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Just now, Excavatus said:

image.thumb.png.0f66a160eb6150dca115daf258cd061b.png

image.thumb.png.0e4b57042c5b2fbbf7dfe62939330eef.pngimage.thumb.png.f36364a00ae370ea98e2eaf0f60a266c.png

Hi sorry if i'm wrong but i don't get this, it was hold by WG and vairing info and that it was coal for steel, plus i have not seen above image in Arsenal.

 

After all you need coal to fire the furness to make the steel via iron ore to start with well it was when i worked in a foundry then the steel get used to build the ships, though trading steel to get coal can work but since when did a coal mine/supplier need steel other than tools, yep confusion. 

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17 minutes ago, Jessa_Doom said:

plus i have not seen above image in Arsenal.

 That image is not from arsenal,

It is from the detailed article which WG posted on the game site way before the arsenal update come alive :)

 

17 minutes ago, Jessa_Doom said:

After all you need coal to fire the furness to make the steel via iron ore to start with well it was when i worked in a foundry then the steel get used to build the ships, though trading steel to get coal can work but since when did a coal mine/supplier need steel other than tools, yep confusion. 

This is the wierdest "Realism" point I've ever seen on this forum :)

As a senior engineer in a refractory plant, I assure you it is still the same, you need a special kind of coal to produce steel from raw iron ore.

But that has absolutely nothing with the arsenal in Wows

18 minutes ago, Maihon said:

Why not add a little coal and steel, say 10 of each, to the daily containers, so that players who don't do ranked or clan wars, can also work towards arsenal ships and benefits albeit at a much slower rate?


Because steel is way of obtaining reward ships,

reward for getting constanly highest rank in RB or being one of the best in CW,

and WG don't want everyone to obtain reward ships through regular grinding in randoms.

To make reward ships stay special and valuable.

 

you can grind coal slowly and get musashi for example,

because everyone who grinds Fexp slowly in randoms.. can get it..

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1 hour ago, Excavatus said:

Is this enough ?

If not please check the official announcement of Arsenal from WG..

kindly follow the link here please..

https://worldofwarships.eu/en/news/updates/introducing-arsenal/

 

image.thumb.png.0f66a160eb6150dca115daf258cd061b.png

image.thumb.png.0e4b57042c5b2fbbf7dfe62939330eef.pngimage.thumb.png.f36364a00ae370ea98e2eaf0f60a266c.png

 

image.thumb.png.78aa6cf5df6dbbe044efcb8baad51168.png

 

now please show us how you CAN Exchange COAL for STEEL in your arsenal as you claimed.

I want to be able to do that too

Hi Ok, i'll hold my hand up, i may have got this wrong but in test this was confusing too and now in main game i may have missed something as i do not participate in clans/battles i do not read all the info on clan stuff, so i'm sorry about that wrongness.

 

As for the coal exchange i may have misread that to in the PTS coal/steel was given willy-nilly and in main game you have to win vairing challenges to get coal you don't actually exchange coal freely as if you have enough it's exchanged for the ship and any steel makes up the difference if any shortfall.

 

It seems that getting steel WG is forcing players into clans hume don't want to, again WG dictating as to what we players should do not what we like to do.

 

 Now this coal/steel is all to wrong no matter how you look at it from what i do know on clan stuff oil is involved how is this not part of the coal/steel system, and as i said in earlier post and now to add to it i think this system should be something like this ruff guide as a below.

 

Coal for furnaces to get steel and for ships boilers. 

Steel to build ships or sell for coal and oil etc.

Oil to sell for coal, steel, or credits to buy ships etc, whatever is needed first.      

 

Sorry for any confusion in this matter.

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Hi,

 

I would like to suggest something about special commanders:

 

Recently we have gained a few interesting commanders in ingame store (anime + special) and this created a problem (at least for me). I would like to buy them and put them in ships but currently i have in almost all interesting ships level 15 commanders. If I buy a special commander I would like to put it in ship I like. So what do I do with older commander?

