[NUKED] blindhai Players 472 posts 12,974 battles Report post #1101 Posted July 4, 2018 14 hours ago, Bratwurst_Bob said: No it's not a question about timing or experience, its 3 fires burning you to a crisp while you wait for your repair tool to cool down. Only to get reignited after the fact. Your main guns have some 30s reload (give or take), your volley will suffer from rng, bad aim and general lack of damage compared to the flood of HE raining on you. All you can do as a BB is turn and run. I mean crawl. With that slow pos BB (e.g. Queen Elizabeth) and just pray you make it. There wa sa time when BB drivers were meant to push the fight and make use of your HP and the Repair Party, those are gone. Al that is left to do is sit in the back and avoid the torch. Or go in and burn. All my BBs have the reduced fire/flood module because it makes sense. Nothing about driving a BB is fun anymore when you are a torch as soon as you are in range. So sitting in the back and spray & pray is the meta. Nothing will change that fact, it's super simple. And it will get worse as soon as the gun DDs appear for the other Nations. Then everyone will just burn down. Well, that is your opinion. It is not that easy. Yes, you have long cooldowns on your repair and damage control, but you can learn to time them and learn where you want to expose yourself and where you can actually push. And no, it is not meant to be that you just go nose in against 3-4 cruiser and think that you can survive it every time. The problem you describe is that many BB players dont try out what they can do and learn what is possible and what is not. Those players are those BBs which are only camping in the back. 1 hour ago, Jessa_Doom said: Not all players deliberately sail into trops, Some do sail into torps deliberate [...] There is and have been friendlies that deliberate fire their torps into a teammate and it happens in nearly every scenario, [...] If you're going to ignore or be unaware of friendly torps you will stand no chance with enemy torps fire. Well, now you described all possible scenarios, i think. :) I have one more point: It is also about where you position yourself or drive through and where it would be possible to exspect torps. When a friendly DD is on your back or on your left side and you know that there are only ships on your front or on your right you would almost never exspect torps from your left. And also dont forget that the warning signal is the same for all torps, friendly or not friendly. In the heat of the fight you wont check for torps when there is no enemy ship on this side. And even though the friendly torps are spotted for sure, the warning signal just begins, when the torps are already very near and may be too near. I for one would almost never say that anyone drives deliberatly into friendly torps, the problem is that there are even friendly torps in the near of your allies. The one who releases the torps has the responsibility that those dont hit his allies. The funniest people are those who torp from your side and then yell in the chat to be careful...i mean, it is nice to tell you, but maybe dont risk to hit your ally... I know that it depends on the situation and there are some situations, which you cant predict, but i had only one or two situations where it was chrystal clear that the one who got hit from a friendly torp, was the one who was more guilty than the one who released the torps. And that were situations where i was affected directly. The other scenarios are those where it looked like that it was clearly a mistake from the one who torped. Maybe it looks a little bit different from his pov, but that needs to be proven with a replay or video in the specific situation from his pov. Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #1102 Posted July 4, 2018 Change the Torp Acceleration skill to +10% Torp speed for -20% Range. Fast torps are fun, but the range nerf is too much on many builds. Maybe it needs rebalanced anyway... Share this post Link to post Share on other sites
[S-E] FixCVs_Nautical_Metaphor Players 3,532 posts 29,234 battles Report post #1103 Posted July 5, 2018 Am 3.7.2018 um 13:29, R0tfiend sagte: Ihowever its extremely likely that griefers on a game like this will deliberately drive into the path of friendly torpedoes to force team damage.. you know it and i know it... You don't have to be a griefer for that. It is just an idiotic and careless tactic to torp from the second row. People who do that need to be taught to stop doing it. Quickly and painfully. Because that is the most effective way. 1 Share this post Link to post Share on other sites
[NUKED] blindhai Players 472 posts 12,974 battles Report post #1104 Posted July 5, 2018 6 hours ago, Nautical_Metaphor said: You don't have to be a griefer for that. It is just an idiotic and careless tactic to torp from the second row. People who do that need to be taught to stop doing it. Quickly and painfully. Because that is the most effective way. I second that. I think there are more idiots in the game, who torp from second row or just dont care than griefers. Share this post Link to post Share on other sites
[PL4F] Bratwurst_Bob Alpha Tester 183 posts 9,355 battles Report post #1105 Posted July 7, 2018 Could we please have the Arsenal resources shown with the others? It just makes sense to me. 7 Share this post Link to post Share on other sites
Jessa_Doom Players 600 posts Report post #1106 Posted July 7, 2018 2 hours ago, Bratwurst_Bob said: Could we please have the Arsenal resources shown with the others? It just makes sense to me. Hi i like that good idea and you might as well add oil for those that are in clans. 1 Share this post Link to post Share on other sites
