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Suggestion: Key binds for AA sectors?

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Im playing mostly DDs and cruisers and the cruisers is usually the ones in the thick of it like Minotaur or Wooster. And I really hate the fact that I in the most fierce battle where im ducking Yamato and Montana shells and incoming torps while free looking with my RMB because my aim is locked on the closest DD or BB I have to take a break from all that and find the button for AA sector management and use button and mouse to switch to the side where the Carrier suddenly attacks me from, and a few seconds later after the first drop I need to torpedobeats thru a Shima wall, switch targets for my guns and then drop everything to click the AA sector thingy again and choose other side where the bomberplaner are at this second.

 

My suggestion is to just make 2 keybinds in the keybinds section in options. One key for left side on for right side. Maybe this is just a thing for DD mains (a dying breed) or Mino, Wooster and Des Moines players. But I would love to be able to sail inside a cap, have my guns locked at one target, be able to free look around me and without breaking out of all that also just be able to fast click a button for the ship to switch AA sector without me having to stop shooting at the DD/cruiser im in a duel with. 

 

Of course clicking same button again will make the sector neutral and clicking the other button will fastswitch to other sector.

 

What do you guys think?

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14 minutes ago, Oldschool_Gaming_YT said:

Im playing mostly DDs and cruisers and the cruisers is usually the ones in the thick of it like Minotaur or Wooster. And I really hate the fact that I in the most fierce battle where im ducking Yamato and Montana shells and incoming torps while free looking with my RMB because my aim is locked on the closest DD or BB I have to take a break from all that and find the button for AA sector management and use button and mouse to switch to the side where the Carrier suddenly attacks me from, and a few seconds later after the first drop I need to torpedobeats thru a Shima wall, switch targets for my guns and then drop everything to click the AA sector thingy again and choose other side where the bomberplaner are at this second.

 

My suggestion is to just make 2 keybinds in the keybinds section in options. One key for left side on for right side. Maybe this is just a thing for DD mains (a dying breed) or Mino, Wooster and Des Moines players. But I would love to be able to sail inside a cap, have my guns locked at one target, be able to free look around me and without breaking out of all that also just be able to fast click a button for the ship to switch AA sector without me having to stop shooting at the DD/cruiser im in a duel with. 

 

Of course clicking same button again will make the sector neutral and clicking the other button will fastswitch to other sector.

 

What do you guys think?

But that would be too logical!

Seriously I don't understand why they didn't do that in the first place. Are they so low on space on the keyboard?

I mean in my setting J and K are unused (and not even that far from the default O we have for that now).

One could also use G and H (closer to the wasd action) if you put the infopanel on H elsewhere. :cap_yes: (I think G is also used by default because I used to rebind that earlier but it was just some unimportant thing)

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22 minutes ago, Miessa3 said:

But that would be too logical!

Seriously I don't understand why they didn't do that in the first place. Are they so low on space on the keyboard?

I mean in my setting J and K are unused (and not even that far from the default O we have for that now).

One could also use G and H (closer to the wasd action) if you put the infopanel on H elsewhere. :cap_yes: (I think G is also used by default because I used to rebind that earlier but it was just some unimportant thing)

Yeah, that are my thoughts as well. We have a bunch of free keys nearby and I feel like I miss cruitial damage on ships I duel with in caps because I need to play another "World of Managing my AA" mini-game.

 

It would be sweet if you even could bind this to the sideways click of the scrollwheel on the mouse (for those with that type of gaming mouse).

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28 minutes ago, Oldschool_Gaming_YT said:

 

What do you guys think?

I suggested one key in the past.

With each press you cycle through left/right/equal/left....

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51 minutes ago, ColonelPete said:

I suggested one key in the past.

With each press you cycle through left/right/equal/left....

This please !

No need at all to make it complicated. Single button ..... if you want to go full Russian you can make O the default, but we'll rebind it to something normal.

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personally i would like the AA sides to be on the , and . keys because they also represent the < > 

cheers
Guy

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[PEZ]
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Well sector doesnt do that much to be essential to switch in that kind of situtation tbh, i mean if the planes are going to swich side of approach just leave it center

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3 hours ago, ColonelPete said:

I suggested one key in the past.

With each press you cycle through left/right/equal/left....

The only problem I see with one button is that it is easy to in the heat of the moment/action tap 1 button twice and if you do that you need to focus on the ship in lower left corner during switching back to the right one. If the sides has its own designated button I would feel its easier to perform the action without even have to think about it. But whatever versio nis better then the one implemented now.

 

29 minutes ago, JaiFoh said:

personally i would like the AA sides to be on the , and . keys because they also represent the < > 

cheers
Guy

 

I would prefer something at the left thumb because then its just muscle memory, dont have to look down at keyboard and dont have to let go of either mouse or keys to do it. But of course everyone should be able to do their preference.

 

25 minutes ago, Yedwy said:

Well sector doesnt do that much to be essential to switch in that kind of situtation tbh, i mean if the planes are going to swich side of approach just leave it center

 

I am no expert on this mechanic, but when you listen to the CCs it seems like it makes a big difference, maybe its a lot different according to which ship. I seem to see a big difference in planekills in my Grozovoi if I have choosed sector and popped my Def AA.

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4 hours ago, Miessa3 said:

Seriously I don't understand why they didn't do that in the first place. Are they so low on space on the keyboard?

