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Captain question.

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Hi all i just have a quick question, i have yamamoto isoruku on my yamato, is it possible to run him on my atago sometimes or can he only be used on my premium battleships?

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Except for the special skills attributed to him Yamamoto functions exactly the same way as any other captain.

 

You can use him on any japanese ship you like. Including the ARP and Dragon ships if you own them.

 

As long as you move him to a premium ship, like the Atago, and back to the ship he was trained for, you can do so freely and as often you want. If you move him to another silver- / techtree-ship you will need to retrain him like any other captain.

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45 minutes ago, deathman16 said:

Hi all i just have a quick question, i have yamamoto isoruku on my yamato, is it possible to run him on my atago sometimes or can he only be used on my premium battleships?

I believe the consensus is that you have him on the ideal skip for his 'special' skills (mine currently mainly sits on Musashi, until I get round to unlocking Yamato).

 

As @Egoleter says, you can plonk him in absolutely any premium you like, provided it's Janapese (or counts as Japanese); the only thing to be mindful of is that (assuming you picked sensible captain skills for Yamato), his skills won't be optimal for some Japanese premiums e.g. most BB builds will be rather sub-optimal in something like Asashio, say.

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You can transfer any commander assigned to a silver ship at any time to any premium ship and back, with no retraining required. He stays specialized to the silver ship.

 

Try to look up these things in the wiki. http://wiki.wargaming.net/en/Ship:Commander#Commander_Skill_Points

 

You can't redistribute his skill points for free though, outside of certain periods, the next one is from April 1st to 8th I believe, ahead of the upcoming Clan Battle season.

 

So the question is always, do his skills make sense on the other ships? Because obviously you don't want to keep blowing doubloons for the constant retraining.

 

So  as long as you don't have many maxed-out commanders, if you can, you build them such that they make sense on as many of your premiums as possible. That way, you are grinding elite commander XP every time you use the premiums. (Or you at least build him for your favourite premium, that you play the most, and grind the silver tech tree ship that is most similar so he fits that as well. And assign him to the latter.)

 

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2 hours ago, Nautical_Metaphor said:

You can transfer any commander assigned to a silver ship at any time to any premium ship and back, with no retraining required. He stays specialized to the silver ship.

 

Try to look up these things in the wiki. http://wiki.wargaming.net/en/Ship:Commander#Commander_Skill_Points

 

You can't redistribute his skill points for free though, outside of certain periods, the next one is from April 1st to 8th I believe, ahead of the upcoming Clan Battle season.

 

So the question is always, do his skills make sense on the other ships? Because obviously you don't want to keep blowing doubloons for the constant retraining.

 

So  as long as you don't have many maxed-out commanders, if you can, you build them such that they make sense on as many of your premiums as possible. That way, you are grinding elite commander XP every time you use the premiums. (Or you at least build him for your favourite premium, that you play the most, and grind the silver tech tree ship that is most similar so he fits that as well. And assign him to the latter.)

 

I see!, i was mostly curious as in world of tanks you cant transfer a heavy tank crew to a light tank and such, which i know wows is not wot, but i wasnt sure. As for skills my commander is built as a yamato commander, so wouldm ake sense using him on things like the KII or possibly the atago.
He uses skills such as expert marksman, superintendant, jack of all, high alert and concealment expert, all of which i think would suit both kii and atago pretty decently. Im not certain on that, i may have a few tier x's but im still learning what suits what.

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17 minutes ago, deathman16 said:

I see!, i was mostly curious as in world of tanks you cant transfer a heavy tank crew to a light tank and such, which i know wows is not wot, but i wasnt sure. As for skills my commander is built as a yamato commander, so wouldm ake sense using him on things like the KII or possibly the atago.
He uses skills such as expert marksman, superintendant, jack of all, high alert and concealment expert, all of which i think would suit both kii and atago pretty decently. Im not certain on that, i may have a few tier x's but im still learning what suits what.

Well If he is below 19 it is advisable to use him much to get him to 19 p regardless if the build is not perfect for every ship. When you have 19 p most captains at least in differnt BBs/CAs at the higher tier fe the skill Superintendent is useful on both as you say. When you reach 19, even if he is on say 14 useful points in another premium ship he may be OK to play with and generating eliteXP.

