[CROTZ] AirSupremacy Beta Tester 1,196 posts 8,644 battles Report post #1 Posted March 19, 2019 Please add Submarines to counter CV`s ( and anything else ) - Thank you. Also please increase random matches to a total of 32 players, many thanks. 2 4 1 3 Share this post Link to post Share on other sites
[XTREM] Miragetank90 Players 1,885 posts 14,428 battles Report post #2 Posted March 19, 2019 Unless your submarine spawns 2km from the enemy CV, it's not going to counter it 2 Share this post Link to post Share on other sites
[CATS] ColonelPete Players 28,155 posts 14,910 battles Report post #3 Posted March 19, 2019 Unless we get raceboat subs, do not count on subs being useful vs CV. 2 Share this post Link to post Share on other sites
[4_0_4] Zemeritt Players 7,772 posts 14,271 battles Report post #4 Posted March 19, 2019 1 hour ago, AirSupremacy said: Please add Submarines to counter CV`s ( and anything else ) - Thank you. And how should subs "counter" CVs? Considering a match can max run 20 mins, the max time of a sub being submerged can be 3 mins in order to keep it balance. And during the time it's not submerged, it'll target practice for the CV, considering how slow subs are. Share this post Link to post Share on other sites
[CROTZ] AirSupremacy Beta Tester 1,196 posts 8,644 battles Report post #5 Posted March 19, 2019 Good DD currently are able to sneak over to the enemy CV`s, I see no stealth disadvantage comparing a Shimakaze with a T10 submarine. Everytime WG implements new things into the game there will be moaning. Similar to the players blaming the matchmaking if they get sunk in a match - According to some sunken moaners its always the matchmaking fault :D Like with the Alaska ship, there will be surely more upcoming ships with new gadgets to make players happy. 1 Share this post Link to post Share on other sites
[CATS] ColonelPete Players 28,155 posts 14,910 battles Report post #6 Posted March 20, 2019 13 hours ago, AirSupremacy said: Good DD currently are able to sneak over to the enemy CV`s, I see no stealth disadvantage comparing a Shimakaze with a T10 submarine. That are not good DD... Investing minutes of game time into doing nothing else than sneaking around to get close to a CV is a waste of effort. Especially when you are easily caught in the act and any half decent CV moved his ship away... 2 Share this post Link to post Share on other sites
[PV] HentaiSquirrel Players 387 posts Report post #7 Posted March 20, 2019 On 3/19/2019 at 11:11 PM, Zemeritt said: And how should subs "counter" CVs? Wire guided 70 kt torpedoes of course Share this post Link to post Share on other sites
[BHSFL] Beastofwar Players 3,690 posts 14,833 battles Report post #8 Posted March 21, 2019 On 3/20/2019 at 1:43 PM, ColonelPete said: That are not good DD... Investing minutes of game time into doing nothing else than sneaking around to get close to a CV is a waste of effort. Especially when you are easily caught in the act and any half decent CV moved his ship away... Don't have to....you can put them ahead of the fleet, but at the same travel time as DD* to nearest cap. Ofc capping must be done at the surface. * with engine boost active ofc Submarines will be the true stealth hunters, but at the cost of slow speed and complexity of having to submerge and surface regularly. DD can hunt submarines, torpedo or shell them at the surface, or depth charge them in the deep. Those DD players that are against it should really consider what it is they are against. In a DD their game will improve as they will be an important class again for other far more skilled duties then cap rushing. When they want to sneak around in stealth an even better ship will be available to them, i expect many to embrace it and some time after will cry for DD nerfing :-)))) Share this post Link to post Share on other sites
[CATS] ColonelPete Players 28,155 posts 14,910 battles Report post #9 Posted March 21, 2019 I played the Uboats and I did not like them. They were too slow. And these were already made unnatural quick. Share this post Link to post Share on other sites
Pikkozoikum Players 5,468 posts 11,027 battles Report post #10 Posted March 21, 2019 Submarines were fun in Steel Ocean. The Halloween subs would be okay, if they would be less arcade like, but guess they were desinged like that because of Halloween gimmicks. (I mean this instant submerge stuff) 1 Share this post Link to post Share on other sites
