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An downward exchange rate for steel to coal has already been established, please allow for some limited upward exchange that would allow players to make say a once per year transaction exchanging "X" coal for up to 1000 steel.

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[SAVVY]
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CV-free random battles? Just some sort of option that you can select to join a battle without them.

 

I know I sound like an absolute whine but since you can't seem to balance the rest of the game around aircraft carriers, why should people have to tolerate the constant rollercoaster of CV power?

 

Was having a great game in my Okotnik today when suddenly a Ranger rocks up with 400 battles under his belt and promptly reduces my 7.5k HP to 0, thus ruining a perfectly good game.

 

It's a relief for me to enter a battle and see there's no CV present.

 

 

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1 minute ago, Drasnighta said:

CV-free random battles? Just some sort of option that you can select to join a battle without them.

 

886ba52f8176a7c7214fc3b2103a3166.jpg

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[ITFL]
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ISLAND IDEA !!!

 

Hey All,

 

just a thought, it may or may not have been suggested and I am not a forum edited* so I'll post this idea and, please delete if it has been mentioned before...

 

The game can be very frustrating with ships hugging islands... Cruisers and DD's I understand but BB's imo are the powerhouse of all ships.

Is there any way that Islands could be made more DEPTH orientated? I do understand BB's do need some cover at times. If there was some way of making islands depth orientated. like in real life....if they get too close they get grounded and/or damaged. a cluster of islands could be made for only dd's to pass through etc.

 

Its just a thought I would throw out there and I know there will be a lot of people for and against this and some positive and negative comments but hey...gives us all something to debate ;-)

 

Big Love

DT

 

edited: why is the need for bad words to describe other people?

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More of a question than an explicit suggestion... maybe anyone here has a viable idea....

 

WG, you stated that you want to introduce incentives for people to burn through spend their unused resources.

Today i noticed that i have a bazillion xp in tech tree and premium ships. But i sure as hell won't pay the ridiculous exchange rate in doubloons to free them.

 

Nevertheless, that's an unused resource. Unused because it would be economically insane to free those xp /w doubloons on a large scale.

 

Two examples:

 

Spending €150 on doubloons to free xp to buy premium ships. If the ship is available in the premium shop, it's either in a bundle /w a shi...pload of other goodies that still costs less (last checked when the Alaska was introduced) or even much cheaper w/o the bundle.

 

To free 1 million xp you have to pay 40k doubloons = €130. Even /w the occasional discount exchange rate you have to pay 28500 doubloons = €95. Which i consider a ridiculously large sum in regard to what you can do /w freeXP.  - If you haven't got a ton of freeXP lying around anyway - i burned mine to get Alaska and didn't regret it - but 150€? Whoa!

 

Even while i could afford to spend those sums (while being aware that many cannot) I definitely won't! Theresimply isn't anything worth that much, imo, that can be bought /w €-freed xp. I understand that making the exchange rate (a lot!) more attractive might be problematic. (I.e. inflation of doubloon value in regard to what else you can spend them on) <- I understand that there would be no WoWs if there was no cash flow. That's fine /w me, that's economics.

 

But... nevertheless, that's an unused resource. So why not think outside the box about what a resource is and what could be done /w it to improve the game?

 

Isn't there anything else that could be introduced to spend those inert and (for any economically sane person) unusable xp ?

 

Just two spontaneous brain farts... someone else might likely come up /w better ideas...

 

- Contests ? /w an admission fee. E.g. only for T6 (T7, T8,..) ships, admission fee is 250k xp (300k, 450k, ...) on the ship used to participate. (positive collateral: only players enter the contest who have a certain level of experience /w the ship they use).

- In game goods ? That can be purchased /w xp from one ship and are then only usable /w that particular ship?

- ...

 

Any ideas?

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Fantastic idea hentai Squirrel - I have keeper ships like Gadjah mada with 400,000 xp on them - cant and wont use real money to convert this - expanding on your idea how about being able to convert captain xp at say 20% of value eg: I would have 80K captain xp to use.

