[SFSO] undead42 Players 38 posts 26,831 battles Report post #1051 Posted June 24, 2018 (edited) I disagree. A player at the front line has enough to do to care about the enemies. Making him watch out backwards for torpedoes that "allies" fired in his direction is making the job way more complicated. It limits its options when getting into trouble etc. Someone firing torpedoes from the 2nd line makes a mistake IMO. I once even got as a torped inside my own smoke screen from behind when moving backwards to rotate my ship. It was a "clear shot" that person wrote. Today the punishment system would deliver an appropriate "message" to the player. It does happen (and happened to me as well) that I did not see someone potentially entering the path of my torpedoes because the ship came from outside my field of view. Nevertheless, it is a mistake of the person firing the torps (in this case me) because a look at the minimap could have prevented this. It would be nice, however, to be able to quickly warn that player. E.g. by aiming and pressing F-something. Like we do with other F-keys already. Edited June 24, 2018 by undead42 Clarify wording 3 Share this post Link to post Share on other sites
Jessa_Doom Players 600 posts Report post #1052 Posted June 24, 2018 Hi WG & All. For the two previous post on friendly fire torpedoes and all others posters on this. I agree with "Sepsis_gore" post, there should be a time or maybe distance limit where the player hume fired torps is not responsible or penalized if a friendly sails into them after that time/distance limit, after all what do you expect if you know you teams DD is close by and you sail past that gets you in the way of their firing arc resulting in getting hit by them, don't you have a warning or watch out for torps, it's like this if you can't see your friendlies torps you have no chance with enemies torps. Com,on WG, WORK OUT a time/distance no responsibility or penalization limit on torpedo friendly fire. Mind you there is a drawback if the firerie wants to on purposely fire at a friendly maybe a revival clan and use the time/distance limit this would be a issues, but there is a simple solution and works like this, you target an enemy and fire upon then the timer/distance kicks in no issue, but if you target or friendly is in your sights and no enemies around and firing upon them the penalization kicks in. Any penalizing should be for the on purpose deliberate acts of friendly fire from those that seem to think weakening/sinking your teammates is going to win you the game. Though we all can't have eyes in the back of our heads, player should be aware of torps at all times while there is a ship in battle that fires torps, and if friendlies are nearby knowingly about to fire torps then be more aware as those torps are aimed at enemies and if you stop them you're weakened and enemies go untouched, so you should not only get the damage you should be penalized for the loss of potential damage to the enemy. To WG. Implement friendly fire penalization into scenarios. There is/have been to many times where 2+ players shoot the crap out of each other at the start of each battle before any enemy turns up and sometimes later on at each other just for fun, NO IT'S NOT FUN, their attention and aim is not on the enemy, yes i know there is some penalization if friendly fire on NPC friendly ships, but penalizing should be for all player/NPC alkie in scenarios. 3 Share this post Link to post Share on other sites
Jessa_Doom Players 600 posts Report post #1053 Posted June 24, 2018 2 hours ago, undead42 said: It does happen (and happened to me as well) that I did not see someone potentially entering the path of my torpedoes because the ship came from outside my field of view. Nevertheless, it is a mistake of the person firing the torps (in this case me) because a look at the minimap could have prevented this. It would be nice, however, to be able to quickly warn that player. E.g. by aiming and pressing F-something. Like we do with other F-keys already. Hi Undead42. Though i'd posted earlier on friendly fire of torps i do agree with most of your post as well but more with quoted part as you say it is a mistake and in rare occasion someone use the "get back F-key" got me thinking matbe two minds think alike and to ad to this as a suggestion like below. WG here's a suggestion when a friendly is about to fire torpedoes they get a warning hint there are friendlies near by in their arc of fire as though lookouts have spotted those friendlies, and either fire is blocked/stopped or player adjust fire accordingly. As well as above how about a better voice warning to players saying you are entering friendly torps fire line nearby as well the ship auto assist turn to avoid friendlies trops like the anti island collision system even if into enemies torps, thus making the player more aware of torps and less likely to get hit and the firerie not get penalized. These making play like a so called crew of a ship look more like they are helping as they would in reality. Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,259 battles Report post #1054 Posted June 24, 2018 About the PEF (and also Mackensen/Ersatz Yorck, Derfflinger and maybe L 20e α), I'd like to suggest giving them torps kinda like Gneisenau already has (and like they historically had (and yes I know this alone doesn't make it a must-be something)) as this would create a fun silver tech tree, even without the need for extra gimmicks (that so many people seem to kinda dislike). Share this post Link to post Share on other sites
Maihon Players 231 posts 7,535 battles Report post #1055 Posted June 24, 2018 Could the AP shells on Dunkerque please be made a bit brighter, currently they are so dim that they can hardly be seen against certain sky backgrounds? 1 Share this post Link to post Share on other sites
Jessa_Doom Players 600 posts Report post #1056 Posted June 25, 2018 12 hours ago, Maihon said: Could the AP shells on Dunkerque please be made a bit brighter, currently they are so dim that they can hardly be seen against certain sky backgrounds? Hi Maihon & WG. I'm to getting this unable to see shells of either type from most ships on certain map/skies also when spotter plane is launched and i fire there is no shells showing or i'm seeing the hits though i do get the ribbons so i know i've got hit. ( i had thought that the spotter don't see the shells only torps) Even though i'm using the mod station with better looking shell colours they too don't show. Share this post Link to post Share on other sites
Hey_Your_Dead Players 232 posts Report post #1057 Posted June 25, 2018 Am 6/24/2018 um 01:17, Sepsis_gore sagte: Team damage punishment is not fair! the amount of times I've fired torpedoes towards enemy ships and a friendly has got in the way is ludicrus. I don't think the player who fired the torpedoes should be reprimanded. I think after the torpedoes are fired there should be a 10 second window in which that player is liable for team damage, after that its the other players own fault. You can see friendly torps from miles away so surely team damage is either deliberate or down to carelessness. I Well, thats the reason, I dont DD anymore. Its also a reason, not to follow any careless DDs in the line of fire anymore too. Teamdamage is fair, Dont DD if you cant DD. 1 Share this post Link to post Share on other sites
[NUKED] blindhai Players 472 posts 12,974 battles Report post #1058 Posted June 25, 2018 On 24.6.2018 at 2:17 AM, Sepsis_gore said: Team damage punishment is not fair! the amount of times I've fired torpedoes towards enemy ships and a friendly has got in the way is ludicrus. I don't think the player who fired the torpedoes should be reprimanded. I think after the torpedoes are fired there should be a 10 second window in which that player is liable for team damage, after that its the other players own fault. You can see friendly torps from miles away so surely team damage is either deliberate or down to carelessness. hm you have 9 (!) Battles in your DDs which are all lowtier. Either you have a second account or there is something wrong. If this is your real account, then you will learn how to use your torps properly. A lot (!) of players have no problem and your described behaviour exist almost never, when you are playing right and you know what to do and you pay attention to the game. Share this post Link to post Share on other sites
[S-E] FixCVs_Nautical_Metaphor Players 3,532 posts 29,234 battles Report post #1059 Posted June 25, 2018 - In the Yamamoto Isoroku Collection, second sub-collection, there is an item "Japanese Sea Binoculars". Its description mentions the binos' "multiple zoom levels" several times. That is an error; the "7x" in a pair of binocular's designation refers to its "magnification". Zoom technology was very much in its infancy at the time; zoom is arguably not a desirable feature in binoculars even today; and in any event, neither the Japanese nor any other nations' navy binos did zoom. - Also it seems in every Combat Mission of the Indianapolis Marathon, it says it can be achieved in "either Random or Ranked" battles when the Ranked season is long over and the next one only starts after the Marathon is over. My suggestions are these: - Get an editor who spots these things and - Start employing better translators. Share this post Link to post Share on other sites
