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Alpha Tester
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Regarding the Commander support skill "Dog Fighting Expert"; it creates an enormous disadvantage for the one reason why the Saipan has tier 9 planes to make up for its reduced squadron sizes. But every carrier at tier 7 automatically deals 20% more dmg to its planes with his fighters. Kaga even deals 30% more damage with hs tier 6 planes. And all it takes is one command skill point to unbalance the whole concept of the Saipan mechanic. Also an easy 10% ammo increase, another reason to pick that skill. So 20-30% more fighter damage and 10% more ammo for 1 point, while you only get 10% better rear gunner dmg for 2 points. That is not well balanced.

I propose to swap them. 

 

saipan.png

 

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blasting/diverting incoming torpedoes:

How about when firing main, secondary and AA at incoming torpedos in the water you may get lucky and blast or divert some off their course? :cap_rambo:

 

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Alpha Tester
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Could the spawn mechanics on maps please be adjusted somewhat? I just happened to spawn at the far end of the line-up with my BB and next to me another BB and the rest too far away to play a role: the enemy carrier was smart and came for me and my weak AA. I got wrecked about a minute into the match (maybe 2) and I never even had a chance to radio for some AA cover as there was none nearby.

Since communication and teamplay is rather lackluster in the average Standard Battle it would be nice to at least have the spawn give me a chance and not make me an insta-victim. Thanks!

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The current meta of Wows is too random. Apart from the frustration of seeing the Zao and Hindenburg effectively nerfed everytime something else is introduced (radar ships, smoke on cruisers, better armour), the game feels like you're playing pinball. Too many variables and having little control over whether I will have a good game or a bad game, or dare I say win the game! It's just making it too random and frustrating. 

How about introducing Random games with 7 players on each team. A bit like ranked bit without the aggression or anger of players if you lose. Not like clan battles as I can only play when I can and not on set times.

Either way, Zao needs a buff. It just doesn;t make sense historically that IJN had the best ships in terms of quality but in the game the Worcestors, Minotaurs and Desmoines are starting to dominate. Needless to say many of these ships were considered failures as they sacrificed a lot of the surface capabilities for the sake of anti-air. Again, not reflected in the game as their insane ROF's (not to mention smoke and radar) make them nigh on impossible to play against.

Options for Zao should include better torpedo arcs, improved armour similar to moskva recent change, better torps. The new torps are too slow to load and too slow speed.

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Alpha Tester
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I suggest moving the <- Back button in the Arsenal further to the right, next to the item in question. And make it a tad bigger as well. To me it doesn't make sense to place this important button in a remote corner and then in a smaller font as well. Most of the time I unintentionally closed the Arsenal with ESC instead of the item selection, since the Back just didn't appear in my field of view (reading from left to right).

arsenal_back.png

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Another really annoying sound effect that could do with being replaced is that terrible sound when new collection items pop up. The one that sounds a bit like ripping open a yuge, annoying Velcro. There may be a place for harsh sound effects but this is not it.

 

On 14.07.2018 г. at 3:01 AM, NothingButTheRain said:

:cap_hmm: and :fish_happy: as special captains! :Smile_great:

And they need to be completely broken stupid OP.

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18 minutes ago, Nautical_Metaphor said:

And they need to be completely broken stupid OP.

I'd rather have these use their 'voices' in the game then be stupid OP :Smile_great:

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Make the patch notes A LOT easier to find.

 

Each time I want to have a look, I find myself searching and googling for minutes. This is just broken webdesign. Put easy-to-find links in multiple easy-to-find places and keep them there.

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Alpha Tester, Players, In AlfaTesters, Weekend Tester
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Removing a lot of the fake ships that don't need to be in and replacing them with actual blueprints, the German Tier X is understandable, but the British most certainly is not when we have the Lion B3 1945 design Battleship.

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Alpha Tester
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8 hours ago, Nautical_Metaphor said:

Make the patch notes A LOT easier to find.

 

Each time I want to have a look, I find myself searching and googling for minutes. This is just broken webdesign. Put easy-to-find links in multiple easy-to-find places and keep them there.

This. Very much this. Same with the PTR changes.

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7 hours ago, Grand_Moff_Tano said:

Removing a lot of the fake ships that don't need to be in and replacing them with actual blueprints, the German Tier X is understandable, but the British most certainly is not when we have the Lion B3 1945 design Battleship.

Hi shipmate.

 

You say the HMS Lion is fake a 1945 design i suggest you look at this page link  https://en.wikipedia.org/wiki/HMS_Lion_(1910)   this is all about the Lion's history, so this is not a fake ship.

 

WG have said here, i quote "Tier 9- HMS Lion 1938. Well suited design that holds water in every department despite being lower tonnage than contemporaries at the tier, good speed, reasonable firepower and good protection level.  and as a right to be in the game the game.  

 

The HMS Lion started in 1910 and took a big part in the battle of Jutland and many ship were named the HMS Lion before and after the wars From sail to diesel. 

