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Akula971

HMS Implacable. What am I doing wrong?

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Had no luck or fun in this. I average about 35K damage, seem only able to finish off low HP ships. The average is 58K from WoWs stats. I seem to get mostly tier 8, and 10 matches, never seen a mostly 6 or 7 yet! In tier 8 and 10, my squadrons often get annihilated attacking a solitary battleship. If they are in a group, the attack fails completely before a run is made. People say scout, but they see my planes before I see them, and long range AA still shreds them. I've tried weaving about, but it just delays the inevitable shredding. Even if going after DDs, I spot but cannot attack on the same run, not enough time to aim.

 

It either requires a very high skill ceiling, or the rework requires tweaking, or I need to get good?

 

Any hints or tips from good HMS Implacable players welcome

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You do better than me then in it but then that should come as no surprise, lol

 

Go after low or same tier ships would be my advice but is kind of a moot point as they all bunch up together, and put you out of gameplay long before you reach a target, plus I am still learning this ship myself, shame the  do not allow CV's players to division up together.

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Am 27.3.2019 um 18:42, Akula971 sagte:

The average is 58K from WoWs stats.

It's far far too early to make such comparisons. Such a small number of people have the ship, and the very limited data gathering of WoWS Numbers doesn't help either.
Wait for like at least 2 weeks to a month before 1st real comparisons can be attempted to be made, and even then those stats will change a lot over the next few months as the "not so skilled" players climb up to it before finally stabilizing into something that will go on to be the "typically expected average" of the ship.
 
Either way, t8 ships are in a pretty bad spot MM wise, and t8 CV in t10 games getting its planes shredded... not exactly surprising
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Am 27.3.2019 um 21:03, wilkatis_LV sagte:
It's far far too early to make such comparisons. Such a small number of people have the ship, and the very limited data gathering of WoWS Numbers doesn't help either.
Wait for like at least 2 weeks to a month before 1st real comparisons can be attempted to be made, and even then those stats will change a lot over the next few months as the "not so skilled" players climb up to it before finally stabilizing into something that will go on to be the "typically expected average" of the ship.
 
Either way, t8 ships are in a pretty bad spot MM wise, and t8 CV in t10 games getting its planes shredded... not exactly surprising

you had to destroy my eyes?

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2 hours ago, Akula971 said:

Had no luck or fun in this. I average about 35K damage, seem only able to finish off low HP ships. The average is 58K from WoWs stats. I seem to get mostly tier 8, and 10 matches, never seen a mostly 6 or 7 yet! In tier 8 and 10, my squadrons often get annihilated attacking a solitary battleship. If they are in a group, the attack fails completely before a run is made. People say scout, but they see my planes before I see them, and long range AA still shreds them. I've tried weaving about, but it just delays the inevitable shredding. Even if going after DDs, I spot but cannot attack on the same run, not enough time to aim.

 

It either requires a very high skill ceiling, or the rework requires tweaking, or I need to get good?

 

Any hints or tips from good HMS Implacable players welcome

if you understand russian then i would suggest TenkenTV in youtube. dude mainly plays carriers and is pretty good at it.

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15 minutes ago, hellhound666 said:

you had to destroy my eyes?

Eeeh. It's better than using dark forum style and trying to read text some idjit has pasted from Word :Smile_sceptic:

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I like the Implacable, maintaining a 85k damage average after 16 games. The planes are really comfortable to use because they have quite good health. With the 4x2 TB wave you can get all four attacks on weaker AA BB's, and because they turn so tight you can turn around at somewhere like 3 km and come for another precise attack.

 

Other than that, it's really just generic stuff which applies to all CV's.