My theory is that the system originally was meant to be more complex. With 2 sectors it would be common sense to have key-bindings for each side instead of a key binding to access the big sector reinforcement screen... but imagine if the system had, say, 4 sectors and you could reinforce sectors for each aura separately? I don't say that's how it was originally conceived, but still, that's how I think it might've worked:

a system too complex for easy 2-key binding -> big chunk of complexity dropped as not practical enough -> a system that could easily have a much simpler controls but is burdened with the old UI designed for the earlier, more complex iteration

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2 minutes ago, eliastion said:

My theory is that the system originally was meant to be more complex. With 2 sectors it would be common sense to have key-bindings for each side instead of a key binding to access the big sector reinforcement screen... but imagine if the system had, say, 4 sectors and you could reinforce sectors for each aura separately? I don't say that's how it was originally conceived, but still, that's how I think it might've worked:

a system too complex for easy 2-key binding -> big chunk of complexity dropped as not practical enough -> a system that could easily have a much simpler controls but is burdened with the old UI designed for the earlier, more complex iteration

I believe that WG have said that they found 4 Sectors too complicated/took too long in testing - so you have probably hit the nail on the head

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27 minutes ago, Oldschool_Gaming_YT said:

I am no expert on this mechanic, but when you listen to the CCs it seems like it makes a big difference, maybe its a lot different according to which ship. I seem to see a big difference in planekills in my Grozovoi if I have choosed sector and popped my Def AA.

Absolutely agree. It makes a huge difference to relatively modest AA on mid tier ships such as T22 and Leander, but it does need something to work with, 50% bonus on a Cossack's AA 9 Rating would boost it to a whole 14! Not going to worry anything, but a lot better than nothing.

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Personally I find there are only 3 options. Left, right and neutral.  1 key is more than enough. (but I would like a visual timer for the switch)

 

I bonded the AA with the 'E' key.  Don't know if it's smart or stupid. But al least it near my other keys. Have no idea if the E-key has standard another function.

 

I also have to mention that I have a AZERTY-keyboard and not a QWERTY-keyboard. Would be nice if we ( 'I' of course) had that option in our ('my' of course) settings.

 

But all being said if you look at streamers (Flamu,...) they rarely use the AA. They simple don't bother in most cases.

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If you ask me I'd just mouseclick on the appropriate side of the ship in the compass (or on the ship for neutral setting). No need for a separate "O" pop-up window...

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5 hours ago, Oldschool_Gaming_YT said:

ducking Yamato and Montana shells and incoming torps while free looking with my RMB because my aim is locked on the closest DD or BB I have to take a break from all that and find the button for AA sector management

100% agree

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[TORAZ]
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Signed.

 

As a workaround I recommend using the spacebar as the AA reinforcement key.

Why they thought "O" is an acceptable choice is beyond me

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4 minutes ago, El2aZeR said:

Signed.

 

As a workaround I recommend using the spacebar as the AA reinforcement key.

Why they thought "O" is an acceptable choice is beyond me

I think its the same team that thought having same consumable on different keys in different ships is absolutely okay...:Smile_sceptic:

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5 minutes ago, Oldschool_Gaming_YT said:

Who do you @ to get WGs attention on this?

@MrConway is your best bet.

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All kinds of +1 for this idea.

 

At the moment, I have the AA reinforcement thing bound to the 'c' key, but it's still far too damn many clicks. @Ubertron_X's suggestion above is far more sensible (perhaps ctrl-click, to be consistent with things like targeting secondaries?).

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2 hours ago, Oldschool_Gaming_YT said:

I am no expert on this mechanic, but when you listen to the CCs it seems like it makes a big difference, maybe its a lot different according to which ship. I seem to see a big difference in planekills in my Grozovoi if I have choosed sector and popped my Def AA.

My feeling (yuk!) is that it does make a difference, although the degree varies with circumstances: if planes are attacking you directly, its usefulness is somewhat moot, especially if the planes are at full health, and/or if you have short-ranged AA. Meanwhile, if planes are traversing across your AA auras, and/or you can keep your ship orientated such that the reinforced side remains facing the planes, it's very much worthwhile.

 

I should mention that this perspective is almost entirely based on playing DDs.

 

As others have alluded to though, I would probably leave my AA set to 'neutral' is the primary threat is surface ships, as they're what you generally need to concentrate on, rather than messing about with (currently too complicated) AA buttons.

 

If I'm using things like Groz, or the US DDs, where actively hunting planes is a viable proposition, I try and put an island between me and the enemy fleet whilst I engage the planes - this allows most effective use to be made of things like AA reinforcement, and DefAA, without compromising positioning with respect to enemy ships...

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5 hours ago, Donar79 said:

I think its the same team that thought having same consumable on different keys in different ships is absolutely okay...:Smile_sceptic:

I think it's the same team that so far hasn't realized the "Z" and "Y" buttons switch places on german keyboards...

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Yeah! The "O"  key is not very logical at all! 

They really should look to another key binding. 

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Honestly, why don't you just re-bind it to something more convenient? It's right there in the controls
 
I have my sector selection on one of the 2 mouse side buttons I have, very comfortable even if I generally don't bother with it
Edited by floribe2000
excessive colour spam

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I use one of my mouse thumb buttons. Not a fan of this whole system at all though, i dont understand what they were aiming for to be honest.

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