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BTW @deathman16 if you haven't found it already, Ship Comrade is worth a look apropos captain builds: http://shipcomrade.com/captcalc

 

The wiki (http://wiki.wargaming.net/en/World_of_Warships) also includes suggestions as to which skills work best for each ship in the game.

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16 hours ago, deathman16 said:

As for skills my commander is built as a yamato commander, so wouldm ake sense using him on things like the KII or possibly the atago.

It depends a bit on specific skills chosen. I run my Yamato skipper with a very generic survivability build, and that works equally well on the Musashi and Kii. But something like an AA buffed build might not work as well on all BBs (although it should work on both Yammy and Kii, Musashi not so much).

 

Atago will probably work alright with a BB skipper, but you'll easily end up with some skills that you probably won't benefit that much from and missing some skills that could be nice to have. E.g. skills like fire prevention and basics of survivability are brilliant on BBs, but pretty mediocre on cruisers. Meanwhile, something like Demolition expert is nifty to have on your IJN CA skipper, but a bit of a waste on a BB.

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Well lad @deathman16, you are free to put Mr. Yamamoto into any ship you like and feel he will contribute the most including the Tier 1 Hashidate (no, I do not recommend that). For example, I have perma-stationed Mösjöö Yamamoto into my 155mm, DD-hunter specced Mogami. Why? Let me explain...

 

1) His fist unique talent is "First Blood", which grant you an extra charge on all consumables. i am much more likely to get First blood im Mogami than any other IJN ship ship. Not very likely to happen in a Yamato either, so this talent would just go to waste. An extra reload on my hydro and catapult fighter is useful on any occasion.

2) The 2nd unique talent is "Second Wind", which only activates after scoring a Kraken, providing you a +48% Heal, -34% shorter reload times for both guns and torps and -16% shorter squadron reload time. Well squadron reloads will be wasted (unless you count the Catapult Fighter) but Mogami does have both torps and guns that will benefit, it also undoubtedly will be badly need of a heal at this stage of the game (Atago already has heal, so it doesn't necessarily need yet another one).

3) Expert Maintenance, this skill will be wasted on any ship, that is not using preventive maintenance, so since I specced my Mogami for close support, i have it selected for my Commander to ensure continued use of my torpedo tubes for as long as possible (I am expecting to receive module damage quite often).

4) Master Marksman is a skill that is universally needed in all IJN ships, but since I am playing close support (escorting and supporting our DD's in the cap zone) with my Mogami, quickest possible turret traverse is most useful in it.

 

Also Mogami is by far, my most played ship.:cap_rambo:

 

So my advise to you is, use your own brain in which ship he will be most useful to you. Where can you possibly gain use of his talents most often (considering that some of them need to be triggered first) and will you have those Captain Skills selected for that particular vessel, in order to gain benefit from them? :cap_old:

 

Keep in mind, just because his name begins with the letters "Yama**", does not automatically mean that you HAVE to put him in a Yamatou. In fact half of the possible benefits to be hoped for from his special talents will be wasted in that and also many other ships. Try to choose a ship, in which you will make the most gains and waste the least of your potential bonuses.:cap_like:

 

Oh yeah, also. keep in mind which one is your  most played ship. Special Commanders skills will inevitably be wasted just sitting in port, if they are not actually being used. So consider putting him in a ship you like to play most often. :Smile_great:

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Thanks for all the responses, I've played the game a loong time and I'm still learning things, heck I only just found out you can reinforce aa defences. 

On 3/28/2019 at 7:43 PM, Verblonde said:

BTW @deathman16 if you haven't found it already, Ship Comrade is worth a look apropos captain builds: http://shipcomrade.com/captcalc

 

The wiki (http://wiki.wargaming.net/en/World_of_Warships) also includes suggestions as to which skills work best for each ship in the game.

I didn't know about shipcomrade, so thank you! I use the wiki for my skill builds all the time, it's where I got my yammy skill build. Now I'm just trying to get the audacious build but it being brand new it's hard to figure out.

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11 minutes ago, deathman16 said:

Now I'm just trying to get the audacious build but it being brand new it's hard to figure out.

On the bright side, we have several days of free respecs at the moment - have a mess about with as many promising combinations as you can, and see what works for you.

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20 minutes ago, Verblonde said:

On the bright side, we have several days of free respecs at the moment - have a mess about with as many promising combinations as you can, and see what works for you.

Good point! Thank you sir.

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