawned opposite them. Well, put dead DDs on top of that list....for my teams that is. Lol 1 Share this post Link to post Share on other sites
OddityNZ Beta Tester 110 posts 6,250 battles Report post #18 Posted April 3, 2019 Terrible win rates, Doesnt matter if im doing over 150k damage and killing ships, my teams are still losing because of terrible gameplay. Its like i'm always playing with the Lets just have fun crowd........ Share this post Link to post Share on other sites
[BOATY] VulcanPyroman Players 30 posts 7,085 battles Report post #19 Posted April 3, 2019 Is it me just being "lucky" or does the matchmaker do weird things with the ship types? Most, if not all, games I see all galaxy on one side, without one on the other side, a few norma and aurora all on the other side and zaya's just filling up the spots in the middle. Looks like the matchmaker just sort by ship first, then puts them on a side, instead of randomizing it or putting them in order of queue entry or something. Also yes, really weird games. People suicide like absolute crazy. After a few games you are really done with it, a pity. Share this post Link to post Share on other sites
[YEET] cmdr__nik Players 69 posts 10,836 battles Report post #20 Posted April 3, 2019 Binary Star - just awful as people who end up on my team obviously haven't bothered reading how the mode works. Too difficult for large section of the player base... As others have mentioned, the number of people playing these like T1/T2 games is huge leading to loss after loss. Share this post Link to post Share on other sites
Blogaugis Players 64 posts 2,054 battles Report post #21 Posted April 3, 2019 If this is really the futuristic sci-fi universe, then all the ships there are a bit... too slow. Why do we need anti-aircraft batteries there? There are (almost - sole exception are "catapult" fighters and spotters) no planes there. So, no carriers. Didn't you just made a patch that supposed to fix the carriers? Where are they? Or is it that those darn statistics didn't stabilized yet? Darn statistics, just stabilize already! Share this post Link to post Share on other sites
[_AHG_] FixCVs_Nautical_Metaphor Players 2,677 posts 21,619 battles Report post #22 Posted April 4, 2019 What occurs to me is that because of the limited selection of well balanced ships, no P2W and all that, Space Battles are much closer to the idea behind Ranked battles than Ranked itself, namely, players fighting on a level field, with actual skill making the difference rather than any other factors. Share this post Link to post Share on other sites
[_AHG_] FixCVs_Nautical_Metaphor Players 2,677 posts 21,619 battles Report post #23 Posted April 4, 2019 I only just noticed WG changed the colour of the water since the PTS, and I definitely dig this milky-opaque industrial run-off look. It does sometimes obscure underwater obstacles, I did get caught in a very nasty manner today, struggling for several minutes, but hey. These are the best kind of cosmetic changes - the ones you don't even notice because they look so organic. Like great make-up. Share this post Link to post Share on other sites
OddityNZ Beta Tester 110 posts 6,250 battles Report post #24 Posted April 5, 2019 Fly Strike Win second directives, The Battleship and Destroyer directives are adding XP for space battles that I'm doing but the Cruiser directive isn't. Random....... I know this is the case because I have only been playing Space battles today... Share this post Link to post Share on other sites
[BYOB] Aragathor [BYOB] Players 4,735 posts 21,125 battles Report post #25 Posted April 6, 2019 Whoever configured the ships should be fired on the spot. Most of the time it is necessary to fight not only the enemy team but also the idiotic setup of the ship itself. I understand that you want a click'n'play game mode where 4 year olds can shoot at ships, but at least you could have tried to play to the strengths of each ship. Share this post Link to post Share on other sites