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Am 2.9.2019 um 05:37, HentaiSquirrel sagte:

- Contests ? /w an admission fee. E.g. only for T6 (T7, T8,..) ships, admission fee is 250k xp (300k, 450k, ...) on the ship used to participate. (positive collateral: only players enter the contest who have a certain level of experience /w the ship they use).

Good Idea. Although some players would "die long enough" to reach the Elite-XP required in order to join a contest if thats only a "fee".

 

What you could do - kinda "sprint ranked". Each time you lose or conserve a star, you lose also some Elite XP. If your are running out of elite XP with that ship, your contest time ends. Stops that "fail hard to rank 1". Having a certain budget of elite XP will be required to join the contest. Like buying chips in the casino ;)

 

I'd also suggest to change the star system. With 2x7 players, give the 5 best XP'ed Players a star, the next 4 (!) and so the likely best 2 players in the losing team are neutral and the worst 5 lose one. So if you play long enough trying and you play bad, you cannot exactly "win" stars by plainly being present in the winning team, hoping for a lucky series.  Playing bad implies, you will much more likely lose stars or being neutral rather than gaining one.  By using elite XP when neutral or losing one star, experienced/good players have higher chances to compensate  some really bad teams. If you play bad, you will run out of Elite-XP or "coins" and end the drama for your (future) teammates.

 

Currently, the seven stars plus a star saver for the best loser (8 positive or neutral) compared to 6 stars lost implies, that there is statistical option to fail through. With a 5/4/5 that option is gone. And having to use a resource to stay in tournament limits the number of tries. I'd like that approach.

 

 

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After all this time it appears that there is still only one unique IJN commander with enhanced (+) skills, Yamamoto, whereas nearly all the other major navies now or very soon will have three. Please correct this imbalance.

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[NLF]
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I think it would be nice to introduce a better detection dynamic.

For example like in Silent hunter.

You have a lower detection range head on and a higher detection range from the sides. It would only be realistic and actually reward good positioning with DDs and BBs alike.

 

 

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[L4GG]
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I have a suggestion for the upcoming Halloween operations/battles/missions.

 

How about a consumable that changes your ship type when activated.

fast reload and short duration (between 30 s and 45 s).

 

Just imagine, you are in a CL  and you just ruin your rush to that Varg (BB) or cruiser and you eat enough damage to be in the red, let's say 25% of HP, next volley will put you in port...

you activate the consumable and you are in a Magnum-S (Tirpitz) with heal enable and now you can brawl /withstand enough pain to run away.

 

you are in a BB  and you just ruined your life, torps are coming for you and you didn't dodge in time and you are hopeless seeing the torps coming closer, you press the consumable and your ship turns into the most agile dd WG has to offer, with torps ready to launch.

 

you are in a DD and you are losing that knife fight badly, you are without smoke, your engine is knocked out and you are being focused by the entire red team , well...when you press that button you are in a Smolensk or Harugomu or in a kabah (yes, I know the last two are dds but excellent dds) ...with a 30s radar, or invisible to radars .

 

you are in a cv, you press the consumable and all planes falls out of the sky.

 

Spicy isn't it?

 

 

 

 

 

 

 

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I find that torpedoes are trivialised in the game.  In reality captains fire few torpedoes and they have much more serious effects on the targets.  In WoW torpedoes fly around like confetti, salvoes of 16 seem possible but in reality a skipper would hesitate to launch more than two or three.  Torpedoes really take a long time to load and the number available on a sortie are relatively few.  So I would like to see the numbers of torpedoes capable of being launched reduced by reducing the number available and extending the time needed to load them.  To compensate for the lesser numbers and the reduction in hit likelihood, the effects of torpedoes should be far greater. In reality one torpedo can sink a huge vessel and two torpedo hits are usually the death knell of any ship.  I'd like to see torpedoes made much more serious weapons; big shots and not shot gun pellets.  With less torpedoes flying around, DD skippers would clearly be skilled or not.  Torpedo plane pilots would have to take real risks and the reward for making a torpedo hit would be greater.  There would be more doubt about the outcome of torpedo attacks and more damage when they were successful.  The repair time for torpedo hits would be far greater and victims would suffer greater damage.  Those who enjoy arcade type games obviously like dozens of missiles flying about  but I like a more historically based experience.  I'm not sure what WG seek to provide .  They worry about reality in ship design but like aspects of arcade gaming to appeal to younger players.  Torpedoes seem to reside in the latter case.