 

Here is a suggestion: It would be interesting if there was one time option of merging special commander (in game earned, store bought etc) with a normal commander of the same nation. Only one time, only special-normal combination, special remains, normal is consumed XP is added. Since special commanders are usually level 10 or below that means 183k XP. Commanders from level 15+ wont even gain one level from this. This would probably improve sales for some people, because personally i didnt buy hipper anime commander because of this. I am only interested in tier VII+ ships, and I have 19point commander in Grose Kurfurst, 18 point in bismarck, 19 point in Gneissenau, and 15 point waiting in port because i had to sell fredrich atm.

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hello everyone!

 

i will be honest here: i rarely visit forums, but i did try to find anything related to what i am about to suggest, and could not find anything

in advance: forgive me for all misspellings and please correct me where it is needed

 

so, i was just driving my truck around and a though struck me unexpectedly:
we all know how much effort was given by devs to operations, and at least for me, it really pains to see how people just play them until they get 5 stars and then completely forget about them...

recently some missions were introduced to motivate people to replay operations and that might have some effect, but i doubt its much :<

what i would like to suggest is something that kind of could be seen in kantai collection:

A division starts at one random operation, when it gets cleared, they would get to choose one of few options, without getting clear indications on which operations would follow after either of choices

the objective would be to clear certain amount of operations or reach certain operation that would give some extra reward like a super container 

all other operations could reward one random container maybe? just an example - rewards are not for me to decide on;

someone would choose their desired ship and then invite friends or use matchmaker to get matched with random players

ship of the commander of the division would be set as flagship and would not be allowed to get changed(gonna talk about it more, later on)

additional members would get to choose their ships between operations

now the interesting part is that ships get damaged after each operation, they can get repaired - either auto or with something as a consumable, but the ones that get sunk during operations, would not be able to continue

in between the operations, the flagship would get the choice to ask for reinforcements - either new players or same players with different ship, but that choice would be limited to only 2 or 3 uses

i am sure this idea could be expanded into much more than what i wrote just now, so please dont hold back on your ideas.

 

that is all for now. i hope you guys like this idea as much as i do :>

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"Because steel is way of obtaining reward ships,

reward for getting constanly highest rank in RB or being one of the best in CW,

and WG don't want everyone to obtain reward ships through regular grinding in randoms.

To make reward ships stay special and valuable."

 

Sorry but from my p.o.v. that’s a bit elitist. Perhaps the 80/20 rule applies here... 80% of us are what you might term potatoes of higher or lower grade and I include myself in the lower grade, the other 20% are of greater skills but then who actually keeps the game running... perhaps the 80% ? Why should they be excluded permanently from anything in the Arsenal? Skill should not be the only access point, time and effort should also apply, skill gets early access, work allows access later! 

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wargaming, if you are listning,  When you nerf a ship, please give the owners a choice to either keep the Nerfed ship or get Free Xp instead.

We spend hundered of hours grinding something, and you ruin it for us after we spend months of grinding . At the end the person who grinded, hates his ship, thinks he wasted all that time and now has a ship that is not worth the grinding hours.

So , when your team decides, to ruin the game for certain ship owner, as a curtsy , do ask them if the owner still wants to keep the new edited and crappy version ship ?

Regards
A very pissed Player.

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16 hours ago, Maihon said:

Sorry but from my p.o.v. that’s a bit elitist. Perhaps the 80/20 rule applies here... 80% of us are what you might term potatoes of higher or lower grade and I include myself in the lower grade, the other 20% are of greater skills but then who actually keeps the game running... perhaps the 80% ? Why should they be excluded permanently from anything in the Arsenal? Skill should not be the only access point, time and effort should also apply, skill gets early access, work allows access later! 

 

I disagree, statistics were always showing that a minority is paying for the game. Most of the players play WoWs for free. You can still buy ships for coal in the arsenal, so you are not "exluded permanently". If you only want something for "work", then you can grind FreeXP and buy ships for that.

