Maihon Players 231 posts 7,535 battles Report post #1251 Posted August 27, 2018 Get rid of the lottery, "am I going to be in a game with carriers or a game with lot's of torps, do I take Defensive AA Fire or Hydroacoustic Search?". Allow ships that can mount both of these consumables to switch them in game, with a suitable CD on the switching mechanism after first use. Share this post Link to post Share on other sites
[FAM] Esteb4nn Players 326 posts 22,300 battles Report post #1252 Posted August 27, 2018 On top of that 10km high of suggestions that have never been taken in count, I add this one : Before entering the sluggish main menu of the game called port, at the end of a game, I request for 3 to 4 seconds more ingame to help to understand how a game has finished. Because once a ship was destroyed, it's like the screen freezes, maybe that ll help also the whole lag caused by the engine to show the menu result. Wouldn't an OPEN GL / Vulkan API version of the game make the graphic engine smoother ? Share this post Link to post Share on other sites
[S-E] FixCVs_Nautical_Metaphor Players 3,532 posts 29,234 battles Report post #1253 Posted August 28, 2018 Make the Port run a lot smoother. Even on a medium size Core i3 etc it should not be juddering. Also what would be really great would be if there was a mode where you could maybe mouse-hover over details and get at least a box with the name of the greeble or nurnie in question, possibly even a caption about it purpose or something in a sentence. Make it so you can return to a battle to watch once you died and left to port. 1 Share this post Link to post Share on other sites
[FAM] Esteb4nn Players 326 posts 22,300 battles Report post #1254 Posted August 28, 2018 22 hours ago, Maihon said: Get rid of the lottery, "am I going to be in a game with carriers or a game with lot's of torps, do I take Defensive AA Fire or Hydroacoustic Search?". Allow ships that can mount both of these consumables to switch them in game, with a suitable CD on the switching mechanism after first use. Well, the whole game is a lottery : the RNG, the containers, the MM, the currencies... Share this post Link to post Share on other sites
[TIPC] Skalzam Players 25 posts 14,634 battles Report post #1255 Posted August 28, 2018 Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #1256 Posted August 28, 2018 11 hours ago, Nautical_Metaphor said: Make the Port run a lot smoother. Even on a medium size Core i3 etc it should not be juddering. Use Ocean port. It's made for smooth running. Share this post Link to post Share on other sites
[S-E] FixCVs_Nautical_Metaphor Players 3,532 posts 29,234 battles Report post #1257 Posted August 28, 2018 Either add a context menu entry to report players for offensive nicknames (like in World of Tanks) or stop telling WoWs players to use that non-existing menu entry. I'm talking about this customer support FAQ page here: https://eu.wargaming.net/support/en/products/wows/help/8634/8635/8647/ On 8/28/2018 at 7:20 PM, 159Hunter said: Use Ocean port. It's made for smooth running. Thanks, but come on. The game runs smoothly on my machine, in max res, no matter what is going on and how many shells are flying. So there is really no excuse for the ports not doing the same. Also you can't see the underbody of the ships in the Ocean port. Edit: Also even the Ocean port judders in certain transitions. 2 Share this post Link to post Share on other sites
MrFingers Beta Tester, Players, In AlfaTesters 3,242 posts Report post #1258 Posted August 28, 2018 Since there is a Pan-European tree coming up, and such a tree needs a flag. Why not Europa? Europa as in: "daughter of Zeus, pictured with the bull". Share this post Link to post Share on other sites
[S-E] FixCVs_Nautical_Metaphor Players 3,532 posts 29,234 battles Report post #1259 Posted August 28, 2018 Introduce pre-WWI protected cruisers (in the vein of Bogatyr, Kolberg, Varyag etc) as Tier IV Premium ships. For balance and as an upgrade over the existing Tier II and III old-style protected cruisers, give them their historical, fixed (non-swiveling) torpedo launchers. Alternatively, promote some of the existing ships to Tier IV by giving them those launchers and possibly a bit more speed. Sorry guys, but the Dasha captain voice needs a language change option or many people will just not understand what is going on. It was bad enough with the last batch of ARP girls. If beloved Dasha doesn't speak English etc well enough, get voice actresses. Please. Or maybe subtitles. Whatever. Launch USS Long, a Clemson-class destroyer, as a Tier-IV Premium ship. Share this post Link to post Share on other sites