[HARB] MNR1978 Players 298 posts 20,032 battles Report post #1107 Posted July 8, 2018 I suggest to make radar jamming system on high tier destroyers and some light cruisers with smoke (like British Cruisers), that's not to blind radar at all but make targeting detected ship more difficult. 1 Share this post Link to post Share on other sites
St_Atheist Beta Tester 14 posts 8,433 battles Report post #1108 Posted July 8, 2018 Hi. Reading many books about sea battles, I often found maps that clearly showed the course of the battle. I put an example below. Would it be possible to implement such maps in the game that will be visible in the final battle statistics? It would be a great thing to analyze battles (especially clan battles). The map would contain: - class of the ships - ship's route - opening fire - launching torpedoes - sinking - smoke screens I realize that preparing something like that is not so easy to do, but I believe in the possibilities of WG and their employees ;) Share this post Link to post Share on other sites
Jessa_Doom Players 600 posts Report post #1109 Posted July 8, 2018 1 hour ago, St_Atheist said: Hi. Reading many books about sea battles, I often found maps that clearly showed the course of the battle. I put an example below. Would it be possible to implement such maps in the game that will be visible in the final battle statistics? It would be a great thing to analyze battles (especially clan battles). The map would contain: - class of the ships - ship's route - opening fire - launching torpedoes - sinking - smoke screens I realize that preparing something like that is not so easy to do, but I believe in the possibilities of WG and their employees ;) Hi this would be great for scenarios too, as to play the accrual battles with the right amount and type of ships regardless of tier or same amount but random ship to see how the outcome would change. I know that the scenarios we have are based on some historical battles but nowhere close to accrual battle plans or maps like this suggestion, com'on WG lets have better true looking battles, clan or scenario. 1 Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,259 battles Report post #1110 Posted July 8, 2018 Hi. I have a suggestion. Get rid of the Izumo, it's truely the first ship that gives me thoughts of actually quitting this game. Yes it's that bad. Delete it from the game and from all memory banks, thank you. Share this post Link to post Share on other sites
[FRF] Dumb_Kitten Players 26 posts 7,406 battles Report post #1111 Posted July 8, 2018 I would like to see USN battleship split line. and for them to be secondary build ships here is how it would be good Tier 6 USS Mississippi BB-41 Tier 7 USS Maryland BB-46 Tier 8 USS Washington BB-56 Tier 9 USS New Jersey BB-62 Tier 10 USS Louisiana (BB-71) Share this post Link to post Share on other sites
[PL4F] Bratwurst_Bob Alpha Tester 183 posts 9,355 battles Report post #1112 Posted July 9, 2018 I'm Suggesting floodings to non-vital areas to be shorter in duration. Currently a flooding will continue for over a minute no matter where it hit, and the hit points just melt away while your repair party is on cool down. Having a flooding in the citadel / engine/ turret area, yes absolutely devastating. But a flood in the bow or stern in non-critical areas? They are sealed off by bulkheads and are compartmentalized anyway, lots of small rooms for this and that. So a hit there should not be as fatal as in a sensitive (citadel) area. Share this post Link to post Share on other sites
[BLITZ] principat121 Modder 6,023 posts 11,475 battles Report post #1113 Posted July 9, 2018 We need a "reserve fleet" tag for our ships in habour. Ships with this tag will not be seen, until a checkmark is check. In this way you can keep a lot of ships, but you will not see them in your normal daily carousel, and thus prevending situation where players has to look through hundreds of ships to find the one the player is looking for. 2 Share this post Link to post Share on other sites
[NUKED] blindhai Players 472 posts 12,974 battles Report post #1114 Posted July 9, 2018 1 hour ago, principat121 said: We need a "reserve fleet" tag for our ships in habour. Ships with this tag will not be seen, until a checkmark is check. In this way you can keep a lot of ships, but you will not see them in your normal daily carousel, and thus prevending situation where players has to look through hundreds of ships to find the one the player is looking for. Well, there is a solution with primary ships in the non-mod client right now. You cannot hide them, but they are not as present. Share this post Link to post Share on other sites
[BLITZ] principat121 Modder 6,023 posts 11,475 battles Report post #1115 Posted July 9, 2018 That is not the system I was asking for. I asked for a manual tag ("reserve fleet") that could actively blend out ships from your carousel. And you can only see then, if you check a specific filter. With this system you can "thin out" your current ship carousel, because most of the time the mount of ships you have (up to 200) is way, way more greater then the amount of ships you actively playing (~a dozend). And with the current UI it is always a small pain in the azz to find specific ships in your overloaden carousel. Share this post Link to post Share on other sites
[FAM] Esteb4nn Players 326 posts 22,300 battles Report post #1116 Posted July 9, 2018 Control + Click It s not possible to select secondaries on a ship that is in the greyish chat box on the screen. (using Control + click) : does that make sense to activate it that way or do we still have to move the subjective view ? On another way, can we select this way (control + click) to select HE, AP, smoke screen, radar, hydro ? Probably a boring feature... anyway... Share this post Link to post Share on other sites
