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Vathius

If you player torpedo, maybe wargaming we'll locked your account

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[FRBEM]
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Maybe you didn't know but:

 

If your account has been suspended for team killing, it means that you have been dealing quite a lot of damage to allied tanks. This can be initiated by a lot of damage to allies within short period of time and higher amount of damage done in smaller portions regulary over longer period of time

If that is the case, there is no need to contact customer support. We do not override the automated’s system decision. Please bear in mind that even unintentional hits are no reason for lifting the restriction. You should always be careful where you aim before you shoot.

 

You already want to play torpedo ? With the risk an allie take one (maybe volontary ??) Seriously .... very bad system and moderation  !!!

 

 

 

Edited by Vathius
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Yesterday I fired full salvo of torpedoes and I didn`t hit any friendlies. Did anyone encounter this bug before or should I report it to support? How often it happens? :sceptic:

Edited by KptStrzyga
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[KOKOS]
[KOKOS]
Beta Tester, Players
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Maybe you didn't know but:

 

If your account has been suspended for team killing, it means that you have been dealing quite a lot of damage to allied tanks. This can be initiated by a lot of damage to allies within short period of time and higher amount of damage done in smaller portions regulary over longer period of time

If that is the case, there is no need to contact customer support. We do not override the automated’s system decision. Please bear in mind that even unintentional hits are no reason for lifting the restriction. You should always be careful where you aim before you shoot.

 

You already want to play torpedo ? With the risk an allie take one (maybe volontary ??) Seriously .... very bad system and moderation  !!!

 

We are playing World of Warships, we cannot teamkill someone in a tank. :teethhappy:

 

Yesterday I fired full salvo of torpedoes and I didn`t hit any friendies. Did anyone encounter this bug before or should I report it to support? How often it happens? :sceptic:

 

Ohh no!! You did not hit any friendlies..... that is some weird bug indeed!

Try to contact Wargaming Support to demand this will be changed in the near future. :trollface:

+1 given for the great reply. :teethhappy:

 

:honoring:

Edited by BigBadVuk
This post has been edited by a member of the Moderation Team, due to inappropriate content. An official notification has also been sent.
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Beta Tester
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Maybe you didn't know but:

 

If your account has been suspended for team killing, it means that you have been dealing quite a lot of damage to allied tanks. This can be initiated by a lot of damage to allies within short period of time and higher amount of damage done in smaller portions regulary over longer period of time

If that is the case, there is no need to contact customer support. We do not override the automated’s system decision. Please bear in mind that even unintentional hits are no reason for lifting the restriction. You should always be careful where you aim before you shoot.

 

You already want to play torpedo ? With the risk an allie take one (maybe volontary ??) Seriously .... very bad system and moderation  !!!

 

If one deals so much damage with torpedoes to his allies, he either isn't playing right, or he is doing it voluntarily. In the first case, I don't see why his teammates must suffer from his inability to play, in the second, I don't see why such behavior shouldn't be punished.

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Beta Tester
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Maybe you didn't know but:

.............................................

You already want to play torpedo ? With the risk an allie take one (maybe volontary ??) Seriously .... very bad system and moderation  !!!

 

 

Fantastic first post, lol!

 

When firing torpedo salvo, please make sure there is no your team's ships that could cross the line of fire arround.

Easiest done when you are the closest ship to the enemy you are launching your torpedoes at.

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Players
57 posts

 

If one deals so much damage with torpedoes to his allies, he either isn't playing right, or he is doing it voluntarily. In the first case, I don't see why his teammates must suffer from his inability to play, in the second, I don't see why such behavior shouldn't be punished.

 

 

DestroyerO-o said:

 

Fantastic first post, lol!

 

When firing torpedo salvo, please make sure there is no your team's ships that could cross the line of fire arround.

Easiest done when you are the closest ship to the enemy you are launching your torpedoes at.


 

While I agree with this and other sentiments it's still far easier than people think to hit someone unintentionally. I'll be the first to admit that I'm still getting to grips with the playstyles of all 4 classes but delivering torpedo hits by accident with a destroyer is much more common than with TBD'd launched from a carrier. All down to effective range.. I completely unintentionally sank a friendly cruiser last night playing my Isokaze last night. I had closed to less than 3km of a target hostile BB and fired a full spread of torpedo's. Said BB had a friendly Cruiser roughly 4 o'clock from the BB (I was at 9 o'clock) I fired my spread, scored 2 hits and then hit the Cruiser with 1 torpedo which sank him.... Why? The torpedo's that missed keep going, for another 5km's from my launching position, he was trying to stay off the BB's port rear quarter (for some reason) and drove into the edge of my torpedo spread.. who's fault was it?

 

I fired and I'd take the hit come the introduction of the "new" system coming in 0.3.1 but in that case.. when can you fire torpedo's at people? Are destroyers going to need to solo their targets? Or will you constantly need to check the map to ensure the ship you are attacking has no other friendlies within 8km? My torpedo's hit the friendly after they had passed th target, several km's past the target, was it intentional? No, not in the slightest. Was I trying to help out a cruiser going 1 v 1 with a BB (A Fuso)? Yes. Did I apologise? Yes. Did he [edited], whinge, whine, moan and berate me? Yes....