Just_Testing_That Players 4,782 posts 14,744 battles Report post #1060 Posted June 26, 2018 Reminder1: If you dont mind to "Fix" the report system, implement at least two improvements: (a) Unlimited "AFK report", decrase the initial number of negative reports. (b) for any "good" report spent on own/enemy team allow one more for own/enemy negative (c) Count reports only if more than "X" players do report that player. (d) any reporting of players at the start of the game (eg.g "report belfast") or those types of "cheater, he sunk me!!1eleven" type -> decrase own Karma. And to make that whole system less useless: Maybe implement a small bonus in the RNG (supercontainers e.g.) for players with "nicely" positive Karma or any other small goodie. Like better Yield from TYL Containers or any small impact comparable. Reminder 2: Please implement a "shared captain". Something like "share captain with Ship xxxxx" for any premium ship, so that you just need to go to battle and thats it. Never search for a Captain again. Share this post Link to post Share on other sites
[NUKED] blindhai Players 472 posts 12,974 battles Report post #1061 Posted June 26, 2018 2 hours ago, Just_Testing_That said: (a) Unlimited "AFK report", decrase the initial number of negative reports. I second that, a good idea. AFK players are such an annoyance and "torp" the fun of every game, where they are. Share this post Link to post Share on other sites
[BABBY] StringWitch Beta Tester 1,608 posts Report post #1062 Posted June 28, 2018 Have more than 1 music track for when 5 minutes are left in the battle. Share this post Link to post Share on other sites
R8dr Players 164 posts 16,192 battles Report post #1063 Posted June 28, 2018 A suggestion... Second Gun Fire Control System module for Baltimore and Cleveland are the same and with same parameters. Wouldn't it be logical that, when you unlock it on one ship, it unlocks on all that use the same module? It's not the only module in the game that should be unlocked this way, there are many duplicates. The way it's set up now is just a useless grind twice for the same thing. 1 Share this post Link to post Share on other sites
[OMPG] TohtoriP Beta Tester 408 posts 7,516 battles Report post #1064 Posted June 28, 2018 I want an only solo players MM. That should be very fair to everybody. Triple platoons are a pain in the butt in the way they can dominate especially in top tiers. So add a checkbox fore the player to the MM that if you tick that box and play solo you don´t get MM with platoons. That shouldn´t be that difficult to implement. I´d rather wait 5 minutes for a game than get seven rank one players all in triple platoons with their clanmates on the enemy team. If people want to platoon in random games (like there aren´t many other gamemodes for platoons anyway) they should play against people who platoon / who don´t care. Thank you for your interest. 3 Share this post Link to post Share on other sites
[TAYTO] ThePopesHolyFinger Players 1,101 posts 15,033 battles Report post #1065 Posted June 28, 2018 1 hour ago, TohtoriP said: I want an only solo players MM... If people want to platoon in random games It's not really Random if most folk are platooned up and most likely with comms. Make Random Random! 3 Share this post Link to post Share on other sites
MrSkeltal_ Players 2 posts 7,993 battles Report post #1066 Posted June 29, 2018 I feel like the River Clyde in Scotland deserves to be a port in World of Warships, in WW1 over a quarter of all Royal Navy ships were built in Clyde shipyards, it continued building ships in WW2, this includes some very famous ships such as, HMS Hood and two King George V class battleships (HMS Duke of York and HMS Howe). During WW2 the River Clyde and the surrounding area suffered more devastation from German bombs than any other town in Scotland. It wasn't just warships that were built in the River Clyde, famous ships like, RMS Queen Mary, RMS Queen Elizabeth, and Queen Elizabeth 2 were all built in shipyards on the clyde, it's got famous landmarks such as the Finnieston crane which is one of only eleven giant cantilever cranes remaining worldwide. I know it probably won't be a priority but I would really enjoy seeing the River Clyde as a port in the game at some point in the future. 1 Share this post Link to post Share on other sites
