[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #1026 Posted June 15, 2018 Decrease arming time for heavy cruiser AP. Close combat with light cruisers shouldn't result in mostly overpens if light cruiser decides to broadside, which now is a completely viable and often a smart option. Aiming under waterline in close combat is not reliable and does not offer the advantage the heavy cruiser should have in this situation. I've been on both sides. Showing complete broadside in Atlanta is sometimes the smart option. It's fairly counterintuitive for most players. 1 Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #1027 Posted June 15, 2018 Add option to select to view 'non-elite ships' in port, so I easily can find which lines I'm currently grinding. 1 Share this post Link to post Share on other sites
VangLeuod Players 2 posts 7,833 battles Report post #1028 Posted June 15, 2018 Make battleship less available (and more fun). The fleets/port should mirror reality, many more destroyers and cruisers were made and fielded more often than battleships. *As I see it, it's a "port balance"/user issue, rather than a ship-to-ship balance issue. Rather than create more monster DDs to "balance" the game ship-to-ship, Asashio comes to mind, go the other way and restrict BBs. *The BBs should be under a game limit. *Something like; for 15 games in DDs and CAs/CLs, you get to play 3 games total, with any BBs you've grinded. Save "games" for later. Premium "small ships" could earn games for BBs at increased rate; at 2x rate, 8 games=15 (unlock 3 BB games) + 1 on the new counter towards next unlock. Premium BBs could have their own unlock counter, like 1 BB game/5 small ship games.Same rate but different timing. Save up to 21 normal "BB games"? 105 normal ship games required, 53 games in premium (proposed 2x rate). Unfullfilling to sit there with only 3 games no matter how much you play. Premium BBs get their own saved "BB games", maybe less saved? DDs, CAs/CLs should be afraid of battleships (more than they are now). Battleships SHOULD BE unbalanced, they were made to heap bushels of damage upon the enemy without remorse or apology. But to balance the game, reduce the amount of battleships per game to 2 or even 1 per side. *BBs should be the Queens of the battle, not BB tanks or glorified heat sinks for HE cruisers. Their main armament not withstanding, they often have the firepower of a DD/CL/CA strapped to each of their sides, and that should reflect in the game mechanics, they are floating fortresses. Like: same range and accuracy of secondaries as the DD/CL/CA they belong to; good accuracy of the main guns, not some "BB accuracy/shots spread so large you could fit the moon inside at 8km" because they have the "heavy class RNG". *Ship-to-ship balance: Increase travel time of BB shells? Torpedo hits decrease speed (passive and not repairable like flooding) and may turn the ship due to drag? More/bigger modules to damage, like damaging the superstructure may decrease sight range? Sorry for the wall of text. Fair seas to you 2 Share this post Link to post Share on other sites
[DC_DK] hgbn_dk Players 3,370 posts 44,366 battles Report post #1029 Posted June 16, 2018 Would it be possible to get a bottom in port to demount all signals on all ships?? make that two one for camo too please 2 Share this post Link to post Share on other sites
[TACHA] Grandorf Players 241 posts 15,385 battles Report post #1030 Posted June 17, 2018 Please buff French CA line. No need to make them OP but their agility needs a buff. Emile Bertin is awesome but then they loose their edge of avoiding salvos. Henry IV (and the line in general) has awesome guns but with that rate of fire you cant really go head on, and with that speed its stupid to go head on or hide behind islands. Henry IV should be able to dodge torps and salvos better. Buff turn radius and rudder shift on tier 6-10. 1 Share this post Link to post Share on other sites
[NUKED] blindhai Players 472 posts 12,974 battles Report post #1031 Posted June 17, 2018 On 13.6.2018 at 8:27 AM, Ysterpyp said: Means nothing , it gets modified by premium time and flags. I doubt that, at least for average XP, it will be affected if you win more games, because the base XP gets higher but winrate also get affected if you play alone or in a division. Share this post Link to post Share on other sites
[NUKED] blindhai Players 472 posts 12,974 battles Report post #1032 Posted June 17, 2018 On 13.6.2018 at 8:27 AM, Ysterpyp said: Means nothing , it gets modified by premium time and flags. I doubt that, at least for average XP, it will be affected if you win more games, because the base XP gets higher but winrate also get affected if you play alone or in a division. Share this post Link to post Share on other sites
[NUKED] blindhai Players 472 posts 12,974 battles Report post #1033 Posted June 17, 2018 On 13.6.2018 at 8:27 AM, Ysterpyp said: Means nothing , it gets modified by premium time and flags. I doubt that, at least for average XP, it will be affected if you win more games, because the base XP gets higher but winrate also get affected if you play alone or in a division. Share this post Link to post Share on other sites