 

CHECK YOUR HISTORY before calling a ship fake. 

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20 minutes ago, Jessa_Doom said:

You say the HMS Lion is fake a 1945 design...

 

https://en.wikipedia.org/wiki/Lion-class_battleship

 

I think he was saying the opposite; that the Conqueror is a fake, and that he'd rather have the B3 proposal for the World War Two Lion class Battleship at Tier X for the Royal Navy. Two Lion-class ships were laid down (Lion and Temaraire) and the design was tinkered with during the war, but none were completed (though HMS Vanguard was based on a version of the design modified to use the old and available 15" turrets).

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14 hours ago, Johmie said:

 

https://en.wikipedia.org/wiki/Lion-class_battleship

 

I think he was saying the opposite; that the Conqueror is a fake, and that he'd rather have the B3 proposal for the World War Two Lion class Battleship at Tier X for the Royal Navy. Two Lion-class ships were laid down (Lion and Temaraire) and the design was tinkered with during the war, but none were completed (though HMS Vanguard was based on a version of the design modified to use the old and available 15" turrets).

Hi shipmates

 

NO HE WAS NOT ON ABOUT THE CONQUEROR.

 

LEARN YOUR HISTORY.

 

ALL THERE IS TO NOW ABOUT THE  Conqueror "https://en.wikipedia.org/wiki/HMS_Conqueror" from sail to last one laid up in 1990, ANOTHER SHIP THAT'S NOT FAKE.

 

THE ONLY FAKE SHIPS ARE THOSE THAT WERE NEVER WERE BUILT OR IN BATTLE.

 

*edit STOP SAYING BRITISH SHIPS THAT FORT IN TWO WORLD WARS ARE FAKE.

 

WHAT WG FAIL TO DO IS IMPLEMENT BRITISH CARRIERS AND THOSE SHIPS THAT WERE IN EVERY MAJOR BATTLE OF IMPORTANCE.

 

THEY KEEP WASTING TIME ON SHIPS/CARRIERS THAT NEVER GOT OF THE DRAWING BOARD OR NOT WORTHY TO BE IN THE GAME, I HAD SAID BEFORE THE GERMAN CARRIER GRAF ZEPPELIN https://en.wikipedia.org/wiki/German_aircraft_carrier_Graf_Zeppelin AND WAS NEVER FULLY BUILT, SO WHY ARE WG WASTING TIME ON SHIPS LIKE THIS, UNPROVEN/NEVER BUILT AND LEAVE OUT SHIPS THAT WERE BUILT AND PROVEN IN BATTLE.

Edited by Rvirgo
This post has been edited by the moderation team due to inappropriate remarks.
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10 hours ago, Jessa_Doom said:

NO HE WAS NOT ON ABOUT THE CONQUEROR.

 

No need for caps-lock; to quote him again and add emphasis...

 

On ‎14‎/‎07‎/‎2018 at 3:54 PM, Grand_Moff_Tano said:

Removing a lot of the fake ships that don't need to be in and replacing them with actual blueprints, the German Tier X is understandable, but the British most certainly is not when we have the Lion B3 1945 design Battleship.

 

So I took it from the part I have bolded that he was saying that it was fair enough to have the Grosser Kurfurst but not fair to have the Conqueror when the Lion B3 version could have been used for Tier X for the Royal Navy. I hadn't realised until I read the Wikipedia page I linked just how much the design of the Lion class was tinkered with during World War Two, but does seem there'd be enough difference between the 1938 version at 785 feet and 41,200 tonnes and the B3 at 930 feet and 56,430 tonnes for one to be Tier IX and the other Tier X.

 

There have been plenty of ships in the Royal Navy called Conqueror, my one in game flies the Trafalgar flag in honour of the one that fought at that battle, but the design seen in game is one of the more Wargaming created ones. Following the link you provided yourself you can see the closest one timewise would be the 1939 one, which Wikipedia has conflicting information on. The disambiguation page you linked to says she was laid down in 1939 but the main page says only Lion and Temaraire were laid down. If that Conqueror had been built then she might have been built to the much larger B3 design and been a Tier X ship, but it is unlikely she would have been built to the design seen in game.

 

Though "unlikely" doesn't mean impossible; the Conqueror seen in-game does strongly resemble HMS Vanguard, which was based on the Lion-class. So you could argue that if the later larger Lion-class designs had been modified in a similar manner then it would make sense the result would look like a larger "Vanguard", using the available 18" gun design rather than the 15" guns and turrets from Courageous and Glorious (which were fine for Vanguard, but would have left the larger ship rather undergunned) or continuing to try to develop the new 16" guns and their turrets.

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not sure if somebody already wrote it already, in case nobody did.

maybe they could add open crates in a bulk.

like 3/10/20/50 boxes at once.

that way people would spend more time on sites other than crate movement and opening, like idk, playing the game or buying things.

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Hi  Johmie  and Shipmates.

 

The caps-lock was intended as raise voice loudly in anger about posters saying something wrong.