Jessa_Doom Players 600 posts Report post #1067 Posted June 29, 2018 2 hours ago, MrSkeltal_ said: I feel like the River Clyde in Scotland deserves to be a port in World of Warships, in WW1 over a quarter of all Royal Navy ships were built in Clyde shipyards, it continued building ships in WW2, this includes some very famous ships such as, HMS Hood and two King George V class battleships (HMS Duke of York and HMS Howe). During WW2 the River Clyde and the surrounding area suffered more devastation from German bombs than any other town in Scotland. It wasn't just warships that were built in the River Clyde, famous ships like, RMS Queen Mary, RMS Queen Elizabeth, and Queen Elizabeth 2 were all built in shipyards on the clyde, it's got famous landmarks such as the Finnieston crane which is one of only eleven giant cantilever cranes remaining worldwide. I know it probably won't be a priority but I would really enjoy seeing the River Clyde as a port in the game at some point in the future. Hi What about "Scapa Flow is a body of water in the Orkney Islands was the base for the Grand Fleet". Share this post Link to post Share on other sites
[S-E] FixCVs_Nautical_Metaphor Players 3,532 posts 29,234 battles Report post #1068 Posted June 29, 2018 Flint is about as overpowered as Belfast, or more so. Seeing as it is now in the Arsenal, and everybody able to just grind enough coal can get their hands on it, I suggest re-classifying it as Tier VIII (currently VII). Share this post Link to post Share on other sites
[THESO] Excavatus [THESO] Moderator 4,705 posts 17,878 battles Report post #1069 Posted June 29, 2018 1 hour ago, Nautical_Metaphor said: Flint is about as overpowered as Belfast, or more so. Seeing as it is now in the Arsenal, and everybody able to just grind enough coal can get their hands on it, I suggest re-classifying it as Tier VIII (currently VII). check again, you can't get flint with coal. Only with steel, which you can only get it from ranking battles by ranking out or being in typhoon league in CW Share this post Link to post Share on other sites
[S-E] FixCVs_Nautical_Metaphor Players 3,532 posts 29,234 battles Report post #1070 Posted June 29, 2018 Vor 7 Minuten, Excavatus sagte: check again, you can't get flint with coal. You can exchange steel for coal at a 10:1 conversion rate. Share this post Link to post Share on other sites
[THESO] Excavatus [THESO] Moderator 4,705 posts 17,878 battles Report post #1071 Posted June 29, 2018 35 minutes ago, Nautical_Metaphor said: You can exchange steel for coal at a 10:1 conversion rate. yep you can exchange steel for coal, but it specifically says in the update notes, you CANNOT make that exchange backwards. So no 1 steel per 10 coal. Steel.. rightnow, only source is Clanwars typhoon league, or ranked battles rank 1. 1 Share this post Link to post Share on other sites
MrSkeltal_ Players 2 posts 7,993 battles Report post #1072 Posted June 29, 2018 8 hours ago, Jessa_Doom said: Hi What about "Scapa Flow is a body of water in the Orkney Islands was the base for the Grand Fleet". That could be another good port, I didn't think of Scapa Flow as an option. 1 Share this post Link to post Share on other sites
Jessa_Doom Players 600 posts Report post #1073 Posted June 29, 2018 5 hours ago, Excavatus said: check again, you can't get flint with coal. Only with steel, which you can only get it from ranking battles by ranking out or being in typhoon league in CW Hi yes you can when you exchange coal for steel as in my Arsenal and as the other play said there is nothing about you having to play rank battles to get it, it's the amount of coal you get to trade for steel so as to get it. Share this post Link to post Share on other sites
[THESO] Excavatus [THESO] Moderator 4,705 posts 17,878 battles Report post #1074 Posted June 29, 2018 7 minutes ago, Jessa_Doom said: Hi yes you can when you exchange coal for steel as in my Arsenal and as the other play said there is nothing about you having to play rank battles to get it, it's the amount of coal you get to trade for steel so as to get it. Is this enough ? If not please check the official announcement of Arsenal from WG.. kindly follow the link here please.. https://worldofwarships.eu/en/news/updates/introducing-arsenal/ now please show us how you CAN Exchange COAL for STEEL in your arsenal as you claimed. I want to be able to do that too Share this post Link to post Share on other sites
Maihon Players 231 posts 7,535 battles Report post #1075 Posted June 29, 2018 The recent update notes stated that coal, "could be obtained from daily containers", the notes didn't say that this would be a random drop for the daily containers, so two suggestions... 1) Clarify the notes regarding coal from daily containers. 2) Why not add a little coal and steel, say 10 of each, to the daily containers, so that players who don't do ranked or clan wars, can also work towards arsenal ships and benefits albeit at a much slower rate? 2 Share this post Link to post Share on other sites