Edited by anonym_u8iWTTjoJPWA
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Beta Tester
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I have only just got into play the game and have kept away from torpedoes because I do not know how to play them.

Needs to be some great vid's to be made of the very basic's

I have been hit lot's of time's already by my own team when playing in my Battleship, as if you can not see 1,  LOL

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[PRAVD]
Weekend Tester
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and why do you think friendly hits are that common? as long as you know what you're doing you should be ok. even 1 hit won't insta-ban you, only repeated violations.

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While I agree with this and other sentiments it's still far easier than people think to hit someone unintentionally. I'll be the first to admit that I'm still getting to grips with the playstyles of all 4 classes but delivering torpedo hits by accident with a destroyer is much more common than with TBD'd launched from a carrier. All down to effective range.. I completely unintentionally sank a friendly cruiser last night playing my Isokaze last night. I had closed to less than 3km of a target hostile BB and fired a full spread of torpedo's. Said BB had a friendly Cruiser roughly 4 o'clock from the BB (I was at 9 o'clock) I fired my spread, scored 2 hits and then hit the Cruiser with 1 torpedo which sank him.... Why? The torpedo's that missed keep going, for another 5km's from my launching position, he was trying to stay off the BB's port rear quarter (for some reason) and drove into the edge of my torpedo spread.. who's fault was it?

 

I fired and I'd take the hit come the introduction of the "new" system coming in 0.3.1 but in that case.. when can you fire torpedo's at people? Are destroyers going to need to solo their targets? Or will you constantly need to check the map to ensure the ship you are attacking has no other friendlies within 8km?

 

I never said that a mistake can't happen, or that we need to grow another pair of eyes behind our heads.

But I do believe that one would get a ban if the damage dealt to allies exceeds a limit, which must be reasonably high. If someone exceeds that limit, it's clear that something's clearly wrong.

That was my reasoning. I'm the first one who can't speak up against "people making stupid mistakes, blah blah blah", because sometimes I do stupid mistakes too; yet, if I'm not mistaken at most I have hit a friendly with a torpedo two or three times. So I know how it can happen; but if this thing keeps happening, it should mean something, I think.

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[URGRN]
Beta Tester
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i played quite a bit of cruisers (mostly yubari) and haven't hit any ally yet, i only hit an ally one when i was trying out ACs, those torpedo bombers can be quite retarded :amazed:

2 torps hit my ally and thank god didn't kill him, said sorry, but that's as much as i can do...well...to ''comphensate'' i  put my fighters to fly around him since i saw the enemy torpedo bombers flying at him.

i would like to see almost the same system as in WoT, if  u deal a certian amount of dmg to allies, you should get a 1h ban, which goes higher the more times you do it and resets after a certian amount of games w/o doing ally dmg, if u do it, the reset counter..resets :sceptic: (wording OP)

also, the system should somehow calculate the distance the torps traveled, the distance any enemy ship is and how close the friendly you hit was + the dmg you dealt with the avarage dmg of the torp salvo, sth like that (again, wording is strong XD )

Edited by NecroFlex

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Alpha Tester
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I can assure you this was not an accidental friendly fire incident, it was a deliberate and calculated tk...

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[KOKOS]
[KOKOS]
Beta Tester, Players
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A good personal rule to use is, when you play ships with torps, is to only shoot if you are a 1st line ship (frontline ship).

When you are shooting torps from the 2nd, 3rd lines, you risk hitting your allies.

 

Easy rule, minimal risk to hit allies.

 

:honoring:

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Beta Tester
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I've sank 2 friendly ships in my 200 or so DD and cruiser battles... wonder why I have not received any warnings or bans.

Wonder how often the OP does it. If you sink a friendly every 2 games, you are extremely detrimental to your teams and should be banned IMHO, no matter if it is intentional or not.

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Alpha Tester
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 While I agree with this and other sentiments it's still far easier than people think to hit someone unintentionally

 

No it isn't, in around 1000 Alpha and Beta battles (probably more like 1200) I've torpedoed and killed friendlies perhaps twice, maybe a (very) few more hits that didn't sink teammates - I reckon that by using commonsense when firing torps my 'friendly torpedo rate' is around half a percent or less. You hit friendlies by not knowing your own torpedo speeds and ranges (speed is quite important here, as slower torps are easier to miss with) combined with being oblivious to whether teammates are on the other side of the target vessel, or - heaven forbid - between you and your target,

 

Hitting friendlies with torpedoes is always your own fault - 'he turned into my torps' is a lame excuse used by people who are too careless with their launches, and the sooner those chumps start suffering XP/Credit (and eventually bans) for their lousy play the better! Nobody is going to be banned unless they do it on purpose or they're too stupid to be allowed to use torps.;

 

Dave

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[BONUS]
[BONUS]
Beta Tester
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Yesterday I fired full salvo of torpedoes and I didn`t hit any friendies. Did anyone encounter this bug before or should I report it to support? How often it happens? :sceptic:

 

You're absoloutely correct.  It is a "volley" of torpedoes.