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It'd be nice if Moskva could get a little refresh and get the option to swap out radar for a smoke generator or even fuel smoke.

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On 9/2/2019 at 4:37 AM, HentaiSquirrel said:

More of a question than an explicit suggestion... maybe anyone here has a viable idea....

 

WG, you stated that you want to introduce incentives for people to burn through spend their unused resources.

Today i noticed that i have a bazillion xp in tech tree and premium ships. But i sure as hell won't pay the ridiculous exchange rate in doubloons to free them.

 

Nevertheless, that's an unused resource. Unused because it would be economically insane to free those xp /w doubloons on a large scale.

 

Two examples:

 

Spending €150 on doubloons to free xp to buy premium ships. If the ship is available in the premium shop, it's either in a bundle /w a shi...pload of other goodies that still costs less (last checked when the Alaska was introduced) or even much cheaper w/o the bundle.

 

To free 1 million xp you have to pay 40k doubloons = €130. Even /w the occasional discount exchange rate you have to pay 28500 doubloons = €95. Which i consider a ridiculously large sum in regard to what you can do /w freeXP.  - If you haven't got a ton of freeXP lying around anyway - i burned mine to get Alaska and didn't regret it - but 150€? Whoa!

 

Even while i could afford to spend those sums (while being aware that many cannot) I definitely won't! Theresimply isn't anything worth that much, imo, that can be bought /w €-freed xp. I understand that making the exchange rate (a lot!) more attractive might be problematic. (I.e. inflation of doubloon value in regard to what else you can spend them on) <- I understand that there would be no WoWs if there was no cash flow. That's fine /w me, that's economics.

 

But... nevertheless, that's an unused resource. So why not think outside the box about what a resource is and what could be done /w it to improve the game?

 

Isn't there anything else that could be introduced to spend those inert and (for any economically sane person) unusable xp ?

 

Just two spontaneous brain farts... someone else might likely come up /w better ideas...

 

- Contests ? /w an admission fee. E.g. only for T6 (T7, T8,..) ships, admission fee is 250k xp (300k, 450k, ...) on the ship used to participate. (positive collateral: only players enter the contest who have a certain level of experience /w the ship they use).

- In game goods ? That can be purchased /w xp from one ship and are then only usable /w that particular ship?

- ...

 

Any ideas?

Options to replace some consumables with others that your chosen ship would otherwise never get to use.

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Can the camo "For Meritous Service" become available in the Arsenal?

 

Many ships never had any camouflage, and this is the closest to sail some of the ships like how they were in real life.

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[BNP]
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Suggestion: People should be able to log out of active battles and continue playing the same or other ships in a new battle.

The player can ingame be replaced by a bot for the running battle.

 

Often I encounter game modes I do not like to play or rounds with a lot of cheaters (shells that miraculously appear out of nowhere etc.) or rounds with a lot of lag (wargaming server problems).

 

Instead of playing half afk while doing other stuff, I could enjoy playing the game correctly. For the current round, it is also always better to have bots than to have players who are not properly participating (I encounter them a lot, but I don't blame them as I know how it is).

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That function makes sense. Really. But allow a minor change - a team can ask to start a mutiny on any players ship. If this mutiny succeeds (half of the team should agree within lets say 20 seconds from the request), the player with that mutiny on board is logged off, brought to prison for that day and replaced by a bot for the remaining battle.