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Probably been said before, and don't shoot the messenger, but, observations from a noobie ....

I think that games last too long!  when you are 5-2 ships down after 2 minutes you know the game is lost (has anyone got the stats for what percentage of games are won from a deficit of 3 ships?)
So many times the game drags on for another 5-6 minutes.  Since this is a game of repetitive play in order to get credits and XP in order to progress to higher tiers as pushed by WG itself, this mechanism is frustrating.  If you are not going to win a game you want to get into a ship soon that can win a game.

The average game of Tanks is about 5 minutes.  and this makes the grind less painful

 

Maybe we need a "scuttle ship" option to help end the game sooner

 

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3 hours ago, HMCite said:

wargaming, if you are listning,  When you nerf a ship, please give the owners a choice to either keep the Nerfed ship or get Free Xp instead.

We spend hundered of hours grinding something, and you ruin it for us after we spend months of grinding . At the end the person who grinded, hates his ship, thinks he wasted all that time and now has a ship that is not worth the grinding hours.

So , when your team decides, to ruin the game for certain ship owner, as a curtsy , do ask them if the owner still wants to keep the new edited and crappy version ship ?

Regards
A very pissed Player.

Type 59  anyone?!?!?!

Just wait and see what WG is prepared to do to tanks you PAY for rather than the ones you just gind!!

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Premium ships bots in training room...i would like to test my weapons on these too as well as recreate some historical/hypothetical encounters with proper ships, as i sometimes do for recreational purposes ;)

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9 hours ago, Nautical_Metaphor said:

There needs to be a way to buy fellow players a beer or something.

Hi Shipmate.

 

If you're talking about really giving a beer for some yes, but others they are drunk already by the way they play LOL.

 

I know gifting something like fags etc can be done unknown now to do that.

 

As a thumbs up maybe WG can implement a beer/grog achievement medal that in complement instead of saying the player played well you give the play well have a beer medal, (In naval tradition daily Grog was given, Rum to you or me.)  or now coal/steel is involved maybe some coal say 5 coal, as this may or will encourage better play.    

Check this link out about Grog rations. http://www.pbenyon.plus.com/RN/Rum_Ration.html

 

WG it would be nice to have an award like this ingame.

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Modern naval ensigns for Canadian and Australian ships in the commonwealth tree. If they're not going to share captains with the Royal Navy, sharing the ensign is quite frankly, boring and samey.

 

Historical accuracy be damned, with Twitch camos in game, I don't want to hear it.

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Available upgrades should match the ships better. For example, it makes no sense to even offer Secondaries or AA gun modifications an ships that do not have secondaries or AA guns. Ideally, develop completely different upgrades for such ships, ones that make sense on them and are not available for "normal" ships, ones that can make a signficant difference and inspire some conscious decision-making.

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On 25/06/2018 at 5:31 PM, blindhai said:

 

hm you have 9 (!) Battles in your DDs which are all lowtier. Either you have a second account or there is something wrong. If this is your real account, then you will learn how to use your torps properly. A lot (!) of players have no problem and your described behaviour exist almost never, when you are playing right and you know what to do and you pay attention to the game.

Its fair to say I am new to Wows, I've played probably around 400-500 games in total. remember cruisers can use Torpedoes as well - as well as the Scharnhorst which is in my port too.

 

Evidently their is a potent learning curve when using torpedoes. however its extremely likely that griefers on a game like this will deliberately drive into the path of friendly torpedoes to force team damage.. you know it and i know it...

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19 minutes ago, Sepsis_gore said:

however its extremely likely that griefers on a game like this will deliberately drive into the path of friendly torpedoes to force team damage.. you know it and i know it...

More than 2K battles under my belt.. around half of them are in DDs, Mostly in IJN DDs..

and around 1K battles in Cruisers..

 

Never, ever.. not once! I've seen someone deliberately driving onto my torpedos...

never.. ever.. I've torped more than a couple teammates by accidents, miscalculations.. but never seen that happen.. never..