[GWN] Heal_My_Bacon Players 169 posts Report post #1034 Posted June 17, 2018 I would love to have Pre-dreadnought mission like Battle of Tsushima. I kinda have soft spot for warships that are between U.S.S. Monitor / C.S.S Virginia and H.M.S Dreadnought. Maybe also not giving bots super powers in Operations / CO-OP. Its kinda mind numbing when bots evade torpedoes launched from 2 KM that hardly any human can do. Or bots starts doing evasion on Asashio's torpedoes when they are launched from 6 KM. They start immediately take evasive turns unless there's smoke or Island. So maybe give bots reaction time of normal people. Evasion starts when torpedoes are visible, no when they are launched. Maybe removing detonation altogether from Operations? Some carrots to BB that give them good reason pushing and capping instead sniping and camping? Extra money if you do fighting in a cap in domination etc? increased XP income from secondaries and slug fest. Something so people would bring their Bismarcks and other battleships on caps. Its huge blast when you have 6 battleships in less than 8 KM, secondaries blaze all sides, ships are on fire. No matter who wins and who loses its great fun and happens almost never. Pushing Battleship = dead. Being dead at first or in cap = no money and xp. Share this post Link to post Share on other sites
Jessa_Doom Players 600 posts Report post #1035 Posted June 17, 2018 49 minutes ago, Menchalior said: I would love to have Pre-dreadnought mission like Battle of Tsushima. I kinda have soft spot for warships that are between U.S.S. Monitor / C.S.S Virginia and H.M.S Dreadnought. Maybe also not giving bots super powers in Operations / CO-OP. Its kinda mind numbing when bots evade torpedoes launched from 2 KM that hardly any human can do. Or bots starts doing evasion on Asashio's torpedoes when they are launched from 6 KM. They start immediately take evasive turns unless there's smoke or Island. So maybe give bots reaction time of normal people. Evasion starts when torpedoes are visible, no when they are launched. Maybe removing detonation altogether from Operations? Some carrots to BB that give them good reason pushing and capping instead sniping and camping? Extra money if you do fighting in a cap in domination etc? increased XP income from secondaries and slug fest. Something so people would bring their Bismarcks and other battleships on caps. Its huge blast when you have 6 battleships in less than 8 KM, secondaries blaze all sides, ships are on fire. No matter who wins and who loses its great fun and happens almost never. Pushing Battleship = dead. Being dead at first or in cap = no money and xp. Hi Menchalior I do agree as i've seen this too the bot making moves no human play would do, they need better human like mechanics and the ships to move like human controled. Also just as you get a bot lined up and think you can't miss then at the point you press to fire torps/guns the Bot ships move to evade some even stop in a split second it's as though they know before you do and when you're going to fire. Share this post Link to post Share on other sites
sisito0o Players 271 posts 3,399 battles Report post #1036 Posted June 18, 2018 Is there a single player suggestion that has been implemented to date ? I don't know of such, maybe the author of the thread should write such a statistic in first post so people can ajust their expectations when they suggest stuff... 2 Share this post Link to post Share on other sites
[SSA] TheRockSA Players 14 posts 8,875 battles Report post #1037 Posted June 19, 2018 How about the ability to mount unlimited number of economic and special signals ? Share this post Link to post Share on other sites
[SRW] Duka_Srb [SRW] Alpha Tester 40 posts 12,856 battles Report post #1038 Posted June 19, 2018 Nerf RADAR or say goodbye to usual DD tactics. You can say what you want but radar makes top tier DD unplayable. Sometimes you get in T8 while playing T6 DD, best thing you can do in that scenario is camp in base and get harrased by other teammates because you don't go on your usuall suicide run to cap. Share this post Link to post Share on other sites
[HMS-1] buccaneer_invader Players 143 posts 40,780 battles Report post #1039 Posted June 19, 2018 On 6/12/2018 at 10:14 PM, destroyerkngn said: Suggestion : Camera Angle I would like to see bridge camera angle from eyes of captain. So it will be more realistic and funny to play. At the same time we could feel much more like a real captains :) I wish you are going to read this, thanks to read at first :) I just tried to explain like this...... Could you imagine how will funny to managing whole warship from that seat. I would like to see that camera angle soon in world of warships as well as world of tanks Just like Destroyer Command. ENIGMA RISING and other Waring ship games from 1990s. 1 Share this post Link to post Share on other sites
[THESO] Excavatus [THESO] Moderator 4,705 posts 17,878 battles Report post #1040 Posted June 19, 2018 On 14/06/2018 at 10:15 AM, Bratwurst_Bob said: Special upgrades: please mark them as special, it isn't obvious from the start. Different colors, font, background, etc. anything really that just helps identifying it for what it is at first sight. I would like to be able to distinguish them from the normal upgrades just so I don't do anything foolish with them. Whatever would make them stand out I'd like to see that marked in my Inventory as well as in the Upgrade selection. The green plus is already a good start to inform me, but why stop there? nope, Actually the green vertical line next to upgrade image indicates that upgrade is a special one. Practically what you are asking I think. Share this post Link to post Share on other sites
[DD537] Episparh Players 1,403 posts 20,573 battles Report post #1041 Posted June 20, 2018 Suggestion: Realtime display for base XP in battle Motivation: A player has no direct clue for his/her performance untill the battle is over. The currently active indicators are damage, potential damage and damage upon spotting which translates in different base XP/ credits based on the ship role. Description: Add a base XP indicator that shows immediately the value of player's action. Potential positive impact: Players will have active feedback for their performance thus will improve the learning process of specific ship role and desired play style resulting in general increase of competence. 2 Share this post Link to post Share on other sites