 

It beats me as why say these ships are fake intending that they were never build or got off the drawing board when they fought in both wars with honors regardless of class.

 

Now to make thing easier and as a suggestion it would be better if WG made scenarios under the name of the "WHAT IF BATTLES" where using all ships that were never built or got off the drawing board, even those that were half built, but turned into some other design, maybe some funnies.

 

There are already two scenarios that would fit the What if's are the "Halloween one" and "Space battle", and if WG implemented the What if's and using unknown, weren't built, or fake ships would be like Marmite you either like it or not.         

 

Yes i do agree that fake ship should not be in main game but as an option either for the What If Battles as lone ships for the scenarios or for those that want to buy them for personal reasons and can only use them in the What Ifs.

 

Though it do beats me that WG waste so much time on those fake ships rather than those that were built and fought in wars.

 

Also to add as an idea there are many maned ships that could be used but they are of the same class some just add different names others had miner changes, thus if all named ships were available there would be too many ships for the game.

 

So my idea would be lets say that if there's one class of DD but 10 were built all named individually and some had many changes, and as we see in the tech tree we the one class DD and in the upgrade/modular screen we see the 10 names, as you pick one you get all that ships hull layout and set mods/consumables, but only can one ship one name, to change you sell that ship and pick another, if a premium brought ship you just buy the new name and specks with either in-game credits or Doubloons at set prices, so we get same Ships with different name, some different specks.    

 

    

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Two Radar Mechanic Change Suggestions...

You know, in real life, radars are rotary things. You sent radar signals (electromagnetic waves) 360 degrees around you and from the echoes (radar signal hits an object and comes back to you) you detect things you canot see.

And in game, nowadays it is very hard to effectively cap, or be a DD in general since there are too many radars, khron added, US cruisers multiplied, Alaska on its way etc

So my suggestions:

 

1. Make Radar ROTARY LIKE.

Any ship, that's in the radar range, gets a PING, like in a active sonar ping, then like in 1 sec, another PING, and at third ping, it is completely detected.

Meanwhile, enemy team sees the detected ship as a maybe dotted lined red ship on minimap but not visually for the first two pings.

After the third ping hit (3 seconds time to react), the ship is visible and detected fully as it is now.

Both visual and audio cues can be shown/sent to the detected ship player.

That simulates the radar rotation and the "MAKE SURE" phase of radar detection (Range / direction etc) and gives time to the detected ship to react.

I'm not suggesting this for realism sake, but maybe as a little "counter radar" balance.

 

2. Make Radar Manually Controlled (Somewhat)

This way, the radar ships captain should click the direction on the minimap he wants to scan directly with his radar. 

The scan might be a 90 degree scan area, centering the clicked direction from the ship.

The enemy ships in the selected area are detected immediately, while ships at other angles, might get a ping and detected after a 3 seconds etc delay (like on the first suggestion).

This will give time to react to ninja DD players.

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4 hours ago, Just_Testing_That said:

 Radarwaves or Sound through rocks ist plain ridiculous.

But it's too complicated for the playerbase to understand /s 

 

Anyway, a suggestion, fueled by something posted on Facebook. 

 

Quote

If you could create a new consumable what would it be and how would it work? 2693.png

37214754_1774041336012221_28891575887236

How about something that works like the Defensive Fire consumable, but instead of working on the long-range AA aura, it works on the long-range secondary battery. Something that increases the accuracy and ROF of the biggest of those guns with a certain percentage (nothing too absurd though) for a short duration of time. Stacks with AFT, BFT, Manual Secondaries & Adrenaline Rush.

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How about making every single ship in game visible in the Tech three??? Unavailable ships could be greyed out unless you have it.

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Alpha Tester
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I'm asking for the Admiral Scheer in her late configuration, maybe a bit beefed up as a tier 7 Battle Cruiser. She had a reworked tower and AA was added, she could be more stealthy than her sister the Spee and a Hydro maybe?

Admiral_Scheer_ONI.jpg

15scheerjul1942large.jpg

 

According to Whitley's book "German Capital Ships of World War II" she was equipped with more/better AA in November 1944:

- 6 40mm Bofors guns replaced the 3.7cm and 2cm Flak

- 28  barrels of 2cm Flak C/38, of these were 4x Vierling, 6x Zwilling

 

In 1945 another increase & replacement was planned but by then the ship had been sunk.

- 8x automatic 3,7cm Flak

- up to 42 barrels of 2cm Flak, (5x Vierling, 11x 2cm L/M 44)

 

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3 hours ago, Yogibjoern said:

How about making every single ship in game visible in the Tech three??? Unavailable ships could be greyed out unless you have it.

Hi shipmate.

 

There is a section in the ModStation link here " WorldOfWarships.ModStation.Setup " in this section it will allow you to see all ship in all game tech trees and some that are for special scenarios, some funnies, and i think those in the test build stage, I haven't checked lately so if you use the modstation you may be surprised.

 

FYI, it will update now and again as it's a WIP and always update with any main game updates.    

 

Hope this helps.

 

 

 

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