 

Thats better than having a player half afk while doing other stuff. And that system should replace "reports". Because bad playstyle and absolutely no skill at all does not have any consequences. The worse your karma, the more likely is such a mutiny.

 

 

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[WBF]
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My suggestion:

 

I should like if captain portraits should be changable in game, freely or for doublons depends on you. How about you?

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[BDE]
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hello,please delete escenario defend new port is vey asqueroso and ridiculous un izumo front t-6 wtf very silly.

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14 hours ago, Mydgard said:

My suggestion:

 

I should like if captain portraits should be changable in game, freely or for doublons depends on you. How about you?

Maybe not what you asked, but the official modstation now includes a mod that gives new portraits to all special captains. You can check it out !

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7 hours ago, AmiralPotato said:

Maybe not what you asked, but the official modstation now includes a mod that gives new portraits to all special captains. You can check it out !

In fact at once one of my captain's portrait changed randomly in game and I got a same like in my cruiser, so I wasn't happy for this. 😊 It should be good if can set their faces myself I don't wanna see same or twin captains.

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Hello

 I would like to know if there are plans to balanced the scenarios: some are very easy and some are very hard like Newport base defence. For this one, I had only once won 5 stars and I use the easy mod.

 

Waiting for answers

 

Cordially

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On 9/2/2019 at 11:21 AM, hedgehog_s said:

Fantastic idea hentai Squirrel - I have keeper ships like Gadjah mada with 400,000 xp on them - cant and wont use real money to convert this - expanding on your idea how about being able to convert captain xp at say 20% of value eg: I would have 80K captain xp to use.

 

What i would really appreciate would be the option to individually reset commander skills.

 

When i first trained one of my DD captains i skilled TAE, but later realized that BFT would have been a much more reasonable choice. Resetting the (meanwhile) 13 pts would cost me 325 gold.

So if i could reset one skill for e.g. 25 - 50 gold i'd do that. Prbly spending more gold for fiddling with and testing commander builds overall in the end ;D 

 

But i'd really applaud the option to reset one skill only for e.g. 150k xp.

 

(reaching the first level 3 skill requires ≥ 37k cmdr XP -> 37k cmdr XP at 20% exchange rate for inert XP -> 185k XP, which i found too harsh, so 150k)

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In the Armory, when you click on a product, you enter the second menu layer, the actual product page with the description and the purchase button. But if you now hit [ESC] in order to not buy the product, you don't get back into the first armory menu layer but you get straight back to the port.

 

That is a bit annoying.

 

The only way to not leave the armory but return to its first menu layer seems to be to click a menu option in the leftmost column.

 

That is a bit counter-intuitive, at least to me.

 

My suggestion is make it so that [ESC]  gets you back onto the first layer as well. Also it should perhaps be possible to navigate with the cursor keys, or at least use the cursor-left key to get back up to the first menu layer.

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1 hour ago, SlightlyOff said:

In the Armory, when you click on a product, you enter the second menu layer, the actual product page with the description and the purchase button. But if you now hit [ESC] in order to not buy the product, you don't get back into the first armory menu layer but you get straight back to the port.

 

That is a bit annoying.

 

The only way to not leave the armory but return to its first menu layer seems to be to click a menu option in the leftmost column.

 

That is a bit counter-intuitive, at least to me.

 

My suggestion is make it so that [ESC]  gets you back onte the first layer as well. Also it should perhaps be possible to navigate with the cursor keys, or at least use the cursor-left key to get back up to the first menu layer.

 

Yes, please! Happens to me too, all the time ;D

Also, it's inconsistent /w how [esc] works in the rest of the port gui.

 

Quote

Also it should perhaps be possible to navigate with the cursor keys , (...)

 

Cursor keys to navigate the port gui ... in port view, and/or in the modules tab, and/or the exterior tab and/or the ship carousel - i like the idea!

That mouse wheel /LMB orgy everytime i scroll through ship classes / nations... 

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