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[BLOBS]
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The problem are twofold: Skipers with tunelvision can easyly sail right into your salvo expecally IJN one wich have long range and are relativly slow. The 2ed Prob is if too many Torp hits on friendly Targets can get you baned you will find as many "agro kiddys" Torping you as some who intenonally do their upermost to drive into your salvo as soon as it gets to open beta. I have no prob if i have to pay the repair costs if i hit a frienly target. but geting autobaned for a day or worse and ruining my play evenings thogh an atomatic system isnt really fun.

 

just my thoghts to the thema

 

cya


 

Spellfire40

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[HOO]
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Not all Friendly Fire is negligence by the firer(!).

 

Yesterday in my Omaha I was with an allied DD going up the 1,2 line (don't remember which map) when out of the blue 4 higher tiered BB's rounded the headland looking at me as only angry battleships can do. After promptly evacuating my bowels I turned hard to port while the DD turned hard to Stbd towards a gap between 2 large islands. Halfway through my turn I jettisoned my torpedos in their general direction (noting the position and direction of DD) and did my best impression of something that has a very strong will to survive by hightailing it the hell out of there.

 

After receiving a few hits I was almost at a safe distance when I noticed that the DD after having started his turn to Stbd, continued to do so; having reached approx 270 degrees of his turn he decided that he would save the enemy BB's by sacrificing himself on almost all of my torpedos.

 

Should I have fired the torpedo salvo? in retrospect, yes. it was strategically the correct thing to do considering the DD was indeed turning away from danger and my point of aim and at time of firing I was 1st line vessel.

 

Was the DD an idiot? maybe; he might have guessed I would have fired my torpedos, but then again would I have thought so in his position? Probably not. But then why turn back towards certain doom with no benefit or chance to inflict any significant damage. I can only assume that his steering gear was hit and his fate was sealed.

 

So was this my fault for firing or his for finding them? Personally I think neither of us was at fault. He didn't rage at for TK'ing him so I can only assume that he realised it was just one of those things and even though I initially though "idiot" I still apologised to him even though I knew I hadn't done anything wrong.

 

TLDR

 

I fired what I thought was a safe (to allies) salvo of torpedos, friendly DD promptly turned 270 degrees into them and received full broadside.

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Beta Tester
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I hit a friendly with my Torps too today....released a spread at a BB and a Destroyer went into em not even trying to evade....

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Other Updates

Friendly Fire

A serious problem for many beta testers has been damage inflicted by friendly ships. We have processed plenty of complaints both against clumsy commanders and deliberate griefers, analyzed the statistics, and prepared to launch a system of penalizing friendly fire. It has the following essence: when hitting allies, at first the player has to pay for the damage with silver. Later on, the player who can’t stay on the straight and narrow and continues to aggravate their brothers-in-arms receives the status of teamkiller.

In addition to the pink color of the nickname, marking the rogue, a system of inversely proportional damage is applied to such a player. For example, if a teamkiller captaining a battleship “takes away” half of the combat capability points of a friendly destroyer, the teamkiller immediately loses half of own ship’s combat capability.

For those who don’t come back to their senses after such hints, we have increased inverse damage coefficients, and, ultimately, we will ban them from the game. Having stopped their treasonous activities, the player cleans up the reputation with the passing of time and eventually moves back to the category of normal users. We hope that this system would protect our players from all kinds of villainy and teach those who carelessly launch torpedoes from back of their own team’s formation to be cautious.

 

original

 

just for your information ...

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Block Quote

(...) In addition to the pink color of the nickname.. (...)

Pink?? Omg, pls, whatever but pink.  :ohmy:

 

 

 

Edited by KptStrzyga
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Not all Friendly Fire is negligence by the firer(!).

 

Of course not.

What I meant for big mistakes is, for once, to shoot at the enemy while it's too distant for the torpedoes to even reach them; this is especially wrong when one fires from second line.

I believe you'll agree with me that such a behavior is somewhat not the optimal one...

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Beta Tester
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Yesterday I fired full salvo of torpedoes and I didn`t hit any friendies. Did anyone encounter this bug before or should I report it to support? How often it happens? :sceptic:

 

I believe this is a very common bug.  I've only been in one battle were I haven't been hit with it.  It was only my first battle with torps that worked correctly with a good hit on a friendly, ever since they've missed.  It feels almost like WG is teasing me by showing me what could been a fun game, but isn't.  Now if I can hit anything at all, it's just the enemy.   :(

 

 

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[KOKOS]
[KOKOS]
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Pink?? Omg, pls, whatever but pink.  :ohmy:

 

 

Omg, the pink hamsters will be real!! :ohmy:

 

2qddj06.jpgn4w65h.jpg

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[HOO]
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Of course not.

What I meant for big mistakes is, for once, to shoot at the enemy while it's too distant for the torpedoes to even reach them; this is especially wrong when one fires from second line.

I believe you'll agree with me that such a behavior is somewhat not the optimal one...

 

Completely agree.

 

Furthermore, my comment wasn't aimed at you or anyone in particular, but just thought I'd mention it as it only happened yesterday and thought it pertinent to the topic.

 

Happy hunting :izmena:

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