[BHSFL] Beastofwar Players 3,690 posts 14,833 battles Report post #11 Posted March 22, 2019 But @AirSupremacy is right about submarines being one of the greatest threats to CV, other then other CV. Although the pair of Gneisenau and Scharnhorst did bag the HMS Glorious by shellfire,and the in game Acasta with it. 1 Share this post Link to post Share on other sites
[PONY] Igarigen Beta Tester 6,250 posts 10,578 battles Report post #12 Posted March 23, 2019 On 3/22/2019 at 8:17 AM, Beastofwar said: But @AirSupremacy is right about submarines being one of the greatest threats to CV, other then other CV. Although the pair of Gneisenau and Scharnhorst did bag the HMS Glorious by shellfire,and the in game Acasta with it. The Game is not the reality. Share this post Link to post Share on other sites
[BHSFL] Beastofwar Players 3,690 posts 14,833 battles Report post #13 Posted March 23, 2019 3 hours ago, Igarigen said: The Game is not the reality. And ? In game BB's and cruisers kill CV all the time. They are better at it then DD actually, although a DD is often involved as foreward spotter. DD are very poor as CV killer, it is more likely they get killed when attempting it. They will be killed when not backed up when they try to kill my CV......not only by (nerfed) strike fighters but by far reaching high ROF ( secondary build ) secondaries....that find all unarmoured ships very yummi.... So enter submarines. Depth charges. For DD, CL and CV. Will be a much better, deeper game if they do. Ofcourse rigid simpletons do not want changes. Well, their brains will have to hurt, but even they will adapt. CV rework has proven that. 1 Share this post Link to post Share on other sites
[CROTZ] AirSupremacy Beta Tester 1,196 posts 8,644 battles Report post #14 Posted March 24, 2019 I do wonder what WG will integrate after Submarines and after Waterbombs ? Guided Missiles ? Some new gadgets ? 32 Players per match ? Or another 200 similar ships ? What do you think ? Wishing everyone a nice Sunday :) Share this post Link to post Share on other sites
[BHSFL] Beastofwar Players 3,690 posts 14,833 battles Report post #15 Posted March 24, 2019 1 hour ago, AirSupremacy said: I do wonder what WG will integrate after Submarines and after Waterbombs ? Guided Missiles ? Some new gadgets ? 32 Players per match ? Or another 200 similar ships ? What do you think ? Wishing everyone a nice Sunday :) The "other" game with a more simulator approach but the same vehicles in general said "no guided weapons, ever" and "no weapons after 1950" look where they are now........ WG will have to move. If other games offer more interesting gameplay, cunstomers will eventually leave. You can't stay the same only appealing to some rigid, inflexible core of conservatists that are against anything new added and stay in buisiness for a long time. 2 Share this post Link to post Share on other sites
[TWS] CoffeeFueledCurmudgeon [TWS] Players 475 posts 5,443 battles Report post #16 Posted March 24, 2019 Best they leave any major change and months of subsequent tweaking for a couple of years and focus on gameplay as has been demonstrated during the CV rework. CV players are divided, surface players are divided, the feedback is so heavily biased it's practically useless. Larger teams in CoOp and Randoms would be nice, perhaps an extra 4 ships in each for now, submarines will just divide the player base even more and when they come there'll be a horrific backlash when people realise they are slow, fragile and won't actually be a means to just score damage whilst hiding. Besides, nobody will enter caps if there's a sub in there, including DD's, so capping becomes a submarine cat and mouse game while the surface ships pinwheel in blobs to avoid subs and CV's more than ever. Share this post Link to post Share on other sites
[CROTZ] AirSupremacy Beta Tester 1,196 posts 8,644 battles Report post #17 Posted March 24, 2019 2 hours ago, Beastofwar said: The "other" game with a more simulator approach but the same vehicles in general said "no guided weapons, ever" and "no weapons after 1950" look where they are now........ WG will have to move. If other games offer more interesting gameplay, cunstomers will eventually leave. You can't stay the same only appealing to some rigid, inflexible core of conservatists that are against anything new added and stay in buisiness for a long time. I wish we had the little impact monitor window from the "Other Game" :-) ...so that we can exactly see where shells, rockets, bombs whatever impact. I guess that 99% of players don't know that CV pilots like me sometimes throw HE(Midway)&AP(Haku) bombs sideways into ships, so that side armor is affected. Some of my bombs drops are actually so low ( 1 meter? ) that the impacts can wipe out an entire plane squadron in the process. Speaking for myself I don't see much motivation to play WoWs after the Anno1800 and the future release of the TheyAreBillions Campaign, so I hope WG adds new content during 2019, besides new Similar-Ship-Clones-Nr.100-200 Before the CV rework, I did a 1-year break from WoWs, waiting for day 1 of the rework. Now the game feels a bit stale for me without new Gadgets, Submarines, DD & Plane Waterbombs, Plane Smoke Bombs, a dedicated new Gunboat with Guided Missiles, 32 players per match etc. Share this post Link to post Share on other sites
[SH33P] Steph246 Players 210 posts 14,289 battles Report post #18 Posted March 29, 2019 On 3/19/2019 at 9:57 PM, AirSupremacy said: Please add Submarines to counter CV`s ( and anything else ) - Thank you. Also please increase random matches to a total of 32 players, many thanks. Introducing the sub class is going to change the game a lot, and can make it really interesting as well. I m just "worried" of the potato player base, if it s going to give any good to the games.... :/ Share this post Link to post Share on other sites
[YARRR] Altharius Alpha Tester, Players, In AlfaTesters 103 posts 3,426 battles Report post #19 Posted March 29, 2019 Sub will destroy the game. I've seen the introduction of submarines decimate the player population of another navy game years ago (NavyField). Please don't. Share this post Link to post Share on other sites
antean Players 853 posts 907 battles Report post #20 Posted March 29, 2019 On 3/19/2019 at 1:57 PM, AirSupremacy said: please increase random matches to a total of 32 players For even more frequent roflstomps? Share this post Link to post Share on other sites
[PST] Genie_of_the_Lamp Players 120 posts Report post #21 Posted April 1, 2019 On 3/21/2019 at 8:41 PM, Beastofwar said: Don't have to....you can put them ahead of the fleet, but at the same travel time as DD* to nearest cap. Ofc capping must be done at the surface. * with engine boost active ofc Submarines will be the true stealth hunters, but at the cost of slow speed and complexity of having to submerge and surface regularly. DD can hunt submarines, torpedo or shell them at the surface, or depth charge them in the deep. Those DD players that are against it should really consider what it is they are against. In a DD their game will improve as they will be an important class again for other far more skilled duties then cap rushing. When they want to sneak around in stealth an even better ship will be available to them, i expect many to embrace it and some time after will cry for DD nerfing :-)))) Thats crap The subs during the Halloween patch were pretty agile; they dived quickly en also pretty fast enough imo. With some rework they could make a whole new challenging branch which would cause extra perks also for the captains and modules. And btw many ships have already hyrdo but the sub should be invisebel on radar. So you have an extra option to take a cap. DD s will have extra weaponry like dive bombs and hedgehog kindof stuff. Maybe fake-debriss is also an option for defence. Killing a sub ingame should therefore have a standard delay on the scoreboard. A sub s reload time should be balanced of course and the amount of torps should not be that much of a Dd. I guess at most 4 at once with max 2 on the aft. Subs should be capable to have 1 gun that the player can aim and control. Share this post Link to post Share on other sites
BIGMRCINA Players 31 posts 11,796 battles Report post #22 Posted April 1, 2019 o yes please put submarines in game and say goodbay to players and helo to dying game. all wich want submarines in game are noobs and bots and they dont know to play this game. Share this post Link to post Share on other sites
[CROTZ] AirSupremacy Beta Tester 1,196 posts 8,644 battles Report post #23 Posted April 2, 2019 During matches it is always funny to hear some ranting, swearing and bantering from the faction of "The sunk". Share this post Link to post Share on other sites
[TSR] AkulaTSR Players 116 posts Report post #24 Posted April 13, 2019 The game is sometimes called World Of Torpedoes , and rightly so , adding more torpedoes from subs too ? Good idea ?? 1 Share this post Link to post Share on other sites