Jessa_Doom Players 600 posts Report post #1042 Posted June 20, 2018 Hi WG & All. Lets have detection based on actual sight/binocular distances than what ships stats say. It's annoying that at 10-15.km you can see the houses/details on islands but can't see the ships in front of them. 2 Share this post Link to post Share on other sites
[TAYTO] ThePopesHolyFinger Players 1,101 posts 15,033 battles Report post #1043 Posted June 20, 2018 Cyclones How do they work? Do they envelope the whole map simultaneously or do they sweep across the map? It would be good to see them sweep across the map (as they would in real life) and to have some sort of visible cyclone coverage area on the mini-map. Some players would use the lack of visibility to their advantage, others would seek the clear parts. Your thoughts? Share this post Link to post Share on other sites
[FAM] Esteb4nn Players 326 posts 22,300 battles Report post #1044 Posted June 21, 2018 Horn : Just one of the little things to think about in terms of gameplay. Is it possible to see who uses his/her horn by showing a small sign on the mini map or on the main screen ? Can it be use as a complement for communication and game "strategy" ? Without being a dinosaur specialist... I'm still not able to recognize the ships... :( It s still lacking to be seen in port ? (the steam) Ty Share this post Link to post Share on other sites
Jessa_Doom Players 600 posts Report post #1045 Posted June 21, 2018 9 hours ago, DB2212 said: Cyclones How do they work? Do they envelope the whole map simultaneously or do they sweep across the map? It would be good to see them sweep across the map (as they would in real life) and to have some sort of visible cyclone coverage area on the mini-map. Some players would use the lack of visibility to their advantage, others would seek the clear parts. Your thoughts? Hi you mean have cyclones like the one in the French gold scenario that sweeps across the map. It had been suggested to WG when that scenario first was released, and still we have invisible cyclones/storms in the main games. Com'on WG pull your finger out and lets see the storms and play accordingly to those storms as we get some random storm damage as you might in a real storm. 1 Share this post Link to post Share on other sites
[SRBI] Levnajic [SRBI] Players 5 posts 19,954 battles Report post #1046 Posted June 21, 2018 Hello, I do not know exactly which group I would put this in. I do not know if you know, but in the first world war, the Serbian army survived the scourge. Thousands of thousands of warriors had to be buried at sea on the Greek island of Corfu, because the mortality was incredibly large. The French Navy and the Italian Navy assisted the withdrawal of the Serbian army at that time. It would really be nice to mention this in the game whether through a mission or something. Nevertheless, as Great Imperial Russia, you were with us today, as if you were ashamed of the history that you had with the Serbs, alongside the axis force. The "Blue Tomb" is a symbol of the Serbian resurrection. I believe that if there is a will for you, they will find you a bunch of materials to use the historical facts of the game. If not because of the truth, at least for the sake of the fallen Slavs who simply did not want the stranger and did not give their own, and paid for it with their lives. If you do not want or you think that you would offend clients from the West, I just ask you to listen to the song "French boat ride". This is a song about a French boat that meant peace in the middle of the war. thanks in advance Share this post Link to post Share on other sites
[TAYTO] ThePopesHolyFinger Players 1,101 posts 15,033 battles Report post #1047 Posted June 21, 2018 Epicentre It's still truly [edited]shite. Alway has been always will be. It'd be great if you learned from WoT and gave us the option to not play this pile of steaming crud. 2 Share this post Link to post Share on other sites
[NEO] Andrejevic_ Players 89 posts 6,857 battles Report post #1048 Posted June 22, 2018 The gentleman from Wargaming.net sent me here to post my suggestion. *Would you consider my proposal for pan-European destroyers ? 1 Share this post Link to post Share on other sites
[S-E] FixCVs_Nautical_Metaphor Players 3,532 posts 29,234 battles Report post #1049 Posted June 23, 2018 Ever since the first half of the US cruiser line split, Tier VI has become even more offputting than before (at least to new and less skilled players) because you're uptiered with Tier VIII ships most of the time, and Cleveland is now Tier VIII, so Tier VIII is flooded with extra radar ships. So you have multiple radar ships in nearly every game you play in a Tier VI ship. As a solution, I propose reducing the matchmaking spread to 1 tier, up to and including Tier VI, across the board. 1 Share this post Link to post Share on other sites
R0tfiend Players 3 posts 1,827 battles Report post #1050 Posted June 24, 2018 Team damage punishment is not fair! the amount of times I've fired torpedoes towards enemy ships and a friendly has got in the way is ludicrus. I don't think the player who fired the torpedoes should be reprimanded. I think after the torpedoes are fired there should be a 10 second window in which that player is liable for team damage, after that its the other players own fault. You can see friendly torps from miles away so surely team damage is either deliberate or down to carelessness. I 1 1 4 Share this post Link to post Share on other sites