  • Dodging flak
  • I feel like a lot of CV players fail to appreciate how effectively non-infinite their planes are. You need to do a lot of risk-reward calculation in your head, and play a long game. Do I go for this guy at all? Am I able to make 1-2 runs and then charge back to safety to hit F? Or is this the guy I plow 8 torps into? I often find I do the bulk of my damage towards the late game as the target clusters get softer.
  • Encyclopedic knowledge of targets -- this is essential for the risk-reward analysis.
  • Reading the tactical situation and using your great map reach for maximum team benefit. Including striking crucial targets, and spotting (with both fighters and strike aircraft). Basically this is where you try to guarantee that you HAVE a long game to play.
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Probably nothing, that thing is just trash

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13 hours ago, Akula971 said:

Any hints or tips from good HMS Implacable players welcome

Well, I don't play CVs, but if you go over to YouTube and look at The Mighty Jingles's channel, you'll see a video on Implacable which will explain what CV players have to do to be successful. Basically it involves doing slightly odd and counter-intuitive things to preserve your planes. The guy in the video gets a kraken, so there's possibilities in the ship.

 

 

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I have just grinded 500k XP in the Implacable to get the Audacious on Monday, doing quite well with her. What helped me:

 

- Spot on start. Spotting 12 ships equals about rewards for 1 kill. Boost one rocketsquad, spot the left side, press F, repeat on the right side.

Especially on TX-matches the rewards for a T8-carrier are huge.

- Harass DDs. Not a gentlemans move, but you can do some damage even with these bombers. Zooming out makes it easier to drop into smoke.

- These torps do not do much damage, but I find them most easy to hit something. Go for targets with lower AA , try to hit TX-ships like Zao (again, more reward for even some tiny damage)

- Use some of the known tricks. Press F directly after the drop, the artificial boost will help to get them out alive if they are not damaged.

 

With the recently added higher rewards for damage to higher tier ships + spotting, it is not uncommon to do <50k damage and still top the leaderboard. Good luck :Smile_great:

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1 hour ago, Smeggo said:

I have just grinded 500k XP in the Implacable to get the Audacious on Monday, doing quite well with her. What helped me:

 

- Spot on start. Spotting 12 ships equals about rewards for 1 kill. Boost one rocketsquad, spot the left side, press F, repeat on the right side.

Especially on TX-matches the rewards for a T8-carrier are huge.

- Harass DDs. Not a gentlemans move, but you can do some damage even with these bombers. Zooming out makes it easier to drop into smoke.

- These torps do not do much damage, but I find them most easy to hit something. Go for targets with lower AA , try to hit TX-ships like Zao (again, more reward for even some tiny damage)

- Use some of the known tricks. Press F directly after the drop, the artificial boost will help to get them out alive if they are not damaged.

 

With the recently added higher rewards for damage to higher tier ships + spotting, it is not uncommon to do <50k damage and still top the leaderboard. Good luck :Smile_great:

Well done and thanks for the tips.

 

Sadly, this just illustrate how f..ked up is this rework, when you have to use exploits and gimmicks with no relation to reality (yes I know it is arcade) or to the rest of the classes.

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Dont know how much av. damage i do in it tbh, bedides I still didnt amass enough matches in her to be representative anyhow, but i must agree that torps feel quite comfortable

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7 minutes ago, Yedwy said:

Dont lnow how kuch av damage i do in it tbh and o still didnt amass enougj matchess i her to be representative anyhow but i must agree that torps feel quite comfortable

I don't own Implantable (yet) but Furious TB are on okay end. Issue is, IJN equivalent have more potent torps and AP bombs despite being niche weapon, they are good at their job, unlike UK carpet bombers and rockets are equally meh.

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carpeteers get better when 2 are dropping still they are more rng then proper divers but you also lose less of them on an average run

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4 hours ago, invicta2012 said:

Well, I don't play CVs, but if you go over to YouTube and look at The Mighty Jingles's channel, you'll see a video on Implacable which will explain what CV players have to do to be successful. Basically it involves doing slightly odd and counter-intuitive things to preserve your planes. The guy in the video gets a kraken, so there's possibilities in the ship.

 

 

See t8 carrier game on yt. Click 30 seconds in to see matchmaking. Top tier. Close window.