[OYO] FooFaFie Players 837 posts Report post #1260 Posted August 30, 2018 I never understood why we have those patch/emblems? All that work to have some symbol behind your name? Why didn't you go for a flag-system to indentify yourself? A flag that would sit under your name on the forum. A flag (same flag) that you would see in you click on the name ingame. A flag (still the same flag) that would hang on your ship that you're playing? Really why? On 8/28/2018 at 9:02 PM, MrFingers said: Since there is a Pan-European tree coming up, and such a tree needs a flag. Why not Europa? Europa as in: "daughter of Zeus, pictured with the bull". Also I don't think Europe was the daughter of Zeus. Didn't he kidnapped her under false pretenses (and rape the young girl). But let's say that Europa was the daughter of Zeus. So we have horizontal tango with own daughter, kidnapping, deception, unfaithful to his wife, bestiality, very old man with young girl, and possible rape. On top of that they say the beautiful Europa stands for Greece and the bull (and the kidnapping) stands for the invasion of Greece of Southern people (Afrika/Kreta). Can we have a ribbon for 'assisted destroyed'. If you do +50% of the damage (if not 99% ) but not the kill. You get a second price 'ribbon assisted destroyed'. Same ribbon as 'destroyed' but than in orange. Share this post Link to post Share on other sites
sisito0o Players 271 posts 3,399 battles Report post #1261 Posted August 30, 2018 Will it be rude and unacceptable if I suggest to make the breasts larger on my emblem by 30%, because after all those two bombs are the center of attention and should stand out not the big one between the legs ^^ 2 Share this post Link to post Share on other sites
Praevasc Players 235 posts 2,312 battles Report post #1262 Posted August 31, 2018 Graphics and slightly different camouflage mechanics Most of the camouflages are completely inaccurate, and I'm not even talking about the "funny" ones. however, many people like them, so let them be. However, it would be nice to have historically accurate camouflage mechanics as an addition. A dazzle camouflage which increases enemy shell dispersion (just like many other camos do), but actually increases detection range. That was actually the whole point of camouflage. In real life it never reduced the detection range, all it did was to make it hard for the enemy to determine your size, speed and direction. Detection range is very important, so to make this dazzle camouflage useful, it should be cheap, and it should have a slightly higher effect on enemy shell dispersion than other camouflages. It could even mess with the direction indicator :) Share this post Link to post Share on other sites
[S-E] FixCVs_Nautical_Metaphor Players 3,532 posts 29,234 battles Report post #1263 Posted August 31, 2018 Public Test: 1) Make it so that players don't need to download a full new game client, which can take days at low bandwidth, in order to access the test server but only an incremental backup. Failing that, make it so they at least can use the regular WoWs launcher/client to play WoWs on the main server while the public test client is downloading. 2) Make it so that players can launch and play WoWs on the regular server while any updates are being downloaded for the public test client and vice versa. 3) Make it possible to set a lower download speed limit than 128 kb/s. 1 Share this post Link to post Share on other sites
[S-E] FixCVs_Nautical_Metaphor Players 3,532 posts 29,234 battles Report post #1264 Posted September 1, 2018 Make it so that hitting [ESC] in the Profile screen returns you back to the port. I keep hitting it and it keeps bringing up the Exit / Settings etc menue for nearly a year now. Profiles is just too similar to the Containers and Campaigns screen, I guess. In that it is more of an ancillary thing. Don't stop the game in the middle of the explosion of the last ship. Let us finally have great, epic endings. Just let it play out a few seconds longer. It is in your own marketing interest since it makes for more spectacular replays. Make the upcoming Arms Race game mode avilable for Tiers III and IV also. (In separate matches from Tiers IX and X of course.) Make it available only to players with a certain minimum total amount of battles fought though, say 300. Less low tier sealclubbing while at the same time defusing the next round of "All the fun and interesting stuff is only ever for the High Tiers" complaints. Also I've simply got to play this mode in low tier German DDs. Honestly I think it will even be more fun in less gimmicky ships, as found on the low tiers. Also - you could add nerf areas to nerf enemy ships (possibly those furthest from the action.) In any event, the lack of a cap counter in the buff areas is confusing as you arrive in there and don't really know if you need to stay, how long you need to stay, if any hits received cost you capture points or not... more needless confusion due to not completely thinking things through. (In this case: not anticipating players, like me, failing to read the fine print on the intro screen, so they don't know that the counter counts down the time till Buff areas activate and not the time until they disappear. ) 1 Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #1265 Posted September 2, 2018 8 hours ago, Nautical_Metaphor said: Make the upcoming Arms Race game mode avilable for Tiers III and IV also. (In separate matches from Tiers IX and X of course.) ...and make T5 matchmaking even worse? no thanks... Share this post Link to post Share on other sites