 

 

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1 hour ago, Sepsis_gore said:

Its fair to say I am new to Wows, I've played probably around 400-500 games in total. remember cruisers can use Torpedoes as well - as well as the Scharnhorst which is in my port too.

 

Evidently their is a potent learning curve when using torpedoes. however its extremely likely that griefers on a game like this will deliberately drive into the path of friendly torpedoes to force team damage.. you know it and i know it...

 

When you have problems with 6km torps and cant use them without torping your allies, then you shouldnt play something with more torpedo range. Or play more and try to learn, as i said. ;) 

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Alpha Tester
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Floods, fires, more Floods & Fires... 

 

It's become so ridiculous I don't even bother to repair anymore. Seriously, how is this supposed to be fun and balanced when any BB gets roasted and flooded with only one fracking repair for over a minute (give or take)? It's just bs by now and I am just about to stop playing again for this demeted bullshyt. At least give me either much shorter repair cooldown or 2 repair parties. Don't tell me the guys on deck are the same that are supposed to deal with a flooding. And getting hit at a bow compartment WHICH IS SEALED OFF!! naturally will damage me for 1:20m with nothing I can do. Utter bs...

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2 hours ago, Bratwurst_Bob said:

Floods, fires, more Floods & Fires... 

 

It's become so ridiculous I don't even bother to repair anymore. Seriously, how is this supposed to be fun and balanced when any BB gets roasted and flooded with only one fracking repair for over a minute (give or take)? It's just bs by now and I am just about to stop playing again for this demeted bullshyt. At least give me either much shorter repair cooldown or 2 repair parties. Don't tell me the guys on deck are the same that are supposed to deal with a flooding. And getting hit at a bow compartment WHICH IS SEALED OFF!! naturally will damage me for 1:20m with nothing I can do. Utter bs...

 

It is a question about timing and experience. Furthermore you can slot a module for less fire/flood time. And there is always the chance to avoid fires and floodings. It is not supposed to be super simple.

 

You can try the Oktober Tier 5 BB (russian premium) and see how you can deal with shorter duration of the damage control but with charges.

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Alpha Tester
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No it's not a question about timing or experience, its 3 fires burning you to a crisp while you wait for your repair tool to cool down. Only to get reignited after the fact. Your main guns have some 30s reload (give or take), your volley will suffer from rng, bad aim and general lack of damage compared to the flood of HE raining on you. All you can do as a BB is turn and run. I mean crawl. With that slow pos BB (e.g. Queen Elizabeth) and just pray you make it.

There wa sa time when BB drivers were meant to push the fight and make use of your HP and the Repair Party, those are gone. Al that is left to do is sit in the back and avoid the torch. Or go in and burn. 

All my BBs have the reduced fire/flood module because it makes sense. Nothing about driving a BB is fun anymore when you are a torch as soon as you are in range. So sitting in the back and spray & pray is the meta. Nothing will change that fact, it's super simple. And it will get worse as soon as the gun DDs appear for the other Nations. Then everyone will just burn down.

 

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22 hours ago, blindhai said:

 

When you have problems with 6km torps and cant use them without torping your allies, then you shouldnt play something with more torpedo range. Or play more and try to learn, as i said. ;) 

Hi All.

 

Not all players deliberately sail into trops, it's that they ignore torp warnings or miscalculate where they turn into torp ark of fire.

 

Some do sail into torps deliberate as on some play i've seen this, even after being warned knowing the DD is lined to launch or waiting for friendly to fire then turn into them to get that player penalized as well as to keep in the way to troll, even if they get sunk.

 

These players are probably the same players with the same mentality that troll players in WOT to get that player game bans.

 

There is and have been friendlies that deliberate fire their torps into a teammate and it happens in nearly every scenario, yes i know no damage is done but there is when they fire on the friendly NPC bot ships and ether way no respect for the team and they will not help those in trouble that do fire upon them.   

 

If you're going to ignore or be unaware of friendly torps you will stand no chance with enemy torps fire. 

 

 

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