 

Every goddamn time.

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1 hour ago, Zen71_sniper said:

[...]

 

Sadly, this just illustrate how f..ked up is this rework, when you have to use exploits and gimmicks with no relation to reality (yes I know it is arcade) or to the rest of the classes.

 

That was also the case on the old CVs. But I'm your opinion - exploiting and hunting DDs feels dirty.

I'd rather have powerfull deepwatertorps to punish those caming BBs. :D

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36 minutes ago, Panocek said:

I don't own Implantable (yet) but Furious TB are on okay end. Issue is, IJN equivalent have more potent torps and AP bombs despite being niche weapon, they are good at their job, unlike UK carpet bombers and rockets are equally meh.

I recall reading the Furious DB's are getting 2x2 attacks in 0.8.2, instead of the 4x1 they now have. I think this'll make them easier to use.

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11 minutes ago, jss78 said:

I recall reading the Furious DB's are getting 2x2 attacks in 0.8.2, instead of the 4x1 they now have. I think this'll make them easier to use.

And 30% dispersion penalty:cap_cool: in case of players getting any ideas of bombing anything smaller than continent

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Its still twice the number of bombs per run, they will hit more, Implacable hits ok rng is strong in the carpeteers though

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@wilkatis_LV said: (in a readable form and I shall send you the opticians bill) 

 

It's far far too early to make such comparisons. Such a small number of people have the ship, and the very limited data gathering of WoWS Numbers doesn't help either.
Wait for like at least 2 weeks to a month before 1st real comparisons can be attempted to be made, and even then those stats will change a lot over the next few months as the "not so skilled" players climb up to it before finally stabilizing into something that will go on to be the "typically expected average" of the ship.
 
Either way, t8 ships are in a pretty bad spot MM wise, and t8 CV in t10 games getting its planes shredded... not exactly surprising

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1 hour ago, Panocek said:

And 30% dispersion penalty:cap_cool: in case of players getting any ideas of bombing anything smaller than continent

It's still more bombs per area, so I'll take it. :Smile_veryhappy:   More chance of getting a fire with one run. The current DB where you're supposed to do 4x1 attacks within AA is just hopeless.

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35 minutes ago, Saltface said:

@wilkatis_LV said: (in a readable form and I shall send you the opticians bill) 

Ahem:

Capture.thumb.PNG.0d14bca69ed07f4699a62bd74010a8b3.PNG

 

Meanwhile, barring about half of two words, @wilkatis_LV's post is actually perfectly readable:

Capture2.thumb.PNG.c1e80971e493e8abe48249f697aaf7b6.PNG

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On 3/28/2019 at 1:13 PM, Saltface said:

@wilkatis_LV said: (in a readable form and I shall send you the opticians bill) 

 

It's far far too early to make such comparisons. Such a small number of people have the ship, and the very limited data gathering of WoWS Numbers doesn't help either.
Wait for like at least 2 weeks to a month before 1st real comparisons can be attempted to be made, and even then those stats will change a lot over the next few months as the "not so skilled" players climb up to it before finally stabilizing into something that will go on to be the "typically expected average" of the ship.
 
Either way, t8 ships are in a pretty bad spot MM wise, and t8 CV in t10 games getting its planes shredded... not exactly surprising
What’s extra ironic here is that to everyone who uses dark theme my post is more readable than yours :cap_haloween:
 
On 3/28/2019 at 1:51 PM, Uglesett said:

Ahem:

Capture.thumb.PNG.0d14bca69ed07f4699a62bd74010a8b3.PNG

 

Meanwhile, barring about half of two words, @wilkatis_LV's post is actually perfectly readable:

Capture2.thumb.PNG.c1e80971e493e8abe48249f697aaf7b6.PNG

Embrace the rainbow! :Smile_veryhappy:

Also yeah, I think I’ll get rid of the black. Might keep the white tho :Smile_trollface:
Edited by Sehales
excessive colour spam

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