[NUKED] blindhai Players 472 posts 12,974 battles Report post #1117 Posted July 9, 2018 45 minutes ago, principat121 said: That is not the system I was asking for. I asked for a manual tag ("reserve fleet") that could actively blend out ships from your carousel. And you can only see then, if you check a specific filter. With this system you can "thin out" your current ship carousel, because most of the time the mount of ships you have (up to 200) is way, way more greater then the amount of ships you actively playing (~a dozend). And with the current UI it is always a small pain in the azz to find specific ships in your overloaden carousel. I think that they wont implent that, because there are some "special people" who forget a feature like that and then they will write a ticket to the support asking to "restore their ships", because those "are gone". Share this post Link to post Share on other sites
[BLITZ] principat121 Modder 6,023 posts 11,475 battles Report post #1118 Posted July 10, 2018 Stupidity of users is never an argument against a feature. Share this post Link to post Share on other sites
[NUKED] blindhai Players 472 posts 12,974 battles Report post #1119 Posted July 10, 2018 2 hours ago, principat121 said: Stupidity of users is never an argument against a feature. You dont work in Software Design or in any kind of support, do you? :) There is a reason why it works like that, right now even though there is a mod, which works exactly like you described it. They could just copy it, but they didnt...there is a reason. :) Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,259 battles Report post #1120 Posted July 11, 2018 On 9-7-2018 at 4:51 PM, principat121 said: We need a "reserve fleet" tag for our ships in habour. Ships with this tag will not be seen, until a checkmark is check. In this way you can keep a lot of ships, but you will not see them in your normal daily carousel, and thus prevending situation where players has to look through hundreds of ships to find the one the player is looking for. I like this suggestion I use the "primary ship" feature extensively and would've wanted something like "secondary ship", a second order of importancy label but a reserve fleet label would work for me as well 1 Share this post Link to post Share on other sites
[S-E] FixCVs_Nautical_Metaphor Players 3,532 posts 29,234 battles Report post #1121 Posted July 11, 2018 In the Premium Shop, it's really hard to see any difference between the "Featured" and "Specials" sections. Maybe there used to be a worthwhile difference, maybe there is one for other games - I don't know. As far as WoWs goes, the two sections have mostly the exact same content and if I was looking for something specific, I sure couldn't say in which of the two I'd expect to find it. Might as well either merge the two sections OR differentiate their content in a meaningful way (and then maybe also rename one or both of them.) (Which brings us back to my earlier suggestion of hiring an editor and using better translators.) 1 Share this post Link to post Share on other sites
[TT-N] EsForza Players 897 posts 32,004 battles Report post #1122 Posted July 11, 2018 Bende 700 k serbest dp var oyuna para yatırmıyorum t9 da 2 tane serbest dp ile alınan gemi var 2 gemide ilgimi çekmiyor.missiori gibi zevk alınacak mistik gemiler çıkarın mesela neptunun serbest dp premium gemisi olabilir mistik özelliğide he mermisi olsun wg Share this post Link to post Share on other sites
[THESO] Excavatus [THESO] Moderator 4,705 posts 17,878 battles Report post #1123 Posted July 11, 2018 2 hours ago, PisiReis said: Bende 700 k serbest dp var oyuna para yatırmıyorum t9 da 2 tane serbest dp ile alınan gemi var 2 gemide ilgimi çekmiyor.missiori gibi zevk alınacak mistik gemiler çıkarın mesela neptunun serbest dp premium gemisi olabilir mistik özelliğide he mermisi olsun wg Selam dostum! burası ingilizce forum. Ben bu mesajını tercüme ediyorum. Bundan sonra ingilizce devam edersen veya türkçe foruma yazarsan daha sağlıklı olur! The post is in turkish, I've notified that this is turkish forum, and here is the translation for his post, UPDATE: as of now I've just learned that like spanish forum, WG decided to close turkish forum too... the forum is there.. but all closed for entries! GG WG, I am sure you saved a lot of money by closing sub language forums and I am sure it was impossible for you to find people inside from those forums to moderate those forums free.. GG WG.. GG.. QUOTE: I have 700K Fexp, I don't give money to the game. I can have 2 tier 9 Fexp ship with this. But none of the current fexp ships have my interest. How about you bring some mystical fxp ships like missouri which can be more fun to play with. For example, a similar ship to Neptune and the gimmick can be HE shells for it.. QUOTE: 1 Share this post Link to post Share on other sites
[S-E] FixCVs_Nautical_Metaphor Players 3,532 posts 29,234 battles Report post #1124 Posted July 11, 2018 Change the "Manual Secondaries" Commander skill so that secondaries fire automatically with normal, un-enhanced dispersion at the nearest target in range if no target is selected manually. Add some kind of signal reminding players to manually select secondary targets. 1 Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #1125 Posted July 11, 2018 I can not see what modules can ship mount in port view if I do not have her. Is it really such a top secret information that I have to go out and leave the game and to Google it? 3 Share this post Link to post Share on other sites