[SFSO] joseywales1 Players 75 posts 36,321 battles Report post #1266 Posted September 2, 2018 I would like to be able to select which signals I want then mount them all at once instead of select, mount , select, mount etc. 3 Share this post Link to post Share on other sites
[S-E] FixCVs_Nautical_Metaphor Players 3,532 posts 29,234 battles Report post #1267 Posted September 2, 2018 Vor 4 Stunden, Tyrendian89 sagte: ...and make T5 matchmaking even worse? no thanks... Everybody needs their victims, it would seem. I've been saying for some time the matchmaking spread should be lowered to one tier across the board. Share this post Link to post Share on other sites
[BNP] SvR1983 Players 147 posts 2,469 battles Report post #1268 Posted September 2, 2018 So when can we finally start a new round with the same ship after it has been destroyed? Share this post Link to post Share on other sites
SkollUlfr Players 1,170 posts 6,026 battles Report post #1269 Posted September 2, 2018 make the map border reduce damage dealt instead of speed. and make proximity to the map border reduce damage if moving slowly. eg, if you arent moving, the entire edge square reduces damage. 1 Share this post Link to post Share on other sites
[TAYTO] ThePopesHolyFinger Players 1,101 posts 15,033 battles Report post #1270 Posted September 2, 2018 1 hour ago, SkollUlfr said: make the map border reduce damage dealt instead of speed. and make proximity to the map border reduce damage if moving slowly. eg, if you arent moving, the entire edge square reduces damage. Just to make sure no BB will ever edge hug again 1 Share this post Link to post Share on other sites
[THESO] Excavatus [THESO] Moderator 4,705 posts 17,878 battles Report post #1271 Posted September 3, 2018 13 hours ago, SvR1983 said: So when can we finally start a new round with the same ship after it has been destroyed? Just after the battle which your ship got destroyed finishes. 1 Share this post Link to post Share on other sites
SkollUlfr Players 1,170 posts 6,026 battles Report post #1272 Posted September 3, 2018 15 hours ago, DB2212 said: Just to make sure no BB will ever edge hug again i was thinking more of corner camping cv. im sick to death of chasing those things into corners of maps. but obviously edge riding bb are a problem too, or you wouldnt have mentioned it. 1 Share this post Link to post Share on other sites
[-URK-] The_Flying_Dutchman114 Players 168 posts 24,565 battles Report post #1273 Posted September 3, 2018 Would like to see that the Adrenaline Rush skill also affects the reload time of consumables. For each 1% HP lost a 0.2% faster reload time of every consumable. I can imagine that as a crew you would put in more effort when your ship is about to sink. Damage Control Party with 80secs reload would be reloaded in 72secs with 50% of HP lost. Repair Party with 120secs reload would be reloaded in 109secs with 50% of HP lost. When on low health you are (most of the time) focused because of EASY KILL. So with this skill you could get that tiny bit of advantage to squeeze out an extra (just in time) repair. 2 Share this post Link to post Share on other sites
[-AP-] thiextar Players 3,503 posts 9,933 battles Report post #1274 Posted September 3, 2018 51 minutes ago, The_Flying_Dutchman114 said: Would like to see that the Adrenaline Rush skill also affects the reload time of consumables. For each 1% HP lost a 0.2% faster reload time of every consumable. I can imagine that as a crew you would put in more effort when your ship is about to sink. Damage Control Party with 80secs reload would be reloaded in 72secs with 50% of HP lost. Repair Party with 120secs reload would be reloaded in 109secs with 50% of HP lost. When on low health you are (most of the time) focused because of EASY KILL. So with this skill you could get that tiny bit of advantage to squeeze out an extra (just in time) repair. But adrenaline rush is already a god tier pick for nearly all ships, why would it need a buff? Share this post Link to post Share on other sites
[TAYTO] ThePopesHolyFinger Players 1,101 posts 15,033 battles Report post #1275 Posted September 3, 2018 3 hours ago, thiextar said: But adrenaline rush is already a god tier pick for nearly all ships, why would it need a buff? To make it a super god tier pick ;) Share this post Link to post Share on other sites